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DragonicSeige

PostPosted: Wed Aug 20, 2008 3:59 am


As previously stated, I reserve the right to make a few touch ups for the transition.

Kirel Narak't
Half Dragon Half Ogre Kalashtar
Chaos Monk 6/Psionic Fist 1/Initiate of Dragonic Mysteries 10/Dragon Descendent 10/Fighter 8 ~GESTALT~
Chaotic Good

Str 50 ) 18 +12 racial +4 Book +6 Belt +2 Ioun +4 Size +4 Class
Dex 20 ) 16 +2 Stone +6 Gloves -4 size
Con 22 ) 16 +4 Racial +2 Ioun
Int 30 ) 17 +6 Hat +2 Ioun +4 Book +1 Class
Wis 13 ) 13
Cha 12 ) 12 +2 Racial -2 Flaw

Hit Points 257 (12d8 +8d10 +120 Con +20 Trait +20 Feat)
AC 53 (10 +10 Int +5 Dex +3 Monk +6 Nat +2 Shield +5 Ancient Ancestor +5 Ring of Protection +8 Bracers of Armor -2 Size +1 Trait)
Touch 37, Flat 48
Init +7
BAB +20/+15/+10/+5, Grap +24
Speed 65, Fly 80 (Average)
Fort +27 (16+6 Con+5 Cloak)
Ref +28 (16+7 Dex+5 Cloak)
Will +22 (16+1 Wis+5 Cloak ~+4 versus mind affecting enchantments, -1 versus fear~)

+44 Melee, Unarmed Strike, 16d8+4d6+27, 19-20, x3
+43 Melee, Claw, 4d6+25
+43 Melee, Bite, 8d6+25


Large, 13'2" tall, 1742 wt, 78 yrs old
Autumn hair, Gold eyes, Brass Scales

Speaks Common, Draconic.

Feats
-(1st) DragonTouched
-(Flaw) Wild Talent
-(Flaw) Kung-Fu Genius
-(Monk) Improved Unarmed Strike
-(Monk 1st) Improved Grapple
-(Monk 2nd) Combat Reflexes
-(3rd) Improved Natural Attack (Unarmed Strike)
-(Monk 6th) Improved Trip
-(6th) Combat Expertise
-(9th) Defensive Metered Foot
-(Ftr 1) Improved Combat Expertise
-(Ftr 2) Beast Strike
-(12th) MultiAttack
-(Ftr 4) Weapon Focus (Unarmed Strike)
-(15th) Improved MultiAttack
-(Ftr 6) Improved Toughness
-(Ftr 8 ) Improved Critical (Unarmed Strike)
-(18th) Scorpion's Grasp

Flaws
-Shaky
-Feeble

Trait
-Cautious
-Slow

Skills
-Concentration 9 +5 Con
-Tumble 15 +6 Dex
-Escape Artist 20 +6 Dex
-Intimidate 20 +2 Cha
-Bluff 20 +2 Cha
-Diplomacy 16 +2 Cha

Half-Brass Dragon Traits
-+8 Str
-+2 Con
-+2 Int
-+2 Cha
-+4 Natural Armor
-Breath weapon (6d8 1/day) 60 ft. Line Fire
-Immune Fire

Half-Ogre Traits
-Large Size
-Natural Reach 10'
-+4 str
-+2 con
- -2 int
-+2 wis
-Darkvision 60'
-Natural Armor +2

Chaos Monk Abilities
-Evasion
-Still Mind
-Ki Strike
-Slow Fall 30’
-Flailing Strike (-1) +1d4
-Erratic Advance

Dragon Descendent Abilities
-Monk Abilities
-Rampaging Ancestor (if summoned, gives +3 insight to attack and damage rolls)
-Ancestral Lore (Meditation, as bardic knowledge 1/week)
-Subtle Ancestor (if summoned, gives +10 on hide and move silently, ignore -5 for fast movement, and 2d6 sneak attack)
-Slippery Mind (As rogue)
-Eldritch Ancestor (if summoned, gives ability to project a 5d6 ray of energy 30’)
-Rapid Calling (call ancestors as a swift action)
-Enduring Ancestor (if summoned, gives damage reduction 10/cold iron)
-Detect Dragon blood (as the spell)
-Ancient Ancestor (if summoned, gives +5 insight AC and AoO each time opponent attacks.)

