
No godmodding.
Be literate.
Planets and space stations:Sentinel III. A level 4 terraformed world. It is as Gene puts it, "A planet out in the middle of nowhere." Primarily an agricultural exporter, the only urban areas known are Gene and Jim's hometown of Locust and Hugo. The only known space port is the West Virginia Spaceport outside Locust.
Blue Heaven. An asteroid colony, and a free town unaffiliated with any interplanetary state or any of the dominant pirate guilds. Its neutral status make it a popular stopover and resupply center for outlaws.
Heifong III. The third planet in the Heifong system, such as the water planet Heifong 7. It is a very expensive place to live (and port a ship).
Symka 5. A satellite station. These stations seem to have artificial gravity though the means by which it is simulated is unclear.
Tenrei. A pleasure planet covered in hot springs. A long time ago, three wizards came to this paradise in an attempt to resurrect mana, the energy of nature. Instead, one of them happened upon the hot springs and turned the entire planet into her own interstellar vacation spot. The wizards are some of the creators of some of the rarest Caster bullets.
Toward Star Inn. A spaceport where Gene tries to collect the bounty of legendary criminal Zomba.
Hecatonchires. A planet with wildly fluctuating gravity due to its rapid rotation rate and non-spherical shape. The gravity at its equator is stated to be approximately 1g. The Gehenna prison is in a location of 3g, while its punishment facility at the north pole is at 10.4g.
Galactic LeylineThe Galactic Leyline is a location shrouded in myth fueled by rumors and superstition. Popular claims say that it is a holder of immense treasure of valuable metals or minerals, possibly the very rare material dragonite.
However to those who possess deeper information about the Galactic Leyline, it is actually known to be a 'universal library' created by an advanced but now-extinct race that possessed an unsurpassed knowledge of science, technology, and reality. Drawing upon Feng Shui, the word leyline means "a place where Chi collects." By manipulating the Chi lines (the timelines, referring to the idea that time is linear and branching, instead of looping and singular) of the universe, the Galactic Leyline has the ability to manipulate time, reality and causality, or fate, as if it were a physical law. Using the knowledge and power of the Leyline, one's wishes and desires can be granted. In simpler terms, the Galactic Leyline can be thought of as a "God Machine" because of its advanced knowledge and understanding of the universe.
[edit: some information removed due to O.O.G. content ~T]
Battle guidelines
AC: 10+Dex+Racial bonus
Unarmed attack: Roll 1d20, number rolled is X, add strength modifier S. (X+S=U) U is number used for unarmed attack roll. if U>AC hit, if U
Melee attack: Roll 1d20, number rolled is X, add strength modifier S. (X+S=M) M is the number used for melee attack roll. if M>AC hit, if M
Ranged attack: Roll 1d20, number rolled is X, add dexterity modifier D. (X+D=R) R is the number used for ranged attack roll. if R>AC hit, if R
Status Ailments: when you get hit with an attack that causes a status ailment, Roll 1d20 and add your constitution modifier. If the roll is less than your opponents wisdom modifier, (Determined by taking the amount your wisdom is over 10 and dividing by half, say 14-15=2) +10 you are inflicted with the status effect.
Spell casting: You can only cast a spell a certain number of times per day, and it must be selected at the start of every day. Most spells hit automatically, but for some spells (Like lightning) You can roll your reflex modifier(10+your dex mod vs the opponent's dex mod, if your roll is equal to or higher than the damage roll, you take half damage.)
You can choose a number of spells by this formula, and the same spells can be selected no more than 2 times per day, at the start of everyday.
you can choose three +2+ your level + your intelligence mod.