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Ravic

PostPosted: Sat Apr 12, 2008 6:26 am


This roleplay has been moved to the forums due to lack of guild activity.

The backstory: (Not necessary.)
The year is 2089. Humanity had reached out for the stars for a first time a long time ago. Around 2025, something else reached back.

An alien race known as the Vaurens had contacted Earth through a simple radio message after finding the Pioneer 11 space probe drifting a sort distance away from Jupiter. SETI being the first to receive this message immediately told the entire world and began to spout words of greetings in ever Earth language, and sending mathematical equations through the transmission as well. It wasn't long before first contact was really made on the surface of the Earth. The landing took place in Kazakstan, near a city called Astana.

The aliens were bipedal, with grey skin. All seemed to be at least partially cybernetic. On Earth, televisions everywhere was showing the first encounter. As attempts to scrape together diplomatic conversation was made, it seemed as though the Vaurens were a peaceful race. The truth was that they weren't.

A few years later after continued contact, the first blow was made. Also the last. A technological race such as the Vaurens were vastly superior to anything that humanity was able to offer in defense. The Vaurens first target: ironically enough Astana. Followed by the rest of the world. The last country to offer up any sort of resistance approximately thirty-six hours after the first shot was fired was Iraq, held together by a few remaining US soldiers and the Al-Qaeda banded together to form a kind of rabble in comparison to the alien force.

In four days, anything that remotely resembled resistance was crushed. Humanity was now a subservient race.

During the next fifty years, amazing things happened. While humanity was crushed underneath a boot into the dust, it received incredible technological advances in short periods of time. Inter-stellar flight was possible, short-range teleportation a norm, and humanity's overlords being cybernetic allowed incredible advances in medical science. However, not all was good. While the areas that were deemed as 'vacational hot spots' became widely visited by the Vauren, the rest of the planet was slowly being strip-mined for every resource. Eventually it became too much.

With the new technology given to humanity, it managed to secretly kindle the fire of rebellion. Slowly at first, reports of the occasional mugging of a Vauren, or even a murder, but then it became blatantly obvious to the Vauren that something was happening. It had gone from crime to straight-out attacks on Vauren military outposts using technologically-augmented human projectile weaponry and chemical bombs which proved effective no matter what.

Even with these incidents, the Vauren did not feel the need to call for support ships. Then what was thought to be impossible happened.

Every single form of radio transmission on the planet with the exception of short-wave communications, was shut-down. The few ships orbiting the planet were mostly composed of human crew that were deemed 'crushed' by the Vauren military. These fell to humanity almost an hour after the true rebellion had began and proceeded to help with requested orbital bombardment. Outpost after outpost was destroyed, though the losses for humanity were vast as well. In about four months, Earth belonged to humanity once more.

The celebration was short. They were up against a superior military force, but they now had a foothold, no matter how small. Humanity, now ironically enough in possession of most of the material it had been forced to strip-mine began to build anything and everything it could conceivably use to defend itself from further invasion.

Nothing happened during the next few years. No attempts at contact were made by the Vauren, only the occasional long-range ship came into the solar system to be disabled, boarded and converted to Human control.

Scientific expansion began once more, continued with the new technology given to Humanity by the Vauren. A few scout ships were sent to investigate nearby star-systems and study their properties. A few were lost somehow, but most returned with a plethora of knowledge which was immediately poured over by military-scientists to see if it could be of any use. A new experimental technology was born: EMP weaponry.

It had been in study for awhile prior to the attacks but was understandably stopped. Free, it quickly became widely used. The ability to knock out computers in this new technological age would be a welcome addition to the planet's defense. Not only was it possible to use it as a weapon, but also EMP shielding was created to avoid retaliation by the same method. Much was not understood, but it worked.

A distress signal was then heard by SET, a new organization created as a more modern version of SETI. It stood for the Search for Extraterrestrial Threats. It was coming from a star-system known as Wolf 359, the last-known location of one of the lost ships. It had been sent there to study the Electro-magnetic radiation emanating from the flare star that was it's center. The signal sent was incredibly weak, more like a recurring beep then a distress signal.

