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DragonicSeige rolled 1 20-sided dice: 11 Total: 11 (1-20)

DragonicSeige

PostPosted: Wed Aug 13, 2008 4:04 pm


Gijin Otume CN Kalashtar
Chaos Monk 6/Rogue 7/Psionic Fist 1 ~Gestalt~

Str 19
Dex 22 (+1 level 4)
Con 20
Int 20
Wis 12
Cha 17

Hit Points 70 (7d8+36)
AC 23 (10+6 Dex+5 Ints+2 Monk)
Init +6
BAB +5, Grap +9 (4 str + 5 bab)
Speed 50ft
Fort + 10 (5 base + 5 Con)
Ref +12 (5 Base + 6 Dex -1 Trait)
Will +9 (5 Base + 1 Wis +1 Traits, ~+4 vs mind effects and enchantments~)

Medium Male Kalashtar, 6'3" Black hair, Hazel eyes, youthful, tanned

Attack=11 (5BaB+6Dex)
Damage= 4d6+4 Str

Stunning Fist uses per day: 12 (7 monk, 1 rogue, 3 feat, 1 Belt)

Speaks Common, Undercommon, Draconic, Giant

Feats:
(1st) Kung-Fu Genius
(Flaw) Extra Stunning
(Flaw) Improved Natural Attack
(Class) Improved Unarmed Strike (Class)
(Class 1st) Stunning Fist
(Class 2nd) Combat Reflexes
(3rd) Weapon Finesse
(Class 6th) Improved Trip
(6th) Knock-Down

Flaws
Pathetic: -2Wisdom
Shaky: -2 on ranged attacks

Traits
Detached (+1 Will, -1 Reflex)

Monk Abilities:
Flailing Strike (-1, 1d4 extra attacks)
Evasion
Still Mind (+2 against enchantments)
Ki Strike (Magic)
Slow Fall 30 feet
Erratic Advance

Rogue Abilities:
Sneak Attack +4d6
Trapfinding
Trap Sense +2
Uncanny Dodge

Psionic Fist
Power Points: 10
Powers Known: Expansion (3 pp=10 minute uration)

Skills:
-Bluff 5 +3 Cha
-Climb 5 +4 Str
-Disable Device 8 +6 Dex
-Diplomacy 5 +3 Cha
-Disguise 5 +3 Cha
-Escape Artist 10 +6 Dex
-Hide 10 +6 Dex
-Jump 4 +4 Str
-Knowledge (Arcana) 5 +5 Int
-Listen 7 +1 Wis
-Move Silently 10 +6 Dex
-Open Lock 8 +6 Dex
-Search 10 +1 Wis
-Sense Motive 10 +1 Wis
-Spot 8 +1 Wis
-Tumble 5 +6 Dex
-Use Magic Device +3 Cha
-Use Rope 5 +6 Dex

Equipment:
-Monk's Belt
-Ectoplasmic Fist (Right Forearm)
-Mundane Kama
-Mundane Spiked Chain
-Shuriken 10
-Waterskin 1
-Backpack
-Bread and Cheese
-Thieve's Tools
-Bedroll
-Rope (50 ft)
Weight Carried: 23 pounds

Light load:116lbs
Med load:117-233lbs
Heavy:234-350lbs

GESTALT BATTLE!

Rolling for initiative, +6 modifier
Jolly Game Master rolled 1 20-sided dice: 9 Total: 9 (1-20)
PostPosted: Wed Aug 13, 2008 11:03 pm


Reldan Felthan CN human
Swashbuckler 3/Ranger 4/ Factotum 7 gestalt

Str 17
Dex20+22
Con 17
Int 20
Wis 15
Cha 16

Hit Points 60 (3d10+4d8+21)
AC 21(4 armor, 6 Dex, 1 Deflection)
Init +5
BAB +7, Grap +10 ( 3 str + 7 bab)
Speed 40ft
Fort + 11( 8 base + 3Con )
Ref +12( 5 Base + 6 Dex +1 Grace)
Will +4 ( 2 Base + 2 Wis)
Medium male human, 5'7" Black hair, Blue eyes, youthful, tanned

+ 14 Melee, dagger whip 1d6 +9 19-20/x2
+ 14 Melee, Short sword 1d6 +9 19-20/x2
+ 11 Ranged comp long bow 1d8+3 x3


