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wolfdog1dmn
Crew

PostPosted: Thu Oct 09, 2008 4:26 pm


[[Ok I know I have another active RP but just bear (right wording right?) with me (and please keep posting in the other one...along with other parts of the guild)]]

[[OH and b4 I start saying anything involving the RP this AND hunter will be made into a game when i get my business (after i graduate college and get the needed $) so please TRY to keep on topic (oh and i have yet another game/rp idea but three running rps may become too much for everyone (including me)]]

Tencions between the Normal people and the Psychic people have risin to an all time high. The normal people out of fear kill anyone who they think is a psychic. While the psychic people retaliate by killing normal people. It has grown too large in one city and one Psychic wishes to call any psychic to him so they can band together to end it forever. The military has other ideas.

[[if anyone can think of how to make this better just pm me]]
PostPosted: Thu Oct 09, 2008 4:28 pm


Rules

1. NO god moding

2. Try to stick to the story as best you can

3. You MUST be a psychic (sorry but its just how it is)

4. EVERYONE begins with minimal knowledge of their ability. Your knowledge grows as the rp goes on OR one of the captured psychics (who has your ability) is saved.

5. Your primary ability you have from the beginning and can reach the max stage. Your secondary ability you gain later and you can only reach the Skilled stage.

6. At the beginning of the rp you are fighting people like thugs and those too scared to understand what you are/can do HOWEVER don't just go running in all Crazy like, once your off to rescue the captured psychics you'll be fighting military personnel trained to kill you and as you rescue more you'll start encountering ones with armor /weapons built to cancel your ability so work together

7. No one knows where the captured psychics are being held so dont just claim you do i will releace when it is found out.

8. NOBODY KNOWS ANYBODY UNLESS SO STATED IN THEIR PROFILE AND BOTH AGREE THAT THEY KNOW EACH OTHER (both of you should tell me in a pm if you know each other and i will add it to your profile if you have one listed)

9. Each psychic Ability has its own rules so read them

10. Pm your profile to me

11. YOU MAY JOIN ANY TIME IN THE RP

Profile layout
Gaia name*
Name*
Nick name
Primary ability*
Secondary ability*
Age
Bio
Other

wolfdog1dmn
Crew


wolfdog1dmn
Crew

PostPosted: Thu Oct 09, 2008 4:29 pm


Psychic ability list
Telepathy
1. All psychics have this ability (its a way to communicate long range)
2. use "italics" to show what your saying telepathically Example: "Help I don't think I can beat this guy alone"


Telekinesis - This is the ability to move objects with your mind. It is the easiest to RP.
Your personality becomes increasingly calmer and at Complete Master you notice the smallest details and positionings of items.
Un-Refined: You can only seem to move things by tossing your arms out, and only when your angry.
1. You cant just claim your guy suddenly burst into anger.
Refined: You still need to move your arms but you no longer need to be angry however you can't move things above what you can normally lift and upon getting angry objects seem to go flying all over the place regardless of weather your moving or how heavy they are.
Skilled: You can now move objects without movement so long as you can see it. You also can move objects weighing 2x what you can lift. However anger still causes loss of control.
Master: You can now move objects out of your vision so long as they are in the same room and you know their exact position. You can also lift 3x normal. Anger no longer makes objects fly randomly however it affects your aiming (its always a little off).
Complete Master: You can move any object if you know where it is and its within a half a mile of you. You can lift 4x normal. And anger has no affect on you.

