Welcome to Gaia! ::

Reply PvP Arena
Je'rra Challanging Acophisinarian

Quick Reply

Enter both words below, separated by a space:

Can't read the text? Click here

Submit

Dretches, annoying, or amusing.
  Annoying
  Amusing
  Did you see that!! He just got ripped in half!!!
View Results

Frozen In Flames
Crew

PostPosted: Sun Jun 01, 2008 5:13 pm


Here's the character for reference. i used things from the book of vile darkness if you don't know what some of them are, also the arms and equipment guide has the two rings that I wear.
Epic character thread
Je'rra
Male Half-Fire Elemental Githzerai Monk 30
Lawful Evil

Strength 16 (+3)
Dexterity 30 (+10)
Constitution 16 (+3)
Intelligence 15 (+2)
Wisdom 28 (+9)
Charisma 14 (+2)
Size: Medium
Height: 6' 4"
Weight: 180 lb
Skin: Tan
Eyes: Amber
Hair: Red; Straight; Beardless

Total Hit Points: 233
Speed: 90 feet [monk]
Armor Class: 47 = 10 +10 [dexterity] +9 [wisdom] +4 [monk level] +1 [half-fire elemental]+8 [Bracers] +5 [amulet]

Touch AC: 33
Flat-footed: 24
Initiative modifier: +14 = +10 [dexterity] +4 [improved initiative]
Fortitude save: +20 = 12 [base] +5 [epic] +3 [constitution]
Reflex save: +27 = 12 [base] +5 [epic] +10 [dexterity]
Will save: +26 = 12 [base] +5 [epic] +9 [wisdom]
Attack (handheld): +23/+18/+13 = 15 [base] +5 [epic] +3 [strength]
Attack (unarmed): +23/+18/+13 = 15 [base] +5 [epic] +3 [strength]
Flurry of Blows: +28/+28/+28/+23/+18 [includes strength modifier]
Attack (missile): +30/+25/+20 = 15 [base] +5 [epic] +10 [dexterity]
Grapple check: +23/+18/+13 = 15 [base] +5 [epic] +3 [strength]

Light load:76 lb. or less
Medium load:77-153 lb.
Heavy load:154-230 lb.
Lift over head: 230 lb.
Lift off ground:460 lb.
Push or drag:1150 lb.

Languages: Abyssal Common Draconic Gith
Unarmed Damage: 2d10 +3 [strength]

Feats:
Improved Trip [monk]
Combat Reflexes
Dodge
Mobility
Spring Attack
Improved Initiative
Improved Unarmed Strike [monk]
Improved Grapple [monk]
Snatch Arrows
Danger Sense
Energy Resistance Acid +10 [epic] x1
Energy Resistance Cold +10 [epic] x1
Great Wisdom [epic] x4
Skill:
Appraise Int 2 = +2
Balance Dex* 42 = +10 +30 +2 [tumble]
Bluff Cha 2 = +2
Climb Str* 23 = +3 +20
Concentration Con 23 = +3 +20
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha 4 = +2 +2 [sense motive]
Disguise Cha 2 = +2
Escape Artist Dex* 10 = +10
Forgery Int 2 = +2
Gather Information Cha 2 = +2
Heal Wis 9 = +9
Hide Dex* 10 = +10
Intimidate Cha 2 = +2
Jump Str* 34 = +3 +5 +2 [tumble] +24 [speed 90]
Listen Wis 39 = +9 +30
Move Silently Dex* 30 = +10 +20
Perform_1 Cha 2 = +2
Perform_2 Cha 2 = +2
Perform_3 Cha 2 = +2
Perform_4 Cha 2 = +2
Perform_5 Cha 2 = +2
Ride Dex 10 = +10
Search Int 2 = +2
Sense Motive Wis 42 = +9 +33
Spot Wis 29 = +9 +20
Survival Wis 9 = +9
Swim Str** 3 = +3
Tumble Dex* 32 = +10 +20 +2 [jump]
Use Rope Dex 10 = +10


