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Blade Cast
Vice Captain

Dangerous Bloodsucker

4,650 Points
  • Consumer 100
  • Tycoon 200
  • Profitable 100
PostPosted: Sat Jan 19, 2008 7:31 am


Welcome to the First Ever Guild Tournament!
Post your tournament Characters Here.

Quote:
Characters will be level 5

Their stats will start at 10 and you can distribute 10 points to make your
character (if confused by this well tell and me ill try to explain it another way)

Max stat is 18 before the race/other bonuses.

Core books only
PostPosted: Sat Jan 26, 2008 4:47 pm


This is my entry for the tournament, and he is complete. Please note that due to modifiers such as rage, his stat blockis subject to chance during battle.

Quote:
Stephan Galanodel
Male Human Monk/2 Fighter/2 Barbarian/1
N

Str 17 (6 points +1 class)
Dex 14 (4 points)
Con 10
Int 10
Wis 10
Cha 10

Hit Points 43 (2d8 (10) + 2d10 (12) + 2d12 (16) + 5 con)
AC 19 (5 armor + 4 shield), Touch 10, Flat 19
Init +2
BAB +4, Grap +11 (3 str + 4 bab + 4 improved grapple)
Speed 40 (base 30 + 10 barbarian, medium load 102.9/86-173-260, Light Armor)
Fort +9 (8 base + 0 con +1 resistance), Ref +8 (3 base + 2 dex + 2 feat +1 resistance), Will +4 (3 base + 0 wis +1 resistance)

+8 Melee, Greatsword, 2d6+4, 19-20/x2
+7 Melee, Unarmed Strike, 1d6+3, 20/x2
+2 Ranged, Net, entanglement, 10'r

Medium, 6'2" tall, 153 wt, 28 yrs old
brown hair, hazel eyes, tan skin

Speaks common

20 monk + 4 fighter + 2 barbarian + 8 human=34 skill points

+8 Balance (6 ranks + 2 dex)
+10 Escape Artist (8 ranks + 2 dex)
+10 Tumble (8 ranks + 2 dex)
+8 Listen (8 ranks + 0 wis)
+4 Spot (4 ranks + 0 wis)

Feats
-Improved Grapple
-Lighting Reflexes
-Power Attack
-Combat Reflexes
-Weapon Focus Greatsword
-Improved Sunder
-Quick Draw

Human Traits
-Bonus Feat
-Bonus Skill Points

Monk Abilities
-Improved Unarmed Strike (1d6)
-Improve Grapple bonus feat
-Combat Reflexes bonus feat
-Evasion

Fighter Abilities
-Bonus feat
-Bonus feat

Barbarian Abilities
-Fast Movement (+10)
-Rage (1/day)

+1 mithril chain shirt (worn, 12.5wt) 2,200gp
Tower shield (worn, 45wt) 30
Monks Outfit (worm, -wt)

Backpack (center back, 2wt) 1gp
2 Nets (backpack, 12wt) 40 gp
5 belt pouches (belt, 2.5 wt) 5gp

Cloak of resistance +1 (worn, -wt) 1,000 gp
Broach of Shielding (worn, 1wt) 1,500gp

Other contents
1 potion of Enlarge Person (belt pouch, 1 wt) 50gp
7 potions of Enlarge Person (backpack, 7wt) 350gp
1 potion of Shield (belt pouch, 1wt) 50gp
4 potions of Shield (backpack, 4wt) 200gp
1 potion of Bull's Strength (belt pouch, 1wt) 300gp
4 potions of Bull's Strength (backpack, 4wt) 1200gp
1 potion of Invisability (belt pouch, 1wt) 300gp
1 potion of Invisability (backpack, 1wt) 300gp
10 potions of Cure Light Wounds (backpack, 10wt) 500gp
1 potion of Cat's Grace (belt pouch, 1wt) 300gp
2 potions of Cat's Grace (backpack, 2wt) 600gp

Coins- 24gp (pouch, 2.4wt)

Anketh
Crew


Blade Cast
Vice Captain

Dangerous Bloodsucker

4,650 Points
  • Consumer 100
  • Tycoon 200
  • Profitable 100
PostPosted: Fri Feb 01, 2008 4:51 am


I guess I will participate too. Might be fun.

Quote:
Edrick Lucky

Male Human Evoker 5
True Neutral
Representing Blade Cast

Strength 10 (+0)
Dexterity 10 (+0)
Constitution 12 (+1)
Intelligence 19 (+4)
Wisdom 10 (+0)
Charisma 10 (+0)
Size: Medium
Height: 5' 10"
Weight: 130 lb
Skin: Light
Eyes: Dark Brown
Hair: Dark Brown; Wavy; Beardless

Specialty: Evocation

Gave up: Abjuration Illusion

Total Hit Points: 18

Speed: 30 feet

Armor Class: 10

Touch AC: 10
Flat-footed: 10

Initiative modifier: +0= +0 [dexterity]
Fortitude save: +4= 1 [base] +1 [constitution] +2 [rat]
Reflex save:+1= 1 [base]
Will save: +4= 4 [base]
Attack (handheld): +2= 2 [base]
Attack (unarmed): +2= 2 [base]
Attack (missile): +2= 2 [base]
Grapple check: +2= 2 [base]

Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.

