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Posted: Sat Jan 19, 2008 7:31 am
Welcome to the First Ever Guild Tournament! Post your tournament Characters Here. Quote: Characters will be level 5 Their stats will start at 10 and you can distribute 10 points to make your character (if confused by this well tell and me ill try to explain it another way) Max stat is 18 before the race/other bonuses. Core books only
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Posted: Sat Jan 26, 2008 4:47 pm
This is my entry for the tournament, and he is complete. Please note that due to modifiers such as rage, his stat blockis subject to chance during battle. Quote: Stephan Galanodel Male Human Monk/2 Fighter/2 Barbarian/1 N Str 17 (6 points +1 class) Dex 14 (4 points) Con 10 Int 10 Wis 10 Cha 10 Hit Points 43 (2d8 (10) + 2d10 (12) + 2d12 (16) + 5 con) AC 19 (5 armor + 4 shield), Touch 10, Flat 19 Init +2 BAB +4, Grap +11 (3 str + 4 bab + 4 improved grapple) Speed 40 (base 30 + 10 barbarian, medium load 102.9/86-173-260, Light Armor) Fort +9 (8 base + 0 con +1 resistance), Ref +8 (3 base + 2 dex + 2 feat +1 resistance), Will +4 (3 base + 0 wis +1 resistance) +8 Melee, Greatsword, 2d6+4, 19-20/x2 +7 Melee, Unarmed Strike, 1d6+3, 20/x2 +2 Ranged, Net, entanglement, 10'r Medium, 6'2" tall, 153 wt, 28 yrs old brown hair, hazel eyes, tan skin Speaks common 20 monk + 4 fighter + 2 barbarian + 8 human=34 skill points +8 Balance (6 ranks + 2 dex) +10 Escape Artist (8 ranks + 2 dex) +10 Tumble (8 ranks + 2 dex) +8 Listen (8 ranks + 0 wis) +4 Spot (4 ranks + 0 wis) Feats -Improved Grapple -Lighting Reflexes -Power Attack -Combat Reflexes -Weapon Focus Greatsword -Improved Sunder -Quick Draw
Human Traits -Bonus Feat -Bonus Skill Points
Monk Abilities -Improved Unarmed Strike (1d6) -Improve Grapple bonus feat -Combat Reflexes bonus feat -Evasion
Fighter Abilities -Bonus feat -Bonus feat
Barbarian Abilities -Fast Movement (+10) -Rage (1/day)
+1 mithril chain shirt (worn, 12.5wt) 2,200gp Tower shield (worn, 45wt) 30 Monks Outfit (worm, -wt)
Backpack (center back, 2wt) 1gp 2 Nets (backpack, 12wt) 40 gp 5 belt pouches (belt, 2.5 wt) 5gp
Cloak of resistance +1 (worn, -wt) 1,000 gp Broach of Shielding (worn, 1wt) 1,500gp
Other contents 1 potion of Enlarge Person (belt pouch, 1 wt) 50gp 7 potions of Enlarge Person (backpack, 7wt) 350gp 1 potion of Shield (belt pouch, 1wt) 50gp 4 potions of Shield (backpack, 4wt) 200gp 1 potion of Bull's Strength (belt pouch, 1wt) 300gp 4 potions of Bull's Strength (backpack, 4wt) 1200gp 1 potion of Invisability (belt pouch, 1wt) 300gp 1 potion of Invisability (backpack, 1wt) 300gp 10 potions of Cure Light Wounds (backpack, 10wt) 500gp 1 potion of Cat's Grace (belt pouch, 1wt) 300gp 2 potions of Cat's Grace (backpack, 2wt) 600gp
Coins- 24gp (pouch, 2.4wt)
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Posted: Fri Feb 01, 2008 4:51 am
I guess I will participate too. Might be fun. Quote: Edrick Lucky Male Human Evoker 5 True Neutral Representing Blade Cast Strength 10 (+0) Dexterity 10 (+0) Constitution 12 (+1) Intelligence 19 (+4) Wisdom 10 (+0) Charisma 10 (+0) Size: Medium Height: 5' 10" Weight: 130 lb Skin: Light Eyes: Dark Brown Hair: Dark Brown; Wavy; Beardless Specialty: Evocation Gave up: Abjuration Illusion Total Hit Points: 18 Speed: 30 feet Armor Class: 10 Touch AC: 10 Flat-footed: 10 Initiative modifier: +0= +0 [dexterity] Fortitude save: +4= 1 [base] +1 [constitution] +2 [rat] Reflex save:+1= 1 [base] Will save: +4= 4 [base] Attack (handheld): +2= 2 [base] Attack (unarmed): +2= 2 [base] Attack (missile): +2= 2 [base] Grapple check: +2= 2 [base] Light load: 33 lb. or less Medium load: 34-66 lb. Heavy load: 67-100 lb. Lift over head: 100 lb. Lift off ground: 200 lb. Push or drag: 500 lb. Languages: Abyssal, Celestial, Common, Draconic, Infernal Rat familiar Feats: Combat Casting Spell Focus (Evocation) Greater Spell Focus (Evocation) Scribe Scroll [free to wizard] Empower Spell Skils: Appraise Int 4 = +4 Balance Dex* 0 = +0 Bluff Cha 0 = +0 Climb Str* 0 = +0 Concentration Con 9 = +1 +8 Diplomacy Cha 0 = +0 Disguise Cha 0 = +0 Escape Artist Dex* 0 = +0 Forgery Int 4 = +4 Gather Information Cha 0 = +0 Heal Wis 4 = +0 +4 Hide Dex* 0 = +0 Intimidate Cha 0 = +0 Jump Str* 0 = +0 Knowledge (arcana) Int 12 = +4 +8 Listen Wis 2 = +0 +2 Move Silently Dex* 4 = +0 +4 Ride Dex 0 = +0 Search Int 4 = +4 Sense Motive Wis 0 = +0 Spellcraft Int 14 = +4 +8 +2 [Knowledge, arcane] Spot Wis 2 = +0 +2 Survival Wis 0 = +0 Swim Str** 0 = +0 Use Magic Device Cha 4 = +0 +4 Use Rope Dex 0 = +0 * = check penalty for wearing armor Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls. If the familiar is within reach, +2 on spot and listen ("alertness"). Zero-level Evoker spells: 5 (4+1) per day Ray of frost Ray of frost Ray of frost Acid splash Acid splash First-level Evoker spells: 5 (3+1+1) per day Magic Missile Magic Missile Magic Missile Mage Armor Summon Monster I Second-level Evoker spells: 4 (2+1+1) per day Summon Monster II Scorching Ray False Life Fox's Cunning Third-level Evoker spells: 3 (1+1+1) per day Fireball Fly Lightning bolt Human: * Extra feat at first level (already included) * Four extra skill points at first level (already included) * One extra skill point at each additional level (already included) Wizard (Evoker): * Familiar / Alertness, etc. * Bonus Feats (already included) * High intelligence gains bonus spells daily * Specialist gets 1 extra evocation spell/level/day Class HP rolled Level 1: Evoker 4 Level 2: Evoker 2 Level 3: Evoker 3 Level 4: Evoker 1 +1 to intelligence Level 5: Evoker 3 Rat familiar: Str 2 Dex 15 Con 10 Int 8 Wis 12 Chr 2; Hit points: 9; Initiative +2 (dex); Speed 15 ft., climb 15 ft.; AC: 17 (+2 size, +2 dex, +3 level); Bite +4 melee 1d3-4; Fort +2, Ref +4, Will +5, Balance +10, Climb +12, Hide +18, Move Silently +10; Weapon Finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master; Edrick Lucky's Equipment: Spell Book 3 lbs Peal of Power, 3rd level spell (lightning bolt) 0lbs Quarter Staff (1d6/1d6 Critx2) 4 lbs Scholars outfit 6 lbs Total weight 13 lbs More about Edrick Lucky: A wizard who was raised in the arena.
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Posted: Sun Feb 24, 2008 8:39 am
I guess I'll have to put one in...now...who else will join... Quote: Jeran the Betrayer Male Human Fighter 5 Neutral Evil Strength 15 (+2) Dexterity 10 (+0) Constitution 16 (+3) Intelligence 10 (+0) Wisdom 10 (+0) Charisma 10 (+0) Size: Medium Height: 6' 0" Weight: 210 lb Skin: Tan Eyes: Gray Hair: Black; Straight; Beardless Total Hit Points: 54 Speed: 20 feet [armor] Armor Class: 20 = 10 +8 [full plate] +2 [heavy steel] Touch AC: 10 Flat-footed: 20 Initiative modifier: +4 = +0 [dexterity] +4 [improved initiative] Fortitude save: +7 = 4 [base] +3 [constitution] Reflex save: +1 = 1 [base] Will save: +1 = 1 [base] Attack (Longsword): +9 = 5 [base] +2 [strength] +1 [Weapon Focus]+1 [magic bonus] Attack (unarmed): +7 = 5 [base] +2 [strength] Attack (Longbow): +5 = 5 [base] Grapple check: +7 = 5 [base] +2 [strength] Light load: 66 lb. or less Medium load: 67-133 lb. Heavy load: 134-200 lb. Lift over head: 200 lb. Lift off ground: 400 lb. Push or drag: 1000 lb. Languages: Common +1 Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing] Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing] Spiked Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 60 lb.] Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.] Feats: Endurance Die Hard Improved Initiative Quick Draw Weapon Focus: Longsword Weapon Specialization: Longsword Climb Str* 3= +2 +8 -7 Handle Animal Cha 2 = +0 +2 Intimidate Cha 8 = +0 +8 Jump Str* -2 = +2 +2 -7 Swim Str** -8= +2 +4 -14 Fighter: Bonus Feats HP Rolled: Level 1: Fighter 10 Level 2: Fighter 6 Level 3: Fighter 5 Level 4: Fighter 9 Level 5: Fighter 9 Equipment: 82 lb Weapons / Armor / Shield 3 lb Arrows (quiver of 20) x1 2 lb Backpack 4 lb Grappling hook 10 lb Rope (50', hempen) x1 _____ 101 lb Total Gold:375
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Posted: Sat Mar 29, 2008 3:40 pm
Man, it's a sad cold day in hell when I play & don't DM, but, what the hell! Oh, & this is a core rule book only char, so don't argue.
