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Bring out ya dead!
  We're knights of the round table, we dance whenever we're able.
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Ryuji Udare

PostPosted: Sun May 25, 2008 1:39 pm


http://www.gaiaonline.com/guilds/viewtopic.php?page=1&t=12684793#152964689

((If anyone has a DnD book, please help me fill this in.))
Rules: The six ability scores are as follows: Strength, Dexterity, Wisdom, Intelligence, Constitution,

Charisma. You role 6 D20s, Then allocate the numbers to your ability scores. Note: An ability score

when rolled can neverbe above 18 or below three, so if you get higher or lower, the score is

nonetheless 18 or 3.
If you dislike your numbers, delete your post and rolla again until satisfied.
Ability mods:
2-3= -4
4-5= -3
6-7= -2
8-9= -1
10-11= +0
12-13=+1
14-15=+2
16-17=+3
18-19=+4
Your hp is Starting job hp PLUS your constitution bonus.
Barbarian: 12
Paladin: 10
Fighter: 10
Bard: 6
Cleric: 8
Druid: 8
Monk: 8
Ranger: 8
Rogue: 6
Sorcerer: 4
Wizard: 4
When you level up, your new hp is determined by rolling the same dice as the job's starting hp ,

add/subtract your constitution modifier, (It is never lower than one)
To determine your Armor Class, Add:
10+ Your armor bonus+ yourshield bonus + your dexterity modifier.(+Wisdom mod if monk, monks

wear no armor.)

Initiative: d20+dex bonus highest goes first. (Subject to change)
Your attack bonus (Determines hit or miss) is Your base attack bonus + Your Strength bonus
Ranged attack (With throwing/ shooting /fletching weapons) = Base attack + Dex modifier.
Damage: Pick a weapon: (Clerics only use Blunt weapons, Rogues use small Swords and daggers,

monks use their hands, feet, and knees, sorcs and wizards use staves, Fighters and Barbs use any

weapon)Light wepons:
Dagger 1d4 Crit: 19-20/x2
Punching dagger: 1d4 crit: x3
light mace: 1d6 crit x2
Short sword: 1d6 crit 19-20/x2

Onehanded melee wepons:
club 1d6 crit x2 0 gp
heavy mace 1d8 crit x2 12 gp
morningstar: 1d8 crit x2 8 gp
short spear: 1d6 x2 1 gp
battleAxe: 1d8 x3 4 gp
flail 1d8 x3 8 gp
Longsword 19-20/x3 15 gp
heavy pick 1d6 x4 8 gp
Rapier: 1d6 18-20/x2 20 gp
You may apply your dex bonus instead of youyr strength bonus when using this weapon if you have the weapon finesse feat. Rogues can use this.

warhammer: 1d8 x3 12 gp
Exotic weapons:
b*****d sword: 1d10 19-20/x2 35 gp
Dwaven waraxe: 1d10 x3 30 gp

two-handed melee weapons:
Longspear: 1d8 x3 5 gp
Quarterstaff 1d6/1d6 x2 none
Falchion 2d4 18-20/x2 25 gp
Greataxe 1d12 x3 20 gp
Greatsword 2d6 19-20/x2 50 gp
scythe: 2d4 x4 18 gp

Ranged weapons
heavy crossbow: 1d10 19-20/x2 50 gp
light crossbow: 1d8 19-20/x2 35 gp
Sling 1d4 x2 none
Longbow: 1d8: x3 100 ft. 75 gp
Shortbow: 1d6 x3 60 ft. 30 gp

Light Armor:
padded: 5 gp Bonus +1
leather 10 gp +2
studded leather 25 gp +3
chain shirt: 100 gp +4

Medium armor:
Hide 15 gp +3 +4
Scale mail 50 gp +4 +3
chainmail: 150 gp +5 +2
breastplate: 200 gp +5 +3

Heavy Armor:
Splint Mail: 200 gp +6 0
Banded mail: 250 gp +6 +1
Half-plate: 600 gp: +7 +0
Full plate: 1500: +8 +1