Aerokinesis - This is the ability to control the movements of the wind and later (skilled) you can even make the oxygen in an area spread out or condense (however you can never completely remove the oxygen from an area. at the master level you can even cause other gasses to move to your will however they must be present.
Your personality is constantly changing however as your abilities become more controlled your personality starts to mellow out to even.
Un-Refined: Upon getting angry the wind starts blowing in the direction you are facing. If you are sad the wind blows toward you.
Refined: You can now change the direction of the wind but not its speed. If you get angry the wind blows the way you face (gale force winds). If you get sad then it blows toward you (minor winds).
Skilled: You can change the direction and speed of the winds (up to 45 mph faster/slower). You can even use the air to cut objects. Upon getting angry the wind blows the way you face (100 mph). Sad the wind stops blowing.
Master: You can now make mini-tornadoes (about big enough to hold a 200 lb man in place above the ground). You can make the wind blow 100 mph faster/slower in any direction. You can create an area of effect blast that will cut anything around you. Anger causes the wind to blow 300 mph in random directions and large tornadoes will form within a 20 mile radius of you.
Complete Master: You can now control the speed and direction of the wind perfectly. You can create large tornadoes. And solidify the air in one place in front of you (within arms length) making a shield. Anger still causes the wind to blow randomly all around you but its not too bad (about like a cooling breeze).

Cyrokinesis - This is the ability to make the air cooler freeze objects and eventually cause the blood of your foes to freeze.
This is an interesting power as some peoples personality is cold harsh while others are mellow (cool calm collective) its up to you to decide if your person becomes as harsh as the weather or as cool as Fonzie (thats right i went there)
Un-Refined: You only feel cold at 10* C. Stress causes the area around you to drop in temperature. Anger causes the area around you to freeze.
Refined: You only feel cold at 0* C. You can create a ice ball if there is a water source around. Stress dose nothing to you but anger cools the area around you.
Skilled: You only feel cold at -20* C. You can now cool the area around you at will. You can also freeze hidden water pipes (or sewer lines) (suggest using an aquakinetic to lift the sewer lines above the ground so that you can actually do something.)
Master: You only feel cold at -50* C. You can now drop the area around you to -20* F. You can slightly freeze blood. You can also control (as in move NOT lift off the ground) ice.
Complete Master: You never feel cold. You can drop the area around you to -75* F. You can now completely freeze blood. You now have FULL control over all forms of ice

Pyrokinesis - This is the ability to heat the air around you make fireballs and even cause liquids around you to evaporate (beware this may end up causing it to rain)
You become angry quick and enter a rage even quicker your almost always the first to attack and never the first to be brought down (so long as your fire isnt doused)
Un-Refined: Upon getting angry you light something on fire (with your mind and with no control as to what it is). You're also immune to heat. If it is raining you cant light fires.
Refined: You now have control over what lights aflame but you still need to be angry to do it. Fire also does not burn your skin (however its still very hot to the touch). Rain still makes your fires disappear.
Skilled: You can now light small fires without being angry however larger ones you still need to be angry for. Fire is also warm to the touch and leaves no marks on your skin. Your fires can now withstand the rain for a few seconds.
Master: You can light large fires in a calm state. Fire is cool to the touch and you can also control the heat given off by it (allowing others to walk through fires. Rain causes your fire to disappear after a few minuets.
Complete Master: You can light immense(sp) fires in a calm state. You can make your fire cool to some people but also feel a thousand times hotter to others. Rain has no affect on your fires (but very large quantity of water will still put them out).

Electrokinesis - This is the ability to control the electrical charges that is every where nowadays and eventually even control the charges in our bodies.
You are always moveing (be it fidgeting or paceing you must move) however as you become Skilled and higher you dont need to move as much
Un-Refined: Fear and anger causes anything electrical near you (including people) to short out (in the persons case they are just shocked). You are electrocuted only by large amounts of electricity.
Refined: You can now draw the electrical current from wires and other objects with lots of electricity pulsating through it. Anger makes electricity jump at you. You are still electrocuted by large amounts of electricity.
Skilled: You can draw the electricity from small things like batteries and people. You can create mini-lightning storms. And you can kinda control where the electricity goes (it still forks). You are only shocked by large amounts of electricity.
Master: You can create medium sized storms and can control where electricity goes (some still fork off tho). You are also unaffected by large amounts of electricity
Complete Master: You can create large sized electrical storms and can fully control where electricity goes.

