this character is an experimental one i made that i play in a RP in another guild, udergaia. it has it's roots in gaia's main storyline and is influenced by forgotten realms.
Valthier Edonil'Barra, High Priest Reaper of Kiaransalee.

----> Val dressed for a day out.
Gender, Race and Class: Male Vampire Dark Elf Sorcerer3/Cleric3/Mystic Theurge10/Barbarian1 (ECL 21)
HD: 17d12 (116 hit points)
Abilities: Str14, Dex20, Con - , Int16, Wis23, Cha 22.
Alternate Form: a beastial creature nine feet tall that looks somewhat liek a cross between a draegloth and Beast from Beauty and the Beast. (use dire wolf stats to be fair. though if you will allow me, he can walk on his hind legs at 50ft speed and fight with his weapons in this form.)
Deity and Domains: Kiaransalee. Drow Domain, Retribution Domain.
Alignment: Chaotic Neutral.
Personality: Valthier is very gruff and introspective. He does not like to show his emotions, and keeps up a facade of calm collected coolness. In reality, he can barely control his temper, cries when alone, and generally avoids people. He is very aloof. He is extremely hedonistic, but not overly selfish, and he has refined tastes, being a picky eater and drinker. He enjoys red wine, the finest foods, insence, spa treatment, relaxing strolls in the twilit city of Union, and passionate moments of lust shared with others. He has a certain furious side, delighting in destruction, and bloodshed, torture and terror. It excites him so much. He is an open sadomasochist, and quite the charmer. He likes cats and bats and rats, snakes and lizards, spiders and scorpions, and any equine animal. He hates bugs, and has a secret phobia of them. One which sends him into shock, paralasis and even sometimes fits of screaming and flailing as he runs in fear. Although a sullen creature, Valthier almost always smiles. He is almost like a wild stallion himself in that he behaves in a manner as though he owns anyone around him unless that person has managed to get him to submit even once, in which case he submits to that person indefinately. He can hold a grudge for eons, but knows to be carefull not to act rashly.
Backround:Valthier was born to a Llothite Matron Mother in Ullorbath. He was albino, and very androgynous at young age. As he grew up he eventualy became more masculine-looking. His mother had him trained in sorcery, and put him in charge of of the House Guard, and sent him on spy missions. He spent his spare time exploring, researching, and experimenting. Into his 3rd or 4th decade he made a pet of a snake he found. it was his only true friend, and he loved it truely. one day the poor creature was discovered by his sister, who killed it just for the look on poor Val's face. around age 50-60, Valthier began to spend an awfull lot of time with a Drow Vampire. the man was a priest of Kiaransalee, and he told Val all about that goddess. Their relationship was a romantic one, and it was when Valthier was barely past age 70 that he was made a vampire. not long after, his Master was slain by Priestesses of Lloth. Valthier, filled with rage, and full of vengeance, orchestrated his entire house's downfall. he manipulated factions for 4 decades, faked his own death, and escaped in the aftermath to the underdark wilds. eventualy coming to a Faerzress-filled labrynth over a dwarven mine, where toxic waste from G-corp and radiation caused powerfull magicall anomylies, he began to settle. he slowly picked off dwarves until he could command an equal force, and overthrew the residents. he then built his mansion, and a portal that linked to all major cities in undergaia, as well as barton town, durem city, the woods just south of the Von Helson Manor, and Union City.
(young Val -->
wink
Skills:Knowledge (arcana) +20 /Ranks: 17
Knowledge (history) +9 /Ranks: 6
Knowledge (religion) +19 /Ranks: 16
Concentration +16 /Ranks: 16
Diplomacy +23 /Ranks: 16
Spellcraft +20 /Ranks: 17
Survival +13 /Ranks: 7
Feats & Special Abilities:Jack-Of-All-Trades
Rebuke Undead
Summon Familiar
Craft Wondrous Items
Craft Portal
Mobile Spellcasting
Natural Spell
Extrordinary Spell Aim
Alertness
Combat Reflexes
Dodge
Improved Initiative
Lightning Reflexes
Rage 1/day
Domination DC: 24
Drain Energy
Drain Blood
Children of the Night
Create Spawn
DR 15/magic
Turn Resistance +4
Resistance 20 to cold and electricity
Gaseous Form
Spider Climb
Fas Healing 5
Languages Known:Undercommon
Elven
Common
Aquan
Dwarven
Speed: 40ft. (50ft upright beast form, 60ft all fours beast form.)
