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XxBESMxX Jo Jo's Bizarre Adventure

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Rath of Five

PostPosted: Wed Dec 05, 2007 12:01 pm


This is where I am going to put my templates and such for this game. I haven't found anyone interested yet but I will see how it goes.

Here is the basics for the anime

Edited: 12/10/07 Character and special attributes added.
PostPosted: Wed Dec 05, 2007 12:02 pm


It will be a 60 point game. 30 of this must be spent on creating your stand. You buy ability scores too, point for point. Seven is the highest a human can have and your stats are Body, Mind and Soul., with a base score of three each. Give me a reason why if you want a stat over seven.

Every roll in the game is done with 2d6. Attacks, skill checks, defense checks, etc. The difficulty is set by the value used (ie Combat Value, the average of all three stats, is the base difficulty when attacking; see example character sheet). Initiative is 1d6 + Speed bonus.

Skills

All skills have a maximum of 6 levels/skill. You can specialize in a field under a certain skill for one point each and then level like you would the skill. Specialization gives you a -1 (in BESM, that's a good thing) to the dice roll. Ex.

Gun Combat razz istols 1/5

You don’t have to specialize and can just have a general knowledge in a field.

Acrobatics 4 points/level
Animal Training 1 point/level
Architecture 2 points/level
Artisan 2 points/level
Biological Sciences 4 points/level
Boating 2 points/level
Burglary 3 points/level
Business Management 2 points/level
Computers 5 points/level
Controlled Breathing 1 point/level
Cooking 1 point/level
Cultural Arts 2 points/level
Demolition 3 points/level
Disguise 3 points/level
Driving 3 points/level
Electronics 4 points/level
Forgery 3 points/level
Gaming 2 points/level
Interrogation 3 points/level
Intimidation 4 points/level
Law 3 points/level
Linguistics 2 points/level
Mechanics 3 points/level
Military Sciences 3 points/level
Navigation 2 points/level
Performing Arts 2 points/level
Physical Sciences 2 points/level
Piloting 3 points/level
Poisons 2 points/level
Police Sciences 3 points/level
Riding 1 point/level
Seduction 3 points/level
Sleight of Hand 2 points/level
Social Sciences 2 points/level
Sports 1 point/level
Stealth 4 points/level
Swimming 1 point/level
Unique Character Skill 4 points/level
Urban Tracking 4 points/level
Visual Arts 1 point/level
Wilderness Survival 1 point/level
Wilderness Tracking 1 point/level
Writing 2 points/level

Combat Skills

Archery 4/level
Gun Combat 5/level
Heavy Weapons 5/level
Melee Attack 5/level
Melee Defense 5/level
Ranged Defense 5/level
Thrown Weapons 4/level
Unarmed Attack 4/level
Unarmed Defense 4/level

These are the “normal” attributes, meaning these are what normal human characters can have. I am posting these first so new comers can get a feel of what the game is like

Normal Attributes

Animal Friendship 1 point/level
Appearance 1 point/level
Art of Distraction 1 point/level
Aura of Command 1 point/level
Combat Mastery 2 points/level
Damn Healthy! 1 point/level
Divine Relationship 1 point/level
Energy Bonus 1 point/level
Extra Attack 4 points/level
Flunkies (comes with 7 points to build)1 point/level
Focused Damage 1 point/level
Gun Bunny 1 point/level
Heightened Awareness 1 point/level
Highly Skilled 1 point/level
Kensei 1 point/level
Mechanical Genius 2 points/level
Organizational Ties 3 points/level
Personal Gear 1 point/level
Unique Character Attribute 1 point/level
Wealth 3 points/level

