Psychic ability listTelepathy 1. All psychics have this ability (its a way to communicate long range)
2. use "italics" to show what your saying telepathically Example: "Help I don't think I can beat this guy alone"Telekinesis - This is the ability to move objects with your mind. It is the easiest to RP.
Your personality becomes increasingly calmer and at Complete Master you notice the smallest details and positionings of items.
Un-Refined: You can only seem to move things by tossing your arms out, and only when your angry.
1. You cant just claim your guy suddenly burst into anger.Refined: You still need to move your arms but you no longer need to be angry however you can't move things above what you can normally lift and upon getting angry objects seem to go flying all over the place regardless of weather your moving or how heavy they are.
Skilled: You can now move objects without movement so long as you can see it. You also can move objects weighing 2x what you can lift. However anger still causes loss of control.
Master: You can now move objects out of your vision so long as they are in the same room and you know their exact position. You can also lift 3x normal. Anger no longer makes objects fly randomly however it affects your aiming (its always a little off).
Complete Master: You can move any object if you know where it is and its within a half a mile of you. You can lift 4x normal. And anger has no affect on you.
Aerokinesis - This is the ability to control the movements of the wind and later (skilled) you can even make the oxygen in an area spread out or condense (however you can never completely remove the oxygen from an area. at the master level you can even cause other gasses to move to your will however they must be present.
Your personality is constantly changing however as your abilities become more controlled your personality starts to mellow out to even.
Un-Refined: Upon getting angry the wind starts blowing in the direction you are facing. If you are sad the wind blows toward you.
Refined: You can now change the direction of the wind but not its speed. If you get angry the wind blows the way you face (gale force winds). If you get sad then it blows toward you (minor winds).
Skilled: You can change the direction and speed of the winds (up to 45 mph faster/slower). You can even use the air to cut objects. Upon getting angry the wind blows the way you face (100 mph). Sad the wind stops blowing.
Master: You can now make mini-tornadoes (about big enough to hold a 200 lb man in place above the ground). You can make the wind blow 100 mph faster/slower in any direction. You can create an area of effect blast that will cut anything around you. Anger causes the wind to blow 300 mph in random directions and large tornadoes will form within a 20 mile radius of you.
Complete Master: You can now control the speed and direction of the wind perfectly. You can create large tornadoes. And solidify the air in one place in front of you (within arms length) making a shield. Anger still causes the wind to blow randomly all around you but its not too bad (about like a cooling breeze).
Cyrokinesis - This is the ability to make the air cooler freeze objects and eventually cause the blood of your foes to freeze.
This is an interesting power as some peoples personality is cold harsh while others are mellow (cool calm collective) its up to you to decide if your person becomes as harsh as the weather or as cool as Fonzie (thats right i went there)
Un-Refined: You only feel cold at 10* C. Stress causes the area around you to drop in temperature. Anger causes the area around you to freeze.
Refined: You only feel cold at 0* C. You can create a ice ball if there is a water source around. Stress dose nothing to you but anger cools the area around you.
Skilled: You only feel cold at -20* C. You can now cool the area around you at will. You can also freeze hidden water pipes (or sewer lines) (suggest using an aquakinetic to lift the sewer lines above the ground so that you can actually do something.)
Master: You only feel cold at -50* C. You can now drop the area around you to -20* F. You can slightly freeze blood. You can also control (as in move NOT lift off the ground) ice.
Complete Master: You never feel cold. You can drop the area around you to -75* F. You can now completely freeze blood. You now have FULL control over all forms of ice
Pyrokinesis - This is the ability to heat the air around you make fireballs and even cause liquids around you to evaporate (beware this may end up causing it to rain)
You become angry quick and enter a rage even quicker your almost always the first to attack and never the first to be brought down (so long as your fire isnt doused)
Un-Refined: Upon getting angry you light something on fire (with your mind and with no control as to what it is). You're also immune to heat. If it is raining you cant light fires.
Refined: You now have control over what lights aflame but you still need to be angry to do it. Fire also does not burn your skin (however its still very hot to the touch). Rain still makes your fires disappear.
Skilled: You can now light small fires without being angry however larger ones you still need to be angry for. Fire is also warm to the touch and leaves no marks on your skin. Your fires can now withstand the rain for a few seconds.
Master: You can light large fires in a calm state. Fire is cool to the touch and you can also control the heat given off by it (allowing others to walk through fires. Rain causes your fire to disappear after a few minuets.
