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Posted: Fri Feb 27, 2009 4:22 pm
Basics
Social Class Crafthall Born
Guilds or craft halls are found on nearly every fantasy world. These are the skilled workers, the professionals who keep trades going. Everything from recording events, being wandering bards and educators, medical experts and herbalists, glass blowers and shipwrights, all skilled trades which require some form of education and training are done in Guild halls. Some guilds are more hands-on than others, some might be joined simply by a letter of recommendation and some require a large fee and a lifetime of effort. Each guild has different expectations of their members, but all have one thing in common: They are the glue which holds society together. Without Guilds and their workers, no skilled profession could ever be attained. Guild halls keep records and libraries, warehouses of knowledge and often have tools which are certainly not available elsewhere. Guild members are most often more intelligent than their kin elsewhere. Even the most "common" of trades, farming, agriculture and husbandry, benefit from having Guild information and tools available. Guild members may enter their craft only when they are proficient or found able to do it, then they must Apprentice for a certain length of time. When they are finished with their apprenticeship, most Guild professions require further training and experience as Journeymen, which can last a lifetime. Only the truest devotee of the craft may become Masters, and Guild masters are rarely if ever chosen to Bond. Age 20 Turns
Gender Male
Number of Siblings None
Birth Order First Born
Legitimacy Born in Wedlock
Adopted? No
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Posted: Fri Feb 27, 2009 4:29 pm
Appearance
Health Normal
Height 5'3" (Below Average)
Build Slender
Skin Olive Tan
Hair Color Blond
Hair Length To nape of neck
Hair Style Fluffy
Eyes Blue-Green
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Posted: Fri Feb 27, 2009 4:34 pm
Descriptive Terms
Literacy Literate
Politeness Polite
Focus Very unfocused
Looks Handsome
Selfishness Giving
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Posted: Fri Feb 27, 2009 4:44 pm
Features and Values
Things Likes a pet (Green Flitter) Likes an item (Lute)
Places Likes the Harperhall Dislikes dark places
Goals To travel - Strong
Fears Fears the dark - Very Strong
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Posted: Fri Feb 27, 2009 4:51 pm
Other
Weyr Rank Wingrider (Weyrsinger)
Former Craft Rank Journeyman
Non-Craft Skills Instructing children
Fighting Skills None
Dragon Blue
Weyr Location Island
Weyr Climate Moderate
Former Hall Location Coastal
Former Hall Climate Warm
Disadvantages Gets lost between
No matter how hard they try, this character will never be any good at teleportation. They might wind up in the right place only because their bond creature can remember how to get there, but they themselves cannot give proper instruction to do it
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Posted: Wed Mar 11, 2009 10:04 pm
Major Events
Childhood Event [7-9]
Severity: Mild, only affects a specific thing or for a short time Commonality: Fairly common, happens often or to a number of folks To Whom: Self and Relative Effect: Pretty Negative, someone might get something out of this, but probably not you Source: Parent Type: Weather Childhood Event [10-12]
Severity: Average, it's something special to you Commonality: Common, happens to a few people often enough To Whom: Self Only Effect: Neutrally Good, it's mildly nice but nothing special Source: Associate Type: Travel Teen Event [15-16]
Severity: Constant, this event will always shape how the character acts/is Commonality: Somewhat Rare, isn't seen in every village/city To Whom: Self Only Effect: Pretty Good, you might have a lasting glow Source: Self Inflicted/ Solo Type: Animal Teen Event [17-18]
Severity: Very Mild, hardly a noticeable effect Commonality: Fairly common, happens often or to a number of folks To Whom: Self and Relative Effect: Pretty Negative, someone might get something out of this, but probably not you Source: Parent/Guardian Type: Financial Adult Event [19-20]
Severity: Strong, this event has a lasting impact Commonality: Somewhat Rare, isn't seen in every village/city To Whom: Self Only Effect: Pretty Good, you might have a lasting glow Source: Unknown person Type: Travel
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