Aquakinesis - This is the ability to control the liquids and eventually even the ones in the atmosphere
your calm but can quickly become angry
Un-Refined: It will rain if you are sad and storm (as in lightning and thunder with rain) if you are angry.
Refined: You can make it rain at any time you want. You are also able to condense and form the water in the palm of your hand (however gravity still has the final say). You can break glass by using water. It will still storm and water will defy the wind if you are angry.
Skilled: You can make water defy the wind and make large forms with water (gravity still has the final say but it takes a while for gravity to pull down your wall of water). You can lift sewer lines from beneath the ground. Anger does nothing anymore
Master: You can make it storm at will. Water will defy gravity for almost five minuets. You can breath under water
Complete Master: You can make water defy gravity indefinitely. You can also lift whole lakes of water without problem.

Chronokinesis - This is the ability to slow and eventually freeze time
your personality isnt affected much by this power
Un-Refined: Fear or surprise causes time to slowdown to half its normal speed.
Refined: You are able to make time slow by 1/4 its normal speed. Fear causes time to slow to a crawl (3/4 its normal speed).
Skilled: You can slow time to half its normal speed. Fear causes time to freeze for 10 sec.
Master: You can freeze time for 15 sec. Fear causes time to freeze for 25 sec.
Complete Master: You can freeze time for a minute and unfreeze time at will. Fear causes time to freeze for 30 sec. (regardless of if you try to freeze time) you also have no control over your ability to unfreeze.

Umbrakinesis - This is the power to control the shadows and darkness
You grow a darker and darker side becomeing a lover of dark humor (lover of seeing others in pain)
Un-Refined: Anger and jealousy causes the area around you to become darker and colder. Shadows will draw toward you even defying the light to do it. Some shadows will even protect you.
Refined: You are able to manipulate shadows to an extent however bright lights limit your control over the shadows. Anger and jealousy make the area around you go as dark as the night
Skilled: You can manipulate shadows in lit rooms with no problem but search lights, UV lamps, the sun, and other bright lights still limits the control. You can also use the shadow to cause slight damage to your opponent. Anger cloaks you in darkness (spot lights and the sun still pierces it)
Master: You can manipulate the shadows in brightly lit areas but the sun and a focused spotlight still limits the control. You can cloak yourself and those around you in darkness without being angry. You can also break bones with shadows.
Complete Master: You can manipulate shadows in all areas without problems. You can also cloak yourself and those in the immediate area around you in a shadow that no light can penetrate (objects and people can but you will know when they do) (you are also VERY drained by doing this so use with caution). you can shatter bones with shadows along with make figures out of shadows (like men made completely out of shadows) (note the figures also drain you).

Necrokinesis - This is the ability to kill stuff and control the undead
you love inflicting harm and watching others suffer
Un-Refined: Objects (like plants) die by your touch. People who have touched you have claimed that their arm, or leg becomes un-usable (as a result your quite anti-social).
Refined: You are able to control what dies upon contact with you. You can now kill something about the size of a dog by touching it and you can make someones entire body go numb through touch (or you can kill the use of an arm/leg).
Skilled: You can kill a man by touching him. You can kill something the size of a dog by looking at it. You can bring something the size of a dog back to life as a zombie like slave through touch.
Master: You can bring something the size of a man back to life as a zombie slave through touch. You can bring something the size of a dog back by looking at it.
Complete Master: You can kill a man by looking at him. You can bring a man back to life COMPLETELY by touching him (if you want the zombie still works too)
1. There are tech that can stop your ability to kill your target.

Negation - Able to negate stuff
Doesnt affect personality
Un-Refined: Able to cancel out any psychic ability in the area around you.
Refined: You no longer cancel out the psychic abilities around you but instead the technology. (good for the Short wave radios.)
Skilled: You now cancel the high grade technology. (like precision targeting and guided missiles.)
Master: You cancel the effects of the lesser psychic technology. (now things are getting interesting)
1. Up to this point you have no control over what you negate you negate all tech around you no matter what (you stop the electrical charge running through it)
Complete Master: You can now cancel ALL psychic tech. You now have the ability to cancel specific items instead of everything around you. (very good to have for later but annoying ability to have as it pisses everyone off in the beginning. then it pisses the electrokinetics up until the master level.)

