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Tags: Savah, Arda, Savah Arda, Taestysia, Cats 

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.:. Roleplaying Rules .:.

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Zsabrina
Captain

PostPosted: Tue Aug 14, 2007 10:38 am


This forum is for ROLEPLAY ONLY. Do not chit chat about Gaia events or Real life things here. Just roleplay your pets or as your pets. Occasionally I may have the mule RP as an NPC for fun if I see your RP is doing really well. Special items or pets may be gotten this way too.

You should be literate in all your roleplays. If you cannot spell, use a spell checker. All roleplays should be legible.

Please denote your RP threads with the following:

[PRP] - Private RolePlays - these are private and can only be participated in by invitation of creator of the thread. Do not RP or post in here without permission.

[ORP] - Open RolePlays - these are open to anyone who wishes to join in.


~~~~~~~~~~

You can also roleplay in the Breedable/Changeable Pets Roleplay Forum in Gaia.

If you Roleplay in those forums instead, please use "[Savah Arda]" with the [PRP] or [ORP] to denote that you're roleplaying for this shop. Roleplays done in that forum will also count for breeding and anthro applications. Also, if you roleplay in those forums, please go ahead and make a thread here with a link to that roleplay in it just so we can monitor and still give out RPed gifts and such ^_^


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PostPosted: Mon Oct 29, 2007 8:15 am


Quote:
- All roleplay should take place in the guild.
- Taestysia do need to eat and drink. They can consume berries, nuts, and the occasional fish. Some will often eat the occasional herb or flower growing in the land.
- Be literate in your roleplays! This will count alot when you're wanting to soulmate your pets or apply to have them elder-fied.
- Don't kill off your pet. I suppose you can do so for -VERY- roleplay specific reasons, but don't do this frivolously.
- If your pet is mortally wounded, then roleplay it properly, it's not going to be walking around fine in a few days.
- Time will probably move differently in your roleplays than real life time, please be mindful of that. It may take 1 - 6 days of real life time to pass 1 day in your roleplay. Despite the time passing in real life, don't try to make your roleplay jump unrealistically.
- As of right now, your Taestysia do -not- have magical powers and cannot teleport or throw magic missiles. They are also not telepathic, though when soulmating occurs, those two may share a bond. Not of specific telepathy but they can more easily know the others' moods and feelings.
- Humans don't exist, Savah Arda is a parallel world to our own that is outside the realm of existence of humans. So you cannot roleplay yourself as interacting with your Taestysia, sorry. Unless you're very clever and stay within the bounds of the above xP
- Excellent roleplaying may be gifted with free wishes at the Wellspring, which can change your Taestysia into other forms or change their colors. A separate application will be provided for roleplay-influenced Wellspring "wishes".
- Taestysia cannot leave the land of Savah Arda, though, not all of the land may be mapped at the current time. Perhaps your Taestysia can influence the roleplay and lay of the land by being a discoverer?
- Roleplay among the Taestysia will and can heavily impact what happens in the shop on the whole, so please be wise in your choice of roleplays.
- You cannot roleplay plushies or any other extraneous items not a part of your pet or the world. We reserve the right to allow or disallow items in future.
-If you roleplay pets as related, it will apply when it comes breeding.

Zsabrina
Captain


Savah Arda
Vice Captain

PostPosted: Thu Nov 29, 2007 8:01 pm


Map/Environment RP Setting

Map is below!

There are two islands that have been thus discovered in the realm, one is 3 times larger than its smaller neighbor.

.: The Main Island :.
The Island is yet to be given a name, perhaps some young adventuring explorers will influence this plot some day?? To the north are snowcapped mountains that lead into a dense cloud towards the tips, the cloud extends into a larger cloud above it. The clouds move, but that one large one seems to remain a constant as if tethered by the mountain it abuts.

Down the mountain side a thick forest of pine trees stands tall and imposing, the trees closest and farthest from the mountains within the forest are the shortest of the group. They stand like miniature guards in front of their domain. There is a hidden spring inside the pine tree forest that offers cool refreshing water from the mountains above.

To the east, the pine trees give way to more tropical foliage as bushes, meadows, and fields of flowers dot the land until they reach a shoreline. To the west of the shore all along it as it dips to the south are sparsely spaced palm trees, which contain coconuts, edible to those clever enough to cleave them wide.

To the west of the mountains, the range continues south becoming shorter and the warmer climate dispels what would be snow upon the tips. It becomes quickly evident that these are not quite mountains as to the north, they are volcanic and dangerous. There is no joyful, serene shoreline here, but a steep drop into a craggy and rough terrain of endless caverns. The caverns are very unwelcoming to most, as they give off a sulphurous smell and the large stalactites and stalagmites that create a forest here are very imposing with their sharp tips and edges, daring anyone to enter their domain. This area can be reached on foot from where the eastern shorelines connects to the caverns, but it would be most unwise.

The south end of the island also contains a shoreline, but the heat is much more oppressive, the palm trees barely existent in the distance to the east. This southern dry heat reaches out towards the volcanic mountains in the west, creating a desert of the harshest kind, until you reach the center of the island, where the desert seems to become more fertile and the ground more moist.

The center of the island is dominated by a large lake, whose rivers flow to the east and north, only reaching tentative fingers to the south forming tiny pools of water, which often dry up very quickly. Within the lake is an oddly shaped land mass. In the times of dawn and dusk, anyone looking upon it can see a sort of magical, swirling glow of light.


.: The Smaller Island :.
This smaller Island is to the southwest of the larger and seems a most violent place. The storms that brew are always the darkest over this island and it seems to rain most of the time. The land is well nourished with water because of this, making some areas more like swamp land. The foliage is wild and sullen at the same time, the trees that grow here droop unceremoniously to the ground and seem to weep at its misfortune to be living there.

Only a strong swimmer could attempt a journey to this island, a young or inexperienced swimmer or flyer could quite easily drown and fall in an ignorant attempt to reach it.
PostPosted: Wed Dec 26, 2007 8:06 pm


Map

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(Click for Larger Version)

** Legend and Landmarks coming soon!! Wellspring is that white-ish circle on the island in the lake 3nodding

(First round of Landmarks will not have "proper" names... these will be gained through RP! Yes, anyone and everyone's RP will affect the exploration and naming of our world! =D )

Savah Arda
Vice Captain

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