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Blade Cast
Vice Captain

Dangerous Bloodsucker

4,650 Points
  • Consumer 100
  • Tycoon 200
  • Profitable 100
PostPosted: Sat Jan 19, 2008 3:14 am


The Place for 6-10 level characters.
Romero Montegue rolled 5 20-sided dice: 9, 19, 17, 5, 10 Total: 60 (5-100)
PostPosted: Thu Mar 06, 2008 7:50 pm


Greyhound Demonhunter
Male Human Male Human Fighter 10
Chaotic Good
Representing Graffitijak


Strength 20 (+5)
Dexterity 18 (+4)
Constitution 18 (+4)
Intelligence 12 (+1)
Wisdom 11 (+0)
Charisma 8 (-1)
Size: Medium
Height: 6' 8"
Weight: 320 lb
Eyes: Red
Hair: Black
Skin: Pale




Total Hit Points: 111

Speed: 20 feet

Armor Class: 20 = 10 + 8 [full plate] + 1 [buckler] + 1 [dexterity in armor]

Touch AC: 11
Flat-footed: 19
Initiative modifier: + 4 = + 4 [dexterity]
Fear check: + 0 = + 0 [wisdom]
Horror check: + 0 = + 0 [wisdom]
Madness check: + 0 = + 0 [wisdom]
Fortitude save: + 13 = 7 [base] + 4 [constitution] + 2 [great fortitude]
Reflex save: + 7 = 3 [base] + 4 [dexterity]
Will save: + 3 = 3 [base]
Attack (handheld): + 15/ + 10 = 10 [base] + 5 [strength]
Attack (missile): + 14/ + 9 = 10 [base] + 4 [dexterity]
Grapple check: + 19/ + 14 = 10 [base] + 5 [strength] + 4 [improved grapple]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
133 lb. or less
134-266 lb.
267-400 lb.
400 lb.
800 lb.
2000 lb.




Languages: Common Draconic


Gauntlet [1d3, crit x2, 1 lb, light, bludgeoning]

Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]

Greatsword [2d6, crit 19-20/x2, 8 lb., two-handed, slashing]

Full plate armor [heavy; + 8 AC; max dex + 1; check penalty -6; 50 lb.]

Buckler [ + 1 AC; check penalty -1; hardness 10; hp 5; 5 lb.]


Feats:

Blind-fight
Endurance
Die Hard
Great Fortitude
Improved Unarmed Strike
Improved Grapple
Deflect Arrows
Snatch Arrows
Power Attack
Cleave
Great Cleave

Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 1 = +1
Balance Dex* 4 = +4
Bluff Cha -1 = -1
Climb Str* 18 = +5 + 13
Concentration Con 4 = +4
Craft_1 Int 1 = +1
Craft_2 Int 1 = +1
Craft_3 Int 1 = +1
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 4 = +4
Forgery Int 1 = +1
Gather Information Cha -1 = -1
Heal Wis 3 = +0 + 3
Hide Dex* 4 = +4
Intimidate Cha 12 = -1 + 13
Jump Str* 6 = +5 + 7 -6 [speed 20]
Listen Wis 0 = +0
Move Silently Dex* 4 = +4
Perform_1 Cha -1 = -1
Perform_2 Cha -1 = -1
Perform_3 Cha -1 = -1
Perform_4 Cha -1 = -1
Perform_5 Cha -1 = -1
Ride Dex 4 = +4
Search Int 1 = +1
Sense Motive Wis 0 = +0
Spot Wis 13 = +0 + 13
Survival Wis 0 = +0
Swim Str** 5 = +5
Use Rope Dex 4 = +4


* = check penalty for wearing armor


Human


Extra feat at first level (already included)
Four extra skill points at first level (already included)
One extra skill point at each additional level (already included)
Fighter

Bonus Feats (already included)


Class HP rolled
Level 1: Fighter 10
Level 2: Fighter 9
Level 3: Fighter 9
Level 4: Fighter 1 + 1 to strength
Level 5: Fighter 7
Level 6: Fighter 10
Level 7: Fighter 2
Level 8: Fighter 10 + 1 to strength
Level 9: Fighter 10
Level 10: Fighter 3



Greyhound Demonhunter's Equipment:


65 lb
_____
65 lb Weapons / Armor / Shield (from above)

Total





More about Greyhound Demonhunter:

Romero Montegue

Adam Arcane88 rolled 1 20-sided dice: 12 Total: 12 (1-20)

Adam Arcane88

3,900 Points
  • Treasure Hunter 100
  • Team Jacob 100
  • Tycoon 200
PostPosted: Sat Mar 22, 2008 10:22 am