Special Attributes

Astral Projection 3 points/level
Contamination 2 points/level
Dimensional Portal 3 points/level
Dynamic Sorcery 4 points/level
Elasticity 1 point/level
Electronic Counter-Measures 1 point/level
Environmental Control 1 point/level
Exorcism 1 point/level
Extra Arm 1 point/level
Features and Accessories 1 point/feature
Flight 4 points/level
Force Field 3 points/level
Ground Speed 2 points/level
Healing 4 points/level
Heavy Armor 4 points/level
Heightened Senses 1 point/sense
Illusion 2 points/level
Insubstantial 4 points/level
Invisibility 5 points/level
Item of Power 2 points/level (5 points to build per level)
Jumping 1 point/level
Life Support 1 point/level
Light Armor 1 point/level
Magic / Psionics 4 points/level
Meld 2 points/level
Metamorphosis (self) 5 points/level
Metamorphosis (other) 5 points/level
Mind Control 4 points/level
Mind Shield 1 point/level
Natural Weapons 1 point/level
Own a Stand (ie Own a Big Mecha) 4 points/level (20 points to build per level)
Place of Power 1 point/level
Precognition 1 point/level
Regeneration 4 points/level
Reincarnation 3 points/level
Sensors 1 point/level
Servant 2 points/level
Shape Change 2 points/level
Shield 1 point/level
Sixth Sense 1 point/level
Size Change 1 point/level
Space Flight 2 points/level
Special Defense 1 point/level
Special Movement 1 point/level
Speed 1 point/level
Spirit Ward 1 point/level
Star Flight 1 point/level
Stealth 1 point/level
Super Strength 3 points/level
Swarm 2 points/level
Telekinesis 2 points/level
Telepathy 3 points/level
Teleport 5 points/level
Transmutation 4 points/level
Tunneling 2 points/level
Water Speed 2 points/level
Weapon Attack 4 points/level

See how many different options you have to choose from? You can make any character using these rules. I will expand on the levels and powers of the abilities soon and post Normal Defects and Special Defects soon.

Rath of Five


Rath of Five

PostPosted: Wed Dec 05, 2007 12:03 pm


EXAMPLE

Joe Average



Body 4 (this no. is average human ability)
Mind 4
Soul 5 (this number isn't really high for soul so your average person could have a 5 Soul)

13 points are spent on Body, Mind and Soul.

Combat Value = (Body + Mind + Soul) / 3
Joe Average's Combat Value = 13 / 3 = 4.3 repeating = 4
Defense Value = Combat Value minus 2.
Joe's Defense Value: 2

Health Points = (Body + Soul) * 3
Joe's Health Points = 27

Energy Points = (Mind + Soul) * 3
Joe's Energy Points = 27

Skill Points = Mind * 5
Joe's Skill Points = 30 (20 base and +10 from Highly Skilled)


Abilities (this is where Joe Average becomes less average...)

Highly Skilled (say Joe took a year of college)
Level 1 (1 point/level) = +10 skill points

1 character point spent

Damn Healthy!(Joe's constitution is slightly better than average)
Level 2 (1 point/level, 2 points) = +20 health points (+10/level)

2 character points spent

Mechanical Genius(Joe has a knack for mechanics)
Level 1 (2 points/level) = +1 to electronics and mechanics skill.

2 character points spent. By this point you have used all but 2 character points for Joe. Maybe one more in Highly Skilled or pick another ability.

Skills (this is actual learned knowledge) level/points spent

Electronics 1/4, 4 points/level, +1 from Mechanical Genius
Mechanics 2/6, 3 points/level, +1 from Mechanical Genius
Driving 2/6, 3 points/level (drives a standard)
Swimming 2/2, 1 point/level (decent swimmer)
Writing 2/4, 2 points/level (practicing writer)
Computers 1/5, 5 points/level (novice)
Gaming 1/2, 2 points/level (knows how to play a variety of games)
Cooking 1/1, 1 point/level (not very skilled in the kitchen)

Granted, this is a very basic everyday character with only normal powers and no combat skills or defects. I just wanted to post this to show how simple the system is and to get a feel for it. I will post more advanced examples soon and also some examples of characters from anime to show how versatile the system really is.
PostPosted: Wed Dec 05, 2007 1:13 pm


If one has questions just post them and I will answer promptly.

Rath of Five


Rath of Five

PostPosted: Wed Dec 05, 2007 1:24 pm


Reserved for a sample stand.
PostPosted: Fri Dec 07, 2007 12:15 pm


Reserved

Rath of Five

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