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Dice Rolls Suggestions

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DGBlazerine
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PostPosted: Fri Sep 11, 2009 11:15 pm


I need some suggestions on what type of dice rolls I should probably add. Lemme know if you can come up with anything.
PostPosted: Sun Sep 13, 2009 4:08 pm


I like Random numbers better than dice rolls, because it's more lol Random and all the dice roll especially 10x10's center mostly around the same numbers and it's hard to win anything.

I think you should roll a random number and then the next person that gets it wins. And we should see what prizes people want too. *smiles*

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PostPosted: Mon Sep 14, 2009 4:56 pm


You should also allow for inherent abilities. For example, I have lava blood, so if I'm cut, the attacker gets covered in lava. Or my high temperature, it melts ice attacks. the dice roll system works for standard, though.
PostPosted: Wed Oct 14, 2009 4:33 am


Need an equivialent to AC something ppl need to roll to hit everyone and you'd have to post AC each post, it should be be 11 for ppl whose charatcer isn't really all tha tstrong or good at dodging, 15 for ppl like batman who are good at dodging but can't take a hit, and 17 for ppl like super man and Thor who can take a hit and not care.
you have to roll d20 to match or beat the AC, and you'd get some sortof attack bonus depending on the atk used. like elemental bonuses should be like +3, or 4 Energy attacks could be +4, melee attacks get +2, unless your a combat expert like batman or Daken then its +3, Weapon attacks should be the same as melee but do more damage.
Elemental attacks deal 1d8
Energy attacks deal 1d8
melee deal 1d4 or 1d6 depending on the type of attack
Weapons deal 1d6 or 1d8 depending on the weapon.

lordaufchaos


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PostPosted: Sun Nov 15, 2009 9:21 am


lordaufchaos
Need an equivalent to AC something people need to roll to hit everyone and you'd have to post AC each post, it should be be 11 for people whose character isn't really all that strong or good at dodging, 15 for ppl like batman who are good at dodging but can't take a hit, and 17 for people like super man and Thor who can take a hit and not care.
you have to roll d20 to match or beat the AC, and you'd get some sort of attack bonus depending on the atk used. like elemental bonuses should be like +3, or 4 Energy attacks could be +4, melee attacks get +2, unless your a combat expert like batman or Daken then its +3, Weapon attacks should be the same as melee but do more damage.
Elemental attacks deal 1d8
Energy attacks deal 1d8
melee deal 1d4 or 1d6 depending on the type of attack
Weapons deal 1d6 or 1d8 depending on the weapon.


lol, someone clearly plays dnd. And I love it! However, the problem is you then need people to agree on additions and AC. The problem occurs when people try to god mod. No one wants to be the spellcaster guy everyone can hit. Also, you would need to address damage reduction. Especially if someone is like Superman. Now if we said that their AC was 17 thats still relatively low considering bonuses being added, but that can be balanced with damage reduction. Overall, it needs a consistent basis. Whether we try and make up a DND like system or have a stone system like the marvel role playing books that are out or one of our own.
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Dice Fighting (New kind of fighting system in the making)

 
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