Quote: Name: Faley Mozerith Orivolk Class/Level: Rogue 3 Race/Level Adjustment: Githzerai +2 Type/Subtype: Humanoid(Extraplanar) Alignment: Neutral Deity: N/A Size: Medium Age: N/A Gender: Male Height: 6'2" Weight: 155lb Eyes: Gray Hair: Short, brown, spiky Skin: Yellowish-white Str: 12 (+1) (+2 points) Dex: 16 (+3) (+6 racial) Con: 12 (+1) (+2 points) Int: 10 (+0) (-2 racial +2 points) Wis: 16 (+3) (+2 racial +4 points) Cha: 10 (+0) HP:19 Speed: 30 Damage Reduction: 0 AC:22(10 base, 5 Armor, 3 Dex, 4 inertial armor) Touch AC: 13 Flat-Footed AC: 19 Initiative: 3=3Dex Fortitude: 2=1base+1Con Reflex: 6=3base+3Dex Will: 4=1base+3Wis Base Attack Bonus: +2 Spell Resistance: 8 Grapple: 3=2BAB+1Str+0Size AttackMasterwork Morningstar +6 AB, 1d8+1 dmg, x2 critical Masterwork Sickle +4 AB, 1d6+1 dmg, x2 critical Masterwork Morningstar/Masterwork Sickle +4/+0 AB, 1d8+2/1d6+0 dmg, x2/x2 critical FeatsTwo-Weapon Fighting Weapon Finesse Special AbilitiesDarkvision 60ft Psionics(SP): 3/day-- daze(DC 10), feather fall, shatter(DC 12) Effective caster level equals the githzerai's class levels. The save DCs are Charisma-based. Inertial Armor(SP): Githzerai can use psychic force to block an enemy's blows. This ability gives them a +4 armor bonus to AC as long as they remain conscious. This is the equivalent of a 1st level spell. Spell Resistance(EX): A githzerai has spell resistance equal to its class levels +5. Sneak Attack(EX) +2d6 Trapfinding(EX): can find traps with a Search check with DCs higher than 20 Evasion(EX): if successful reflex save for save that makes you take half damage, take none Trap Sense(EX) +1: bonus to reflex saves against traps LanguagesCommon Githzerai Equipment/Possessions+1 Scale Mail(+5 AC, + 3 Max Dex, -3 Armor Check Penalty, 25% spell failure, 20 ft spd, 30 lbs, 1,200 gp) Masterwork Sickle(1d6 dmg, x2 crit, +1 attack bonus, - range increment, 2 lbs, slashing, 306 gp) Masterwork Morningstar(1d8 dmg, x2 crit, +1 attack bonus, - range increment, 6 lbs, bludgeoning & piercing, 308 gp) Explorer’s Outfit(0 lbs, free) Oil(4 pints, 4 lbs, 4 sp) Waterskin(filled w/oil, 4 lbs, 1 gp) Tindertwig x10(- lbs, 10 gp) Tanglefootbag x4(16 lbs, 200 gp) Thunderstone x4(4 lbs, 120 gp) 554 gp 6 sp Max Light Load:43 lbs Max Medium Load:86 lbs Max Heavy Load:130 lbs Max Lift Over Head:130 lbs Max Lift Off Ground:260 lbs Max Push or Drag:780 lbs Current Load:66 lbs SkillsEscape Artist=9=6+3 Hide=9=6+3 Listen=9=6+3 Spot=9=6+3 Move Silently=9=6+3 Sense Motive=9=6+3 Tumble=9=6+3 Sleight of Hand=9=6+3
So when's this thing starting anyways?
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Posted: Sun Mar 30, 2008 12:46 am
Well Ill give it till April 16 (my birthday) before I post the who is facing who. From that day no more entrys will be taken. and the tournament will start. So for all the late people, you better post your characters Now because Im not waiting any longer.
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