Initiate of Draconic Mysteries Abilities
-Claws of the Dragon (Unarmed strike can do slashing damage)
-Keen Senses (low-light and darkvision 60’)
-Increased unarmed damage (unarmed damage increases one die step)
-Frightful presence (Frightful aura out to 90’, save is will save 23 or be shaken 2d6 rounds)
-Improved Evasion (As monk)
-Spell resistance (SR 25)
-Increased unarmed damage (yes again, see above)
-Deadly strike (unarmed strike does x3 crit.)
-Timeless body (No aging penalties)
-Dragon Form (As shapechange, but only in to a dragon whom caster is familiar with, one hour duration)


Mundane Spiked Chain
Mundane Light Hammer x10
Necklace of Natural Weapons (+1 Brilliant Energy Cold Iron Bite, Claw, Unarmed Strike) (153,000gp)
Belt of Giant Strength +6 (36,000gp)
Gloves of Dexterity +6 (36,000gp)
Headband of Intellect +6 (36,000gp)
Iuon Stone +2 Int (8,000gp) ~Embedded~
Ioun Stone +2 Con (8,000gp) ~Embedded~
Ioun Stone +2 Dex (8,000gp) ~Embedded~
Ioun Stone +2 Str (8,000gp) ~Embedded~
Ectoplasmic Fist (5,000gp)
Ring of Protection +5 (50,000gp)
Ring of Force Shielding (8,000gp)
Boots of Speed (12,000gp)
Bracers of Armor +8 (64,000gp)
Cloak of Resistance +5 (25,000gp)
Manual of Gainful Exercise +4 (110,000gp)
Tome of Intelligence +4 (110,000gp)

Permanent Greater Magic Fang: Unarmed (9,200gp)
Permanent Greater Magic Fang: Bite (9,200gp)
Permanent Greater Magic Fang: Claw (9,200gp)
Permanent See Invisible (5810gp)




I start the battle with Ancient Ancestor already activated.
PostPosted: Wed Aug 20, 2008 4:07 am


Sounds good, go ahead and post your character, I just need to roll for Hp and adjust skill points.

Jolly Game Master


Jolly Game Master

PostPosted: Wed Aug 20, 2008 4:16 am


Also after looking over your stats and race it is very flawed. You didn't select a base creature to make a character from. And seeing as how you are a half-creature, being a half-dragon minataur would make you a minataur with the half dragon template.
PostPosted: Wed Aug 20, 2008 4:21 am


Kalashtar is my base race.

DragonicSeige


Jolly Game Master

PostPosted: Wed Aug 20, 2008 4:24 am


Then you can only have one half-template, it just makes sense now doesn't it?
Jolly Game Master rolled 1 20-sided dice: 10 Total: 10 (1-20)
PostPosted: Wed Aug 20, 2008 4:26 am


Garros
NG Large Male Feral Winged creature Half-dragon Shifter.
Barbarian 5/Frenzinized berserker 10/Warshaper2/Scout 3 Geshtalt Weretouched Master5/Fighter 10

Str 117
Dex22
Con 40
Int 18
Wis 29
Cha 17

Hit Points 421(15d12+5d10+300), leathal202, non leathal 611
AC 33(10+10 Armor,+10 natural,+3 deflection,+ 6 dex-1 flaw-4 frenzy-1 size)
Init +13
BAB +20, Grap +85( 53str + 20bab+4 feat+4 when raging+4 size)
Speed 70ft , Fly 90ft(perfect)
Fort +31(16 base +10Con+3 +2feat), Ref +20(11 Base + 6Dex +3), Will +21 (5 Base +9 Wis+3+4 perfection)

Melee, 2 claws at +78/+78 5d8+58 17-20/x2

Speaks

Feats:
Power Attack(1st)
Toughness(Bear totem)
Cleave(Flaw)
Destructive Rage(Flaw)
Improved Grapple(Bear Totem)
Intimidating Rage(3rd)
Great Fortitude(Bear totem)
Shifter Savagery(6th)
Diehard(Frenzied Berserker)
Shifter Instincts(Were touched master)
Leap Attack(9rd)
Extra Shifter Trait(Were touched Master)
Improved Initiative(Ftr1)
Improved Crit(Claw)(Ftr2)
Pain Mastery(12th)
Improved Overrun(Ftr4)
Sacred Vow(Claw)(15th)
Weapon focus(Claw)(Ftr6)
Vow of Poverty(18th)
Weapon Specialization(Claw)(Ftr cool
Vow of Chastity(Vow of poverty)
Greater Weapon Specialization(Ftr10)
Touch of Golden Ice(Vow of poverty)
Flaws:
Vulnerable
Shaky

