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DragonicSeige rolled 1 20-sided dice:
11
Total: 11 (1-20)
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Posted: Wed Aug 13, 2008 4:04 pm
Gijin Otume CN Kalashtar Chaos Monk 6/Rogue 7/Psionic Fist 1 ~Gestalt~
Str 19 Dex 22 (+1 level 4) Con 20 Int 20 Wis 12 Cha 17
Hit Points 70 (7d8+36) AC 23 (10+6 Dex+5 Ints+2 Monk) Init +6 BAB +5, Grap +9 (4 str + 5 bab) Speed 50ft Fort + 10 (5 base + 5 Con) Ref +12 (5 Base + 6 Dex -1 Trait) Will +9 (5 Base + 1 Wis +1 Traits, ~+4 vs mind effects and enchantments~)
Medium Male Kalashtar, 6'3" Black hair, Hazel eyes, youthful, tanned
Attack=11 (5BaB+6Dex) Damage= 4d6+4 Str
Stunning Fist uses per day: 12 (7 monk, 1 rogue, 3 feat, 1 Belt)
Speaks Common, Undercommon, Draconic, Giant
Feats: (1st) Kung-Fu Genius (Flaw) Extra Stunning (Flaw) Improved Natural Attack (Class) Improved Unarmed Strike (Class) (Class 1st) Stunning Fist (Class 2nd) Combat Reflexes (3rd) Weapon Finesse (Class 6th) Improved Trip (6th) Knock-Down
Flaws Pathetic: -2Wisdom Shaky: -2 on ranged attacks
Traits Detached (+1 Will, -1 Reflex)
Monk Abilities: Flailing Strike (-1, 1d4 extra attacks) Evasion Still Mind (+2 against enchantments) Ki Strike (Magic) Slow Fall 30 feet Erratic Advance
Rogue Abilities: Sneak Attack +4d6 Trapfinding Trap Sense +2 Uncanny Dodge
Psionic Fist Power Points: 10 Powers Known: Expansion (3 pp=10 minute uration)
Skills: -Bluff 5 +3 Cha -Climb 5 +4 Str -Disable Device 8 +6 Dex -Diplomacy 5 +3 Cha -Disguise 5 +3 Cha -Escape Artist 10 +6 Dex -Hide 10 +6 Dex -Jump 4 +4 Str -Knowledge (Arcana) 5 +5 Int -Listen 7 +1 Wis -Move Silently 10 +6 Dex -Open Lock 8 +6 Dex -Search 10 +1 Wis -Sense Motive 10 +1 Wis -Spot 8 +1 Wis -Tumble 5 +6 Dex -Use Magic Device +3 Cha -Use Rope 5 +6 Dex
Equipment: -Monk's Belt -Ectoplasmic Fist (Right Forearm) -Mundane Kama -Mundane Spiked Chain -Shuriken 10 -Waterskin 1 -Backpack -Bread and Cheese -Thieve's Tools -Bedroll -Rope (50 ft) Weight Carried: 23 pounds
Light load:116lbs Med load:117-233lbs Heavy:234-350lbs
GESTALT BATTLE!