Phasing - Able to enter another realm of existance
dosent affect personality
1. You cant interact with any thing while phased unless the person is using special armor from the tech section
2. When you phase back in you must roll a number from 1-3 if you phased yourself back in or 4-10 if you were auto phased that desides how long before you can phase out again.

Un-Refined: Fear causes you to "phase out" making you disappear completely.
1. Use the post action to roll a 2 sided die or randomly choose a number from 1-2 thats how long you stay phased
Refined: You now have control of when you phase out but not back in.
1. A random number from 1-3 chooses how long you are phased
Skilled: You can now phase in and out without problems.
1. A random number from 2-4 chooses how long before you auto phase
Master: You can now phase others but when they are phased you cant phase.
1. A random number from 2-5 chooses how long before you auto phase
Complete Master: you can now phase others and youself at the same time.
1. a random number from 3-6 chooses how long before you auto phase

Teleportation - able to teleport
dosent affect personality
Un-Refined: A life threatening situation causes you to port a small distance. (So long as the path is not blocked).
Refined: You can now port to any location you can see (not in a picture tho).
Skilled: You can port yourself and others to any location you can see. (not in pictures)
Master: You can port yourself to any location you can see (including pictures of areas).
1. Up to this point a random number 1-6 decides if you are successful in the port 1, 3, 5 is yes and 2, 4, 6 is no getting a no causes you to come out of the port in the same spot injured. (the same goes for porting others)
Complete Master: You can port yourself and others to any location you can see (including pictures of areas).
1. A random number of 1-2 decides if you are successful 1=yes 2 = no getting a no causes you to come out of the port in the same spot injured.

Healing - Able to heal self or others
Strangely nice everyone seems to like you for some reason your able to bring out the best in others
1. Minor wounds are cuts bruises and other non-life threatening wounds. Major wounds are gunshot wounds and other life threatening wounds. The only exception is being shot in the arm and leg those are non-life threatening.
Un-Refined: You feel no pain from any wounds inflicted.
Refined: You become able to heal minor wounds to yourself.
Skilled: You can heal minor wounds to yourself and others.
Master: You can heal major wounds to yourself and minor ones on others.
Complete Master: You can heal major wounds to yourself and others.

Shield - able to create a shield preventing stuff from entering at a high velosity
dosent affect personality
1. Your shield ONLY stops things moveing at a high velosity NOT someone throwing a punch or swinging a weapon
Un-Refined: A life threatening situation causes a small shield to form around you.
Refined: You can now form a shield around you (The shield forms around your body like a second skin).
Skilled: Your shields area grows to a small area off your body, and grows small spikes large enough to injure any melee attacks. You can also form a shield around another (however your shield disappears.)
Master: Your shield grows to a large area off your body large enough to hold someone right next to you. The spikes grow large enough that any who can touch the base of the shield has a spike in his/her gut. you can also create a small shield around another while keeping your own.
Complete Master: You can now focus the spikes to one area to completely decimate those in that area you can also grant certain people access to your shield. The shield you give to others now has spikes.

Illusion - able to make others see what you want them to see
you become schizophrenic
Un-Refined: Sometimes objects appear and disappear. (differentiating between real and fake is hard)
Refined: You learned to create small illusions (makeing something appear or disappear) but that is the limit. (differentiating between real and fake is easier)
Skilled: You can trap someone in your illusion (The old enter a door to end up in the room you just left trick). You can also cause groups of people to see the same OR different things. (You know whats real and whats an illusion)
Master: Your illusions can now cause damage to people. you can trap multiple people in one illusion. You can also make people fight each other (they both see the other person as someone they want to kill). (Reality is becoming hard to grasp as you begin to see things that aren't there)
Complete Master: Your illusions can now think on their own and act more like they are alive (even bleeding when cut). Unfortunately being around things that aren't real for so long has left you mentally unstable to the point where you believe most of what you make to actually be alive.