:Shields:
Buckler: 15 gp: +1
light wooden shield: 3 gp +1
light steel shield: 9 gp +1
heavy steel shield: 20 gp +3
heavy wooden shield: 7 gp +2

Actions:Move your speed twice, move spped once, basic action once
(attack, use item)
To attack, Get next to your opponent (Or get them in your line of sight) And roll d20 and add your base atatck + strength bonus or Dex for melee and ranged respectively. If two characters are next to an enemy and are on opposite side, they both gain a flanking bonus to their attack (+2). If a Rogue is Flanking, They add 1d6 to their damage. When you are next to an enemy, you can only move 1 square or else you provoke an attack of opportunity.
Death: A character who reaches 0 hp cannot move or he styarts to take damage of 1 point every turn after. A successful heal check stops the loss of hit points. if hit points reach -10, the character is dead. A healing spell will also stop the reduction of hp.
PostPosted: Sun May 25, 2008 5:24 pm


everyone startts with 100 gp.
setting:
The town: Gloria villa
THE SOGGY SCAB: A large bar with friendly waitresses who serve cold meat and cheese plates

(1GP) and Booze in glass bottles. Has a pool table with 15 balls and 4 pool sticks.
The owner is a gruff but likeable man named Mo with an eyepatch (Earn his friendship and he might

show you the empty eyesocket.)He sits behind the bar, cleaning drinks while gritting his teeth. he

was born that way.

The Rock inn:You can turn in for the night here for 4 gp. Upon waking all your hit points are healed

(Except irreversible damage like loss of limbs.)

The Church: Father riley gives sermon's here. He may request a donation before he gives you

services.
300 GP to bring a character back to life, 15 gp to remove curses, 5 gp to remove poisons.

The Gloria Graveyard: Where people go to pay respects to their dead family and friends. Dampy the

gravekeeper watches over the graveyard, living in a little hut by the entrance.

Yurton's Equippables: A small house filled with every weapon listed here:
Damage: Pick a weapon: (Clerics only use Blunt weapons, Rogues use small Swords and daggers,

monks use their hands, feet, and knees, sorcs and wizards use staves, Fighters and Barbs use any

weapon)Light weapons:
Dagger 1d4 Crit: 19-20/x2
Punching dagger: 1d4 crit: x3
light mace: 1d6 crit x2
Short sword: 1d6 crit 19-20/x2

Onehanded melee weapons:
club 1d6 crit x2
heavy mace 1d8 crit x2
morningstar: 1d8 crit x2
short spear: 1d6 x2
battleAxe: 1d8 x3
flail 1d8 x3
Longsword 1d8 19-20/x3
heavy pick 1d6 x4
Rapier: 1d6 18-20/x2
You may apply your dex bonus instead of youyr strength bonus when using this weapon. Rogues can
use this.
warhammer: 1d8 x3
Exotic weapons:
b*****d sword: 1d10 19-20/x2
Dwaven waraxe: 1d10 x3

two-handed melee weapons:
Longspear: 1d8 x3
Quarterstaff 1d6/1d6 x2
Falchion 2d4 18-20/x2
Greataxe 1d12 x3
Greatsword 2d6 19-20/x2
scythe: 2d4 x4

Ranged weapons
heavy crossbow: 1d10 19-20/x2
light crossbow: 1d8 19-20/x2
Sling 1d4 x2
Longbow: 1d8: x3 100 ft.
Shortbow: 1d6 x3 60 ft.