Traits:
Quick


Feral Traits:
Monsterous humaniod.
Speed:Land speed increases by 10ft
Ac:+6 nautral armor
Attacks:Creature gains two claw attacks at 1d8 damage.
Special attacks:Improved grab, Pounce, Rake, Rend
Special Qualities: Darkvision 120ft, fast healing 5
Abilities:srt+4,dex-2,con+2, int-4, Wis+2
Level Adjustment:+1

Half-Dragon Traits:
-+8 Str
-+2 Con
-+2 Int
-+2 Cha
-+4 Natural Armor
Level Adjustment +2

Winged Creature Traits:
Fly speed at +20ft land speed
Perfect manuverability
+4 dex
+2 wis
+2 level adjustment

Shifter Traits:
+2 dex
-2 int
-2 cha
Shifting:Razor claw and long strider traits, +2 to strength, 2 times per day, duration 5+con mod rounds.
Low light vision.
+2 racial on balance, climb, jump checks.

Barbarian Abilities sad Bear totem variant)
Toughness:As Feat
Berserker Strength: Whenever hit points below 25 points gains +4 str, +2 to saves, DR2/-, and -2 to AC. Counts as rage for determining rage only effects.
Improved Grapple:As Feat
Great Fortitude:As Feat
5th level:Gains +4 to grapple checks when raging

Frenzied Berserker Abilities:
Freny:5/day +6str gains single extra attack -4 AC and on going 2 nonleathal damage, duration 3+conmod or if rage is active stays till rage stops.
Diehard:As feat.
Supreme Cleave:Can take single 5ft step in between cleave attempts.
Deathless Frenzy:While Frenzy is active can drop below -10 with out dying.
Improved Power Attack: Each -2 to attacks grants +3 to damage
Inspire Frenzy: 3/day, Allies can Frenzy.
Greater Frenzy:+10 str instead of +6
Supreme power attack:+2 damage(or +4 for two handed weapons)for each -1 on attacks.
Tireless Frenzy:No longer Fatigued at end of Frenzy.

Weretouched Master Abilities:
Weretouched I(Bear):+2 str when shifting and claw damage increases one size.
Wild Empathy: As Druid.
Bonus Shifter Feat:Two bonus Shifter Feats.
Weretouched II:Gains Imporved Grab.
Frightful Shifting:30ft radius, when shifts or attack DC18
Alternate Form: Polymorphs into hybrid or animal form of Werebear. Gains +16str, +2 Dex+8 Con

Warshaper Abilities:
Morphic Immunities:Immune to stunning and Critical Hits
Morphic Weapons:Move action to gain Natural weapons, or if already possesing natural weapon of selected type, increases damage die by one step.
Morphic Body: In all forms gains+4str and +4con

Scout Abilities:
Skirmish:when moving 10ft or more add 1d6 to all damage and +1com bonus to AC.
Trapfinding:As rogue.
Battle Fortitude:+1 initiative and fortitude saves.
Uncanny Dodge:can't be caught flat-footed.
Fast movement:+10 to base land speed.
Trackless step:Can't be tracked in natural surroundings

Vow of Poverty Traits:

+10 AC bonus, applies to brilliant energy.
Endure Elements:Constant affect as spell.
Exalted Strike:+5, all weapons used are treated as +5 magic weapons for attacks, damage, and damage reduction. Also is treated as good.
Sustenance biggrin oes not need to eat or drink.
Deflection:+3 gains deflection bonus to AC
Resistance:+3 resistance bonus to all saves.
Ability Score Enhancment:+8str,+6wis+4con+2 int
Natural Armor:Gains +2 to natural armor.
Mind Shielding:Immune to Detect thoughts, discern lies and any attempt to discern alignment.
DR10/evil.
Greater Sustenance biggrin oes not need to breath.
Energy resistance:15 resistance to acid,cold,electricity,fire, and sonic.
Freedom of movement:Constant affect as spell.
Regeneration: heals 20 points per hour rather than day.
True Seeing:constant Affect as spell.