[[if you can think of anyway to make this better just tell me]]

Technology
(this is a list of the various objects you will encounter)

Name: Whats it called
Description: what it does
Negateable: is it negateable and the lvl required
PsyEnhance: Is it enhanced


Name: Conventional Transceiver
Description: A radio used by police, thugs, and military to communicate
Negateable: Yes Refined
PsyEnhance: No

Name: VHF Transceiver
Description: A radio used by the military who will be based outside
Negateable: Yes skilled
PsyEnhance: No

Name: UHF Transceiver
Description: A radio used by the military who will be based inside
Negateable: Yes Skilled
PsyEnhance: No

Name: PSE Transceiver
Description: A Psychically Enhanced Radio Used by the Hunter Units
Negateable: Yes Master
PsyEnhance: Yes

Name: EPSE Transceiver
Description: An Encoded PSE Transceiver Used by Veteran Hunter Squads
Negateable: Yes Complete Master
PsyEnhance: Yes

Name: UV search light
Description: ...Its a Bleeding UV lamp how else can i explain it
Negateable: No
PsyEnhance: No

Name: UV Flashlight
Description: Bout the same thing as a search light but hand held
Negateable: No
PsyEnhance: No

Name: Rocket
Description: Fired from the demolitionists simple here to there rocket
Negateable: no
PsyEnhance: no

Name: Heat Seeker
Description: Fired from the demolitionists tracks extreme heats (like Pyrokinetics)
Negateable: Yes Refined
PsyEnhance: No

Name: Guided Missile
Description: Fired from mobile missile platforms
Negateable: Yes Skilled
PsyEnhance: No

Name: Psy Tracking Rocket
Description: Fired from Psy Hunters (Tracks those with ANY psychic ability)
Negateable: Yes Master
PsyEnhance: Yes

Name: Psy Tracking Missile
Description: Fired from mobile missile platforms Tracks any psychic who emits heat)
Negateable: Yes Complete Master
PsyEnhance: Yes

Name: Night/Heat Vision goggles
Description: Used primarily by the military this allows them to see in COMPLETE darkness or any heat source
Negateable: Yes Refined
PsyEnhance: no

Name: Psy goggles
Description: Used by Psy hunters to see those who can or cant use psychic abilitys
Negateable: yes Master
PsyEnhance: yes

Name: Motion tracker
Description: used by Spec Ops and some military units any movement within 200 ft of this will show up as a blip
Negateable: yes refined
PsyEnhance: no


Name: Psy tracker
Description: Used by Psy hunters if a psychic ability is used within 300 ft of this item it will show the hunter where to go
Negateable: yes master
PsyEnhance: yes

Name: Psy band
Description: Used by Psy hunters this prevents any psy ability from affecting the wearer
Negateable: yes master
PsyEnhance: yes

Name: Psy canceling goggle
Description: used by Elite Psy hunters and Psy snipers this cancels any psy ability within 100 ft OR the sniper can focus it on one target within 1000ft
Negateable: yes Complete master
PsyEnhance: yes

Name: Kevlar
Description: used by almost all military personnel this drops the damage caused to the body from thrown (or shot) projectiles (only covers the chest however some higher ups wear specially made ones that cover their legs arms and neck
Negateable: NO how the F^*# can you negate KEVLAR
PsyEnhance: no

Name: Armored body suit
Description: Used by the military (after we free the first person) this full body armor makes prevents almost any thrown (or shot) object from even harming the person in side however they are simply large metal cans (so how do we open a can) they also make movement virtually impossible (or at least very slow)
Negateable: no
PsyEnhance: no

Name: padded armor
Description: This is worn by the psy hunters it only really protects from cold and pressure movement isnt as slow as the armored suit but its still slow
Negateable:no
PsyEnhance: no

Name: Psy Armor
Description: used by the Elite Psy hunters this armor protects the wearer from heat/cold/pressure/drowning also movement is fluid as if they arnt even wearing it
Negateable: no
PsyEnhance: yes

