Edrick Lucky
Male Human Evoker 5
True Neutral
Representing Blade Cast
Strength 10 (+0)
Dexterity 10 (+0)
Constitution 12 (+1)
Intelligence 19 (+4)
Wisdom 10 (+0)
Charisma 10 (+0)
Size: Medium
Height: 5' 10"
Weight: 130 lb
Skin: Light
Eyes: Dark Brown
Hair: Dark Brown; Wavy; Beardless
Specialty: Evocation
Gave up: Abjuration Illusion
Total Hit Points: 18
Speed: 30 feet
Armor Class: 10
Touch AC: 10
Flat-footed: 10
Initiative modifier: +0= +0 [dexterity]
Fortitude save: +4= 1 [base] +1 [constitution] +2 [rat]
Reflex save:+1= 1 [base]
Will save: +4= 4 [base]
Attack (handheld): +2= 2 [base]
Attack (unarmed): +2= 2 [base]
Attack (missile): +2= 2 [base]
Grapple check: +2= 2 [base]
Light load: 33 lb. or less
Medium load: 34-66 lb.
Heavy load: 67-100 lb.
Lift over head: 100 lb.
Lift off ground: 200 lb.
Push or drag: 500 lb.
Languages: Abyssal, Celestial, Common, Draconic, Infernal
Rat familiar
Feats:
Combat Casting
Spell Focus (Evocation)
Greater Spell Focus (Evocation)
Scribe Scroll [free to wizard]
Empower Spell
Skils:
Appraise Int 4 = +4
Balance Dex* 0 = +0
Bluff Cha 0 = +0
Climb Str* 0 = +0
Concentration Con 9 = +1 +8
Diplomacy Cha 0 = +0
Disguise Cha 0 = +0
Escape Artist Dex* 0 = +0
Forgery Int 4 = +4
Gather Information Cha 0 = +0
Heal Wis 4 = +0 +4
Hide Dex* 0 = +0
Intimidate Cha 0 = +0
Jump Str* 0 = +0
Knowledge (arcana) Int 12 = +4 +8
Listen Wis 2 = +0 +2
Move Silently Dex* 4 = +0 +4
Ride Dex 0 = +0
Search Int 4 = +4
Sense Motive Wis 0 = +0
Spellcraft Int 14 = +4 +8 +2 [Knowledge, arcane]
Spot Wis 2 = +0 +2
Survival Wis 0 = +0
Swim Str** 0 = +0
Use Magic Device Cha 4 = +0 +4
Use Rope Dex 0 = +0
* = check penalty for wearing armor
Spellcraft >=5 ranks gives +2 on use magic device checks on scrolls.
If the familiar is within reach, +2 on spot and listen ("alertness").
Zero-level Evoker spells: 5 (4+1) per day
Ray of frost
Ray of frost
Ray of frost
Acid splash
Acid splash
First-level Evoker spells: 5 (3+1+1) per day
Magic Missile
Magic Missile
Magic Missile
Mage Armor
Summon Monster I
Second-level Evoker spells: 4 (2+1+1) per day
Summon Monster II
Scorching Ray
False Life
Fox's Cunning
Third-level Evoker spells: 3 (1+1+1) per day
Fireball
Fly
Lightning bolt
Human:
* Extra feat at first level (already included)
* Four extra skill points at first level (already included)
* One extra skill point at each additional level (already included)
Wizard (Evoker):
* Familiar / Alertness, etc.
* Bonus Feats (already included)
* High intelligence gains bonus spells daily
* Specialist gets 1 extra evocation spell/level/day
Class HP rolled
Level 1: Evoker 4
Level 2: Evoker 2
Level 3: Evoker 3
Level 4: Evoker 1 +1 to intelligence
Level 5: Evoker 3
Rat familiar: Str 2 Dex 15 Con 10 Int 8 Wis 12 Chr 2; Hit points: 9; Initiative +2 (dex); Speed 15 ft., climb 15 ft.; AC: 17 (+2 size, +2 dex, +3 level); Bite +4 melee 1d3-4; Fort +2, Ref +4, Will +5, Balance +10, Climb +12, Hide +18, Move Silently +10; Weapon Finesse (bite) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; deliver touch spells; speak with master;
Edrick Lucky's Equipment:
Spell Book 3 lbs
Peal of Power, 3rd level spell (lightning bolt) 0lbs
Quarter Staff (1d6/1d6 Critx2) 4 lbs
Scholars outfit 6 lbs
Total weight 13 lbs
More about Edrick Lucky:
A wizard who was raised in the arena.