Light Armor:
padded: 5 gp Bonus +1 max dex bonus: 8
leather 10 gp +2 6
studded leather 25 gp +3 +5
chain shirt: 100 gp +4 +4

Medium armor:
Hide 15 gp +3 +4
Scale mail 50 gp +4 +3
chainmail: 150 gp +5 +2
breastplate: 200 gp +5 +3

Heavy Armor:
Splint Mail: 200 gp +6 0
Banded mail: 250 gp +6 +1
Half-plate: 600 gp: +7 +0
Full plate: 1500: +8 +1

:Shields:
Buckler: 15 gp: +1
light wooden shield: 3 gp +1
light steel shield: 9 gp +1
heavy steel shield: 20 gp +3
heavy wooden shield: 7 gp +2

Black Isle: A creepy island off a bridge in the southeast of town.
On it are a tower, and a mansion.

Ryuji Udare


Ryuji Udare

PostPosted: Sun May 25, 2008 5:48 pm


A man with a mullet grabs a man with a hood by the back of his neck. He pulls him to the door, and gives him the bum's rush. "Good riddance... all we need is an other story about how dangerous the caves to the north hav e become." he said rubbing his hands together, walking back to his barstool to nurse his booze. A man with an eyepatch cleaning a glass with a rag says "That's the fifth one this week. The town should send the guards over if everyones so exciteable about it." The mullet man nurses his Booze. "Yeah... I'm thinking of going over to town hall amnd giving them a piece of my mind. Trade is slowing down because the traders need to go by that cave to reach Gloria from Zeluvias."
PostPosted: Fri May 30, 2008 9:15 am


A tall bulky man steps through the door of the bar, he has a battle hardened face, a bushy beard and mustache hiding his thin lips. long unkempt dirty blond hair hangs to the small of his back. he sports a tattoo of a half closed eye with two swords crossed behind it on his right bicep as well as a tribal design ringing his right eye, going down his cheek and disappearing into his facial hair. A large scythe is strapped to his back, clinking against his scale mail armor with every step he takes, the dull thud of his mud covered boots echoing softly through the room. "ale" the man says, fishing a gold coin from the leather coin purse on his belt and slapping it down on the counter.

[enter Bareck]

Aturtlewizard
Captain

Ryuji Udare rolled 2 20-sided dice: 20, 15 Total: 35 (2-40)

Ryuji Udare

PostPosted: Fri May 30, 2008 10:32 am


((Does your character have a backstory yet? I'd love to read it.))
"One ale comin' up." Mo grits his teeth and turns around. He pulls a large glass off the shelf, then a tall bottle of ale and pours it into the glass. He puts the bottle back on the shelf then slides the drink up to the man. He then takes the coin, bites it, and puts it into his back pocket. In the background, Bareck and The man nursing his beer hear: "I swear, it was a lizardman! It was just shorter than me and carried a spear, and it breathed gas!" The man nursing his beer suddenly started to knit his eyebrows at the sound of this. "Where?" The man with the mullet asked without looking behind him. "By the northern caves!"
(Bareck now has 99 coins, Evolas (Kohpey) 98.)
Ryuji Udare rolled 2 20-sided dice: 3, 8 Total: 11 (2-40)
PostPosted: Fri May 30, 2008 11:39 am


"Wait a sec... that sounds familiar." the man nursing his beer said. He had a cloth shirt on, a big hairy mullet that was combed back, blue slacks and leather shoes. "It's on the tip of my tongue.. Trog... something..."
((Knowledge checks failed.))

Ryuji Udare

Ryuji Udare rolled 1 20-sided dice: 20 Total: 20 (1-20)

Ryuji Udare

PostPosted: Fri May 30, 2008 11:45 am


Mo took a rag and started cleaning a glass. his teeth shown as he looked around suspiciously. "I know what he's talking about. But it's gonna cost ya..." "Yeah, yeah." The mullet man said. He flipped a gold coin on the barcounter, and the man with the eyepatch took it, and bit it, before putting it into his backpocket. "Them's are Troglodytes... nasty humanoid lizards who can poizonize ya by releasin' chemicals into the air. They're not too smart, but they can talk some common. I'd say they're better off dead considering they're so close to town." "Thanks, Mo." The mullet man said, standing up. He walked toward the door. "I'm gonna go to the council and request some guards to come with me. that cave needs cleanin' out." "With only 5 people?" "More like 3." "Just because you were a pirate doesn't mean you can take out those monsters with your fists alone." "You're one to talk, capp'n..." "Evolas! The house of blades sent a group here. In one week, Mercenaries from the Zeluvias kingdom will be here." "I don't want them taking all the gloria... Hehe.. get it?"
"That sucked."

