Username: Xx_AwsumTaco_xX
Rp Name: Haruki Shinjimato
Nickname: Shinji
Famous Name: King of Storms
Actual Age: 756
Appearance Age: 24
Date of Birth: 20 years before first samurai
Date of Death: 24th birthday
Origin of Birth: Japan
Gender: Male
Ethnicity: Japanese
Species: Shinigami/Visard
Height: 6'1''
Weight: 175
Hobbies: building models, drawing, getting drunk
Personal Skills: archery, forging(metalwork), horseback riding
Favorite Food: Ramen
Favorite Drink: Dr. Pepper(oh baby)
Least Favorite Food: anything with a sour/spicy/sweet combo
Likes: Reading, fighting, writing, drinking, sleeping, visiting wotl, good grammar
Dislikes: annoying people with grammar issues
Hates: over-confident people
Personality: laid-back, calm, peaceful, not a care in the world
Relatives: None
__________________________________________________
Squad: 11
Rank: 4th Seat
__________________________________________________
Kido Spells
I used all kido from another guild, as this guild's kido is too confusing.
~Hado~
1) Shō (衝, Thrust) Pushes the target away from the caster.
2) Kase (Reel) Brings the target in closer to the caster.
3) Shinku Dageki (Crimson Strike) Fires a simple energy beam from user's hand.
4) Byakurai (白雷, White Lightning) The user fires a concentrated, powerful lightning bolt from their finger.
5) Hitoshirezu Kasui (Hidden Spike) The user places both hands on the ground after chanting the spell,thus sending a large amount of Reiatsu into the ground and under or near the oponent summoning massive spike like structers.
6) Amehigekyou (Rain of Pain) Darkens the sky above the user and causes droplets of acidic water to drop upon those in a 10 yard radius. It does not harm the caster nor anyone within a foot of the caster.
7) Myakugai (Black Thunder) Sends a wave of reiatsu at the opponent. The reiatsu is vibrating at a high frequency and emits a thunderous like sound as it pasts by. The wave of reiatsu also is normally black unless someone with horrible kido skills uses it, in which it is grayish in color, sometimes a very pale gray.
8.) Bengekiho (Blade of Flame) Creates a sword shaped item of fire. The sword-like item maybe thrown, but cannot travel beyond 3 yards. The kido ability lasts as long as the user keeps his hand in a fist position. It cannot block a solid object and has limited attack blocking abilities.
9) Omekindi (Shocking Fist) The user sends what seems like sound waves from his/her fist that are actually multiple loop like waves of Reiatsu traveling at 1000mph.This attack is very destructive and takes over a month to perfect.
10) Ryufuuton (Rising Wind) This sends massive sheets of wind at the user from multiple directions.These sheets are thin as the point of a safty pin making them extremly fast and able to cut threw nearly anything.
11) Tsuzuri Raiden (製本電, Bound Lightning) Electric current flows through any object the user touches and is able to lead electricity, damaging any target that is in contact with the object the current runs through.
12) Harikaiho (Needle Release) The user will release multiple needles from their skin, good for offense and defense to a certain degree.These needles spread out through the entire battle feild until an object is hit or the Reiatsu used to preform the Kido is increased by the caster.
13) Kirachi (Killer Bee) The User releases many small yellow bullets of lighting from their finger tips, and are used for piercing the opponent in multiple places.The bullets give off a small shock that couldn't do any harm but if peirced by the bullets the oponent could be damaged heavily.
14) Shizumendai (Daggers Wheel) The user summons a golden ring around them,daggers then shoot out of the rind instantly targeting the enemy or anything in sight by the oponent.The amount of daggers is based on the rank/reiatsu level of the caster.
15) Shizumenaha (Daggers Orb) The user summons a golden orb type object around him/herself.Daggers shoot off of the orb at any surrounding object.The amount of daggers is based on the rank/reiatsu level of the caster.
16) Kigenmei (Rise Pulse) This allows the user to "push" an enemy up off the ground by sending a massive amount of reiatsu into the ground.The reiatsu sends a pulse like feeling through the ground about 10 feet around the caster which can push the enemy up damaging his/her legs in the process.
