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Posted: Sat Jan 19, 2008 3:26 am
16-20th level characters go here
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Posted: Thu Feb 14, 2008 3:25 pm
UserName: DragonicSeige Name: Gijin the Theurge Level: 20 Class: Mystic Theurge (4sor/3cler/10theurge/3archmage) Race: Human (Lich) Alignment: True Neutral Age: 23 Gender: Male Height: 6'0" Weight: 150 Appearance: Gijin has black hair, gold eyes, and strikingly handsome features. His body is clad in darkly colored explorers' equipment of very high quality. On his back is a large crossbow of mundane manufacture but in his hand is a long quarterstaff, slightly warped and gnarled but as smooth as glass, made of a gray wood. The end of the staff crackles alight with a heat-less, torch-like flame. A True Seeing spell reveals that his appearance has long since shriveled and died, leaving nothing but a finely dressed walking corpse.
STR: 8 DEX: 22 CON: --- INT: 24 WIS: 32 CHA: 33
HEALTH: 240 (20d12) AC: 47 (10+6(Dex)+12(Wis, Monks' Belt)+5(Natural)+5(Robe of the Archmage)+4(Shield)+5(Magic Vestment)) -Touch 32 -Flat Footed 41
INIT: +6 FORT: 8 REF: 9 WILL: 28
LANGUAGES: Common UnderCommon
ATK: +10 WEP: Quarterstaff (Continual Flame); Heavy Crossbow ARM: -Grey Robe of the Archmage -Monks' Belt -Cloak of Charisma (+6) -Periapt of Wisdom (+6) -Gloves of Dexterity (+6) -Headband of Intellect (+6) -Ring of Wizardry III -Wand of Magic Missile (12 Charges)
SKILLS: 76 points -SpellCraft: 23 +7 Int (30) -Knowledge (Arcana): 21 +7 Int (28 ) -Concentration: 15 +11 Cha (26) -Knowledge (Religion): 15 +7 Int (21) -Ride: 1 +6 Dex (7) -Hide: 0+8 Racial +6 Dex (14) -Listen: 0+8 Racial +10 Wis (18 ) -Move Silently: 0+8 Racial +6 Dex (14) -Search: 0+8 Racial +10 Wis (18 ) -Sense Motive: 0+8 Racial +10 Wis (18 ) -Spot: 0+8 Racial +10 Wis (18 )
FEATS: Craft Wonderous Item Combat Casting Improved CounterSpell Practiced Spellcaster (Sorcerer) Skill Focus (SpellCraft) Spell Focus (Evocation) Spell Focus (Necromancy) Practiced Spellcaster (Cleric)
SPELLS PER DAY: (Arcane) 0- 6 1- 9 2- 8 3- 16 4- 8 5- 8 6- 6 7- 5 8- 5
SPELLS KNOWN: (Arcane) 0- Resistance, Detect Magic, Read Magic, Flare, Message, Prestidigitation, Ghost Sound, Ray of Frost, Dancing Lights 1- Shield, Disguise Self, Comprehend Languages, Magic Missile, Charm Person 2- Arcane Lock, Dispel Magic, Detect Thoughts, See Invisibility, Blindness/Deafness 3- FireBall, Haste, Fly, Vampiric Touch 4- Dimension Door, Wall of Fire, Greater Invisibility, Evard's Black Tentacles 5- Teleport, Dominate Person, Cone of Cold, Wall of Force 6- Disintegrate, Antimagic Field, Mass Suggestion 7- Insanity, Finger of Death, Spell Turning 8- Bigby's Clenched Fist, Horrid Wilting
HIGH ARCANA: (Archmage) Mastery of Counterspelling Arcane Reach Mastery of Shaping
SPELLS PER DAY: (Divine) 0- 6+1 1- 8+1 2- 7+1 3- 6+1 4- 6+1 5- 5+1 6- 3+1 7- 2+1
SPELLS PREPARED: (Divine) -DOMAINS: Death and Magic 0- Create Water, Purify Food and Drink, Light (2), Detect Poison, Mending 1- DeathWatch, Doom, Entropic Shield, Sanctuary (2), Shield of Faith, Obscuring Mist, Summon Monster I, +Nystul's Magic Aura 2- Bull's Strength (3), Eagle's Splendor, Owl's Wisdom, Desecrate, Hold Person, +Identify 3- Create Food and Water, Invisibility Purge, Magic Vestment (2), Remove Curse, Meld into Stone, +Animate Dead 4- Dimensional Anchor, Divination, Poison (2), Tongues, Freedom of Movement, +Death Ward 5- Spell Resistance, Slay Living, True Seeing, Break Enchantment, Flame Strike, +Spell Resistance 6- Harm (3), +Antimagic Field 7- Greater Restoration, Ethereal Jaunt +Destruction
