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A Rp in the Golden Sun universe 

Tags: Golden Sun, Silver Moon, Role Playing, Alchemy, Psynergy 

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Battle Guidelines and creativity in Psynergy

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Solid Snake in the Box
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PostPosted: Wed Aug 11, 2010 5:05 pm


Alright, since this was brought up in the Current Events thread, I decided to put up a topic. Sure with psynergy you can be creative with your posts ( EX. Zet using Whirlwinds to move the group away from Drake's Pyroclasm; Rayl using Quake to launch himself upwards for an attack or hilarious results), but there are obviously some limits we should discuss, both within the confines of characters and battle rules.

So...Discuss, and we'll list things below as we come up with, edit, or remove them:

BATTLE GUIDELINES


- It should be noted that we are on a casual roleplay system. Basically we are writing this as if it were a book, as such dice are irrelevant to the process. Stats are used as a rough estimate of power.

- When it comes to roleplaying battles, we rely on the honor system, and when something can't be arranged, The mods come in to settle things.

CONCEPTS TO REMEMBER IN ACCORDANCE TO PSYNERGY AND YOUR FELLOW ROLEPLAYERS
(Long title is looong.)

- Feel free to be Creative, but ask yourself if it's sensible, non game breaking, and fair to other players.

- Use psynergy someone of your skill could use...a level Ten Squire using Quake Sphere isn't possible.

- Psynergy in the roleplay is not limited to what is in the game. Feel free to make up your own kinds as long as it's sensible, non game breaking, and fair to other players. For example see My Profile for various new Psynergy abilities which I've made and their drawbacks.

- This applies to the ability of your djinn, again see My Profile and more specifically the Djinn called Dust.

- Some battle psynergy can be used as utility...Actually this could apply to just about any psynergy, so feel free to be creative. A simple example would be using fire/flare to set up a campfire, or using whirlwinds to propel yourself or others upwards/away.

- Not all Utility Psynergy can be used in Battle, the most notable being Mind Read. If you are unsure of what Psynergy you think should or shouldn't be useable in a certain situation, send a message to either myself or Keidara.

Psynergy mechanics and you('re character(s))


- The core psynergy mechanic we will be using works as follows. Your characters max PP characterizes how much psynergy your character can employ in an instance. When numbers are available, such as if you define a psynergy list for your character, numbers will be used (mostly behind the scenes) to ensure that you do not use more psynergy than is available to your character. Also, if your character is using known psynergy spells such as whirlwind or douse and no extraneous conditions have been defined before, you can gauge appropriate psynergy usage using known pp costs for said spells. For more ambiguous situations, we rely again on an honor system to judge whether you're character's psynergetic actions are within the boundaries of his or her capabilities.

If another RPer suspects that this may not be the case, then they should inform a mod privately to look into the case and determine whether or not there is indeed an infraction. If it is found to be so, then the mod will inform the RPer in question that he or she should rethink and rewrite the guilty passage/post so as to be more realistic to the character. If the offending character's RPer does not comply, then the section may be removed or rewritten by a mod.

With that in mind:

-When you create a character, perhaps one of the most important stats to consider is PP. Because Golden Sun doesn't have a unilateral measure of psynergetic power, we use PP both as a basis and a limiter. As a basis, your character's max PP shows how much (or how little) raw psynergetic power from which to draw upon.

= For instance, compare Chika, who has 114 max PP with Rayl, who has a max PP of only 51. Clearly we can expect Chika to be able to use more psynergy for longer in battle without being tired.
= the limiting properties were already explored in the previous passage

- High max PP however is not indication of skill of application of psynergy. If you wish to show that your character is particularly skilled (with adequate justification) then you may note that his or her psynergy costs are less than standard. Similarly, if your character is particularly unskilled, the opposite may apply.

=Take Chika again for instance; Chika generally has poor control of her psynergy as seen by the rogue whirlwinds she emits without meaning to. As such, her psynergy costs are generally a bit higher because she's less efficient at using psynergy. Conversely Maewen is a skilled user of healing Psynergy and creative with how she uses her water psynergy, and can do more with it than an other adept doing the same would before being exhausted by excessive use.

- Boxy: It should also be noted that we tend to use a character's stamina, AKA how tired they are, to measure the strain of psynergy of constant usage or a single spell. I.E. If your character uses frost to create an elaborate statue like Maewen did, you notice how she fell to her knees from exhaustion. Note however psynergy isn't the same as stamina, it just takes a toll on it.
PostPosted: Wed Aug 11, 2010 5:14 pm


I personally would draw the line at being creative, but not game-breaking. Things such as reveal could be used for hidden enemies, and move for maybe catching projectiles and such... I think it just requires judgment and self-analysis. One must wonder before deciding on an action that is not essential for the plot, "Would this sound reasonable? Would this be fair to other RPer's?" If the answer to both is yes, then I think that it would be acceptable. Second opinions could easily be attained for clarity in the event that one is unsure.

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Solid Snake in the Box
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PostPosted: Wed Aug 11, 2010 5:17 pm


True, but my only rebuttal is as follows: why use move to catch something when you can use catch? :3

...what, you mean my counter has nothing to do with anything? WELL I WANTED TO SAY IT!

Sensible Creativity is added to the top of the list. Actually, I just created the list....actually that's the only thing on the list.
PostPosted: Wed Aug 11, 2010 5:20 pm


My rebuttal is, where would you send the projectile after you caught it? :O Surely releasing it would only allow it to return to its original path if it were Psynergy based.

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Solid Snake in the Box
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PostPosted: Wed Aug 11, 2010 5:25 pm


My rebuttal to that is, you can't catch with a palm, only move. and catching it would make no sense and would be pretty game breaking FOOL!

And my second rebuttal is: how useless is this debate? BACK TO WORK -cracks whip and changes to tamer class-
PostPosted: Wed Aug 11, 2010 5:26 pm


This thread may be better titled "Creative license" and would be a good place to address any existing or potential instance that may be unorthodox or otherwise questionable with respect to keeping the RP balanced and reasonable.

Djinni abilities and summons for example, can be a bit more flexible, but don't go overboard.

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PostPosted: Wed Aug 11, 2010 5:31 pm


Yeah I changed the title about and added/edited some things...feel free to do it yourself you can edit posts, so I don't have to all the time o~o;
PostPosted: Sun Sep 19, 2010 3:12 pm


Thread has been updated as of today with more information regarding some battle guidelines and some concepts of psynergy.

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PostPosted: Mon Dec 13, 2010 9:42 pm


But... what if you were a wind adept who used Mind Read to see the moves of your opponents before they made them? Or if two Wind Adepts fought a battle using only mind read, kinda like (and I HATE to make this reference, but it'll probably be the one most people get) Edward and Alice playing chess in Twilight? One surrenders before a physical attack is even made?
PostPosted: Mon Dec 13, 2010 9:57 pm


The fact of the matter is you are already knowing the moves of whoever you are against, and that is essentially unfair to those who's minds you are reading...unless they are NPCs, then by all means: read the minds of as many generic bandits as you want! :3

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Kiedera
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PostPosted: Mon Dec 13, 2010 11:21 pm


This already came up with Zet a while back. Mind read requires concentration, and sometimes even physical contact on top of that. NPCs are fine (as plot devices), but since all PCs except for Mael (and Mael is a little... unique in of himself anyway) are adepts, they're already naturally shielded to an extent from mind reading on top of the previous condition. It would be effectively impossible to mind read an enemy adept in the heat of battle, even for a master.
If that's not enough for you, beyond the fourth wall such an ability is unbalanced and unfair. If you nose around the forums a bit in the past, there were already some complaints when Zet did it.
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