17) Shin'en (Abyss) This is the oposite versin of Kigenmei.The user sends a pulse like substance made of reiatsu from his/her hand which instantly creates a massive hole about 7.5 feet wide and 10 feet deep where ever the casters palm is faced.
18.) Rokigen (Red Flame Gun) This is a skill that requires good reiatsu minipulation skill.The user places both palms to each other then slowly spready both arms out creating a red round plate like object that fires multiple red flame like bullets at amazing speed thus giving it its name "Red Flame Gun."
19) Kuukuu no Akuryoku (Grip of the Void) This art creates a short-live bubble of nothingness around its target, causing weak spirits to explode. Stronger beings are not affected at all.
20) Hakufuku (白伏, White Crawl) Destroys everything within a certain radius of the user and knocks out any living thing within that radius.
21) Yakedo (Burn) Allows user to interlace energy into an item for the purpose of creating a flame. The flame is hottest about two millimeters from the object. Energy is constanly drained from the user to keep the flames burning. The flames can not be put out by conventunal methods. The user would likely pass out if this were kept up for more than an hour.
22 Assatsu (Rising Ground) The user of the spell puts their middle and index finger together and forces them to the ground. The earth in front of the target then shoots out at a 45-degree angle, a thick block of hard rock slamming into them.
23 Assatsu Mehi (Rising Ground Punishment) Instead of one, four blocks are shot out. The blocks surround the target on each side; they then all collide into the person. This technique is very powerful and can case broken bones and damaged organs if it hits the body, Temporarily crippling if it hits the leg, and instant death if it hits the head.
24) Suitohari (Water Needle) Massive amounts of water needles fire from the casters hand which then split after being released to inflict a massive amount of pain on a near by enemy.With enough reiatsu the needles could kill,or if the caster simply aims for the head or a vital organ.
25) Raihendin (Lightning Embrace) A rampaging outburst of lightning emerges from the sky.Once the lightning impacts with something below it,it will send massive volts of electricity through anything causing death or close to it to any living object.
26) Pondegenkotsu (Powered Fist) The caster uses kido energy to summon boxing gloves like reiatsu over their hands.These "boxing gloves" are powerful and will increase the power of an melee attack made by the caster.The gloves are constant and can only be destroyed if the caster takes away it reiatsu supply or runs low on reiatsu.
27) Takafuuken (Hawk Wind Destruction) This allows the user to create sevral miniature Hawks the size of a fist made of wind to fly around and attack the enemy.However,the exsistence of the Hawks is based on the amount of reiatsu put into the spell.
28.) Fuukyuutai (Wind Orb) This surrounds the enemy in an orb made of heated wind that could burn if touched.The orb fires spike like heated wind structers inside of it instantly killing a living being inside.
29) Fushibi (Ambush Flare) Fires a red-hot fire blast much like Hado #33, only to a lesser extent.
30) Shendin (Pound Cannon) Sends a blade of condensed air spiraling towards the target.
31) Shakkahō (赤火砲, Shot of Red Fire) Fires a ball of red energy at a target.
32) Shakkado (Shot of Black Fire) Fires a blast of black flames that home in at a target.
33) Sōkatsui (蒼火墜, Blue Fire, Crash Down) Fires a burst of blue spiritual energy at a target in a similar manner to 31, but over a wider area and with more power.
34) Hyugon (Ice Pillar) Large pillars of ice rise from the ground.The caster must concentrate on the area which they wish to summon the pillar.Depending on the casters reiatsu level determines the height of the pillar.
35) Hyunodu (Barage of Ice) The user summons a blue sircle like object in his/her palm.Ice rocks then fire from the circle inflicting great pain to an enemy.This kido could be used to break bones as well if the caster applies the right amount of force.
36) Hyunodugin (Barage of Ice Rush) The user summons a blue circle in the sky above the enemy which fires ice rocks from the sky at the enemy.This can not only inflict pain but freeze a small amount of whatever the ice rocks touch.The circle can be moved depending on the caster,its size is depending on the caster as well.
