So...Discuss, and we'll list things below as we come up with, edit, or remove them:
BATTLE GUIDELINES
- It should be noted that we are on a casual roleplay system. Basically we are writing this as if it were a book, as such dice are irrelevant to the process. Stats are used as a rough estimate of power.
- When it comes to roleplaying battles, we rely on the honor system, and when something can't be arranged, The mods come in to settle things.
CONCEPTS TO REMEMBER IN ACCORDANCE TO PSYNERGY AND YOUR FELLOW ROLEPLAYERS
(Long title is looong.)
(Long title is looong.)
- Feel free to be Creative, but ask yourself if it's sensible, non game breaking, and fair to other players.
- Use psynergy someone of your skill could use...a level Ten Squire using Quake Sphere isn't possible.
- Psynergy in the roleplay is not limited to what is in the game. Feel free to make up your own kinds as long as it's sensible, non game breaking, and fair to other players. For example see My Profile for various new Psynergy abilities which I've made and their drawbacks.
- This applies to the ability of your djinn, again see My Profile and more specifically the Djinn called Dust.
- Some battle psynergy can be used as utility...Actually this could apply to just about any psynergy, so feel free to be creative. A simple example would be using fire/flare to set up a campfire, or using whirlwinds to propel yourself or others upwards/away.
- Not all Utility Psynergy can be used in Battle, the most notable being Mind Read. If you are unsure of what Psynergy you think should or shouldn't be useable in a certain situation, send a message to either myself or Keidara.
Psynergy mechanics and you('re character(s))
- The core psynergy mechanic we will be using works as follows. Your characters max PP characterizes how much psynergy your character can employ in an instance. When numbers are available, such as if you define a psynergy list for your character, numbers will be used (mostly behind the scenes) to ensure that you do not use more psynergy than is available to your character. Also, if your character is using known psynergy spells such as whirlwind or douse and no extraneous conditions have been defined before, you can gauge appropriate psynergy usage using known pp costs for said spells. For more ambiguous situations, we rely again on an honor system to judge whether you're character's psynergetic actions are within the boundaries of his or her capabilities.
If another RPer suspects that this may not be the case, then they should inform a mod privately to look into the case and determine whether or not there is indeed an infraction. If it is found to be so, then the mod will inform the RPer in question that he or she should rethink and rewrite the guilty passage/post so as to be more realistic to the character. If the offending character's RPer does not comply, then the section may be removed or rewritten by a mod.
With that in mind:
-When you create a character, perhaps one of the most important stats to consider is PP. Because Golden Sun doesn't have a unilateral measure of psynergetic power, we use PP both as a basis and a limiter. As a basis, your character's max PP shows how much (or how little) raw psynergetic power from which to draw upon.
= For instance, compare Chika, who has 114 max PP with Rayl, who has a max PP of only 51. Clearly we can expect Chika to be able to use more psynergy for longer in battle without being tired.
= the limiting properties were already explored in the previous passage
- High max PP however is not indication of skill of application of psynergy. If you wish to show that your character is particularly skilled (with adequate justification) then you may note that his or her psynergy costs are less than standard. Similarly, if your character is particularly unskilled, the opposite may apply.
=Take Chika again for instance; Chika generally has poor control of her psynergy as seen by the rogue whirlwinds she emits without meaning to. As such, her psynergy costs are generally a bit higher because she's less efficient at using psynergy. Conversely Maewen is a skilled user of healing Psynergy and creative with how she uses her water psynergy, and can do more with it than an other adept doing the same would before being exhausted by excessive use.
- Boxy: It should also be noted that we tend to use a character's stamina, AKA how tired they are, to measure the strain of psynergy of constant usage or a single spell. I.E. If your character uses frost to create an elaborate statue like Maewen did, you notice how she fell to her knees from exhaustion. Note however psynergy isn't the same as stamina, it just takes a toll on it.