Complete Master: You can light immense(sp) fires in a calm state. You can make your fire cool to some people but also feel a thousand times hotter to others. Rain has no affect on your fires (but very large quantity of water will still put them out).
Electrokinesis - This is the ability to control the electrical charges that is every where nowadays and eventually even control the charges in our bodies.
You are always moveing (be it fidgeting or paceing you must move) however as you become
Skilled and higher you dont need to move as much
Un-Refined: Fear and anger causes anything electrical near you (including people) to short out (in the persons case they are just shocked). You are electrocuted only by large amounts of electricity.
Refined: You can now draw the electrical current from wires and other objects with lots of electricity pulsating through it. Anger makes electricity jump at you. You are still electrocuted by large amounts of electricity.
Skilled: You can draw the electricity from small things like batteries and people. You can create mini-lightning storms. And you can kinda control where the electricity goes (it still forks). You are only shocked by large amounts of electricity.
Master: You can create medium sized storms and can control where electricity goes (some still fork off tho). You are also unaffected by large amounts of electricity
Complete Master: You can create large sized electrical storms and can fully control where electricity goes.
Aquakinesis - This is the ability to control the liquids and eventually even the ones in the atmosphere
your calm but can quickly become angry
Un-Refined: It will rain if you are sad and storm (as in lightning and thunder with rain) if you are angry.
Refined: You can make it rain at any time you want. You are also able to condense and form the water in the palm of your hand (however gravity still has the final say). You can break glass by using water. It will still storm and water will defy the wind if you are angry.
Skilled: You can make water defy the wind and make large forms with water (gravity still has the final say but it takes a while for gravity to pull down your wall of water). You can lift sewer lines from beneath the ground. Anger does nothing anymore
Master: You can make it storm at will. Water will defy gravity for almost five minuets. You can breath under water
Complete Master: You can make water defy gravity indefinitely. You can also lift whole lakes of water without problem.
Chronokinesis - This is the ability to slow and eventually freeze time
your personality isnt affected much by this power
Un-Refined: Fear or surprise causes time to slowdown to half its normal speed.
Refined: You are able to make time slow by 1/4 its normal speed. Fear causes time to slow to a crawl (3/4 its normal speed).
Skilled: You can slow time to half its normal speed. Fear causes time to freeze for 10 sec.
Master: You can freeze time for 15 sec. Fear causes time to freeze for 25 sec.
Complete Master: You can freeze time for a minute and unfreeze time at will. Fear causes time to freeze for 30 sec. (regardless of if you try to freeze time) you also have no control over your ability to unfreeze.
Umbrakinesis - This is the power to control the shadows and darkness
You grow a darker and darker side becomeing a lover of dark humor (lover of seeing others in pain)
Un-Refined: Anger and jealousy causes the area around you to become darker and colder. Shadows will draw toward you even defying the light to do it. Some shadows will even protect you.
Refined: You are able to manipulate shadows to an extent however bright lights limit your control over the shadows. Anger and jealousy make the area around you go as dark as the night
Skilled: You can manipulate shadows in lit rooms with no problem but search lights, UV lamps, the sun, and other bright lights still limits the control. You can also use the shadow to cause slight damage to your opponent. Anger cloaks you in darkness (spot lights and the sun still pierces it)
Master: You can manipulate the shadows in brightly lit areas but the sun and a focused spotlight still limits the control. You can cloak yourself and those around you in darkness without being angry. You can also break bones with shadows.
Complete Master: You can manipulate shadows in all areas without problems. You can also cloak yourself and those in the immediate area around you in a shadow that no light can penetrate (objects and people can but you will know when they do) (you are also VERY drained by doing this so use with caution). you can shatter bones with shadows along with make figures out of shadows (like men made completely out of shadows) (note the figures also drain you).
Necrokinesis - This is the ability to kill stuff and control the undead
you love inflicting harm and watching others suffer
Un-Refined: Objects (like plants) die by your touch. People who have touched you have claimed that their arm, or leg becomes un-usable (as a result your quite anti-social).
Refined: You are able to control what dies upon contact with you. You can now kill something about the size of a dog by touching it and you can make someones entire body go numb through touch (or you can kill the use of an arm/leg).
Skilled: You can kill a man by touching him. You can kill something the size of a dog by looking at it. You can bring something the size of a dog back to life as a zombie like slave through touch.
Master: You can bring something the size of a man back to life as a zombie slave through touch. You can bring something the size of a dog back by looking at it.