Nexus Valor
Male Half-Elf / Dragonblood Ranger 3 / Rogue 3
Chaotic Good
Representing Captain Nexus88

Strength :30
Dexterity :33
Constitution :25
Intelligence :22
Wisdom :13
Charisma :22
Size: Medium
Height: 6' 2"
Weight: 110 lb
Eyes: Either Blue or Red
Hair: Dark Blonde
Skin: Fair

Total Hit Points: 85

Speed: 30 feet + 10 haste

Armor Class: 36 = + 25 [armor ] +11 [dexterity]

Touch AC: 21
Flat-footed: 25
Initiative modifier: +11 = +11 [dexterity]
Fear check: +1 = +1 [wisdom]
Horror check: +1 = +1 [wisdom]
Madness check: +1 = +1 [wisdom]
Fortitude save: +20 = 10 [base] +7 [constitution] +2 [magic] +1 [misc]
Reflex save: +24 = 13 [base] +11 [dexterity]
Will save: +4 = [base] +1 [wisdom] +1 [misc]
Attack (handheld): Final Hope: d20+30, 2d8+2, 17-20/x2, 15ft reach (modified chain sword), +10 dark damage, +10 shashing damage.
Attack (missile): Fireflight: d20+33, 2d8+8, 20/x3, 50ft range, +2d6 fire damage, unl. ammunition.
Grapple check: +15 = +5 [base] +10 [strength]

Light load: 1-306 lb.
Medium load: 307-613 lb.
Heavy load: 614-720 lb.
Lift over head:
Lift off ground:
Push or drag:

Languages: Common, Elvish, Draconic, Undercommon, Dwarven, Gnoll, Goblin, Orc,

Skills: (misc modifiers are from equipped items and ranks in other skills)
Appraise: +6 = +6 [int]
Balance: +13 = +11 [dex] +2 [misc]
Bluff: +18 = 8 [ranks] +6 [cha] +4 [misc]
Climb: +10 = +10 [str]
Concentration: +7 = +7 [con]
Craft ( magic orb): +6 = +6 [int[
Craft ( ): +6 = +6 [int]
Craft ( ): +6 = +6 [int]
Decipher Script: +6 = +6 [int]
Diplomacy: +16 = 4 [ranks] +6 [cha] +6 [misc]
Disable Device: +5 = 4 [ranks] +1 [int]
Disguise: +8 = +6 [cha] +2 [misc]
Escape Artist: +11 = +11 [dex]
Forgery: +6 = +6 [int]
Gather Information: +6 = +6 [cha]
Handle Animal: +17 = 11 [ranks] +6 [wis]
Heal: +2 = 1 [ranks] +1 [wis]
Hide; +29 = 14 [ranks] +11 [dex] +4 [misc]
Intimidate: +16 = 8 [ranks] +6 [cha]
Jump: +12 = +10 [str] +2 [misc]
Knowledge (arcana): +6 =+6 [int]
Knowledge (arch/eng): +6 =+6 [int]
Knowledge (dungeoneering): +7 = 1 [ranks] +6 [int]
Knowledge (geography): +7 = 1 [ranks] +6 [int]
Knowledge (history): +6 = +6 [int]
Knowledge (local): +6 = +6 [int]
Knowledge (nature):+6 = +6 [int]
Knowledge (nobility/royalty):+6 = +6 [int]
Knowledge (the planes):+6 = +6 [int]
Knowledge (religion):+6 = +6 [int]
Knowledge ( ):+6 = +6 [int]
Listen: +8 = 4 [ranks] +1 [wis] +3 [misc]
Move Silently: +24 = +9 [ranks] +11 [dex] +4 [misc]
Open Lock: +24 = +13 [ranks] +11 [dex]
Perform (act): +10 = +6 [cha] +4[misc]
Perform (comedy):+10 = +6 [cha] +4[misc]
Perform (dance):+10 = +6 [cha] +4[misc]
Perform (keyboard):+10 = +6 [cha] +4[misc]
Perform (oratory):+10 = +6 [cha] +4[misc]
Perform (percussion):+10 = +6 [cha] +4[misc]
Perform (string instruments):+10 = +6 [cha] +4[misc]
Perform (wind instruments):+10 = +6 [cha] +4[misc]
Perform (sing):+10 = +6 [cha] +4[misc]
Perform ( ):+10 = +6 [cha] +4[misc]
Profession ( ): +1 = +1 [wis]
Profession ( ): +1 = +1 [wis]
Ride: +13 = +11 [dex] +2 [misc]
Search: +8 = +1 [ranks] +6 [int] +1 [misc]
Sense Motive: +1 = +1 [wis]
Sleight of Hand: +17 = +11 [dex] +6 [misc]
Spellcraft: +8 = +6 [int] +2 [misc]
Spot: +9 = +5 [ranks] +1 [wis] +3 [misc]
Survival: +1 = +1 [wis]
Swim: +10 = +10 [str]
Tumble: +22 = +11 [ranks] +11 [dex]
Use Magic Device: +16 = +10 [ranks] +6 [cha]
Use Rope: +11 = +11 [dex]

