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Blade Cast
Vice Captain

Dangerous Bloodsucker

4,650 Points
  • Consumer 100
  • Tycoon 200
  • Profitable 100
PostPosted: Sat Jan 19, 2008 3:26 am


16-20th level characters go here
PostPosted: Thu Feb 14, 2008 3:25 pm


UserName: DragonicSeige
Name: Gijin the Theurge
Level: 20
Class: Mystic Theurge (4sor/3cler/10theurge/3archmage)
Race: Human (Lich)
Alignment: True Neutral
Age: 23
Gender: Male
Height: 6'0"
Weight: 150
Appearance: Gijin has black hair, gold eyes, and strikingly handsome features. His body is clad in darkly colored explorers' equipment of very high quality. On his back is a large crossbow of mundane manufacture but in his hand is a long quarterstaff, slightly warped and gnarled but as smooth as glass, made of a gray wood. The end of the staff crackles alight with a heat-less, torch-like flame. A True Seeing spell reveals that his appearance has long since shriveled and died, leaving nothing but a finely dressed walking corpse.

STR: 8
DEX: 22
CON: ---
INT: 24
WIS: 32
CHA: 33

HEALTH: 240 (20d12)
AC: 47 (10+6(Dex)+12(Wis, Monks' Belt)+5(Natural)+5(Robe of the Archmage)+4(Shield)+5(Magic Vestment))
-Touch 32
-Flat Footed 41

INIT: +6
FORT: 8
REF: 9
WILL: 28

LANGUAGES:
Common
UnderCommon

ATK: +10
WEP: Quarterstaff (Continual Flame); Heavy Crossbow
ARM:
-Grey Robe of the Archmage
-Monks' Belt
-Cloak of Charisma (+6)
-Periapt of Wisdom (+6)
-Gloves of Dexterity (+6)
-Headband of Intellect (+6)
-Ring of Wizardry III
-Wand of Magic Missile (12 Charges)

SKILLS: 76 points
-SpellCraft: 23 +7 Int (30)
-Knowledge (Arcana): 21 +7 Int (28 )
-Concentration: 15 +11 Cha (26)
-Knowledge (Religion): 15 +7 Int (21)
-Ride: 1 +6 Dex (7)
-Hide: 0+8 Racial +6 Dex (14)
-Listen: 0+8 Racial +10 Wis (18 )
-Move Silently: 0+8 Racial +6 Dex (14)
-Search: 0+8 Racial +10 Wis (18 )
-Sense Motive: 0+8 Racial +10 Wis (18 )
-Spot: 0+8 Racial +10 Wis (18 )

FEATS:
Craft Wonderous Item
Combat Casting
Improved CounterSpell
Practiced Spellcaster (Sorcerer)
Skill Focus (SpellCraft)
Spell Focus (Evocation)
Spell Focus (Necromancy)
Practiced Spellcaster (Cleric)

SPELLS PER DAY: (Arcane)
0- 6
1- 9
2- 8
3- 16
4- 8
5- 8
6- 6
7- 5
8- 5

SPELLS KNOWN: (Arcane)
0- Resistance, Detect Magic, Read Magic, Flare, Message, Prestidigitation, Ghost Sound, Ray of Frost, Dancing Lights
1- Shield, Disguise Self, Comprehend Languages, Magic Missile, Charm Person
2- Arcane Lock, Dispel Magic, Detect Thoughts, See Invisibility, Blindness/Deafness
3- FireBall, Haste, Fly, Vampiric Touch
4- Dimension Door, Wall of Fire, Greater Invisibility, Evard's Black Tentacles
5- Teleport, Dominate Person, Cone of Cold, Wall of Force
6- Disintegrate, Antimagic Field, Mass Suggestion
7- Insanity, Finger of Death, Spell Turning
8- Bigby's Clenched Fist, Horrid Wilting

HIGH ARCANA: (Archmage)
Mastery of Counterspelling
Arcane Reach
Mastery of Shaping

SPELLS PER DAY: (Divine)
0- 6+1
1- 8+1
2- 7+1
3- 6+1
4- 6+1
5- 5+1
6- 3+1
7- 2+1

SPELLS PREPARED: (Divine)
-DOMAINS: Death and Magic
0- Create Water, Purify Food and Drink, Light (2), Detect Poison, Mending
1- DeathWatch, Doom, Entropic Shield, Sanctuary (2), Shield of Faith, Obscuring Mist, Summon Monster I, +Nystul's Magic Aura
2- Bull's Strength (3), Eagle's Splendor, Owl's Wisdom, Desecrate, Hold Person, +Identify
3- Create Food and Water, Invisibility Purge, Magic Vestment (2), Remove Curse, Meld into Stone, +Animate Dead
4- Dimensional Anchor, Divination, Poison (2), Tongues, Freedom of Movement, +Death Ward
5- Spell Resistance, Slay Living, True Seeing, Break Enchantment, Flame Strike, +Spell Resistance
6- Harm (3), +Antimagic Field
7- Greater Restoration, Ethereal Jaunt +Destruction