[[if you wish to add more just pm me more (the same goes for any mistakes to the military items)]]
PostPosted: Thu Oct 09, 2008 4:31 pm


Ncp
Psychics

[[Even tho they have a primary and secondary they still have the knowlage to enhance your ability (even if your primary is their secondary)]]
Volkf - (Primary) Telekenetic & (Secondary) Areokenetic leader of the psychic movement
Cryth - (Secondary) Phasing & (Primary) Teleportation psychic held in an insane asylum by a band that upon leaving the asylum grounds will send a signal killing Itchira
Itchira - (Primary) Healing & (Secondary) Shield psychic held in an old hospital
Kraveing - (Primary) Electrokenetic & (Secondary) Aquakenetic psychic held in a military base
Jack - (Secondary) Pyrokenetic & (Primary) Cryokenetic held in a bunker just out of town
Rei - (Secondary) Chronokenetic & (Primary) Negate held behind MANY sealed valult doors in the local bank (its a big bank)
Alexia - (Primary) Necrokenetic & (Secondary) Umbrakenetic held on a tanker

Military

Malena - Leader of the military units sent into the city
Williams - Lead guard of the insane asylum
Diana - Lead guard of the hospital
Victoria - Lead guard of the Military bace
Andy - Lead guard of the bunker
Todd - Lead guard of the bank
Elizabetia - Lead guard of the Tanker

Those you fight

Civilian - scared, jumpy, dosent really fight just screams and gets annoying (some run when you use your ability)

Thug - generally hates you and what you can do however killing the main thug will cause the rest to scatter

Armed Civilian - These guys are armed and while they are scared they will still shot you

Cops - they are just doing there job and there job is to kill those that disturb the peace (as in you)

Army - these guys have guns/tanks/humvees just about every thing needed to F^($ up your day

Demolitionists - Guys with RPGs and enough C4 to level a city block twice

Navy SEALs - trained to get in and out without ever being seen they are masters of silence and excellent snipers

Spec Ops - trained to kill need i say more
Armored Military Personnel - Military units wearing armor that about sums it up

Psy Hunters - Hired mercs who have been fitted with specilized gear and told to kill anything that does something different

Psy Snipers - The greatist snipers from alover the globe fitted with Specilized gear and told to kill anything that moves they operate as two man units a spotter and a sniper

Elite Psy hunters - Trained military personnel fitted with the newest psy gear these guys have been through enough battles with Psychics to know how to kill them. They NEVER operate alone but normally in groups of four or five. The group normally has at least one Psychic within the ranks.
(note no vehicals were stated in here)
Players
Gaia Name - Wolfdog1dmn
Name - John
Nick Name - Urufru
Primary Ability - Umbrakinesis (un-refined)
Secondary Ability - Illusion (Unknown)
Bio - A teen who suddenly found his shadow protecting him, when he was almost hit by a car. He still has no idea how it happened but he knows he did it.
Age - 18

Gaia name: Catgur1
Name: Jenna
nick name: Jen
1st ability: Telekinesis(un-refined)
2nd ability: Pyrokinesis(unknown)
Bio: A 24 year old woman who just moved two weeks ago. She often gets nervous and sensitive around strangers and non-Friendly people. Jenna later found her ability of Telekinesis when she was 10, remembering only when a bully was teasing her and the next minute finding that said bully 3 feet from her on the ground, unconscious. The second ability was found after she strange fire lit in her house 5 months back.

Gaia name: GS Shining Sapphire
Name: Will Glitcher
Nick name: Auros
Primary ability: Electrokinesis(un-refined)
Secondary ability: Pyrokinesis (unknown)
Age: 27
Bio: Will has lived most of his life in the streets as leader of a group that controls all of the alleys and such, he has known something terrible would break him apart from all of his normal group members, during his life as the leader he went by Auros to keep his name unknown.
Other: He has no definite personality

Gaia name* Samari Wildcats
Name* Rahm Kota
Nick name: General
Primary ability* Telekinisis(unrefined)
Secondary ability* Teleportation(unknown)
Age:17
Bio: Rahm Kota was a young boy when he was called to battle in a great war with his father. He lived but his father was killed by a sniper. His whereabouts after that were completely unknown. Actually, official records claim he's actually dead. He's back and bloodthirsty for the thing that killed his father.