Complete Master: You can kill a man by looking at him. You can bring a man back to life COMPLETELY by touching him (if you want the zombie still works too)
1. There are tech that can stop your ability to kill your target.Negation - Able to negate stuff
Doesnt affect personality
Un-Refined: Able to cancel out any psychic ability in the area around you.
Refined: You no longer cancel out the psychic abilities around you but instead the technology. (good for the Short wave radios.)
Skilled: You now cancel the high grade technology. (like precision targeting and guided missiles.)
Master: You cancel the effects of the lesser psychic technology. (now things are getting interesting)
1. Up to this point you have no control over what you negate you negate all tech around you no matter what (you stop the electrical charge running through it)Complete Master: You can now cancel ALL psychic tech. You now have the ability to cancel specific items instead of everything around you. (very good to have for later but annoying ability to have as it pisses everyone off in the beginning. then it pisses the electrokinetics up until the master level.)
Phasing - Able to enter another realm of existance
dosent affect personality
1. You cant interact with any thing while phased unless the person is using special armor from the tech section
2. When you phase back in you must roll a number from 1-3 if you phased yourself back in or 4-10 if you were auto phased that desides how long before you can phase out again.Un-Refined: Fear causes you to "phase out" making you disappear completely.
1. Use the post action to roll a 2 sided die or randomly choose a number from 1-2 thats how long you stay phasedRefined: You now have control of when you phase out but not back in.
1. A random number from 1-3 chooses how long you are phasedSkilled: You can now phase in and out without problems.
1. A random number from 2-4 chooses how long before you auto phaseMaster: You can now phase others but when they are phased you cant phase.
1. A random number from 2-5 chooses how long before you auto phaseComplete Master: you can now phase others and youself at the same time.
1. a random number from 3-6 chooses how long before you auto phaseTeleportation - able to teleport
dosent affect personality
Un-Refined: A life threatening situation causes you to port a small distance. (So long as the path is not blocked).
Refined: You can now port to any location you can see (not in a picture tho).
Skilled: You can port yourself and others to any location you can see. (not in pictures)
Master: You can port yourself to any location you can see (including pictures of areas).
1. Up to this point a random number 1-6 decides if you are successful in the port 1, 3, 5 is yes and 2, 4, 6 is no getting a no causes you to come out of the port in the same spot injured. (the same goes for porting others)Complete Master: You can port yourself and others to any location you can see (including pictures of areas).
1. A random number of 1-2 decides if you are successful 1=yes 2 = no getting a no causes you to come out of the port in the same spot injured.Healing - Able to heal self or others
Strangely nice everyone seems to like you for some reason your able to bring out the best in others
1. Minor wounds are cuts bruises and other non-life threatening wounds. Major wounds are gunshot wounds and other life threatening wounds. The only exception is being shot in the arm and leg those are non-life threatening.Un-Refined: You feel no pain from any wounds inflicted.
Refined: You become able to heal minor wounds to yourself.
Skilled: You can heal minor wounds to yourself and others.
Master: You can heal major wounds to yourself and minor ones on others.
Complete Master: You can heal major wounds to yourself and others.
Shield - able to create a shield preventing stuff from entering at a high velosity
dosent affect personality
1. Your shield ONLY stops things moveing at a high velosity NOT someone throwing a punch or swinging a weaponUn-Refined: A life threatening situation causes a small shield to form around you.
Refined: You can now form a shield around you (The shield forms around your body like a second skin).
Skilled: Your shields area grows to a small area off your body, and grows small spikes large enough to injure any melee attacks. You can also form a shield around another (however your shield disappears.)
Master: Your shield grows to a large area off your body large enough to hold someone right next to you. The spikes grow large enough that any who can touch the base of the shield has a spike in his/her gut. you can also create a small shield around another while keeping your own.
Complete Master: You can now focus the spikes to one area to completely decimate those in that area you can also grant certain people access to your shield. The shield you give to others now has spikes.
Illusion - able to make others see what you want them to see
you become schizophrenic
Un-Refined: Sometimes objects appear and disappear. (differentiating between real and fake is hard)
Refined: You learned to create small illusions (makeing something appear or disappear) but that is the limit. (differentiating between real and fake is easier)
Skilled: You can trap someone in your illusion (The old enter a door to end up in the room you just left trick). You can also cause groups of people to see the same OR different things. (You know whats real and whats an illusion)
Master: Your illusions can now cause damage to people. you can trap multiple people in one illusion. You can also make people fight each other (they both see the other person as someone they want to kill). (Reality is becoming hard to grasp as you begin to see things that aren't there)
Complete Master: Your illusions can now think on their own and act more like they are alive (even bleeding when cut). Unfortunately being around things that aren't real for so long has left you mentally unstable to the point where you believe most of what you make to actually be alive.