Due to these details, it was deemed as a target of military importance and a ship with a crew of three was sent to investigate. A pilot, a soldier and a scientist. The expedition was not heard from 2 months later, but the beep continues.

A slightly larger ship is to be sent with a crew compliment of 10. It's job is to assess the situation and return immediately. It is not to even contact either of the ships if they still exist.

The end result: (Necessary)
Humanity has now become an incredibly xenophobic race, afraid of just about everything. After the invasion of the Vauren and the subsequent rebellion the Earth is under Human military control. Anything done requires the consent of the military, but longer range space exploration is the dominion of SET (the Search for Extraterrestrial Threats).
Due to the Vauren being partially cybernetic, mechanical implants are frowned upon by Humanity and those who use them are considered scum. Still, there are times when it is a necessary evil, the majority of those that use them being pilots.
Humanity's fleet numbers nothing more then a hand-full of old Vauren destroyers, accompanying interceptors, long-range scout ships and the occasional converted freighter.
The Vaurens were also kind enough to donate the instructions on how to build a small universal translator to the Humans. (Thus getting rid of the language barrier problem)
PostPosted: Sat Apr 12, 2008 9:17 am


Character creation:
[b]Gaia name:[/b]
[b]Character name:[/b]
[b]Race:[/b]
[b]Age: [/b]
[b]Gender:[/b]
[b]Appearance:[/b]
[b]Personality:[/b]
[b]History:[/b]
[b]Special skills:[/b]
[b]Psionic:[/b]
[b]Extras:[/b]


Feel free to come up with a race, just send me a short description.

Now, in the age category: NO UNKNOWN AGES. At least give an estimate. Also, unless your character is some massive entity or something, avoid large numbers. With the possible exception of silicon based life-forms, life-spans should be around the hundred-year area.

Appearance: If you have a picture, good. Send it as a link though, not img src. If you don't have a picture, don't worry too much on the details. The point of the RP is to have fun, not to worry about nose sizes. wink

Personality: Just a short thing as to whether your character's nice or a complete jerk.

History: Completely optional, but if he/she's a human avoid the whole Jason Bourne amnesia thing or the Lost in Space thing. Use the backstory as a base.

Special skills: What your character's good at (i.e. combat, weapons, EMP tech, doctorin' or just plain old stellar phenomenon research.)

Psionics: Force powers. Vortessence. Magic. Manna. Super Powers. Chi. That stuff from Indigo Prophecy that I can't seem to be able to name right now. Just please! Not too many psionic characters, and please don't make them all uber-powered. Stick to telekinetics and low-end telepathy. (I'm always open to requests)

Ravic


Ravic

PostPosted: Sat Apr 12, 2008 12:57 pm


Known races: (Not necessarily by humanity)

Humans: Stand up, walk to the nearest mirror and look at yourself. If you have an LCD screen then simply turn on a light behind you. Chances are this description is fitting for a human unless you are a limbless entity covered in slime that has grown an intelligence which allows you to use and understand our technology. If so, please come to my house so I can meet you.

Vaurens: A bipedal race, they look and sound very similar to Humans. They have two arms, their skin is grey, their faces are more elongated then that of a Human and they usually tend to be a bit shorter, around five feet tall at adult age. They tend to have a lifespan of about 130 years and are non-psionic.

Veera: Also bipedal, they are usually eight to nine feet tall. They are blue-skinned and have six long-fingers on each hand. Where the knees of a human stick out forward, Veeran knees stick out behind them giving them an interesting method of walking. Relatively frail due to being light-gravity worlders, this condition has taught them how to be very good doctors and they possess very capable defensive technology. They have short foreheads, binocular vision, two large ears and tend to have a lifespan of 90 years.