Base Attack Modifier: +9/+4
Mellee Attack Modifier: +11/+6
Ranged Attack Modifier: +14/+9
Slam: +9/+4 (1d6+2 Bludgeoning + 2 negative levels; Crit 20/x2.)
Twilight (mellee): +12/+7 (Damage as weapon it takes form of +1d6 of either fire, cold, electricity, acid, sonic, positive, or negative; Crit as weapon it takes form of.)
Twilight (ranged): +15/+10 (Damage as weapon it takes form of +1d6 of either fire, cold, electricity, acid, sonic, positive, or negative; Crit as weapon it takes form of.)
Shadow (mellee): +12/+7 (Damage as weapon it takes form of +1d6 of either fire, cold, electricity, acid, sonic, positive, or negative; Crit as weapon it takes form of.)
Shadow (ranged): +15/+10 (Damage as weapon it takes form of +1d6 of either fire, cold, electricity, acid, sonic, positive, or negative; Crit as weapon it takes form of.)
Wire Claws (single, Mellee): +16/+11 (1d4+7 slashing or piercing; Crit 20/x2)
Wire Claws (both, mellee): +12/+7 and +8 (1d4+7 slashing or piercing; Crit 20/x2 and 1d4+7 slashing or piercing; Crit 20/x2)
Wire Claws (single, ranged): +19/+14 (1d4+7 slashing or piercing; Crit 20/x2; Range 15 feet.)
Wire Claws (both, ranged): +18/+13 and +12 (1d4+7 slashing or piercing; Crit 20/x2; Range 15 feet.)
Grapple: +11
AC: 34 (+8
+5 Spidersilk Armor, +5 Dexterity, +5 deflection, +6 Natural.)
Touch: 20 (+5 Dex, +5 deflection.)
Flat-Footed: 29 (+8
+5 Spidersilk Armor, +5 deflection, +6 Natural.)
Inititiative: +9 (+5 Dexterity, +4 Improved Initiative.)
Fortitude Save: +9 (+9 Base.)
Reflex Save: +12 (+5 Base, +5 Dexterity, +2 Lightning Reflexes.)
Willpower Save: +19 (+13 Base, +6 Wisdom.)
Sorcerer Spells/DayCantrips 6,
1st Level 8,
2nd Level 8,
3rd Level 7,
4th Level 7,
5th Level 7,
6th Level 5.
Sorcerer Spells KnownCantrips Read Magic, Detect Magic, Ghost Sound, Prestidgation, Mending, Message, Arcane Mark, Detect Poison, Open/Close.
1st Level Magic Missle, Ray Of Enfeeblement, Expeditious Retreat, Chill Touch, Shield.
2nd Level Melf's Acid Arrow, Darkness, Whispering Wind, Pyrotechnics, Bull's Strength.
3rd Level Fly, Fireball, Displacement, Haste.
4th Level Phantasmal Killer, Ice Storm, Dimension Door, Rainbow Pattrn.
5th Level Teleport, Cone Of Cold, Feeblemind.
6th Level Guards And Wards, Tenser's Transformation.
Cleric Spells/DayOrisons 6,
1st Level 7+1,
2nd Level 7+1,
3rd Level 5+1,
4th Level 5+1,
5th Level 4+1,
6th Level 3+1,
7th Level 1+1.
Typical Cleric Spells PreparedOrisons Purify Food And Drink, Read Magic X2, Create Water X2, Mending.
1st Level Deathwatch, Entropic Shield, Shield Of Faith, Obscuring Mist, Sanctuary, Protection From Alignment, Cure Light Wounds, Cloak Of Dark Power (D).
2nd Level Shield Other, Desecrate, Calm Emotions, Enthrall, Hold Person x2, Cure Moderate Wounds, Clairaudience/Clairvoyance (D).
3rd Level Dispell Magic x2, Deeper Darkness, Blindness/Deafness, Bestow Curse, Speak With Dead (D).
4th Level Dimensional Anchor, Poison x2, Cure Critical Wounds, Summon Monster IV, Fire Shield (D).
5th Level True Seeing, Righchous Might, Flamestrike, Plane Shift, Spiderform (D).
6th Level Banishment, Blade Barrier, Heal, Greater Dispelling (D).
7th Level Summon Monster VII, Word Of Chaos (D).