A young girl walked in past Evolas. She had Icy blue eyes, Light blue curly hair that parted in the middle and went past her shoulder, and the face of a young girl, about 14 years old,
And a silver breastplate. Her silver, glimmering dress went past her knees. She had a silver mace strapped to her side, with spikes protruding from it. She smelt like rain. She sat in Evolas' former chair, to the hooting of some drunk men. She smiled and laughed to herself. "Whiskey, please, sir," She said with a smile. Mo pulled down a glass and and a tall bottle and twisted the cork off. he poured the wine into the glass. "One Gold piece, please." Mo said with a suspicious look, as if he had never seen a girl like her before. She pulled a gold piece seemingly out of nowhere and l;aid it on the table. Mo once again bit this coin, and upon seeing his teeth marks, he put the coin in his back pocket.


((XD Evolas 97 gp))
PostPosted: Fri May 30, 2008 9:44 pm


She nursed her whiskey, savoring the flavor. "Aaaahh... Nothing beats a whiskey after a long day of excorsize." She said with a smile.

Ryuji Udare

Ryuji Udare rolled 1 20-sided dice: 3 Total: 3 (1-20)

Ryuji Udare

PostPosted: Sat May 31, 2008 7:54 am


"Hey..." Mulletman said. "Are you a cleric?" He asked the girl.
"Why yes. Why do you ask?"

I'm going up to the northern caves and we need a healer. Would you mind coming?
"Why do you need a healer?"
"There are monsters in that cave. We need to flush 'em out.
"Are they hostile?"
Yep... Troglodytes.
"I'll come if you can't get another Cleric."
"Does anyone else want to have a little fun?"
Evolas asked without hesitation.
((If we don't get a at least one more person, I'm bringing along an NPC. 'zat okay?))
PostPosted: Sun Jun 01, 2008 3:53 pm


"Hey you, there!" Evolas said Gesturing to the bulky man. "You an adventurer?" He asked, without curiously. "You look perfect for that line of work..."


((I know I suck, but give me a break. this is the first time I made an Rp. Except that Canadians in Space one...also, I used the noun hesitation too much.))

Ryuji Udare


Aturtlewizard
Captain

PostPosted: Mon Jun 02, 2008 11:47 pm


[as of yet his back story is up in the air, I have a rough idea but it needs a lot of ironing out]

Bareck took a long draw at his ale before answering the monk "you may say that I am." he said, wiping away the layer of foam that had accumulated on his mustache. "what business do you have with me?"
PostPosted: Tue Jun 03, 2008 7:28 am


"We need someone to come with us to help us diminish the threat of the monsters from the northern cave. How about we split any treasure we find when we get back?" Evolas said, crossing his arms and tapping his foot.

Ryuji Udare


Aturtlewizard
Captain

PostPosted: Tue Jun 03, 2008 9:35 am


"Count me in" Bareck said, downing the rest of his ale in one swallow and stepping toward his new companions "lead the way"
PostPosted: Tue Jun 03, 2008 9:54 am


"Okay!" The Cleric stood up and followed. , a carefree smile on her face.
Evolas walked out of the bar, and turned right. "I didn't get your names, Strangers..." Evolas said while walking fast to the northern gate of Gloria.
"Mine is Tansha." Said the cleric. "Mine is Evolas. Evolas Kohpe." He said, gazing behind himself while maintaining a steady pace.

Ryuji Udare


Aturtlewizard
Captain

PostPosted: Tue Jun 03, 2008 10:04 am


Bareck followed the pair, giving a slight wave to thank the bar tender as he left "Bareck" he said joining the conversation.
Reply
The Wandering Roleplay

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