Auratons: The Auratons are a warrior race of midgets. For their short size of about three feet, they are very vicious. They have three feet and walk around in a tripod fashion. In order to make up for their size in ground combat, Auraton warriors always work in twos. They have developed a kind of armor that allows one to stand on the back of another and use a larger weapon without much effect for the carrier who can concentrate on maneuverability. Due to their warrior nature, they tend to have short life-spans. They come from a high-gravity world, giving them a surprisingly large advantage in terms of hand-to-hand combat, however they also breathe a gas other then oxygen to survive. Contact with oxygen tends to have the same effect on their body as a vacuum, thus none have been seen outside of their suits.

Zahrr: See Chibi-Teddo's character Zaszat for details.
The supplied picture: [x]
(The glowy bit.)
PostPosted: Sat Apr 12, 2008 1:30 pm


Characters:

Gaia name: Ravic
Character name: Victor Breggin
Race: Human
Age: 32
Gender: Male
Appearance: Approximately six-foot three, the man wears a simple dark-brown jacket, a pair of durable black pants and a pair of thick dark-brown boots. His left hand is completely cybernetic and it is through this that he recharges his implants when it is necessary. Having no hair, he instead has a thick metal plate installed on the back of his head, with an implant that reaches deep through his left eye-socket. His vocal-chords damaged as a result of an infection, his real voice is very raspy and is consequently electronically aided by an implant in his neck. So as to avoid detection as a cyborg the man wears a large pair of mirrored sunglasses, an old dark-green tuque and a pair of black gloves that are tied around his wrists to stop them from falling off. So as to avoid detection by anyone that doesn't know his condition he tends to keep the voicebox that makes him speak normally turned off.

Personality: Victor isn't the nicest of people. He tends to keep mostly to himself and sometimes even carries detailed conversations with himself while working. His condition makes him avoid even trying to make friends, and his respect is hard to earn. He is however incredibly concerned with honor, something that he considers to be one of the last things that actually matters.

History: Victor grew up underneath the Vauren regime. He led a relatively unremarkable life, just like all of the other children. His chosen career path along the lines of science, the man didn't really react to the rebellion until it became painfully obvious that a side had to be chosen. Before he had the chance to make a choice he was the recipient of a virus introduced by the Vaurens to the population about a month into the rebellion.
Most Humans were unaffected, but Victor got infected by that which was affectionately named: 'the gift'. The virus begins by slowly decaying the inside of the body, the later stages resulting in the loss of body parts and death. Victor was dragged to a hospital by a friend and several doctors spent sixteen hours straight working on him. It was there that the choice was made to add the cybernetic to the man, the only way to keep him alive.
His friend was killed a short time after, leaving the doctors the only people who knew of his mechanical additions. Victor spent the rebellion helping to augment old military equipment to get a better match-up against their overlords, only being forced to pick up a rifle and assist in a fire-fight twice.
After the rebellion concluded, Victor joined with SET and signed up to be one of the scientists to head off and study one of the neighbouring star systems. He was the last one to report back, despite being in the Alpha Centauri system. He admitted to having sat and did nothing but stare into space for hours at a time, simply marveling at the view.
On return, he aided in the research of the new EMP technology, in secret building his own EMP defenses on a personal scale so as to avoid having his own internal organs shut down on him. When the distress call was picked up by SET, he immediately volunteered to head to Wolf 359 and look for the missing ship. During his interview as to whether or not he should go he said: "...besides, if nothing else I'll get to study another star and more EM fields."

Special skills: Having worked on EMP technology and being susceptible to it's effects himself, he is incredibly apt at the use of it in any sense. He is also capable of defending himself to a basic sense.

Psionic: No

Extras: Victor likes classical and electronic music and can often be seen walking around walking around with a pair of headphones over the tuque he wears, covering his ears. Chances are though that he just doesn't want to talk to you. He also has a deep obsession with tea, but despises coffee. He is mildly xenophobic, but simply uses that as a cover to be mean to everyone.
-------------------------------------------------

Gaia name:Ravic
Character name: Dr. Bevin Rath
Race:Veera
Age: 55
Gender: Male
Appearance: Bevin is bent over slightly, a sad smile on his face as he is usually reminiscing over the past. He wears a long white coat similar to that worn by Human lab-workers, a pair of Bermuda shorts and sandals.