Languages: Abyssal, Celestial, Common, Draconic, Infernal

Rat familiar

Feats:

Combat Casting
Spell Focus (Evocation)
Greater Spell Focus (Evocation)
Scribe Scroll [free to wizard]
Empower Spell

Skils:

Appraise Int 4 = +4
Balance Dex* 0 = +0
Bluff Cha 0 = +0
Climb Str* 0 = +0
Concentration Con 9 = +1 +8
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 0 = +0
Forgery Int 4 = +4
Gather Information Cha 0 = +0
Heal Wis 4 = +0 +4
Hide Dex* 0 = +0
Intimidate Cha 0 = +0
Jump Str* 0 = +0
Knowledge (arcana) Int 12 = +4 +8
Listen Wis 2 = +0 +2
Move Silently Dex* 4 = +0 +4
Ride Dex 0 = +0
Search Int 4 = +4
Sense Motive Wis 0 = +0
Spellcraft Int 14 = +4 +8 +2 [Knowledge, arcane]
Spot Wis 2 = +0 +2
Survival Wis 0 = +0
Swim Str** 0 = +0
Use Magic Device Cha 4 = +0 +4
Use Rope Dex 0 = +0

* = check penalty for wearing armor

Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
If the familiar is within reach, +2 on spot and listen ("alertness").

Zero-level Evoker spells: 5 (4+1) per day
Ray of frost
Ray of frost
Ray of frost
Acid splash
Acid splash

First-level Evoker spells: 5 (3+1+1) per day
Magic Missile
Magic Missile
Magic Missile
Mage Armor
Summon Monster I

Second-level Evoker spells: 4 (2+1+1) per day
Summon Monster II
Scorching Ray
False Life
Fox's Cunning

Third-level Evoker spells: 3 (1+1+1) per day
Fireball
Fly
Lightning bolt

Human:

* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)

Wizard (Evoker):

* Familiar / Alertness, etc.

* Bonus Feats (already included)

* High intelligence gains bonus spells daily

* Specialist gets 1 extra evocation spell/level/day

Class HP rolled
Level 1: Evoker 4
Level 2: Evoker 2
Level 3: Evoker 3
Level 4: Evoker 1 +1 to intelligence
Level 5: Evoker 3

Rat familiar: Str 2 Dex 15 Con 10 Int 8 Wis 12 Chr 2; Hit points: 9; Initiative +2 (dex); Speed 15 ft., climb 15 ft.; AC: 17 (+2 size, +2 dex, +3 level); Bite +4 melee 1d3-4; Fort +2, Ref +4, Will +5, Balance +10, Climb +12, Hide +18, Move Silently +10; Weapon Finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;

Edrick Lucky's Equipment:
Spell Book 3 lbs
Peal of Power, 3rd level spell (lightning bolt) 0lbs
Quarter Staff (1d6/1d6 Critx2) 4 lbs
Scholars outfit 6 lbs

Total weight 13 lbs
More about Edrick Lucky:

A wizard who was raised in the arena.
PostPosted: Sun Feb 24, 2008 8:39 am


I guess I'll have to put one in...now...who else will join...

Quote:
Jeran the Betrayer
Male Human Fighter 5
Neutral Evil

Strength 15 (+2)
Dexterity 10 (+0)
Constitution 16 (+3)
Intelligence 10 (+0)
Wisdom 10 (+0)
Charisma 10 (+0)
Size: Medium
Height: 6' 0"
Weight: 210 lb
Skin: Tan
Eyes: Gray
Hair: Black; Straight; Beardless

Total Hit Points: 54

Speed: 20 feet [armor]

Armor Class: 20 = 10 +8 [full plate] +2 [heavy steel]

Touch AC: 10
Flat-footed: 20
Initiative modifier: +4 = +0 [dexterity] +4 [improved initiative]
Fortitude save: +7 = 4 [base] +3 [constitution]
Reflex save: +1 = 1 [base]
Will save: +1 = 1 [base]
Attack (Longsword): +9 = 5 [base] +2 [strength] +1 [Weapon Focus]+1 [magic bonus]
Attack (unarmed): +7 = 5 [base] +2 [strength]
Attack (Longbow): +5 = 5 [base]
Grapple check: +7 = 5 [base] +2 [strength]


Light load: 66 lb. or less
Medium load: 67-133 lb.
Heavy load: 134-200 lb.
Lift over head: 200 lb.
Lift off ground: 400 lb.
Push or drag: 1000 lb.

Languages: Common


+1 Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]

Longbow [1d8, crit x3, range inc. 100 ft, 3 lb, piercing]

Spiked Full plate armor [heavy; +8 AC; max dex +1; check penalty -6; 60 lb.]

Heavy Steel Shield [+2 AC; check penalty -1; hardness 10; hp 20; 15 lb.]