37) Shannaho (Blast of Red Flame) A stronger version of Hado #31, Shot of Red Fire that appears the same as the latter. It starts by forming a ball of red reiatsu in the hand, followed by a collpase of energy itself. It will then shoot out in the form of a thick concentrated blast. It, unlike the Shot of Red Fire is a more crimson color.
38.) Taihou Tadashi (Cannon of Just) A cannon formed of reiatsu appears around the hands of the caster (which the caster holds together). The cannon then fires a powerful blast of reiatsu at the target.
39) Nibai Taicho Tadashi (Double Cannon of Just) Two cannons formed of reiatsu apear next to the user.Both cannons fire 3 shots of reiatsu at the target.
40) Altar (Chamber of Nothingness) The user presses their hands to the ground as they chant this spell. Stone javelins shoot forth from the ground, surrounding the opponent. They all come down on the person, shredding them. It starts out with four javelins. However two javelins are added for every additional level used. Each javelin appears ten feet from the target, they are all about one yard in length and four inches in thickness.
41) Uchuu no Shinjitsu (Truth of the Universe) This art destroys not the body, but the mind of its victim, overloading its senses with a massive torrent of information streaming in much too quickly.The caster must have his/her palm placed on the users body.
42) Rinden Hant (Black Ring Collision) This spell summons two black rings made of kido energy.The rings collide and then grow to a size that could hold 1 body inside,afterwards,sound waves burst from the rings center destroying anything itd aiming at.
43) Rehajinko (Blue Flame Dance) Four massive streams of blue fire about 4 times the casters height burt from the casters fore arm.These streams fly into the air twirling a few times then quickly fly towards a targeted area incinerating it completely.
44) Brimehind (Rising Stone) After chanting the spell,four cut outs on the ground apear,one in front of the enemy,one behind,one on the left,and one on the right.The cut outs rize from the ground and crush the enemy by colliding together surrounding the enemy.
45) Raindenhime (Lightning's Sorrow) This sends massive bolts of electrical kido energy from the sky down onto the oponent.The amount of lightning is based on the casters reiatsu power.
46) Hyuugonde (Daimon Ring) The caster points their middle and index finger to a target.A crystal like substance forms around the two fingers and fires what looks like daimonds towards the enemy at a high speed.
47) Higaku Nomei (Roots of the Underworld) This art summons vine like structers from the ground that are much like spikes.The vines burst from the ground where reiatsu is most concentrated by the caster making it a sudden death type move.The vines can be summoned in a trail like pattern to follow the enemy and rip through their flesh.
48.) Suuidanto (Burst Stream) The user of this spell gathers energy into their hands. The energy then calls upon the elements of water, causing a spherical ball of liquid to form between the users palms. The energy is then shot out with a great burst of strength. A small (one foot) screw-like whirlpool shoots from the orb blasting right at the target. The whirlpools lasting time varies on level. Beginners can only hold it for ten to fifteen seconds, but higher ups can hold it for up to one minute. Higher-level shinigami can use this technique with one hand and can even control the whirlpools direction. Even higher-level shinigami can create whirlpools so strong that anything nearby will be caught in them.
49) Ikijigoku (Hell on Earth) This destructive art incinerates the heat of moisture inside and outside of the target, boiling it alive. It is neither nice to watch nor easy to cast, draining its user quite a bit but can destroy most hollows up to the Menos-Medio class.
50) ikijigoku Hidome (Hell on Earth Might) This destructive art increases the heat in a area boiling anything inside of that area alive.Thought it seems easy to dodge,its quite more dificult then that seeing that the area can be changed just by a simple look in the eye.
~Bakudo~
1.) Sai (塞, Restrain) Locks a target's arms in place behind their back.
2.) Roi (Block) Gathers Kido energy into the user's hand to halt one physical attack by catching it. It cannot catch attacks of too much force.
3.) Hego (Catch) This kido holds a victims mouth and eyes closed for a set period of time,not allowing them to see or speak.
4.) Hainawa (這縄, Crawling Rope) An energy rope entangles the target's arms.
