Nit and I kinda-sorta-not really discussed this earlier, and this conclusion was the result:
Turn Shift Phase
Preparation Phase
Combat Phase
End Phase
As you can see, it kinda looks like pokemon TCG. While this sounds great, I was wondering if there was a way to balance out things a little; generally, starting first in a card game is a major advantage, in that it allows one extra turn to build resources, plan attacks, power creatures, and so forth. While in most games this is compensated by the oft better card advantage, that won't really play into effect, as you can play cards directly from your deck in this game.
...what I propose may sound a little weird, and I'm sure that testing is going to need to be done, but I was thinking that there could be a turn zero, in which both sides play their first turn while excluding the combat phase.
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