Skills:
Appraise(int)
Balance(dex)
Bluff(cha)
Climb(str)
-Concentration(con)
-Craft(poison)(int)
-Decipher Script(int)
-Diplomacy(cha)
-Disable Device(int)
-Disguise(cha)
-Escape Artist(dex)
-Forgery(int)
-Gather Information(cha)
Handle Animal(cha)
Heal(wis)
-Hide(dex)
-Intimidate(cha)
-Jump(str)
-Knowledge(arcana)(int)
Knowledge(architecture and engineering)(int)
Knowledge(dungeoneering)(int)
Knowledge(geography)(int)
Knowledge(history)(int)
-Knowledge(local)(int)
Knowledge(nature)(int)
Knowledge(nobility and royalty)(int)
Knowledge(religion)(int)
Knowledge(the planes)(int)
-Listen(wis)
-Move Silently(dex)
-Open Lock(dex)
-Perform(cha)
-Profession(wis)
Ride(dex)
-Search(int)
-Sense Motive(wis)
-Sleight of Hand(dex)
-Spellcraft(int)
-Spot(wis)
Survival(wis)
-Swim(str)
-Tumble(dex)
-Use Magic Device(cha)
-Use Rope(dex)

Not even going to bother with skill points seeing as how we don't really use them.

Also Please post your charracters complete stats

Jolly Game Master


DragonicSeige

PostPosted: Wed Aug 20, 2008 4:27 am


In a world where zombies kill people by shooting fireballs out of their ASSES you won't let me have multiple templates?

Minotaur bangs lady

dragon bangs their kid a few years later

burning_eyes
PostPosted: Wed Aug 20, 2008 4:29 am


Then that would be a minataur blood line nota half kalashtar, halfdragon,half minataur. Too many halfs.

Jolly Game Master


Jolly Game Master

PostPosted: Wed Aug 20, 2008 4:38 am


I don't have a problem with it here, just something to make fall harder, but you might want to look into it. Whats your init?
DragonicSeige rolled 1 20-sided dice: 1 Total: 1 (1-20)
PostPosted: Wed Aug 20, 2008 4:41 am


Initiative

d20 +7

DragonicSeige


Jolly Game Master

PostPosted: Wed Aug 20, 2008 4:47 am


My turn

Garros stands at the corner of the arena, only a dirty grey robe on over his thick scaly hide. The robe had many holes in it and enough room to let his large wings show out of his back. As he looks at you he snarls a little bit as his claws and teath expand and grow sharper. Also some horns seem to grow from the top of his head and two tentacles sprout out of his robe.


Spends all round with morphic weapons, increasing his claw and bite damage and giving him three other attacks. Adding to character sheet now.
DragonicSeige rolled 1 20-sided dice: 6 Total: 6 (1-20)
PostPosted: Wed Aug 20, 2008 4:57 am


Kirel stands tall and gives a toothy grin. "Good luck to you, brother! I believe we shall have quite the spar..." With that he takes one of the hammers from his side and takes a few massive strides forward, flinging the hammer in his opponent's direction, immediately taking a defensive posture, massive clawed hands held forward to intercept.

Move 60 feet towards you, drawing a hammer. I'll throw it in your direction, using combat expertise to put 17 points in to my armor class and fight defensively for another 2.

Attack roll
1d20 -4 nonproficiency -2 shaky -5 range +19 strength


EDIT: Also designating you for defensive metered foot

DragonicSeige


DragonicSeige

PostPosted: Wed Aug 20, 2008 5:00 am


I don't think that even landed in your square.
PostPosted: Wed Aug 20, 2008 5:04 am


Landed like five or ten feet in front but what ever

Garros smiles and nods his head"Good luck to you friend. I appologize in advance for what is about to happen." Garros looks at Kirel and flies straight up into the air eighty feet high.


Garros will hold a standard action if Kirel gets within melee range.

Jolly Game Master

DragonicSeige rolled 1 20-sided dice: 2 Total: 2 (1-20)

DragonicSeige

PostPosted: Wed Aug 20, 2008 5:11 am


Kirel gives a disatisfied snort as he watches his opponent take effortlessly to the air. Though he had powerful wings Kirel was still a walking mountain, and as shuch flew with the grace of a log bouncing down a hill. He took moved back to his original position and uttered a small mantra, doubling in height and growing to the size of an elephant.

Yay expansion.
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