5.) Hegono (Guard) Essentially the double version of Bakudo 2. It gathers Kido energy to the hands to catch an attack with both hands. It can also catch attacks with much more force.
6.) Rokogone (Rebel) Creates a small round shield that causes incoming melee based attacks to bounce back.
7.) Hegoki (Steadfast) An alternative to Bakudo 2 and 5. This gathers Kido energy to the caster's forearms and legs. The user then bends their arms forward and bends their elbows so their forearms stick up so that their forearms block their face. With the Kido energy applied to the forearms, an attack can be blocked. The Kido energy applied to the legs makes sure that the force of the blow does not move the caster from the spot they are standing. Their feet remain firmly planted to the ground. Attacks of too much force can and will be able to push the caster back slightly, but rarely will they be harmed.
8.) Seki (斥, Repulse) Creates a round shield that seems to temporarily paralyze and repel whatever strikes it.
9.) Geki (撃, Strike) Engulfs the target in red light, completely paralyzing them.
10.) Hōrin (Disintegrating Circle) Causes an orange hued tendril with spiraling yellow patterns to erupt from the users hand and attempt to trap a target. the end of it remains in the hands of the user allowing them to control the path of the tendril before and after capture. The Kidō is able to connect with another one of itself if both have captured a target and bind them together.
11.) Jogomehinde Ko (Armor of Truth) Small barrier lock blocks apear around the caster some what like an armor.1 for each fore arm,1 for each shin,1 for the fore head,1 for the back,and 1 for the chest.However,the armor can be destroyed with a certain amount of force.
12.) Fushibi (伏火, Ambush Flare) Constructs a net of Kido energy around the area to entrap enemies. However, the net has to be laid out by the caster dispersing Kido energy as the run around the area. And the net is visible as it's being laid out. But if the caster manages to set it up without the enemy noticing, any enemies within the field will be trapped. Depending on where the user runs, the net can even have a safe zone in the center for any allies present.
13.) Mei (Oil) This allows the caster to produce a small orb of oil from their hands to stick on to an enemies hands or legs.The oil then dries within seconds and locks the enemies hands or legs together.
14.) Mei Toko (Oil Slick) This allows the caster to produce a great amount of oil from the casters hands to make a small puddle of oil that will trap the enemies feet inside of it.The oil then travels up the enemies body and dries quickly encasing them in a hard cocoon like shell of oil.
15.) Togoke Heino (Quick Defense) Covers the caster in a thin coat of reiatsu that blocks Hado spells #25 and down,how ever,melee attacks can easily cut through the sheet.
16.) Lanono Hai (Round Placement) Covers the enemies hands and feet in a reiatsu orb.
17.) Lagoki Hai (Orb Placement) Places the enemies body in a large blue orb that keeps the enemy in place.
18.) Kagiji (Hidden Swamp) Summons a swamp under the enemy which begins to pull the enemy under ground.Once underground the swamp dries.
19.) Ro'eishi (Spider Trap) Sends a yellow sphere launching at the opponent which then opens up revealing 8 strands of light that hold onto the enemy keeping their arms and legs held together.
20.) Gondehimi (Rising Shield) This summons a small plate of reiatsu to cover one side of the casters body(left,right,front and back)to block and repel small kido,however,the power of this sheild is based on the casters power.
21.) Sekienton (赤煙遁, Red Smoke Escape) Creates a blast upon activation and is used like a ninja's smoke bomb.
22.) Fujihai (Puzzling Box) This traps the enemy in a large box,the box then gets smaller trapping the enemy in a rolled up position.
23.) Hiel Wodo (Unseen Orb) An invisible orb of kido energy is created around the caster.This orb is used as a defencive sheild to protect the user from various attacks and kido spells.
24.) Ganugoko (3 Bars Day) This summons 3 yellow bars of reiatsu energy from the ground in front of the caster.The bars then literally pierce the enemies flesh,but cause no harm.The bars rip through the enemies left arm,through the upper body,then comes out the right arm.The bars then expands making a sheet that has the enemy connected to it.The sheet floats with the enemy facing the ground until farther notice.
25.) Kyo (Bent Light) This hides the target from sight by bending light.