* = check penalty for wearing armor


Githzerai:
+6 dexterity, -2 intelligence, +2 wisdom
Darkvision to 60 feet
Spell resistance 5+class level
Daze, shatter, feather fall 3/day each
Inertial armor
Plane shift once/day
Character level +2

Half-Fire Elemental Template:
+4 dexterity, +2 intelligence, +2 charisma
Outsider (fire)
Darkvision 60 feet
Level adjustment +3
Immune to disease and fire
Daily spell use

Monk:
AC Bonus for Wisdom
AC Bonus for level (begins level 5)
Flurry of Blows
Unarmed Strike
Fast Movement (already included)
Bonus Feats (levels 1 2 & 6)
Evasion (level 2)
Fast Movement (level 3)
Still Mind level 3)
Ki Strike (level 4)
Slow Fall (level 4)
Purity of Body (level 5)
Wholeness of Body (level 7)
Improved Evasion (level 9)
Diamond Body (level 11)
Quivering Palm (level 15)
Timeless Body (level 17)
Tongue of Sun and Moon (level 17)
Empty Body (level 19)
Perfect Self (level 20)


Class HP rolled
Level 1: Monk 8
Level 2: Monk 3
Level 3: Monk 3
Level 4: Monk 8 +1 to wisdom
Level 5: Monk 1
Level 6: Monk 1
Level 7: Monk 6
Level 8: Monk 5 +1 to wisdom
Level 9: Monk 5
Level 10: Monk 7
Level 11: Monk 1
Level 12: Monk 4 +1 to wisdom
Level 13: Monk 6
Level 14: Monk 7
Level 15: Monk 3
Level 16: Monk 8 +1 to wisdom
Level 17: Monk 1
Level 18: Monk 7
Level 19: Monk 7
Level 20: Monk 4 +1 to wisdom
Level 21: Monk 6
Level 22: Monk 6
Level 23: Monk 3
Level 24: Monk 8 +1 to dexterity
Level 25: Monk 2
Level 26: Monk 3
Level 27: Monk 7
Level 28: Monk 2 +1 to dexterity
Level 29: Monk 8
Level 30: Monk 3

2 Power Points/Day:
2
[racial]
Je'rra's Equipment:
Ring of Outsider Command [Evil]
Ring of Outsider Command [Lawful]
Caltrops
Rope (50', silk) x2
Sacks x1
Cloak of Arachnida
Bracers of Armor [+8]
Amulet of natural armor [+5]
Necklace of Demons
Spiralburst bottle (3)
Total
somewhere around 50 lbs...probably less but do you really care?.

I'll let you pick the map since I challenged you.
PostPosted: Sun Jun 01, 2008 5:42 pm




Quote:

River Crossing

..... . . . . . . . . 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2
....1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7
a) | | | | | | | | | | | | | |@| | | | |~|~|~|~| | | | | |
b) | | | | | | | | | | | |*|*|*|*|*| | | |~|~| | | | | | |
c) | | | | | | | | | | | |*|*|*|*|*| | |&|&|&|&| | | | | |
d) | | | | | | | | | | | | | | | | | | | |~|~| | | | | | |
e) | | | | | | | | | | | | | | | | | | |~|~|~|~| | | | | |
f) | | | | | | | | | | | | | | | | | | |~|~|~|~| | | | | |
g) | | | | | | | | | | | | | | | | | | |~|~|~|~| | | | | |
h) | | | | | | | | | | | | | | | | | | |~|~|~|~| | | | | |
i) | | | | | | | | | | | | | | | | | | |~|~|~|~| | | | | |
j) | | | | | | | | | | | | | | | | | | |~|~|~|~| | | | | |
k) | | | |*|*| | |~|~|~|~|~| |&| |~|~|~|~|~|~|~|*|*| | | |
l) | | | |*|*| |~|~|~|~|~|~|~|&|~|~|~|~|~|~|~|~|*|*| | | |
m) | | | |*|*|~|~|~|~|~|~|~|~|&|~|~|~|~|~|~|~|~|*|*| | | |
n) | | | |*|*|~|~|~|~|~|~|~|~|&|~|~|~|~|~|~|~| |*|*| | | |
o) | | | |*|*|~|~|~|~|~|~|~| |&| |~|~|~|~|~| | |*|*| | | |
p) | | | | | |~|~|~|~| | | | | | | | | | | | | | | | | | |
q) | | | | | |~|~|~|~| | | | | | | | | | | | | | | | | | |
r) | | | | | |~|~|~|~| | | | | | | | | | | | | | | | | | |
s) | | | | | |~|~|~|~| | | | | | | | | | | | | | | | | | |
t) | | | | | |~|~|~|~| | | | | | | | | | | | | | | | | | |
u) | | | | | | |~|~| | | | | | | | | | | | | | | | | | | |
v) | | | | | |&|&|&|&| | | | | | | | | | | | | | | | | | |
w) | | | | | | |~|~| | | |*|*|*|*|*| | | | | | | | | | | |
x) | | | | | |~|~|~|~| | |*|*|*|*|*| | | | | | | | | | | |
y) | | | | | |~|~|~|~| | | | |@| | | | | | | | | | | | | |

