Halo: Reach, the conclusion of the decade long run of the popular Halo franchise. So, I'll skip all the other awesome stuff and go to the real reason I made this topic:
Infection.
Other than Halo 3, with its numerous 5-10 year olds making crappy "Fat Kid" and "HULK" gametypes, Bungie has made something like L4D(2).
Safe Havens.
Kind of like actual zombie outbreaks, if there will be one. Outside of the Safe Havens, humans ae slow, weak, and don't do much damage with simple pistols. However, inside Safe Havens, humans are strong, almost invincible, and do one hits. Until the Safe Haven moves, or gets "broken".
So, who agrees that Bungie did right with the Safe Haven game mode? I sure do. I can already think of going on Forge World, having humans on Mongooses, and having frantic races to the safe havens across the entire made, with Falcons here and there for the island and cliff.
The Questions here is:
Will Infection be awesome, and may just make you to buy Halo: Reach, and, for those of you getting Reach, what gametypes/maps will you be making?
Infection.
Other than Halo 3, with its numerous 5-10 year olds making crappy "Fat Kid" and "HULK" gametypes, Bungie has made something like L4D(2).
Safe Havens.
Kind of like actual zombie outbreaks, if there will be one. Outside of the Safe Havens, humans ae slow, weak, and don't do much damage with simple pistols. However, inside Safe Havens, humans are strong, almost invincible, and do one hits. Until the Safe Haven moves, or gets "broken".
So, who agrees that Bungie did right with the Safe Haven game mode? I sure do. I can already think of going on Forge World, having humans on Mongooses, and having frantic races to the safe havens across the entire made, with Falcons here and there for the island and cliff.
The Questions here is:
Will Infection be awesome, and may just make you to buy Halo: Reach, and, for those of you getting Reach, what gametypes/maps will you be making?