26.) Kyokko (曲光, Curved Light) Hides the target from sight, by bending light. This spell has the ability to totally hide the presence and reiatsu of the user or specified object.
27.) Bokotana (Large Shell) The caster will form a large blue barrier around them. The barrier is shaped like a shell.
28.) Bokotana Heshi (Large Shell Aliance) The caster will form a large shell like barrier around him/herself,2 additional shells then form around 2 additional alies to protect them as well.
29.) Bokotana Rokoki (Large Shell Dome) The caster forms a large turtle shell like barrier that is large enough to protect up to 6 allies.
30.) Shitotsu Sansen (嘴突三閃, Beak-Piercing Triple Beam) Forming a golden triangle with one's finger, it shoots three beams of light that pin the target to one place on a surface, slamming into his or her body in three places in a shape of an equilateral triangle.
31.) Shidomani (3 Pillar Commits) This summons 3 large reiastu pillars to burst from the ground under the opponent and lock them in place.The pillars then wrap around the enemy for more secure packaging.
32.) Shidohesei (7 Pillar Sins) Release 7 Pillars of pure Reiatsu into the target and slowly seeps at their Reiatsu.The pillars then wrap around the enemy.
33.) Shinshou (Stiff Bone) This places several strands of reiatsu energy onto an enemy.The strands then connect with the enemies bones to lock them in place.This spell is usually used by members of squad 13(Reiatsu Specialist)for they can use the reiastu on the victims bones to control them.
34.) Illokoheni (Bond of Black Chains) The caster will mold their Reiatsu to create multiple black chains that can constrict and trap targets.
35.) Kyōmon (鏡門, Mirror Door) Creates a glass-like barrier within a doorway which is difficult to break from the outside, but quite simple to break from the inside.
36.) Ojunde (Hawk Spit) This is one of the most disgusting spells out of all Bakudo spells.The caster fuses their reiatsu with the fluids inside their stomach to literally spit a massive mound of reiatsu goop upon the enemy that hardens and traps the enemy within a clear egg like structure.The egg then drains the enemy of their reiatsu and begins to glow.
37.) Tsuriboshi (吊星, Suspending Star) Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.
38.) Enko (Shield) Summons a shield made of reiatsu that repels melee and most kido attacks depending on the casters will.
39.) Enkosen (円閘扇, Arc Shield) Summons a shield of condensed reiatsu to block opponents' attacks.
40.) Tsuriboshinole (8-Point Star Suspension) Creates a star-shaped cushion of Spiritual Energy, which anchors it to nearby objects with "ropes" of spirit particles. It can stop falling objects, acting like a safety net.However,unlike Bakudo #37,this can hold more heavy equipment.
41.) Shimei (Feather Fall) Alters the surroundings of the user within a 2 arm radius to make everything inside the weight of a feather. It is used to stop yourself from falling to earth in an alarming rate, lands you safely on the ground beneath you or can be used to help you fly with the coordination of wind bakudo or wind hados.
42.) Tsudomokami (Constrictor's Fury) Depending on the caster, the spell launches several boa constrictors of reiatsu at the target. They will slowly constrict the target, and upon reaching the target's neck, will bite with surprising force. Obviously they are not intelligent- the caster has no control over them. They will pursue their target with impressive determination until destroyed by something or someone.
43.) Fuijikaka (Earths Fatal Embrace) The earth around the target swirls like mud and wraps around them (picture clay on a pottery wheel). It then hardens, trapping them inside the soon to be airless prison.
44.) Cheidis (Illusionary Clone) Summons up to six identical clones of the caster depending on the caster's ability to perform kido. However, these clones cannot interact with the physical world- they are clones in the visual aspect only. However, they can appear to be injured from reiatsu based attacks, like kido or Quincy arrows. That means they cannot be used to attack effectively, and cannot speak either, rendering them fairly easily detected outside of a battle situation.
45.) Juhindemi (Sealing Pleasure) This engulfs the users zanpakuto inside a glowing blue light made of reiatsu.This locks away the zanpakuto from using shikai for a set period of time.If the enemy is already in shikai,they will revert instantly.This kido works on Ressureciõn as well.