@=starting locations
*=stone column
&=bridge
~=river

Map Notes
-The bridges are 9-inch-thick wooden bridges, securely bolted at either side and very strong. (Hardness 6, 12 Hp per inch)
-The river is 5' deep water, flowing from south to north at 10' a round.
-The Stone Columns are solid, magically treated, stone pillars. (Hardness 10, 20 Hp per inch)

(this map is a replica of a map on the SRD)


If it's alright with you, I'd like to use this map. I feel it provides no one player the advantage while giving some charecter to the duel (and since we both have absurdly high movespeeds, it won't slow the duel down any).

Initiative=21

Anketh
Crew


Frozen In Flames
Crew

PostPosted: Sun Jun 01, 2008 6:19 pm


[[don't you just love the move speed bonus for the monk, it gets me every time.]]
Initiative=21
[[Man...my dex is really high...I love it...I'll start at the top if you don't mind]]
My first round I will kneel down behind the stone column and pull fifty feet of rope out of the bag.
PostPosted: Sun Jun 01, 2008 7:25 pm


Acophisinarian, already cramped behind the pillars, bolts out of the area as fast as she can. She does not think it wise to charge at her opponent just yet (she will be better served if she can call her dragon ancestors first) but getting into the open will be crutial for her.

Acophisinarian takes a move action, drawing her defending daggers as a free action while moving (all 10 magical enhancement is added to defense). She activates her Belt of Growth as a standard action, growing to huge size (+4 strength, -2 dex, -2 ac, -1 attack, 15ft reach); she occupies squares (R, 13) through (T, 15). She then clicks her heels together to gain the benefits of the haste spell as a free action. Finally, she calls her ancient ancestor as a swift action.

Modifications to stats so far
-+4 str
--2 dex
-+14 AC (-2 size, +1 haste, +10 daggers, +5 ancient ancestor (insight))
-+0 attack (-1 size, +1 haste)
-Can make an AoO whenever attacked so long as she has one available

Anketh
Crew


Frozen In Flames
Crew

PostPosted: Mon Jun 02, 2008 6:18 pm


Je'rra pulls one of the spheres from his necklace and throws it away from the river. It shatters on the ground (a10) summoning 5 dretches

Dretches That's a standard and move action and now it''s your turn.
PostPosted: Tue Jun 03, 2008 1:47 pm


Acophisinarian sees something hurled out from behind yonder pillar, and five pitifully weak demons appear. She laughs at the audacity of her foe, and then charges forward, leaping over the water with the barest of effort. She calls upon her Rampaging Ancestor and completely rips the first demon in half, the bloody remains quickly dematerialising.

Acophisinarian uses a swift action to call her Rampaging Ancestor (+3 insight to attack and damage rolls). She then moves, jumping across the water (auto-succeeding due to a high jump check modifier) and ends her movement in the squares (E, 9) through (G, 11).

