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Posted: Fri May 15, 2009 12:35 pm
Overview
In my own personal desire to revive an old RP character called L'Karvis, I have decided to start a new RP based around Roughnecks: the Starship Troopers Chronicles. Roughnecks itself was a little gem of a series, cancelled before airing it's final episodes due to a poor budget.
It focused - as with the book and film - around a young up and coming Lieutenant by the name of Johnny Rico; he eventually inherits a very well known squad known as the Roughnecks after the death of his LT.
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Posted: Fri May 15, 2009 12:40 pm
The Set up
Set after the Tesca arc of the original Roughnecks TV series, this RP finds us within another squad, the Badgers.
The Badgers are about to ship off to a whole new planet to squish some bugs, they are about to be joined, however, by a few new squad mates.
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Posted: Fri May 15, 2009 12:46 pm
Us
SICON (The Strategically Integrated Collation of Nations) is a military organisation consisting of three part and two species, I shall now cover each in turn.
Apes/Soldiers/Mobile Infantry (MI) Conventional soldiers
Fleet Pilots
Psychics Those with precognitive abilities
~*~*~
Humans Most common in SICON's forces, your bog standard Homo Sapiens.
Skinnies/Tophetians Natives of the planet Tophet, Skinnies are tall, thin aliens who breath Methane and live in extreme conditions. Wear specially warmed suits at all times.
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Posted: Fri May 15, 2009 12:50 pm
Them
The bugs.
Controlled at the upper most levels by a Queen, the bugs are just mindless drones for the most part.
Types - Lifted from Wikipedia - Warrior Bugs – The bulk of the Bug armies, they are about the size of large horses and scuttle around on four spindly legs. They attack with two spiked razor limbs and their razor-edged mandibles which can bite a person in half if they get close enough. Warrior Bugs are relatively weak against standard-issue weaponry, but they make up for this with large numbers. These Bugs have also proven to be able to climb up walls and dig underground. Sentry Bugs – Bugs the size of dogs. they resemble fleas and can crawl up and down walls. The Sentry Bugs are early warning systems and play other support roles, usually being found in or near nests. They have very little offensive capability but they have sharp teeth that can bite through steel cable and inflict nasty wounds. Tanker Bugs – These are the tanks of the Bug army, they are the size of houses and breathe fire as their main offensive weapon. Although they don't move quickly, their ability to tunnel underground allows them to pop up unexpectedly in the middle of a battle. Their armored exoskeleton makes them impervious to everything except high explosives such as mini-nukes and plasma rockets. Plasma Bugs – The Bug artillery, they are bigger than the Tanker Bugs, and have the rather nasty ability to fire huge, volatile globs of plasma from their rear ends at airborne or distant targets. One of the roughneck missions was to attempt to capture a baby one alive so researchers could find out how this plasma is generated. Hoppers – Acting as air support, they are about the size of Warrior Bugs and resemble mosquitoes with razor wings. They can bring down a light aircraft by grappling onto it, but their primary mode of attack is to simply ram their targets at high speed. Impervious to light weapons, they are vulnerable to explosive shells and "lizard lines". Hoppers are attracted to laser emissions like mosquitoes to a bug zapper. Transport Bugs - Creatures used for interstellar transport, they are fueled by water and can make planetary landings. The first one spotted was delivering eggs to Pluto, disproving the idea that the Bugs are native to the solar system. Kamikaze Ripplers – Flying Bugs that are similar to Hoppers except they can also shoot spikes from their mouths and can swim underwater. Later in the campaign the spikes exude a corrosive venom which burns flesh and destroys equipment. "Momma" Rippler – A large Bug seen guarding a nest of Rippler eggs and thought to be their source. Water Tigers – About the same size as warriors but much fatter, this pale species can swim quickly in water and is rarely seen on land. They have a venom that causes paralysis, and they use it to capture their prey alive to store in their larder. Brain Bugs – Moving, telepathic nodes, these are the generals of the bug army, coordinating all Bug activity through some sort of telepathic mind control. They are large and almost too fat to move by themselves. Brain Bugs have slight offensive capabilities by using a psychic attack to stun humans. They have a slit-like mouth with a spike/sucker organ that extends from the mouth to pierce an enemy's skull and extract its brain to add the gained information to the hive mind collective. Chariot Bugs a.k.a. Minion Bugs – About the size of Sentry Bugs and bearing a resemblance to common roaches, these Bugs accompany and serve the Brain Bugs. When needed, the Brain Bugs can lie on top of them to be moved about. Blister Bugs – Slightly larger than a Warrior Bug. They carry a large supply of corrosive liquid which can be used to attack directly or dissolve walls and equipment. Blaster Bugs – Resembling Blisters, they absorb heat from the surrounding environment and focus it into a wave of heat energy capable of burning through power suits or melting rock.. Control Bugs – Small Bugs, roughly the size of human hands. They seize