[[if you can think of anyway to make this better just tell me]]
Technology (this is a list of the various objects you will encounter)
Name: Whats it called
Description: what it does
Negateable: is it negateable and the lvl required
PsyEnhance: Is it enhancedName: Conventional Transceiver
Description: A radio used by police, thugs, and military to communicate
Negateable: Yes Refined
PsyEnhance: No
Name: VHF Transceiver
Description: A radio used by the military who will be based outside
Negateable: Yes skilled
PsyEnhance: No
Name: UHF Transceiver
Description: A radio used by the military who will be based inside
Negateable: Yes Skilled
PsyEnhance: No
Name: PSE Transceiver
Description: A Psychically Enhanced Radio Used by the Hunter Units
Negateable: Yes Master
PsyEnhance: Yes
Name: EPSE Transceiver
Description: An Encoded PSE Transceiver Used by Veteran Hunter Squads
Negateable: Yes Complete Master
PsyEnhance: Yes
Name: UV search light
Description: ...Its a Bleeding UV lamp how else can i explain it
Negateable: No
PsyEnhance: No
Name: UV Flashlight
Description: Bout the same thing as a search light but hand held
Negateable: No
PsyEnhance: No
Name: Rocket
Description: Fired from the demolitionists simple here to there rocket
Negateable: no
PsyEnhance: no
Name: Heat Seeker
Description: Fired from the demolitionists tracks extreme heats (like Pyrokinetics)
Negateable: Yes Refined
PsyEnhance: No
Name: Guided Missile
Description: Fired from mobile missile platforms
Negateable: Yes Skilled
PsyEnhance: No
Name: Psy Tracking Rocket
Description: Fired from Psy Hunters (Tracks those with ANY psychic ability)
Negateable: Yes Master
PsyEnhance: Yes
Name: Psy Tracking Missile
Description: Fired from mobile missile platforms Tracks any psychic who emits heat)
Negateable: Yes Complete Master
PsyEnhance: Yes
Name: Night/Heat Vision goggles
Description: Used primarily by the military this allows them to see in COMPLETE darkness or any heat source
Negateable: Yes Refined
PsyEnhance: no
Name: Psy goggles
Description: Used by Psy hunters to see those who can or cant use psychic abilitys
Negateable: yes Master
PsyEnhance: yes
Name: Motion tracker
Description: used by Spec Ops and some military units any movement within 200 ft of this will show up as a blip
Negateable: yes refined
PsyEnhance: no
Name: Psy tracker
Description: Used by Psy hunters if a psychic ability is used within 300 ft of this item it will show the hunter where to go
Negateable: yes master
PsyEnhance: yes
Name: Psy band
Description: Used by Psy hunters this prevents any psy ability from affecting the wearer
Negateable: yes master
PsyEnhance: yes
Name: Psy canceling goggle
Description: used by Elite Psy hunters and Psy snipers this cancels any psy ability within 100 ft OR the sniper can focus it on one target within 1000ft
Negateable: yes Complete master
PsyEnhance: yes
Name: Kevlar
Description: used by almost all military personnel this drops the damage caused to the body from thrown (or shot) projectiles (only covers the chest however some higher ups wear specially made ones that cover their legs arms and neck
Negateable: NO how the F^*# can you negate KEVLAR
PsyEnhance: no
Name: Armored body suit
Description: Used by the military (after we free the first person) this full body armor makes prevents almost any thrown (or shot) object from even harming the person in side however they are simply large metal cans (so how do we open a can) they also make movement virtually impossible (or at least very slow)
Negateable: no
PsyEnhance: no
Name: padded armor
Description: This is worn by the psy hunters it only really protects from cold and pressure movement isnt as slow as the armored suit but its still slow
Negateable:no
PsyEnhance: no
Name: Psy Armor
Description: used by the Elite Psy hunters this armor protects the wearer from heat/cold/pressure/drowning also movement is fluid as if they arnt even wearing it
Negateable: no
PsyEnhance: yes
[[if you wish to add more just pm me more (the same goes for any mistakes to the military items)]]