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Posted: Thu Feb 14, 2008 3:26 pm
((My animated skeletons))
The Father Cloud Giant Skeleton Huge Undead (Soldier) 17d12 (204hp) Initiative: +6 Speed: 35 ft. AC: 17 (-2 size, +1 Dex, +8 Full Plate, +4 Tower Shield, +3 natural), touch 9, flat footed 16 Base Attack/Grapple: +7/+26 Attack: Gargantuan Warhammer +19/+14 melee (4d6+18 )/x3 Space/Reach: 15 ft. /15 ft. Special Attacks: -- Special Qualities: Damage Reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversized weapon, undead traits Saves: Fort +5, Ref+7, Will+10 Abilities: Str 35, Dex 15, Con -, Int -, Wis 10, Cha 1 Feats: Improved Initiative, Combat Reflexes, Weapon Focus (Warhammer)
The Son Cloud Giant Skeleton Huge Undead (Soldier) 17d12 (204hp) Initiative: +4 Speed: 35 ft. AC: 13 (-2 size, +1 Dex, +8 Full Plate, +3 natural), touch 9, flat footed 12 Base Attack/Grapple: +12/+31 Attack: Gargantuan GreatAxe +22/+17/+12 melee (4d10+21)/x3 Space/Reach: 15 ft. /15 ft. Special Attacks: -- Special Qualities: Damage Reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversized weapon, undead traits Saves: Fort +5, Ref+7, Will+10 Abilities: Str 40, Dex 13, Con -, Int -, Wis 10, Cha 1 Feats: Improved Initiative, Combat Reflexes, Weapon Focus (Greataxe)
The Holy Spirit Cloud Giant Skeleton Huge Undead (Soldier) 17d12 (204hp) Initiative: +6 Speed: 35 ft. AC: 13 (-2 size, +1 Dex, +8 Full Plate, +3 natural), touch 9, flat footed 12 Base Attack/Grapple: +11/+30 Attack: Gargantuan Glaive +21/+16/+11 melee (4d8+20) Space/Reach: 15 ft. /30 ft. Special Attacks: -- Special Qualities: Damage Reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, oversized weapon, undead traits Saves: Fort +5, Ref+7, Will+10 Abilities: Str 38, Dex 15, Con -, Int -, Wis 10, Cha 1 Feats: Improved Initiative, Combat Reflexes, Weapon Focus (Glaive)
Chariot Red Dragon Zombie Large Undead (Fast) 20d12 (240hp) Initiative: +0 Speed: 70 ft., fly 180 ft. (Clumsy) AC: 26 (-1 size, -1 Dex, +4 Chain Shirt, +12 natural, +2 Dodge), touch 10, flat footed 24 Base Attack/Grapple: +10/+19 Attack: Bite +20 (2d6) Space/Reach: 10 ft. /10 ft. Special Attacks: -- Special Qualities: Damage Reduction 5/bludgeoning, darkvision 60 ft., immunity to cold, undead traits, single actions only (may run normally, not limited to single standard action, one attack per round) Saves: Fort +7, Ref+6, Will+12 Abilities: Str 23, Dex 8, Con -, Int -, Wis 10, Cha 1 Feats: Toughness
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Posted: Sun Feb 17, 2008 5:31 am
Ortheo 20 Warlock
str 14 +2 AC: 29=10+8(Armor)+1(dex)+5(nat)+5(def) dex 23 +6 FF: 28 touch: 16 con 12 +1 HP:160 DR 5/cold iron int 08 -1 init: 6 speed:30 wis 30 +10 Ernergy resistace 10/electric acid
Fort:7 immune to fear and confusion ref:8 will12
eldrich blast 17/12/7 9d6
skills:
concentration 33 intimidate 14
items: tome of leadership amulet of nat. armor +5 Cloak of charisma +6 Bracers of armor +8 +5 ring of protection ring of regeneration boots of teleportaion circlet of blasting major gloves of dex +6 manual of quickness of action +5 scarab of protection
Abilities: Fiendish resiliance- fast healing 5 imbue item
feats endurance die hard toughness empower spell-like ability ability focus (eldrich blast) improved toughness quicken spell like ability daunting presence (DC: 30 or be shaken for 10 min) extra invocation maximize spell like ability