Gaia Name - Kohmos88
Name - Kohmos
Primary Ability - Pyrokenesis (Un-Refined)
Secondary Ability - Umbrakenesis (Unknown)
Age - 20
Bio - see her first post

wolfdog1dmn
Crew


wolfdog1dmn
Crew

PostPosted: Fri Oct 10, 2008 8:43 am


UPDATES

12/06 - fixed misspellings in rules and psychic ability list

12/13 - Added the rest of the tech and also added who you will be fighting

12/21 - added 2 new skills and allowed anyone to change their primary and secondary skills

1/10 - Added a slight detail about each ability and how it effects your personality
PostPosted: Wed Nov 12, 2008 10:47 pm


A tv is turned to the news where a anchor woman is addressing the city. "Yet another killing today as Psychics and the quoted 'Normal people' continue to do battle this time it was a young child. The child was hit by a stray bullet during one of the many fights that broke out between the two sides. Hold on im getting a report that the boy had the so called Psychic gene bringing the psychic bystander losses to the double digits."

"This ends now. Were takeing this city."

Every psychic in the city feels the urge to go to the old warehouse.

wolfdog1dmn
Crew


Good Pheonix42

PostPosted: Sat Dec 06, 2008 6:13 am


*Stops killing 'Normal People' to go to the old warehouse*
"I'm on my way"
*arrives at the warehouse*
"what do I do?"
PostPosted: Mon Dec 08, 2008 9:19 am


"Are you alright, man? I didnt see you. You jus walked out infront of my car."
"Yea I'm fine."
John stands up slowly.
'Gotta get to the old warehouse.'
"Sorry for any damages your car may have sustained."
John turns and starts running toward the old warehouse.

wolfdog1dmn
Crew


Good Pheonix42

PostPosted: Sat Dec 13, 2008 1:23 pm


"Come on john!"
"Oh crap!"
*4 psy hunters come out of the warehouse*
"Ok fools"
*The hunters get freaked out*
*Seeing a cop Rahm slugs him gets his gun and shoots the him then snipes three of the hunters but misses the fourth.*
*The fourth sees Rahm and fires but misses and Rahm killes him with no hesitation, this made him rage with anger as he remembers his father*
"Its not safe anymore!"
*Seeing the anchor woman Rahm smiles with one bullet left in his gun and shoots her in the head for the heck of it then walks up and grabs the microphone*
"We are taking the city and no one person will live to see the rise of the phsycics and for the viewers at home...."
*Takes all the bodies and piles them up*
"Take a good long look, cause this is where you will be one day!!!!"
*Takes one of the hunter's guns and shoots the camera men and destroyes the cameras with a boulder using his telekenisis. The people could here the last thing before their TVs went black*
"MUHAHAHAHAHAHA"


(I'm cruel aren't I?)

Obviously you haven't actually read the rules. First: NO ONE knows another person unless stated in their profile (or at least until you actually meet in the warehouse.) Second: The psy-hunters would be too hard for you to handle right now along with anyone above thug. Third: You don't know the plan yet as Volkf hasn't even said the plan (that's why your going to the warehouse. Forth and finally: You don't have enough control over your powers to lift a bolder and control where its going hell you don't even have enough control to even tell your powers to move a paper from point a-b.

Please try to stay on track you may re-post however DO NOT edit this post as i want to leave this up as a reminder to others of what NOT to do
PostPosted: Sat Dec 20, 2008 12:06 am


John stood outside the warehouse looking at the door. Pulling at the handle he slid the door open, and stepped inside.