Feats:

Endurance
Die Hard
Improved Initiative
Quick Draw
Weapon Focus: Longsword
Weapon Specialization: Longsword

Climb Str* 3= +2 +8 -7
Handle Animal Cha 2 = +0 +2
Intimidate Cha 8 = +0 +8
Jump Str* -2 = +2 +2 -7
Swim Str** -8= +2 +4 -14


Fighter:

Bonus Feats

HP Rolled:

Level 1: Fighter 10
Level 2: Fighter 6
Level 3: Fighter 5
Level 4: Fighter 9
Level 5: Fighter 9

Equipment:


82 lb Weapons / Armor / Shield
3 lb Arrows (quiver of 20) x1
2 lb Backpack
4 lb Grappling hook
10 lb Rope (50', hempen) x1
_____
101 lb Total

Gold:375

Frozen In Flames
Crew


Eveth Morromere

PostPosted: Sat Mar 29, 2008 3:40 pm


Man, it's a sad cold day in hell when I play & don't DM, but, what the hell! Oh, & this is a core rule book only char, so don't argue.

Quote:


Name: Faley Mozerith Orivolk
Class/Level: Rogue 3
Race/Level Adjustment: Githzerai +2
Type/Subtype: Humanoid(Extraplanar)
Alignment: Neutral
Deity: N/A
Size: Medium
Age: N/A
Gender: Male
Height: 6'2"
Weight: 155lb
Eyes: Gray
Hair: Short, brown, spiky
Skin: Yellowish-white

Str: 12 (+1) (+2 points)
Dex: 16 (+3) (+6 racial)
Con: 12 (+1) (+2 points)
Int: 10 (+0) (-2 racial +2 points)
Wis: 16 (+3) (+2 racial +4 points)
Cha: 10 (+0)

HP:19
Speed: 30
Damage Reduction: 0
AC:22(10 base, 5 Armor, 3 Dex, 4 inertial armor)
Touch AC: 13
Flat-Footed AC: 19
Initiative: 3=3Dex

Fortitude: 2=1base+1Con
Reflex: 6=3base+3Dex
Will: 4=1base+3Wis
Base Attack Bonus: +2
Spell Resistance: 8
Grapple: 3=2BAB+1Str+0Size

Attack
Masterwork Morningstar +6 AB, 1d8+1 dmg, x2 critical
Masterwork Sickle +4 AB, 1d6+1 dmg, x2 critical
Masterwork Morningstar/Masterwork Sickle +4/+0 AB, 1d8+2/1d6+0 dmg, x2/x2 critical

Feats
Two-Weapon Fighting
Weapon Finesse

Special Abilities
Darkvision 60ft
Psionics(SP): 3/day--daze(DC 10), feather fall, shatter(DC 12) Effective caster level equals the githzerai's class levels. The save DCs are Charisma-based.
Inertial Armor(SP): Githzerai can use psychic force to block an enemy's blows. This ability gives them a +4 armor bonus to AC as long as they remain conscious. This is the equivalent of a 1st level spell.
Spell Resistance(EX): A githzerai has spell resistance equal to its class levels +5.
Sneak Attack(EX) +2d6
Trapfinding(EX): can find traps with a Search check with DCs higher than 20
Evasion(EX): if successful reflex save for save that makes you take half damage, take none
Trap Sense(EX) +1: bonus to reflex saves against traps

Languages
Common
Githzerai

Equipment/Possessions
+1 Scale Mail(+5 AC, + 3 Max Dex, -3 Armor Check Penalty, 25% spell failure, 20 ft spd, 30 lbs, 1,200 gp)
Masterwork Sickle(1d6 dmg, x2 crit, +1 attack bonus, - range increment, 2 lbs, slashing, 306 gp)
Masterwork Morningstar(1d8 dmg, x2 crit, +1 attack bonus, - range increment, 6 lbs, bludgeoning & piercing, 308 gp)
Explorer’s Outfit(0 lbs, free)
Oil(4 pints, 4 lbs, 4 sp)
Waterskin(filled w/oil, 4 lbs, 1 gp)
Tindertwig x10(- lbs, 10 gp)
Tanglefootbag x4(16 lbs, 200 gp)
Thunderstone x4(4 lbs, 120 gp)
554 gp
6 sp

Max Light Load:43 lbs
Max Medium Load:86 lbs
Max Heavy Load:130 lbs
Max Lift Over Head:130 lbs
Max Lift Off Ground:260 lbs
Max Push or Drag:780 lbs
Current Load:66 lbs

Skills
Escape Artist=9=6+3
Hide=9=6+3
Listen=9=6+3
Spot=9=6+3
Move Silently=9=6+3
Sense Motive=9=6+3
Tumble=9=6+3
Sleight of Hand=9=6+3


So when's this thing starting anyways?  
PostPosted: Sun Mar 30, 2008 12:46 am


Well Ill give it till April 16 (my birthday) before I post the who is facing who. From that day no more entrys will be taken. and the tournament will start. So for all the late people, you better post your characters Now because Im not waiting any longer.

Blade Cast
Vice Captain

Dangerous Bloodsucker

4,650 Points
  • Consumer 100
  • Tycoon 200
  • Profitable 100
Reply
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