|
|
|
|
|
|
|
|
|
Posted: Sun Feb 14, 2010 1:39 pm
So there's a new Stalker out. Supposedly the best one so far, with far less bugs and more polished...
Though just like with Clear Sky I'm getting shafted. No one in Canada seems to carry it and games don't get shipped to Canada from American stores due to localization issues (we require French / English versions).
There's a Steam loyalty discount ... but I can't use it. Despite buying both Stalkers as soon as they showed up on a shelf for full price, you require the Steam versions. Sigh...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Sun Feb 14, 2010 11:47 pm
I heard very little about CoP, but CS was supposedly buggy, and if you didn't do what the game wanted you to do for long enough(this is fixed but it still did it) you would drop dead, "hey look a chest full of hard worked and earned loot{searchinh}"*DIES* but then i also liked the gritty, more realistic take on the "what if they never cleared up cheyrnoble" look and the way the game played was very good too. Most developers would take an idea like stalker and blow it way outta whack , with some twist like "in the year 2333" or some "see it already, killed it already" game.
I guess the point is, is that i like the way the developers carried out the idea, although there are a few problems, their nothing that the good doesn't out weigh, as for CoP, Gharbad, I'll have to get a double copy, one for me and the other to pay you back for HL2, even though i haven't been able to get on steam in FOREVER, i will next time I'm on.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Mon Feb 15, 2010 8:01 am
Thanks but don't do it yet. I'm hoping for a retail copy... maybe it'll come out in the next month. That's what happened with Clear Sky...
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Thu Feb 18, 2010 1:00 pm
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 17, 2010 7:33 pm
After playing CoP for days, I have to say that this is the best version of S.T.A.L.K.E.R. I have ever played. It's *much* less buggy than SoC and CS and there's a *lot* more interesting content in this game than the two combined. It avoids the overt linearity of CS while equally staying away from the near-broken unmodded gameplay that is SoC. The human AI no longer camps out for indefinite periods as well as fighting against others just for over one ludicrous campfire like in SoC; they finally take the time to go out exploring now. The mutant AI finally is no longer scripted to stay in one place like in SoC; they can actually scare the human AI out of their camps, except in scripted places like Skadovsk, the Yanov station, and the Pripyat Laundromat. Blowouts (although called "emissions" in the game) now occur at random times and you must find effective shelter during one, otherwise you'll die unless you take a special drug that lets you survive one. The technicians from all three areas can really upgrade my weapons/armor to even better tools of destruction/protection, for a price (though in the Scientist bunker in the Jupiter area, the technician can only upgrade my armor even though he can repair both my weapons and armor, while in the Pripyat area, there are no upgrades and repairs are free as dirt, woohoo). But like any moddable PC game, CoP is *much* better when modded. Too bad that, like all modern day computer games, the system requirements for this game (and with the other two S.T.A.L.K.E.R. games) are as steep as Crysis. Halo what? Give me Call of Pripyat over just about any FPS any day. GSC has finally learned from their mistakes and released a quality game that can compete with the best FPS games out there, if not outsmoke them. This easily takes my pick for being in the top 5 Best FPS Games I've Ever Played and Top 5 Best Games I've Ever Played.
pirate
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 17, 2010 8:02 pm
Welcome back! Though, I know we all come and disappear a few days later razz
CoP did come out finally, I bought it a few months ago. Still haven't played it... my amount of game is alarmingly low this year. Oh well, that's what happens with a career I guess.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 17, 2010 8:05 pm
Well, quite frankly, I don't have a career. I just took a hiatus from Gaia just to enjoy life.
pirate
CoP is now the only S.T.A.L.K.E.R. game worth playing, completely blowing SoC and CS out of the water. Much better gameplay, less bugs, graphics that can compete with Crysis, and more interesting content.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 17, 2010 8:13 pm
Well that's good, I managed to finish both SoC and CS.
What the hell was up with that teleporting Chernobyl finale level... that thing killed my computer.
Enjoying life is good, I haven't really been doing that either smile
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 17, 2010 8:25 pm
Well, I managed to complete that SoC teleporting finale level without any performance lag, though I patched the game for that. Only things I had to be aware of were the damn Monolith zealots trying to pick me off with their high-end weaponry.
I also completed CoP, too. I've heard that, although there was only one ending (and it's non-linear), there are many as over a hundred, if not a thousand, different variations of that ending based what you did in the Zone.
I never played CS. And I heard it was actually worse than SoC. So, I'll pass on that.
pirate
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 17, 2010 8:37 pm
It is and it isn't.
It's a lot more scripted but that's sort of a good thing.
At the beginning there's some really poorly designed s**t, like having to run past an ungodly MG nest... there's literally zero options, the b*****d kills you no matter what. Pure luck, like 40 reloads and that's to start the game!!
The beginning in the swamp is pretty cool, some faction stuff going on in general...
Eventually you link up with a bunch of soldiers and there's some scripted fights. Some are lame but some work. There's a bunch of good moments, including some city fighting. My memory says half the game was open like SoC and the second half was linear.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 17, 2010 8:41 pm
The part where you have to get past that MG nest is CS you're talking about. CoP doesn't have that part, nor does SoC. CS was two steps forward, then one HUGE step backwards.
Well, during the finale of CoP, you are given the option to leave the Zone which ends the game or stay in the Zone for free-play until you want to talk to the Guides just to leave the Zone (though you can still talk to them about traveling back to the previous maps you've been to). So, CoP is far less restrictive in its gameplay than the previous two.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 17, 2010 8:54 pm
Yeah I know it was CS, I was describing CS D:
I still enjoyed it.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 17, 2010 8:57 pm
I guarantee you'll have a much better experience playing CoP. If you haven't played it, I suggest you do so now if you have the opportunity. Trust me, you'd be pleasantly surprised. If not, oh well.
pirate
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 17, 2010 8:58 pm
I won't be surprised, I expect it to be better!
Also, I need to finish StarCraft 2 first... that's pretty disappointing actually. Lost motivation.
|
 |
 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Posted: Fri Sep 17, 2010 9:12 pm
Man, so interesting is the S.T.A.L.K.E.R. series that I believe we gamers should tell GSC, if not, some other company with the right people to make novels out of them so that we can find out more about the history of the ever-compellingly macabre Zone.
|
 |
 |
|
|
|
|
|
|
|
|
 |
|
|
|
|
|
|