DragonicSeige


DragonicSeige

PostPosted: Thu Feb 14, 2008 3:26 pm


((My animated skeletons))

The Father
Cloud Giant Skeleton
Huge Undead (Soldier)
17d12 (204hp)
Initiative: +6
Speed: 35 ft.
AC: 17 (-2 size, +1 Dex, +8 Full Plate, +4 Tower Shield, +3 natural), touch 9, flat footed 16
Base Attack/Grapple: +7/+26
Attack: Gargantuan Warhammer +19/+14 melee (4d6+18 )/x3
Space/Reach: 15 ft. /15 ft.
Special Attacks: --
Special Qualities: Damage Reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversized weapon, undead traits
Saves: Fort +5, Ref+7, Will+10
Abilities: Str 35, Dex 15, Con -, Int -, Wis 10, Cha 1
Feats: Improved Initiative, Combat Reflexes, Weapon Focus (Warhammer)


The Son
Cloud Giant Skeleton
Huge Undead (Soldier)
17d12 (204hp)
Initiative: +4
Speed: 35 ft.
AC: 13 (-2 size, +1 Dex, +8 Full Plate, +3 natural), touch 9, flat footed 12
Base Attack/Grapple: +12/+31
Attack: Gargantuan GreatAxe +22/+17/+12 melee (4d10+21)/x3
Space/Reach: 15 ft. /15 ft.
Special Attacks: --
Special Qualities: Damage Reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversized weapon, undead traits
Saves: Fort +5, Ref+7, Will+10
Abilities: Str 40, Dex 13, Con -, Int -, Wis 10, Cha 1
Feats: Improved Initiative, Combat Reflexes, Weapon Focus (Greataxe)


The Holy Spirit
Cloud Giant Skeleton
Huge Undead (Soldier)
17d12 (204hp)
Initiative: +6
Speed: 35 ft.
AC: 13 (-2 size, +1 Dex, +8 Full Plate, +3 natural), touch 9, flat footed 12
Base Attack/Grapple: +11/+30
Attack: Gargantuan Glaive +21/+16/+11 melee (4d8+20)
Space/Reach: 15 ft. /30 ft.
Special Attacks: --
Special Qualities: Damage Reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversized weapon, undead traits
Saves: Fort +5, Ref+7, Will+10
Abilities: Str 38, Dex 15, Con -, Int -, Wis 10, Cha 1
Feats: Improved Initiative, Combat Reflexes, Weapon Focus (Glaive)


Chariot
Red Dragon Zombie
Large Undead (Fast)
20d12 (240hp)
Initiative: +0
Speed: 70 ft., fly 180 ft. (Clumsy)
AC: 26 (-1 size, -1 Dex, +4 Chain Shirt, +12 natural, +2 Dodge), touch 10, flat footed 24
Base Attack/Grapple: +10/+19
Attack: Bite +20 (2d6)
Space/Reach: 10 ft. /10 ft.
Special Attacks: --
Special Qualities: Damage Reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits, single actions only (may run normally, not limited to single standard action, one attack per round)
Saves: Fort +7, Ref+6, Will+12
Abilities: Str 23, Dex 8, Con -, Int -, Wis 10, Cha 1
Feats: Toughness
PostPosted: Sun Feb 17, 2008 5:31 am


Ortheo 20 Warlock

str 14 +2 AC: 29=10+8(Armor)+1(dex)+5(nat)+5(def)
dex 23 +6 FF: 28 touch: 16
con 12 +1 HP:160 DR 5/cold iron
int 08 -1 init: 6 speed:30
wis 30 +10 Ernergy resistace 10/electric acid

Fort:7 immune to fear and confusion
ref:8
will12

eldrich blast 17/12/7 9d6


skills:

concentration 33
intimidate 14

items:
tome of leadership
amulet of nat. armor +5
Cloak of charisma +6
Bracers of armor +8
+5 ring of protection
ring of regeneration
boots of teleportaion
circlet of blasting major
gloves of dex +6
manual of quickness of action +5
scarab of protection

Abilities:
Fiendish resiliance- fast healing 5
imbue item

feats endurance
die hard
toughness
empower spell-like ability
ability focus (eldrich blast)
improved toughness
quicken spell like ability
daunting presence (DC: 30 or be shaken for 10 min)
extra invocation
maximize spell like ability