Speaks Common, Elvan, Dwarven, Giant, Draconic, Sylvan

Feats:
Quick Draw
Combat Expertise (Racial)
Improved Trip(Flaw)
Exotic Weapon Proficiency(whip)(Flaw)
Weapon Finesse(Class)
Combat Reflexes
Deft Opportunist
Track(Class)
Two-Weapon Fighting(Class)
Endurance(Class)

Flaws
Brash: -6 Ac against attacks of opportunity
Shaky: -2 on ranged attacks
Traits
Quick

Swashbuckler Abilities:
Weapon Finesse:Gains feat
Grace:+1 to reflex saves
Insightful Strike:Add int bonus to damage with light weapons, no effect on crit immune

Ranger Abilities:
1st Favored Enemy:+2 Bluff, Listen, Sense Motive, Spot, Survival, and damage against Monstrous Humaniods
Track:Gains feat
Wild Empathy:
Combat Style: Gains Two-Weapon Fighting
Endurance:Gains feat
Lone Hunter: No Animal Companion, Gain favored Enemy bonus to attack

Factotum Abilities:
Inspiration Points: 4/per encounter
Cunning Insight: Before attack, damage, or saving roll and spend 1 inspiration point to add int a competence bonus.
Cunning Knowledge:Spend 1 inspiration point to add factotum level to skill checks, each skill 1/day
Trapfinding:Can search and disable traps of DC20 or higher.
Arcane Dilettante:Gains spell-like abilites that copy sorcerer spells.
3 spells, Highest is 2nd level.
Brains over Brawn:Add int modifier to all str and dex checks
Cunning Defense:Spend 1 inspiration point to gain dodge bonus to AC equal to int modifier against one target for one round.
Cunning Strike:Spend 1 or more inspiration points to gain Sneak Attack 1d6/ inspiration point, Rogue=Factotum level for uncanny dodge.
Opportunistic Piety: Standard action and 1 inspiration point to heal 19 points of damage, or turn undead as cleric equal to factotum level, 5/day

Skills:
-Appraise(int) +10 (5 Ranks + 5 int)
-Balance(dex) +15 (4 Ranks + 6 dex +5 int)
-Bluff(cha) + 7 (4 Ranks + 3 cha)
-Climb(str) +12 (4 Ranks + 3 str + 5 int)
-Concentration(con) +4 (1 Ranks + 3 con)
-Craft()(int) +6 (1 Ranks + 5 int)
-Decipher Script(int) +6 (1 Ranks +5 int)
-Diplomacy(cha) +8 (5 Ranks + 3 cha)
-Disable Device(int) +15 (10 + 5 int)
-Disguise(cha) +4 (1 Ranks + 3 Cha)
-Escape Artist(dex) +12 (1 Ranks + 6 Dex + 5 int)
-Forgery(int) +6 (1 Ranks + 5 int)
-Gather Information(cha) +7 (4 Ranks + 3 cha)
-Handle Animal(cha) +4 (1 Ranks +3 cha)
-Heal(wis) +3 (1 Ranks+ 2 wis)
-Hide(dex) +17 (6 Ranks + 6 dex + 5 int)
-Intimidate(cha) +4 (1 Ranks +3 cha)
-Jump(str) +9 (1 Ranks + 3 str + 5 int)
-Knowledge(arcana)(int) +6 (1 Ranks + 5 int)
-Knowledge(architecture and engineering)(int) +6 (1 Ranks + 5 int)
-Knowledge(dungeoneering)(int) +6 (1 Ranks + 5 int)
-Knowledge(geography)(int) +6 (1 Ranks + 5 int)
-Knowledge(history)(int) +6 (1 Ranks + 5 int)
-Knowledge(local)(int) +6 (1 Ranks + 5 int)
-Knowledge(nature)(int) +6 (1 Ranks + 5 int)
-Knowledge(nobility and royalty)(int) +6 (1 Ranks + 5 int)
-Knowledge(religion)(int) +6 (1 Ranks + 5 int)
-Knowledge(the planes)(int) +6 (1 Ranks + 5 int)
-Listen(wis) +6 (4 Ranks +2 wis)
-Move Silently(dex) +17 (6 Ranks + 6 dex + 5 int)
-Open Lock(dex) +16 (5 Ranks +6 dex + 5 int)
-Perform(cha) +3 (+3 cha)
-Profession(wis) +2 (+2 wis)
-Ride(dex) +12 (1 Ranks + 6 dex + 5 int)
-Search(int) +15 (10 Ranks + 5 int)
-Sense Motive(wis) +7 (5 Ranks + 2 wis)
-Sleight of Hand(dex) +12 (1 Ranks + 6 dex + 5 int)
-Spellcraft(int) +6 (1 Ranks + 5 int)
-Spot(wis) +6 (4 Ranks + 2 wis)
-Survival(wis) +8 (6 Ranks + 2 wis)
-Swim(str) +9 (1 Ranks + 3 str + 5 int)
-Tumble(dex) +16 (5 Ranks + 6 dex + 5 int)
-Use Magic Device(cha) +11 (8 Ranks + 3 cha)
-Use Rope(dex) +12 (1 Ranks + 6 dex + int)