Rolling for initiative, +6 modifier
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Jolly Game Master rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Wed Aug 13, 2008 11:03 pm
Reldan Felthan CN human Swashbuckler 3/Ranger 4/ Factotum 7 gestalt
Str 17 Dex20+22 Con 17 Int 20 Wis 15 Cha 16
Hit Points 60 (3d10+4d8+21) AC 21(4 armor, 6 Dex, 1 Deflection) Init +5 BAB +7, Grap +10 ( 3 str + 7 bab) Speed 40ft Fort + 11( 8 base + 3Con ) Ref +12( 5 Base + 6 Dex +1 Grace) Will +4 ( 2 Base + 2 Wis) Medium male human, 5'7" Black hair, Blue eyes, youthful, tanned
+ 14 Melee, dagger whip 1d6 +9 19-20/x2 + 14 Melee, Short sword 1d6 +9 19-20/x2 + 11 Ranged comp long bow 1d8+3 x3
Speaks Common, Elvan, Dwarven, Giant, Draconic, Sylvan
Feats: Quick Draw Combat Expertise (Racial) Improved Trip(Flaw) Exotic Weapon Proficiency(whip)(Flaw) Weapon Finesse(Class) Combat Reflexes Deft Opportunist Track(Class) Two-Weapon Fighting(Class) Endurance(Class)
Flaws Brash: -6 Ac against attacks of opportunity Shaky: -2 on ranged attacks Traits Quick
Swashbuckler Abilities: Weapon Finesse:Gains feat Grace:+1 to reflex saves Insightful Strike:Add int bonus to damage with light weapons, no effect on crit immune
Ranger Abilities: 1st Favored Enemy:+2 Bluff, Listen, Sense Motive, Spot, Survival, and damage against Monstrous Humaniods Track:Gains feat Wild Empathy: Combat Style: Gains Two-Weapon Fighting Endurance:Gains feat Lone Hunter: No Animal Companion, Gain favored Enemy bonus to attack
Factotum Abilities: Inspiration Points: 4/per encounter Cunning Insight: Before attack, damage, or saving roll and spend 1 inspiration point to add int a competence bonus. Cunning Knowledge:Spend 1 inspiration point to add factotum level to skill checks, each skill 1/day Trapfinding:Can search and disable traps of DC20 or higher. Arcane Dilettante:Gains spell-like abilites that copy sorcerer spells. 3 spells, Highest is 2nd level. Brains over Brawn:Add int modifier to all str and dex checks Cunning Defense:Spend 1 inspiration point to gain dodge bonus to AC equal to int modifier against one target for one round. Cunning Strike:Spend 1 or more inspiration points to gain Sneak Attack 1d6/ inspiration point, Rogue=Factotum level for uncanny dodge. Opportunistic Piety: Standard action and 1 inspiration point to heal 19 points of damage, or turn undead as cleric equal to factotum level, 5/day
Skills: -Appraise(int) +10 (5 Ranks + 5 int) -Balance(dex) +15 (4 Ranks + 6 dex +5 int) -Bluff(cha) + 7 (4 Ranks + 3 cha) -Climb(str) +12 (4 Ranks + 3 str + 5 int) -Concentration(con) +4 (1 Ranks + 3 con) -Craft()(int) +6 (1 Ranks + 5 int) -Decipher Script(int) +6 (1 Ranks +5 int) -Diplomacy(cha) +8 (5 Ranks + 3 cha) -Disable Device(int) +15 (10 + 5 int) -Disguise(cha) +4 (1 Ranks + 3 Cha) -Escape Artist(dex) +12 (1 Ranks + 6 Dex + 5 int) -Forgery(int) +6 (1 Ranks + 5 int) -Gather Information(cha) +7 (4 Ranks + 3 cha) -Handle Animal(cha) +4 (1 Ranks +3 cha) -Heal(wis) +3 (1 Ranks+ 2 wis) -Hide(dex) +17 (6 Ranks + 6 dex + 5 int) -Intimidate(cha) +4 (1 Ranks +3 cha) -Jump(str) +9 (1 Ranks + 3 str + 5 int) -Knowledge(arcana)(int) +6 (1 Ranks + 5 int) -Knowledge(architecture and engineering)(int) +6 (1 Ranks + 5 int) -Knowledge(dungeoneering)(int) +6 (1 Ranks + 5 int) -Knowledge(geography)(int) +6 (1 Ranks + 5 int) -Knowledge(history)(int) +6 (1 Ranks + 5 int) -Knowledge(local)(int) +6 (1 Ranks + 5 int) -Knowledge(nature)(int) +6 (1 Ranks + 5 int) -Knowledge(nobility and royalty)(int) +6 (1 Ranks + 5 int) -Knowledge(religion)(int) +6 (1 Ranks + 5 int) -Knowledge(the planes)(int) +6 (1 Ranks + 5 int) -Listen(wis) +6 (4 Ranks +2 wis) -Move Silently(dex) +17 (6 Ranks + 6 dex + 5 int) -Open Lock(dex) +16 (5 Ranks +6 dex + 5 int) -Perform(cha) +3 (+3 cha) -Profession(wis) +2 (+2 wis) -Ride(dex) +12 (1 Ranks + 6 dex + 5 int) -Search(int) +15 (10 Ranks + 5 int) -Sense Motive(wis) +7 (5 Ranks + 2 wis) -Sleight of Hand(dex) +12 (1 Ranks + 6 dex + 5 int) -Spellcraft(int) +6 (1 Ranks + 5 int) -Spot(wis) +6 (4 Ranks + 2 wis) -Survival(wis) +8 (6 Ranks + 2 wis) -Swim(str) +9 (1 Ranks + 3 str + 5 int) -Tumble(dex) +16 (5 Ranks + 6 dex + 5 int) -Use Magic Device(cha) +11 (8 Ranks + 3 cha) -Use Rope(dex) +12 (1 Ranks + 6 dex + int)