Invocations:
Leaste:
see the unseen
spider walk
eldrich spear

lesser:
Hellrime blast
flee the scene
fell flight

Greater:
Vitrolitic blast
nightmares made real
devour magic
caustic mire

DARK
Eldrich doom
Utterdark blast
steal summoning

fire wow


Frozen In Flames
Crew

PostPosted: Thu Jun 05, 2008 6:57 pm


Grug
Male Half-Dragon Hobgoblin Fighter 16
Neutral Evil



Strength 24 (+7)
Dexterity 18 (+4)
Constitution 24 (+7)
Intelligence 19 (+4)
Wisdom 11 (+0)
Charisma 13 (+1)
Size: Medium
Height: 7' 0"
Weight: 430 lb
Skin: Brown
Eyes: Amber
Hair: Black; Straight




Total Hit Points: 216

Speed: 20 feet [armor]

Armor Class: 35 = 10 +13 [full plate] +7 [heavy steel] +1 [dexterity in armor] +4 [half-dragon]

Touch AC: 11
Flat-footed: 24
Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative]
Fortitude save: +17 = 10 [base] +7 [constitution]
Reflex save: +9 = 5 [base] +4 [dexterity]
Will save: +5 = 5 [base]
Attack (handheld): +23/+18/+13/+8 = 16 [base] +7 [strength]
Attack (unarmed): +23/+18/+13/+8 = 16 [base] +7 [strength]
Attack (missile): +20/+15/+10/+5 = 16 [base] +4 [dexterity]
Grapple check: +23/+18/+13/+8 = 16 [base] +7 [strength]


Light load:233 lb. or less
Medium load:234-466 lb.
Heavy load:467-700 lb.
Lift over head:700 lb.
Lift off ground:1400 lb.
Push or drag:3500 lb.

Languages: Common Draconic Giant Goblin Infernal Orc

+5 unholy Longsword [

+5 Heavy fortified Full plate armor [heavy; +13 AC; max dex +1; check penalty -6; 50 lb.]

+5 Heavy Steel Shield [+7 AC; check penalty -1; hardness 10; hp 20; 15 lb.]


Feats:

Combat Reflexes
Improved Critical x1 Weapon(s):
Improved Initiative
Power Attack
Cleave
Great Cleave
Quick Draw
Melee Weapon Mastery Slashing
Armor Specialization [Full Plate
Slashing Furry Longsword
Cometary Collision
Weapon Focus: Lonsword
Weapon Specialization: Longsword
Greater Weapon Focus: Longsword
Greater Weapon Specialization: Longsword

Traits:


Skills
Appraise Int 4 = +4
Balance Dex* 4 = +4
Bluff Cha 1 = +1
Climb Str* 26 = +7 +19
Concentration Con 7 = +7
Craft_1 Int 4 = +4
Craft_2 Int 4 = +4
Craft_3 Int 4 = +4
Diplomacy Cha 1 = +1
Disguise Cha 1 = +1
Escape Artist Dex* 4 = +4
Forgery Int 4 = +4
Gather Information Cha 1 = +1
Heal Wis 0 = +0
Hide Dex* 4 = +4
Intimidate Cha 20 = +1 +19
Jump Str* 20 = +7 +19 -6 [speed 20]
Listen Wis 9.5 = +0 +9.5
Move Silently Dex* 17.5 = +4 +9.5 +4 [hobgoblin]
Perform_1 Cha 1 = +1
Perform_2 Cha 1 = +1
Perform_3 Cha 1 = +1
Perform_4 Cha 1 = +1
Perform_5 Cha 1 = +1
Ride Dex 4 = +4
Search Int 4 = +4
Sense Motive Wis 0 = +0
Spot Wis 0 = +0
Survival Wis 0 = +0
Swim Str** 26 = +7 +19
Use Rope Dex 4 = +4


* = check penalty for wearing armor


Hobgoblin:


+2 dexterity / +2 constitution (already included)

+4 on move silently (already included)

Darkvision (see 60 feet in pitch-dark)

Level adjustment +1

Half-Dragon Template:

+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)

Darkvision (see 60 feet in pitch-dark)

Breath attack once per day

Acid: Black (60' line 6d4 DC 17)

Damage Immunity

Acid: Black

+4 natural armor bonus (already included)

Wings

Hit dice increases one dice type to maximum of d12

Level adjustment +3

Fighter:



Grug's Equipment:
Potions:
Haste, Bulls strength, Cure serious wounds *4

Backpack
Caltrops
Chain (10 feet) x1
Flint and steel
Manacles x2
Rope (50', silk) x1
Spade / shovel
Ring of Invisibility
Ring Of evasion
-Sigh- never seem to get these finished the first time around.
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