I posted this creature previously, but got so many people who disliked it that I had to go and fix a lot of it. I weakened some aspects from the original, but I still expect this race to have an LA of about +2....so hopefully I managed to pull it off. sweatdrop
Anywho, here it is. I hope I will be able to use it later on in this guild.
(the /'s are to separate the two kinds of Komoka)
Description: Komoka look relatively the same as humans, with a few keys differences. The first difference are the facial features. A Komoka's nose resembles that of a reptile, with two slits for nostrils, and nothing else. Also, Komoka rarely have eyebrows.Their skin is usually a dark grey-green colour, they have black or green hair, and they have sharp fangs and claws. Their feet are shaped like a lizard-folks, and they have a similar tail as well.
Komoka are a peaceful race, but will not hesitate to defend their home with force. They worship a variety of gods and do not condemn others for their beliefs.
When a Komokan child is born, he/she almost always has a twin, though the two are never the same. There are two types of Komoka, Reaver and Barbaros, and there is one of each at birth. Those born as Reavers, have a more spiked hairstyle when they mature, and are faster than Barbaros, both mentally, and physically. Barbaros, however, are much stronger and their hair simply grows straight down.
Reavers tend to favour classes such as Monk, Rogue, and Spellcaster types. Barbaros prefer Barbarian, Dragoon, or Samurai classes.
Komoka
Reaver/Barbaros
Medium Monstrous Humanoid
HD: 2d8+4/2d8+12
Initiative:
Speed: 45ft./30ft.
AC:
Attack: Komokan Claw +2 melee(1d6+2), or Komokan Star +6 ranged(1d8+2)/Komoka Fang Axe +5 melee(2d6+5), or Komokan Star +3 ranged(1d8+5)
Full Attack: Komokan Claws +2 melee(1d6+2) or Komokan Star +6 ranged(1d8+2) and tail slap +2 melee(1d8+2)/ Komoka Fang Axe +5 melee(2d6+5) or Komokan Star +3 ranged(1d8+5) and tail slap +5 melee(1d8+5)
Special attacks: Acid Spit(1d6, splash) or Poison Bite(1 Temporary Dex damage, stun for 1d4 rounds. Fortitude DC 13/17 negates)
Special qualities: Dark Vision 50ft., underwater breathing, half damage from fire(anything less than 20 is simply negated), double damage from cold.
Abilities:
Str 14/20 Dex 22/16 Con 15/22 Int 16/15 Wis 18/15 Cha 12/10
Saves:by class
Fort.:
Ref.:
Will:
Skills: By class, plus Swim(7/11), Intimidate (3/2), Jump (4/7)
Feats: By class, plus Exotic Weapon Proficiency(Komokan Star)
Languages: Komokan, Draconic, Common, Elven, Infernal
Alignment: Any
Aging: Komoka are long-living and resilient. They begin adulthood after 40 years of life, and can live well past 200.
Adulthood: 40 years
Middle Age: 100 years
Old Age: 175 years
Venerable Age: 220 years
Maximum Age: Venerable +3d6 years
For players characters:
Reaver: +4 Dex, +4 Wis, -2 Cha, +1 natural armor, +15 ft. base land speed
Barbaros: +4Con, +4 Str, -2 Cha, +2 natural armor
For either type:
Special Attacks: Acid Spit or Poison Bite
Special qualities: Darkvision 50ft., underwater breathing, fire resistance 20, double damage from cold.
Racial Abilities: +5 to swim rolls, +2 to intimidation rolls, +2 to jump attempts. Proficiency with Komokan Star.
Favoured Class: Any
For half-breeds
+2 Dex, +2 Wis, -2 Cha, +5 ft. base land speed for Reavers/+2 Str, +2 Con, -2 Cha, +2, +1 natural armor for Barbaros
Low-light vision in place of Darkvision
No underwater breathing, but can hold breath twice as long as normal
Fire resistance 5
Normal damage from cold
Whether half or full Komoka, a character is able to speak fluent Komokan, Elven, and either Draconic or Infernal. A Komoka PC does not know Common, but can learn it after being in a party with at least one Common speaking member for at least 6 months. Half-Komoka speak Common if it is a language of their base creature, otherwise, the same rule applies as if they were full Komokan.
If I should need to give a specific favoured class, could someone please give suggestions?
Dungeons and Dragons Gamers Of Gaia
![]() |
|
|||||
|
||||||
|
//
//
//
//
//
Have an account? Login Now!