There were a few other people in the warehouse (no players as you haven't stated that u made it yet). Toward the far wall there was a stairwell leading up to the old office, however all of the walls were blown out so it looked more like a stage. The side walls were packed with crates and various other items most notable item was a forklift which was bent and distorted. On the inner part of the door someone had spray painted 'They don't understand us, so they kill us.'

wolfdog1dmn
Crew


cursedcasanova
Captain

Generous Sex Symbol

PostPosted: Sun Dec 21, 2008 4:48 pm


*Taps Monitor* Hey is this thing on?


Gaia Name - Kohmos88
Name - Kohmos
Primary Ability - Pyrokenesis (Un-Refined)
Secondary Ability - Umbrakenesis (Unknown)
Bio - see post below
Age - 20


Leaning against one of the crates Kohmos looked around at all the psychics in anger. She used to be normal, she used to hate, used to hunt these people. Then she just woke up one morning with a headache to find her windows blown out and her family attempting to tie her down and pouring water over her. She blacked out and when she woke up she was in the gutter outside, watching as her house burned and the authorities attempted to rescue her family. She realised what had become of her and wandered the streets, ending up in this warehouse, with these freaks.

She watched as a young man walked in, he looked normal to the naked eye, but she knew his kind when she saw him. Making eye contact with him she quickly looked away, muttering under her breath.
"Dirty psychics, should just hand them all in, let the boss deal with them... but then, I know what he'll do to them, and he'll do the same to me. Looks like I'm stuck in a freak-show"

That Is All....
PostPosted: Mon Dec 22, 2008 6:59 pm


[[Kohmos u have been accepted]]
Volkf watched from his office.
"So few has shown up. And here I was hoping more would come. I'll give em another hour."

wolfdog1dmn
Crew


Will Sapphire
Crew

Dapper Humorist

9,400 Points
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PostPosted: Wed Dec 24, 2008 8:39 am


*Will walked in with his face covered by an assassin's mask,then sat down on one of the boxes near the office* "So, when does this meeting start?"
PostPosted: Wed Dec 24, 2008 10:46 pm


[[for those that cant read a long paragraph i separated each new line so READ IT]]

'This is enough the others can get filled in later.'

Volkf stands up and walks toward the edge of the office.

"Attention! If you are here than you have an ability. However for almost all of you it was only recently that you noticed."

By this time Volkf reached the edge of the office, however instead of stopping he walked off the edge of the office and seemed to be walking down an invisible staircase. The 'staircase' ended at the door where he turned and faced the crowd. It is here that everyone gets a good look at him, he is a 5'7" man in about his late 60's he has multiple scars on his face and his hands are constantly shaking.

"You must learn to control these abilities if you are to have any chance in surviving the coming battles. Think back to a strange thing that happened to you recently, maybe you set that annoying neighbor on fire, maybe you healed from a small wound, hell maybe you killed your friends through electrocution. Whatever it was i want you to do it again this warehouse has been combined with the other four that surrounds it go to one of those four and start destroying things. And if have no idea why you should listen to an old man..."

The box to Volkfs right lifts off the ground and goes flying toward the wall at speeds that seems to shread the box long before it hits the wall.

"If you have any questions about your power just come to me."

Volkf climbs up onto a box and sits down.


[[In other words those RPrs who arrived start using your power those that haven't get here and talk to Volkf

oh and if you want to know what you can do at your skill lvl just ask Volkf]]

wolfdog1dmn
Crew


cursedcasanova
Captain

Generous Sex Symbol

PostPosted: Sat Dec 27, 2008 3:44 pm


*Taps Monitor* Hey is this thing on?


Still muttering to herself Kohmos instantly fell silent upon seeing Volkf,
it's him
She knew his face, she had seen what he could do first hand, back when she hunted his kind... her kind.
Her anger rose when he spoke, talking as though he knew her, speaking as though he had been through the pain she had. She stared at him, her eyes burning with hate and anger. Pushing off the box she was leaning on she walked towards him, clenching her fist.
"You, It's all your fault, I was normal. Then you... we found you, we saw you... Then I was like this! What did you do!"
Raising her fist she swung for him, not realising her whole body was on fire

That Is All....
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