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Sonya Khatsworth

PostPosted: Sat Dec 18, 2004 8:46 pm


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Starting Off : The Editor Itself

Okay, so I'm pretty sure a good half of the people who play the PC version of Morrowind here must have spotted that swiss knife with a shortsword icon that reads "Construction Set" at least once in their time of playing the game. That would be the editor for said game, which Bethesda has conveniently placed into package with the rest, allowing for players to make their play experience a never-ending one. Don't let past gaming experience fool you though, this particular program is actually one of the easiest editors to use among all of those out there, not to mention one of the best user interfaces and controls I've seen so far for something in 3D. Give it a try, you never know what you could end up with. wink

If you do feel like messing around with these tools left in your hands by the developers, read on! I'll do my best to help out with the problems and finicky things this editor sometimes seems to go bonkers with xp

The Works

Let's make this simple :
You're having a problem? Post here and I'll do my best to help. If someone else has encountered the problem before, they can also share their experience with you to help fix whatever's going awry. When a problem is fixed, I'll post about it so others can quickly find a solution biggrin
Also, I'll be putting up tricks and some basic info to keep in mind while working with the Construction Set for a better end result. wink

Otherwise, got a project you'd like to share/show/brag about? Do so here! I can even keep track of it with your posts :3

Tips, Tricks and Stuff to Know


Renaming, Duplicating and the Asscociated Trouble
Okay, so has anyone ever added a chest to a place they made, put some items in it (that should only appear there), only to realise it's spread all over the game world now? Well, this happened to a lot of people on the Modding forums, so I'm-a tell you all about it so you can save yourself some big problems.

First off : NEVER change a container's content if it's not a new one! When you open up a container in the editor and change it's properties, it'll affect all of the containers throughout the gameworld afterwards! gonk
Rather, open up the container, change it's ID to something you can find easily, then tell the editor you want to create a new object when prompted. That way, you've got a brand new container all for you, and the process can be repeated as many times as needed.

See, where it gets a tad more annoying is that this works for everything in the game. Statics, Activators, Weapons, Armor, NPCs, you name it. xp
Make it a golden rule when making a plug-in to always make duplicates of originals if you intend on modifying something, unless you really DO intend on changing that specific item throughout the game. 3nodding

Zooming, for those who want it smoother or don't have mouse wheels
Aye, some are as unlucky as that. BUT, have no fear, for the keyboad is here! If you hold down the V key on the keyboard and move your mouse, you'll be able to zoom in/out on the currently selected object in the render window. THis method of zooming is also MUCH smoother than regular wheel use, which makes it quite useful for working in detail 3nodding

OMG, problems! ...and solutions!


~ insert stuff here after creation of thread ~

Projects! Pretty, pretty projects...


Araclast : "Farsaro Islands"
My plugin is a few islands filled with a rich comunity the first island is a small one that contains a bar and an inn, well not relly an inn till I can come up with the script to buy a room -.-; the island in front of that island is the commerce area that will sell basicly any thing i can come up with, on that same island there is the manor of the city owners but that area is pretty well empty right now due to the fact it only has a wall and empty land but thats due to change any time now.
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Completion wise, the plugins extior is probly about 30% done and the entire plugin itself is only about 5% done so by current standerds i can get this done by the time TES IV Oblivion comes out. of the 90 npc names i have come up with 42 are on the CS and only 30 of those are in the world. I currently need to finish three more houses then the residental area is done wtih a total of 14 houses(or other interor cells). and for those who think this is easy work, most of the houses have around 100 human placed objects those are the small houses too(apart from the manor and the training house which have around 250 referenced objects). I am hoping to get a couple caves, a mine, a tomb, and a daedra shrine with about 12 more exteror cells to make the island quite a fun place.
PostPosted: Sun Dec 19, 2004 2:04 pm


Added a new tip, hope it'll clear up some trouble for modders :3

Sonya Khatsworth


perfectCIRCLEemotive

PostPosted: Mon Dec 20, 2004 3:00 pm


Hurray for the Construction Set!

We should start a guild project...maybe a little mansion somewhere with the npcs being people in the guild?

It would seem cool to me 3nodding
PostPosted: Mon Dec 20, 2004 3:07 pm


perfectCIRCLEemotive
Hurray for the Construction Set!

We should start a guild project...maybe a little mansion somewhere with the npcs being people in the guild?