Equipment: 1309gp +1 Dagger Whip (3lbs) +1 Short sword (2 lbs) Gloves of Dex +2 (-lbs) Boots of Landing (1lbs) +2 leather Armor (15lbs) Healing belt (1lbs) Ring of Protection +1 (-lbs) Comp Long bow(+3) (3lbs) 40 arrows (5lb) Masterwork Thieves tools (2 lbs) Spell component pouch (2 lbs) 3 Wooden Holy symbols (- lbs) 50ft Silk Rope (5 lbs) Grappling Hook (4 lbs) Backpack (2lbs) 10 sun rods (10lbs)
Light load:86lbs Med load:173lbs Heavy:260lbs
Affected weight 52lbs
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Jolly Game Master rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Thu Aug 14, 2008 10:50 pm
Alright just to clarify a few things, If we were using the same map as before then you wouldn't be able to reach me in a charge. Second you don't deal extra damage with a charge. And my base fort save is +4 from swash buckler and +3 from ranger sense I multi-classed. Also you moved through a threat range which would provoke an attack of oppurtunity from me.
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Posted: Fri Aug 15, 2008 11:27 am
Let's start over then.
We'll be in opposite corners.
I'll start in the top left and move 70 feet south, drawing my kama.
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Posted: Fri Aug 15, 2008 11:07 pm
Reldan starts off the combat by spending an inspiration point to mimic the spell Mountain Stance. He moves forward thirty feet to the north, drawing out his whip as part of the move and removing his short sword as his free action.
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Posted: Sat Aug 16, 2008 12:23 pm
Gijin scowls and charges, bobbing, weaving, zig-zagging, and slowing and speeding his movements. His movements are dazzling, almost nauseating, the mind has trouble concieving the illusionary effects of his charge. As he nears he dips down and comes back up, trying to plant a foot in his opponent's chest.
Erratic advance, DC 16 will save or be dazed until my next action. Save as soon as the charge starts, fail and no attack of opportunity. Also, if you make the save I'll use stunning fist on my attack, DC 19.
Attack roll
d20+11+2
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DragonicSeige rolled 1 20-sided dice:
15
Total: 15 (1-20)
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Posted: Sat Aug 16, 2008 1:46 pm
Gijin's foot plants itself squarely in his opponent's solar plexus.
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DragonicSeige rolled 4 6-sided dice:
3, 2, 4, 4
Total: 13 (4-24)
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Posted: Sat Aug 16, 2008 1:50 pm
His blow lands with inhuman, almost inconcievable, force.
4d6 +4 str
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DragonicSeige rolled 1 20-sided dice:
9
Total: 9 (1-20)
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Posted: Sat Aug 16, 2008 1:52 pm
Knock down confirmed. Opposed checks.
d20 +4str +4 feat
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Jolly Game Master rolled 1 20-sided dice:
2
Total: 2 (1-20)
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Posted: Sat Aug 16, 2008 10:31 pm
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