Attack=41

Acophisinarian's damage is a minumum of 31 at huge size (18d6+13 damage) which automatically kills the dretch, even with it's damage reduction 5/evil.

Your move.

Anketh
Crew


Frozen In Flames
Crew

PostPosted: Tue Jun 03, 2008 4:46 pm


Je'rra smiles at the sight of it and walks slowly to the edge of that side of the pilar. He commands them to attack and watches the battle that he already knows the turnout to. The remaining Dretch surround and attempt to attack, unable to resist their masters will.
2d4=7 My next round of action I will pull another sphere of the same make and throw it behind her, therefore take your next round, then after that you'll have 7 dretches around and behind you, pitiful little things, but amusing.
Their attacks with claws all missed unsurprisingly.
Claws
Their Bites Didn't go any better...hmph...cannon foder it is then.
Bites
PostPosted: Tue Jun 03, 2008 5:18 pm


Attacks of Opportunity on Dretches=not natural 1

As all of the dretches were at least 10' away from Acophisinarian, she gets attacks of opportunity against them all via her Combat Reflexes feat. Even if they take a 5-foot step and then attack, Acophisinarian's Ancient Ancestor allows her to make an AoO when they attack (which resolves before the opponents attack; so either way the dretches never even get to swing at her).

With this knowledge, would you like to change your actions for this round before I post again?

Anketh
Crew


Frozen In Flames
Crew

PostPosted: Wed Jun 04, 2008 5:35 pm


He looks at his opponent, then pulls out one of the larger shperes and throws it down in between them. It cracks and a hezrou appears. He watches to see what happens.

Man...I was hopping to enjoy watching you fight them all...time for plan B.
PostPosted: Wed Jun 04, 2008 7:42 pm


Since you fail to list a specific place that you're placing your demon, I'm going to have to rationalize. Since you said that you were putting it "between them" I'm going to assume that it lies at some point between Acophisinarian's current position and Je'rra's. As it is a large creature, and Acophisinarian has a reach of 15', there is no place between you and I that cannot be reached with a 5-foot step. Therefore, i'm going to launch a full attack against that Hezrou.

Acophisinarian is getting annoyed now; her oppenent was meerly stalling for time at this point.

You can't delay the inevitable forever. Your demons are no obstacle to me.

Acophisinarian steps forward and unleashes her full fury upon the freshly-arrived demon. She rakes it twice in the vitals twice before slicing it upwards with a clawed foot; she pivots on her other foot and slams her heel into the demon, sending it flying in several chunks of severed flesh that dissipate into smoke as the Hezrou returns very unexpectedly to its home plane. Acophisinarian then also activates her shadowy diadem, clothing her in shadows.


Two Unarmed Attack Rolls=Not Natural One

Two Claw Attacks=Not Natural One

Bite Attack=Not Natural One

Unarmed Strike Attack (haste bonus)=Not Natural One

Unarmed Damage (haste bonus included)=75+77+76

That damage total from my unarmed strikes alone comes out to be 228, -30 for DR 10/good. That leaves 188 damage. That alone easily kills the Hezrou.

The shadowy diadem is activated as a swift action that grants concealment (20% miss chance) for 10 rounds.

Anketh
Crew


Frozen In Flames
Crew

PostPosted: Thu Jun 05, 2008 4:09 pm


Je'rra smiles at her

Maybe not, but the demons are just small toys that I play with, if you want I can give you the necklace.

Je'rra walks calmly over to the sack where he dropped it and picks up two of the vials in it. Saving the third for later.

Besides, There is order to all things, and I must follow that order.



He pulled out the two spiralburts bottles. Your move.
Reply
PvP Arena

 
Manage Your Items
Other Stuff
Get GCash
Offers
Get Items
More Items
Where Everyone Hangs Out
Other Community Areas
Virtual Spaces
Fun Stuff
Gaia's Games
Mini-Games
Play with GCash
Play with Platinum
//
//

// //

Have an account? Login Now!

//
//