control of a host by attaching themselves to the spinal cord, becoming a telepathic conduit for Brain Bugs. The range of their telepathic abilities has never been tested in the field. While having very little offensive capability on their own, they are very agile and difficult to hit with weapons. They are first encountered on Tophet, controlling the Skinnies. Jungle Spiders – Though looking more like crabs than actual spiders, Spider Bugs are eight-eyed and eight-legged with web-spinning capabilities. Smaller specimens are the size of Warrior Bugs and join them as shock troops. Larger ones capture enemies for "interrogation" by Brain Bugs or as DNA samples for Nurser Bugs. Nurser Bugs – Help care for Bug eggs until they hatch. They create new varieties of Bug by injecting DNA extracted from other species into Bug embryos. With no fighting capability, they are only seen in nests where eggs are being incubated. Tanker Worms – Used to dig small tunnels for Control Bugs. They have no offensive capabilities but their ability to dig silently allows the Control Bugs to launch surprise attacks. Firefries – Small Bugs similar to fireflies, but actually on fire. As they age, firefries grow to the size of warrior bugs, lose the ability to fly, and spit fire like a flamethrower. Ice Bugs – Bugs the size of a large asteroid, found covered in ice and floating in space for eons. If one makes contact with Firefries they begin a symbiotic relationship where the Firefries feed on the Ice Bug while the Ice Bug uses the Firefries for energy. Zander Bug – Major Zander after being transformed into a humanoid Bug. He has become bigger and Bug-like, but has kept his human intelligence. Nurser Spider – Similar to Nurser Bugs in that they can manipulate the DNA of Bug larvae, but resembling spiders. The Zander Bug uses them to create impostor bugs. Impostor Bugs – Bugs designed to infiltrate SICON by disguising themselves in mobile infantry power suits. Queen Bug – The master and leader of the entire Bug race. She is a huge Bug that can lay thousands of Bug eggs per day. Royal Guard Bug - A special type of warrior Bug that guards the Queen and her eggs. Super Transport Bugs - Nearly ten times the size of regular Transport Bugs, Super Transports are used to carry the Queen and a small army across star systems. During the episode Trackers there are many Super Transports used as decoys.
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Posted: Fri May 15, 2009 12:55 pm
Technology
Set in the future, Roughnecks features a range of highly technological things.
The key one is power suits.
A Powersuit regulates body temp (Human and Skinnie), provides breathable atmosphere (Human and Skinnie) and increases Defence (Human only).
Your Character will carry on them at all times - A Power suit - with or without helmet dependant on Atmos Rifle - Fires Laser Bullets and grenades
~*~*~
Advanced Technology - Maruaders
Very, very special troopers get to play with walkers, there are two versions. If you want to play with one of these puppies, you need to know them, sorry!
~*~*~
Section 8 - Mind Wipes!
Beware Troopers for a terrible fate awaits you if you break down.
A mind wipe IS as terrible as it sounds, a person's mind is reset and they have to go back to basic again.
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Posted: Fri May 15, 2009 12:57 pm
Sheets
You need to provide the following
Character Name: Species: Age: Gender: Rank: Appearance: Personality: Notable History: Other:
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Posted: Fri May 15, 2009 1:00 pm
The Squad Lieutenant - Badger - Pilotslover Sergeant - Zac - Kalinin Corporal - Sayara Mackenzie - Jaren Corporal - Aleczanderen Marekson - Jaren Private - L'Karvis - Pilotslover Private - Karin - Kalinin Private - Private - ~*~*~ Kalinin character Name: Zac Falkland Species:human Age: 32 Gender: male Rank: Sargent Appearance:pale white skin, blue eyes and built like an ox. has a sale scar through his right eye Personality: tough and loud Notable History: served in operation clean up. the original Pluto assault. lost most members of his squad and was promoted in the field. Has refused counselling on the issue Other:the blood of the mility runs through his families vains. there has been a member of the Falklands in the militry as far back as the battle of Trafalgar. Jarem Nightlord Crusnik Character Name: Aleczanderen Marekson Species: Psychic Age: 22 Gender: Male Rank: Corporal Appearance:  Personality: Very aloof, quiet, and calm, he only speaks when something pressing is about to happen. His black eyes turn purple when he gets a vision or his psychic power activates. Notable History: None that is not classified. Other: Prefers to be called Alec Character Name: Sayara Mackenzie Species: Human Age: 21 Gender: Female Rank: Corporal Appearance:  Personality: Spunky, outgoing, and kinda crazy. Notable History: Has been known to take bugs down with just her carbine. Other: prefers to be called Mac. Kalinin Character Name: karin Erchenbald Species: human Age: 24 Gender: female Rank: private Appearance: incredibly pale white skin and flaming red hair. Personality: fiery attitude and doesn't hold back what she want to say Notable History: multiple discerplinary charges are in her file. often talks back to senior officers. in her file her trainer placed the following remarks: 'brilliant ape but doesn't know when to shut the hell dame up' Other: if not for the fact she is a bug killing machine she would long ago been placed in military jail . her violent nature might be her Germany ancestry or some sort of childhood trauma