Equipment: 1309gp
+1 Dagger Whip (3lbs)
+1 Short sword (2 lbs)
Gloves of Dex +2 (-lbs)
Boots of Landing (1lbs)
+2 leather Armor (15lbs)
Healing belt (1lbs)
Ring of Protection +1 (-lbs)
Comp Long bow(+3) (3lbs)
40 arrows (5lb)
Masterwork Thieves tools (2 lbs)
Spell component pouch (2 lbs)
3 Wooden Holy symbols (- lbs)
50ft Silk Rope (5 lbs)
Grappling Hook (4 lbs)
Backpack (2lbs)
10 sun rods (10lbs)

Light load:86lbs
Med load:173lbs
Heavy:260lbs

Affected weight 52lbs

Jolly Game Master

Jolly Game Master rolled 1 20-sided dice: 2 Total: 2 (1-20)

Jolly Game Master

PostPosted: Thu Aug 14, 2008 10:50 pm


Alright just to clarify a few things, If we were using the same map as before then you wouldn't be able to reach me in a charge. Second you don't deal extra damage with a charge. And my base fort save is +4 from swash buckler and +3 from ranger sense I multi-classed. Also you moved through a threat range which would provoke an attack of oppurtunity from me.
PostPosted: Fri Aug 15, 2008 11:27 am


Let's start over then.

We'll be in opposite corners.

I'll start in the top left and move 70 feet south, drawing my kama.

DragonicSeige


Jolly Game Master

PostPosted: Fri Aug 15, 2008 11:07 pm


Reldan starts off the combat by spending an inspiration point to mimic the spell Mountain Stance. He moves forward thirty feet to the north, drawing out his whip as part of the move and removing his short sword as his free action.
PostPosted: Sat Aug 16, 2008 12:23 pm


Gijin scowls and charges, bobbing, weaving, zig-zagging, and slowing and speeding his movements. His movements are dazzling, almost nauseating, the mind has trouble concieving the illusionary effects of his charge. As he nears he dips down and comes back up, trying to plant a foot in his opponent's chest.

Erratic advance, DC 16 will save or be dazed until my next action. Save as soon as the charge starts, fail and no attack of opportunity. Also, if you make the save I'll use stunning fist on my attack, DC 19.

Attack roll

d20+11+2

DragonicSeige

DragonicSeige rolled 1 20-sided dice: 15 Total: 15 (1-20)

DragonicSeige

PostPosted: Sat Aug 16, 2008 1:46 pm


Gijin's foot plants itself squarely in his opponent's solar plexus.
DragonicSeige rolled 4 6-sided dice: 3, 2, 4, 4 Total: 13 (4-24)
PostPosted: Sat Aug 16, 2008 1:50 pm


His blow lands with inhuman, almost inconcievable, force.



4d6 +4 str

DragonicSeige

DragonicSeige rolled 1 20-sided dice: 9 Total: 9 (1-20)

DragonicSeige

PostPosted: Sat Aug 16, 2008 1:52 pm


Knock down confirmed. Opposed checks.

d20 +4str +4 feat
Jolly Game Master rolled 1 20-sided dice: 2 Total: 2 (1-20)
PostPosted: Sat Aug 16, 2008 10:31 pm


First will save at +4

Jolly Game Master

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