46.) Juhindemi Leim (Sealing Pleasures Truth) This engulfs the users zanpakuto in a red light made of reiatsu.This seals the zanpakuto blocking it from using shikai and bankai for a set time period.If the enemy is in shikai or bankai,they will instantly revert.This works on Ressureciõn as well.
47.) Fujikaka Waze (Fatal Earths Embrace Multiply) This is much like Bakudo #43 but much stronger.This spell can hold more then one person in a prison of earth,it holds up to 5.
48.) Yunoha (Draining Web) Sort of a stronger version of Spider's Web. Much more sticky thread erupts from the caster's fingers, and the thread does not just go straight out. If it misses the target, it will loop around and wrap around the target, thus restraining the target's extremities. Though this effect is fairly gradual, anyone caught in the spell will eventually get drowsier and drowsier until they go to sleep.
49.) Chochi Higo (Kido Mirror) This spell summons a mirror like sheet of condensed reiatsu that absorbs Hado spells then fires them back twice as strong.
50.) Yannalel (Million String Conductor) Millions of reiatsu threads for around the caster and the enemy.If the victim moves even an inch,they will be caught in the threads.The threads can also be used to send fire type kido to a victim by igniting one thread with the fire,the threads then engulf in flames not causing any harm to the caster.
Ablities:
Dashing
Flash-step
Air-walk
About Zanpakuto Spirit:
A generally oppisite person to Haruki, Nagisane is bitter at times, not wanting to let him use her powers...on bad days. On good days, she's obediant.
Zanpakuto Spirit True Form

Inner World:

Zanpakutou Name: Nagisane
Zanpaktou Length: 3-1/2ft
Width: 2in at hilt going down until a few cm at tip
Thickness: 3-4cm
Shikai: Acheived
Shikai Name: Nagisane ._.
Shikai Release Incantation: Slaughter them, Nagisane!
Shikai Description
Ignore the mask, just view the person and weapon. That's me and obviously Nagisane.

Shikai Abilities
1)Raining Lightning: A storm is formed, covering a distance of about 10sq. miles. This storm produces about 100 lightning strikes a minute, capable of destroying an army of hollow very quickly. Haruki, being the user of it, cannot be injured while holding Nagisane and can move freely around the battlefield. If he lets go of her he's in danger of getting struck.
2)Hurricane: Gale force winds are conjured up, and a rainstorm is formed. As the rain falls, it turns to ice and the winds whip the ice shards around the battlefield like little knives. Once again, if Haruki holds onto Nagisane, he won't get hurt. If he lets go, he will get hurt.
3)Ice Beast: Large blocks of ice form and turn into a variety of creatures from other shinigami to random animals. Whatever they may be they're easier to kill the higher rank you are. Captains 1, lieutenants 2, officers 3, soldiers 4, anything lower than a soldier 5 or more. A fire zanpakuto makes it much easier, reducing each killshot by one(they won't be able to form with a captain, lieutenants 1, ect. ect.)
Bankai: Not Achieved
Bankai Name:~~~
Bankai Description
~~~~~~~~~~~~
Bankai Abilities
~~~~~~~~~~~~
__________________________________________________
Vizard Mask Apearance

Inner Hollow:
Coming Soon
Vizard Mask Boost: Speed, Defense
Vizard Abilities
1)All shikai are boosted 50%
2)Defense is boosted 80%
Full Hollow Apearance
Full Hollow Abilities
Extra Weapon(s) or Items: None.
__________________________________________________
Theme Song: Last Dinosaur by The Pillows
Biography Before Death: Not much is known before his death. He was an average student attending an average college. He had little family, as he wasn't able to get a girlfriend, dispite his good looks. He died as the last Shinjimato in a car accident on his 24th birthday.
Biography After Death: He roamed Rukongai for hundreds of years, barely making a living in a small resturant. After it was burned down by thugs, he made his way to the seireitei, enrolled into the soul reaper acadamy and eventualy rose through the ranks to become 4th seat of squad 11.
Other: Also coming soon.
