The Monsters- Mechanoids
Note: all credit for pictures goes to the original artists, these include:
Name:Maintence droid/Exploders
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Maintence droidoriginal job:maintaince droid, used to fix dangerous leaks and situtations. Used for many uses, including mining and closing gas leaks and deactivating bombs.
strengths:small and quick
weaknesses:explosive(self distruct command),easylily loose balance.
kill factor:three shots( though watch for self distruct), but hit the screen to deactivate self destruct command.
Name:Construction Droid/ Banger Bots
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Construction droidoriginal job:large construction droid) used to construct buildings as well as demonlish them.
strengths:strong, large, grappeling claws(able to grab ahold things that are up to one hundred feet away.
weaknesses:energy pack and slow manuvering
kill factor: takes a granade launcher to take it out or take out the energy pack on its back, this can be done via heavy assult upon its back.
Name:Spider Bot/eight legged freaks
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Spider Botoriginal job:serch and rescue
strengths:able to climb buildings(feet and web), flexable(able to curl into itself),net cannons(able to capture prey),life sign sensors and strong shell
weaknesses:eyes are not protected,relies on its legs as it primary moving,weak at joints.
kill factor: take out each leg with four shots(hit to the joints closest to its body) and take out eye sensors and it is imboile.(hard target spot, but can be hit only once to take out)
Name:Foot Soldier Fem/ Fem fatal
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Foot soldier femoriginal job:foot soldier
strengths:speed,agility, deadly aim, mechinary skills and tactics programming
weaknesses:armourment is weak, neck is easily snapped and can't take on large amount of heavy assult.
kill factor:snaping neck to remove connection to body, high assult (10 shots from midrange, close range 5 shots)
Name:Foot Soldier Male/Tin Can
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Foot Soldier Maleoriginal job:foot soldier
strengths:heavy armour, speed, deadly aim, sniper training, adaptable AI, tactics programing.
weaknesses: Shut down switch at back of neck, sensory skills are lower then the female counter part and highly easy to spot.
kill factor:15 shots with a rifle and manual activation of shut down switch(via rip from back of neck), close range(8 shots)
Name:Tanker Bot/Fat boy
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Tanker botoriginal job:Guard
strengths:Strong, Hard Armour, plasma blade claws and high weilding weaponry.
weaknesses:weak points in knees, slow moving,top heavy,power connection to arms is easily accessable.
kill factor: ( 9 shots to each) to the knees(take out knees), disconnect armpit cords to disable arms,(20 shots) to belly to reveal power core, but is not advised to engage.
Name:Media Bot/Recovery Bot/ flying demon
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Media Bot/recovery botoriginal job:media camera(flying), recovery bot: used to recover large materials from deep depths, also used as a flight bot.
strengths:able to fly, sensory is far advanced(heat,life signatures, zoom, night vission and
weaknesses:Ground level flying,small area access,mounted boosters easily accessible.
kill factor: (5 high assult shots) to the fuel reserves causes masive exploison, hit mounted boosters, disables fly capabilities(1 high assult shot).
Name:FFighter bot/Torcher
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Fire fighteroriginal job:fire fighter
strengths:heat resistance,Strong,heavily armoured in the arms,fire supressant foam(back ejection tube),
weaknesses:not ment for combat(weak armourment against assult)
kill factor: (9 shots) to the body.
Name:Heavy Construction Bot/ Digger
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Heavy Construction Botoriginal job:Heavy construction, used for below ground construction.
strengths:Emense strength,resiliant to bombardment and projectile fire.
weaknesses:hidrolic cilindars on it's arms when taken out are drasticaly reduce in streingth, manuverability is slow and spinal point can be snapped with sufficant force.
kill factor:Spinal point taken out via energy blade(high calibure) and high yeild weaponry(3 shots, high weild) to the neck.
Name:Submersable bot/SHARK
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submersable botoriginal job:underwater rescue and construction.
strengths:able to function fully under and above water level, speed is amazing under water, armour is strong(above and below water) and strength is fair.
weaknesses:slow above ground, propellers if hit slow its manuverability under water and Spinal stem valnerable.
kill factor: (two acturate high calibure shots) take out propellers, (10 high calibure shots) to the main body will distroy the bot, energy blade to the spinal connection will sever the top from the bottom, but will not kill. Destruction of energy disks will distroy(5 shots to energy disks[two on each arm])
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(More will be added as the story progresses)