Personality: He is a very peaceful person, more then happy to help in any situation. Very calm, he can usually assess someone's intention just by looking at them. Despite his situation, he is still moderately cheerful.

History: As a child, Bevin loved sports. Living on a low-gravity planet, everything was very light allowing for some very spectacular feets to be performed while playing a sport. This possibility a benefit, it is also a partial hindrence. Times when organized sports turn into a competition not just to win, but to do the most spectacular movements possible. Bevin managed to hurt his back during one of these competitions while he was fifteen, destroying any possibility of his continuation in sports.
While in the hospital for his back injury, he was witness to a patient stumbling in from the side of the road after a burn injury who was having severe issues breathing. He watched as doctors rushed towards the man and performed a near-miracle in stabling him and rushing him into the operating room that had just been prepared for Bevin. He didn't mind at all, quite the opposite in fact.
His experience there made him want to be a doctor, and so studied medicine in school. Sure enough, he became a doctor and proved to be quite good at it. His injury started to act up once more later in life, leaving him with a bad back and so he is always in a bit of pain. When the pain acts up there are times when he will administer a pain killer, leaving him in a sort of useless state.
A few weeks ago he accompanied a small cargo vessel shipping medical supplies to a Veeran outpost. The ship never reached it's destination and has not yet been found.

Special skills: Bevin is a very competent doctor and an even better surgeon.

Psionic: No.

Extras: Bevin enjoys reading very much, often reading before he falls asleep while drinking a Veeran drink similar to wine. He also enjoys listening to what could be considered the Veeran equivalent of classical music. He still loves sports, and has a wife and two daughters.
-------------------------------------------------

Gaia name: Ravic
Character name: William "Bill" Lezet
Race: Human
Age: 43
Gender: Male
Appearance: [x] (Kindly ignore the fact that the man in the picture seems to be operating on a corpse... or at least putting one back together...)

Personality: Bill suffers from mild anxiety attacks. His eyes are constantly shifting from side to side giving people the impression that he is very untrustworthy, despite his will to do anything bad to anyone.

History: During the rebellion, Bill quickly chose the rebel's side, immediately putting himself to use augmenting weaponry and even participating in field tests. Despite being scared the entire time, and losing a severe amount of sleep, he proved to be incredibly helpful to just about every aspect of th rebellion.
After the planet was retaken, he managed to calm down for a few weeks. During that time, he proved himself to be an exceptional scientist. This, despite his psychological disorder, was more then enough to make him first pick by SET for the reconnaissance missions.
The first to leave, he never reported in. He is presumed dead, despite the ongoing beeping.

Special skills: Bill is able to acquaint himself with most forms of technology within a few minutes of laying eyes on them. He is considered to be one of the smartest minds of his generation, and is (like all members of the first SET expedition) capable of defending himself to a point.

Psionic: No

Extras: Despite being shifty, Bill loves practical jokes. He says: "It's nice to see someone else squirm for a change."

-------------------------------------------------

Gaia name: Nickstermin8r
Character name: Nick Drogue
Race: Human
Age: 42
Gender: Male
Appearance: Oh poo, I don't have a picture. Nick stands about 5'11". He dresses in all black, as is his trade (espionage! assassination! killing stuff with reckless abandon!). Black, knee-length buckled boots, black socks, black pants (with padded knees), a red shirt under a black dress shirt, with a black tie. Over it all, he wears black gloves and a trenchcoat. Which happens to be black. Additionally, he wears goggles constanty, as well as a bandana or face-paints, to disguise his visage, and of course, he wears the ever-popular fedora over his head, with a cloth dangling over he back of his neck.
Personality: Quiet when he needs to be, but extremely quick witted, and oddly humorous. And don't forget insolent. Nick's very insolent.
History: British intelligence. His British accent has been concealed, but he can speak in an accent if he needs to, for means of. . . *gasp* deception. When he learned of the SET ship, he immediately signed on. Unfortunately, he was forbidden to enter, mainly because the crew felt it wouldn't be. . . ah, ethical to have an assassin on borad, but there were definitely other reasons. Like a spreading rumor of Nick's contact and possible alliance with alien forces. He's like the Red of the 50s. So he stowed aboard, and remains unnoticed in the cargo hold.
Special skills: Espionage! He's an incredible spy/assassin. He also has a extensive weapons knowledge, and is perfecting several experimental weaponry types.
Psionic: A brain implant allows him to "download" information and store it. He has limited precognitive abilities, meaning he knows what will happen a split second before it actually does. Combined with precog senses is a sense of time. Nick percieves time at a slower rate, so to others he moves incredibly fast. In the words of Neo: "I can dodge bullets?"
Extras: His current weapons include two 8-shot revolvers, an assortment of knives, and a powerful rifle he built himself, which contains single, assault, and auto firing modes, as well as a silencer and a scope with all the high-tech attachments, such as infrared, night-vision, and an unperfected Xray mod.
-------------------------------------------------