It would seem cool to me 3nodding


That could be something to work on :3
I've got a few things to thinker on myself, so if anyone wants to pick up that idea, it's for grabs. I call dibs on jungle-izing Vvardenfell though! xp

Sonya Khatsworth


Lucichan

PostPosted: Mon Dec 20, 2004 4:33 pm


My problem is (I tackled this program when I was younger, probably a year younger): I dunno where to start, or HOW to begin xp I remember pouring over the Help files but couldn't get the hang of it.
PostPosted: Mon Dec 20, 2004 4:37 pm


Lucichan
My problem is (I tackled this program when I was younger, probably a year younger): I dunno where to start, or HOW to begin xp I remember pouring over the Help files but couldn't get the hang of it.


Hmm... I should find that first room tutorial someone posted in the Edler Scrolls forum, it was a real help for starting off. I know it helped me anyways. Try looking up Construction Set tutorials, might help ^_~

Sonya Khatsworth


Lucichan

PostPosted: Mon Dec 20, 2004 4:41 pm


DoomNeko
Lucichan
My problem is (I tackled this program when I was younger, probably a year younger): I dunno where to start, or HOW to begin xp I remember pouring over the Help files but couldn't get the hang of it.


Hmm... I should find that first room tutorial someone posted in the Edler Scrolls forum, it was a real help for starting off. I know it helped me anyways. Try looking up Construction Set tutorials, might help ^_~


I'll try ^^ Thanks, I might look tomorrow cause Morrowind is calling me (I been trying to get Krimlim back to his Bloody Glory)
PostPosted: Mon Dec 20, 2004 6:19 pm


wow finally a guild i was willing to join, the guild project seems nice, but a single manor sounds a bit easy i could probly make one in a few hours, if i had time my own big project is seeming to take up most of the day heck during my free time at school i came up with 60 names for the plugin and im still afraid of the islands looking empty sweatdrop (more detales on my plugin on my website)

Araclast
Crew


Sonya Khatsworth

PostPosted: Tue Dec 21, 2004 10:17 pm


Araclast
wow finally a guild i was willing to join, the guild project seems nice, but a single manor sounds a bit easy i could probly make one in a few hours, if i had time my own big project is seeming to take up most of the day heck during my free time at school i came up with 60 names for the plugin and im still afraid of the islands looking empty sweatdrop (more detales on my plugin on my website)


If it's empty, fill it up! surprised
Anyhow, glad to have you onboard with the guild :3

I've been messing around with the editor, made this in the last hour :

User Image - Blocked by "Display Image" Settings. Click to show.
The leftmost side connects to an island which is already in the game, south-east of Seyda Neen. (there's a shipwreck). The rightmost side leads to a small island I'm making, where I'm maximising my efforts to try and give it a nice foresty-jungle look, maybe have some tree-top walkways and the likes if I can remember where the pieces I need are. ^^;

I'll have more screenies when I get more done ^^
PostPosted: Wed Dec 22, 2004 8:19 am


Wow thats cool, to the best of luck to ya

Araclast
Crew


Sonya Khatsworth

PostPosted: Wed Dec 22, 2004 8:34 am


Araclast
Wow thats cool, to the best of luck to ya


Thanks. I might also go about the regular Morrowind cells and turn the whole island into a jungle. It lacks greenery xp
PostPosted: Wed Dec 22, 2004 10:13 am


DoomNeko
Araclast
Wow thats cool, to the best of luck to ya


Thanks. I might also go about the regular Morrowind cells and turn the whole island into a jungle. It lacks greenery xp
well its a few frolds better than mine every island but one lacks just about everything xp

Araclast
Crew


Araclast
Crew

PostPosted: Wed Dec 22, 2004 11:25 am


off the topic of my major project, i found a 3D editor on a free ware site, i just might be able to use it to change around some of the meshes, I hope, i want to make a female version of dark brotherhood armor 3nodding
PostPosted: Wed Dec 22, 2004 11:29 am


Araclast
off the topic of my major project, i found a 3D editor on a free ware site, i just might be able to use it to change around some of the meshes, I hope, i want to make a female version of dark brotherhood armor 3nodding


That'd be pretty cool. ^^

Sonya Khatsworth


Araclast
Crew

PostPosted: Wed Dec 22, 2004 11:41 am


DoomNeko
Araclast
off the topic of my major project, i found a 3D editor on a free ware site, i just might be able to use it to change around some of the meshes, I hope, i want to make a female version of dark brotherhood armor 3nodding


That'd be pretty cool. ^^
now if i can figure out how to use it, hteres no read me gonk
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