Invocations: Leaste: see the unseen spider walk eldrich spear
lesser: Hellrime blast flee the scene fell flight
Greater: Vitrolitic blast nightmares made real devour magic caustic mire
DARK Eldrich doom Utterdark blast steal summoning
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Posted: Thu Jun 05, 2008 6:57 pm
Grug Male Half-Dragon Hobgoblin Fighter 16 Neutral Evil
Strength 24 (+7) Dexterity 18 (+4) Constitution 24 (+7) Intelligence 19 (+4) Wisdom 11 (+0) Charisma 13 (+1) Size: Medium Height: 7' 0" Weight: 430 lb Skin: Brown Eyes: Amber Hair: Black; Straight
Total Hit Points: 216
Speed: 20 feet [armor]
Armor Class: 35 = 10 +13 [full plate] +7 [heavy steel] +1 [dexterity in armor] +4 [half-dragon]
Touch AC: 11 Flat-footed: 24 Initiative modifier: +8 = +4 [dexterity] +4 [improved initiative] Fortitude save: +17 = 10 [base] +7 [constitution] Reflex save: +9 = 5 [base] +4 [dexterity] Will save: +5 = 5 [base] Attack (handheld): +23/+18/+13/+8 = 16 [base] +7 [strength] Attack (unarmed): +23/+18/+13/+8 = 16 [base] +7 [strength] Attack (missile): +20/+15/+10/+5 = 16 [base] +4 [dexterity] Grapple check: +23/+18/+13/+8 = 16 [base] +7 [strength]
Light load:233 lb. or less Medium load:234-466 lb. Heavy load:467-700 lb. Lift over head:700 lb. Lift off ground:1400 lb. Push or drag:3500 lb. Languages: Common Draconic Giant Goblin Infernal Orc
+5 unholy Longsword [
+5 Heavy fortified Full plate armor [heavy; +13 AC; max dex +1; check penalty -6; 50 lb.]
+5 Heavy Steel Shield [+7 AC; check penalty -1; hardness 10; hp 20; 15 lb.]
Feats:
Combat Reflexes Improved Critical x1 Weapon(s): Improved Initiative Power Attack Cleave Great Cleave Quick Draw Melee Weapon Mastery Slashing Armor Specialization [Full Plate Slashing Furry Longsword Cometary Collision Weapon Focus: Lonsword Weapon Specialization: Longsword Greater Weapon Focus: Longsword Greater Weapon Specialization: Longsword
Traits:
Skills Appraise Int 4 = +4 Balance Dex* 4 = +4 Bluff Cha 1 = +1 Climb Str* 26 = +7 +19 Concentration Con 7 = +7 Craft_1 Int 4 = +4 Craft_2 Int 4 = +4 Craft_3 Int 4 = +4 Diplomacy Cha 1 = +1 Disguise Cha 1 = +1 Escape Artist Dex* 4 = +4 Forgery Int 4 = +4 Gather Information Cha 1 = +1 Heal Wis 0 = +0 Hide Dex* 4 = +4 Intimidate Cha 20 = +1 +19 Jump Str* 20 = +7 +19 -6 [speed 20] Listen Wis 9.5 = +0 +9.5 Move Silently Dex* 17.5 = +4 +9.5 +4 [hobgoblin] Perform_1 Cha 1 = +1 Perform_2 Cha 1 = +1 Perform_3 Cha 1 = +1 Perform_4 Cha 1 = +1 Perform_5 Cha 1 = +1 Ride Dex 4 = +4 Search Int 4 = +4 Sense Motive Wis 0 = +0 Spot Wis 0 = +0 Survival Wis 0 = +0 Swim Str** 26 = +7 +19 Use Rope Dex 4 = +4
* = check penalty for wearing armor
Hobgoblin:
+2 dexterity / +2 constitution (already included)
+4 on move silently (already included)
Darkvision (see 60 feet in pitch-dark)
Level adjustment +1
Half-Dragon Template:
+8 strength, +2 intelligence, +2 constitution, +2 charisma (already included)
Darkvision (see 60 feet in pitch-dark)
Breath attack once per day
Acid: Black (60' line 6d4 DC 17)
Damage Immunity
Acid: Black
+4 natural armor bonus (already included)
Wings
Hit dice increases one dice type to maximum of d12
Level adjustment +3
Fighter:
Grug's Equipment: Potions: Haste, Bulls strength, Cure serious wounds *4
Backpack Caltrops Chain (10 feet) x1 Flint and steel Manacles x2 Rope (50', silk) x1 Spade / shovel Ring of Invisibility Ring Of evasion -Sigh- never seem to get these finished the first time around.
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