manifisation Aerin Turner Character Name: Lance Franklin Species: Human Age: 22 Gender: Male Rank: PVT Appearance:  Personality: Lance is quiet and reserved, preferring not to talk unless he needs to. He is driven to be the absolute best he can be, and it shows. He's only been in the MI a short while, but it is already very obvious that he will go a long way. If of course he doesn't suffer cataclysmic bad luck and get blown up by bug plasma while in space. Notable History: In Basic Training he was given a Squad very quickly, and was also able to best the Drill Instructor in hand to hand combat. Other: Because of his ingrained elitist attitude, his fellow soldiers don't seem to like him much, but he has an undeniably good tactical and strategic mind. They may not like him, but they respect and trust him. Character Name: L'Karvis Species: Skinnie Age: 25 Gender: Female Rank: Private Appearance: A standard Skinnie with wrinkled grey skin and black eyes. Personality: Muted. L'Karvis doesn't seem to be altogether with it. She does seem to be a caring woman but she has also very obviously been mind wiped. Notable History: Ahh, that's to be revealed, needless to say, L'Karvis is NOT what she seems to be on the surface ... Other: On her file in big letters it reads 'Confidential: INTEL'
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Posted: Sat May 16, 2009 12:55 pm
character Name: Zac Falkland Species:human Age: 32 Gender: male Rank: Sargent Appearance:pale white skin, blue eyes and built like an ox. has a sale scar through his right eye Personality: tough and loud Notable History: served in operation clean up. the original Pluto assault. lost most members of his squad and was promoted in the field. Has refused counselling on the issue Other:the blood of the mility runs through his families vains. there has been a member of the Falklands in the militry as far back as the battle of Trafalgar.
Character Name: karin Erchenbald Species: human Age: 24 Gender: female Rank: private Appearance: incredibly pale white skin and flaming red hair. Personality: fiery attitude and doesn't hold back what she want to say Notable History: multiple discerplinary charges are in her file. often talks back to senior officers. in her file her trainer placed the following remarks: 'brilliant ape but doesn't know when to shut the hell dame up' Other: if not for the fact she is a bug killing machine she would long ago been placed in military jail . her violent nature might be her Germany ancestry or some sort of childhood trauma manifisation
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Posted: Wed May 20, 2009 3:36 am
And so we begin ... mwhaahah.
~*~*~
Moving squads was always a very nerve inducing thing to do but the simple fact was that the Badgers newest squad member didn't know she was moving squads, she thought she was joining a squad for the first time.
L'Karvis was a 7 foot something Methane breathing Skinnie from the planet Tophet, as such she would undoubtedly face some sort of discrimination that day. She was nervous but outwardly seemed quite composed.
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Posted: Wed May 20, 2009 12:02 pm
Sargent falkland was doing to inspections
"ALL RIGHT YOU HORRIBLE LOT. GET YOUR ASSES IN GEAR. I WANT 3 LAPS OF THE SHIP . AND IF I DON'T FIND YOUR EQUIPMENT IN BETTER CONDITION TOMORROW IT WILL BE 30. NOW GO."
he smiled as he watched a group of privates sprint off away from him.flexing his broad shoulders . and itched his scar. he remembered he had a unpleasant duty today but could not remember what.
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Posted: Wed May 20, 2009 12:07 pm
Tilting her head to one side, L'Karvis watched as the squad trooped past her; reaching into her kit, L'Karvis looked at the sheet of paper again. It said here ...
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Posted: Wed May 20, 2009 12:17 pm
zac turned to watched the fleeing privates and nearly walked into the skinny. he looked up into the face plate , his own reflection meting his eyes as well as that of the ugly mug of the helmets owner. now he remembered what that duty was.folding his arms he came to fall hight of 6 foot 4, even though he was shorter then the alien. he still managed to loam over her in the way only Sargent can.
" ah brilliant. we ask SICON for a replacement and they give us a pet skinny in return. i hope your house trained.name and number private meat shield............wait you do understand English right . WHAT.............IS.....YOUR.......NAME. " he slowed down making the hand jesters at to help indicate what he means
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Posted: Wed May 20, 2009 12:46 pm
"French, German and Tophetian also," L'Karvis provided, seemingly not intimidated but when one had unknowingly lived through two mind wipes ... well! "L'Karvis, Sir,"
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Posted: Wed May 20, 2009 1:00 pm
zac smiled. and its wasn't a smile of friendship. "well at least you know one language of people who can fight then. the British have been fought and beaten all the rest. mainly has they are pansy surrendering , idiotic, cowards. who have lees courage then i have in my little finger. "ok private meat shield. you fully kitted? or do you want me to baby site you and get you some real weapons rather then those squirt gun your people use"
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Posted: Wed May 20, 2009 1:02 pm
"I am fully equipped sir," It seemed L'Karvis was immune to male pigheadedness...
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