Racial Traits/ Class Features:
Immunity to Sleep, Hardness vs. Enchantments, Low-Light Vision, Trackless step (+4 hide/move silently in wooded areas), Favored Enemy (outsider), Combat Style (archery), Sneak Atk +2d6, Trap Sense, Evasion

Feats:
Alertness, Ambidexterity, Armor Prof. (light/medium), Disarm, dodge, Dual-Wield, Hide in Plain Sight, Improved Evasion, Mobility, Point-Blank Shot, Weapon Finesse, Two-Weapon Fighting, Weapon Prof. (all), Shield Prof., Monkey-Grip (can wield two-handed weapons in one hand), Dragontouched (+1 hp, listen, search, and spot, +1 saving throws vs. sleep and paralysis, dragonblood subtype,and use of draconic feats), Toughness,

Equipped and Carried Items:
Finch's Fine Chapeau (+4 bluff, diplomacy, perform, and slight of hand)
Talisman of Pure Good (spell resistance 12, cha+3, wis+3)
Balhoderie's Constant Hearth (resistance to cold and fire 5)
Ring of 3-Wishes (1 wish left, 1 used to acquire a copper dragon as an animal companion, and one was used to acquire the ability to create magic orbs)
The Heart of Ilum Lura (+2 to morale saves)
The Favor of Ilum Lura (Dex+4)
Bracelet of Leomund's Secret Chest 9can use Leomund's Secret Chest at will)
The Breast of Ilum Lura (AC +25, +2 spot and listen)
Lathar's Last Belt (immunity to Finger of Death and Power Word Kill)
Balhoderie's Eelskin Boots (haste)
Orb of Fire ( cast summon small fire elemental, and continual flame)
Orb of Shadows ( cast summon shadow and darkness)
Orb of Wind (cast wind wall, or control weather)
Orb of Light (cast holy aura, or dispel evil)
Cracked Owl Statue (+10 int)

Animal Companion:
Rachthrae, Copper Dragon
Hp:93
Str:15
Dex: 10
Con:15
Int:14
Wis:15
Cha:14
Ac: 20 = 10 +10 [natural armor]
Touch:10
Flat-Footed:20
Initiative:10
Speed: 40ft, F 150ft

Attacks: Bite+13 (1d8+2) + 2 claw+11 (1d6+1) + 2 wings+11 (1d4+1), 20/x2
Breath Weapon: 60ft,6dr acid, ref 17 to half, line, or cone 30ft, 1d6+3 acid,fort 17 to negate

Saves:
Fort:+9
Ref:+7
Will:+9

Skills:
Listen+13
Spot+13
Bluff+10
Concentration+13
Diplomacy+6
Search+13
Sense Motive+13
Spellcraft+7
Use Magic Device+14
Jump+17

Feats:
Combat Expert, Hover, Wingover

Special Abilities:
Blind-Sense 60ft, Darkvision 120ft, Low-Light Vision, Immunity to acid, paralysis, and sleep

Tricks:
1st:Command, Grease
0lv: Dancing Lights, Daze, Detect Magic, Ghost Sound


Summoned Shadow
Hp:19
Initiative:+2
Ac: 13
Touch: 13
Flat-Footed: 11
Str:-
Dex: 14
Con:-
Int: 6
Wis: 12
Cha:13

Saves:
Fort:+1
Ref:+3
Will:+4

Attack: Incorporeal Touch +3 (1d6 str)


Skills:
Listen+7
Spot+7
Hide+8 (+12 in shadows, +4 in bright light)
Search+4

Feats:
Dodge

Special Abilities:
Darkvision 60ft, +2 turn resist, Create Spawn (humanoid whose Str drops to 0 becomes shadow, 1d4 rounds), incorporeal traits, undead traits

Summoned Small Fire Elemental
Hp:9
Initiative +5
Ac: 15
Touch: 12
Flat-Footed: 14
Str:10
Dex: 13
Con: 10
Int: 4
Wis: 11
Cha: 11

Attack: Slam +3 (1d4+1d4 fire)

Special Abilities:
Burn, Darkvision 60ft, Elemental Traits, Immunity to Fire, Vulnerability to Cold

Saves:
Fort:+0
Ref:+4
Will:+0

Skills:
Listen+2
Spot+3

Feats:
Dodge
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