Gaia name: Chibi-Teddo
Character name: Zaszat ( Zoz-zot... its language borders on a higher frequency than the human ear ( or a universal translator ) can perceive. This is not its complete name, only the audible part. )
Race: Zahrr ( same deal as its name )
Age: Technically 3 years ( see gender )
Gender: Asexual, Zahrr reproduce by division
Appearance: Zahrr can best be described as ghosts. Their bodies consist of interconnecting streams of bright light that undulate. Their forms are in a constant, slow flux, although they can take on whatever shape they desire by devoting some concentration to it, much like a person twisting their body. All Zahrr have unique color frequencies, allowing them to distinguish one another. Zaszat's color is a deep red with a purple tint.
Personality: Unlike the rest of its species, Zaszat is deeply curious. It is good-natured and peaceful, albeit its inquisitive nature makes it seem very impatient.
History: Zahrr are a seemingly timeless species. Generally misconceived as nonliving energy disturbances, they pass unbeknownst to other intelligent life forms. They are drawn to areas of electromagnetic activity, since that is their primary source of energy. Zahrr are 'ethereal' so to speak. Their bodies are questionably 'real'. They consist of stray particles drawn together by high-pitched light frequencies. This is what gives each Zahrr a unique coloration; it's color is based on the material and exact frequency that it's body is made of. The source of their sentience is unknown, as their body possesses no distinguishable 'brain'. Zahrr are capable of directly affecting the physical world, although it is difficult for them and they are rarely inclined to do so. A Zahrr cannot survive in anything more than very low gravity. They can operate in higher gravities for a short time, but this makes them 'sick'. The light radiation which holds their molecules together begin to lose cohesion in higher gravities. If a Zahrr is to survive in a higher gravity, it must be contained in a vacuum. Zahrr reproduce asexually, dividing once their bodies have picked up too much excess matter.
Special skills: Due to the ghost-like nature of their existance, Zahrr can pass through solid mass.
Psionic: Although it is not psionic, Zahrr are highly attuned to changes in high-frequency radiation and light waves. For example, Zahrr can percieve changing mood based on changes in skin temperature released as infrared radiation.
Extras: Umm... it loves pie. A lot.
-------------------------------------------------

Ravic


Ravic

PostPosted: Sat Apr 12, 2008 2:09 pm


Rules:
I think I've written enough today. neutral
Pretty much the standard bunch. Don't violate any Gaia rules, don't violate guild rules and as for RP rules, just look into almost any RP in Barton Town and chances are the same rules apply here.
In summary, don't be a douche, and type well. If you have trouble spelling, use the Firefox or Safari web-browsers that have spell-check in-built. Puis ne fume pas.


In the words of the train-man: "Here, I'm God."
Oh aye, and please avoid one liners! I know it happens sometimes, when there's just... nothing to do, but do your best!

Safari can enlarge text-boxes o.O
PostPosted: Mon Apr 14, 2008 5:27 pm


Stuff that should be read:
04/14/08: When you make your character right now, make him/her either human and part of the crew heading to investigate what happened (I'll fit you in based on character's career) or an alien already in or heading to Wolf 359 for the same reasons.

Ravic


Ravic

PostPosted: Mon Apr 14, 2008 5:28 pm


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