The Story
As far back as recorded history will allow, the Shinigami of the Sieretei have been in conflict with the beings known as hollows, who devour the souls that Shinigami fight to protect. However, a new force has entered this conflict between the opposing forces. This new combatant is a race known as the Einst (German for 'the past' or 'once'), they are powerful, they are numerous, and they take many forms. Originating form an unknown plane, the Einst move from one dimension to the other, destroying everything in sight and sacrificing every scrap of life they find to the being that leads them. This being has no name, and no face, and there is no information to be found on it anywhere. Furthermore, it's only obvious ability is the absolute control it harbors over it's underlings, the is no telling what other abilities it has. Neither the Shinigami nor the Espada have the power to stop them on their own.
As the Einsts begin to move toward the intertwined worlds of Heuco Mundo and the Seiretei, the Shinigami and Espada are faced with an inescapable choice: join forces or die.
The Einsts' behaviour is similar to that of ants in that there are a variety of different units that fit a certain purpose, there is also a hierarchy of sorts among the ranks from weakest to strongest.
Einst Knochen
The 'Einst Knochen' (German for once bone) is composed to resemble that of a skeleton, but specifically does not have any known skeletal appearance of any creature. This Einst unit has many yellow protruding bone-like parts around its body, while its main structure is white in color, with a red orb located on the torso region, a distinctive trait that of all Einst units. The Einst Knochen is not intended for long-range combat, so it makes up for close-to-mid range combat, with the use of a set of powerful, crushing claws. In addition, the Knochen can fire blasts of energy from their mouths and detach it's yellow bones to act as boomerang-like throwing weapon. These units are the cannon fodder of the ranks and also the most numerous, when the Einsts attack, they are the first on the battle field.
Einst Glied
The 'Einst Glied' (German for once limb) is a plant-based unit of the Einst ranks and second up from the bottom of the hierarchy. Its appearance resembles that of a series of green vine-like tentacles, covered and hooded by a blue cloak, laced with gold highlights. Located on the torso region of the Einst Glied is a red orb, a distinctive trait that of all Einst units. While the Einst Glied is intended for long-range combat, it is not the preferred unit suited for melee combat. The Glied can fire a beam of energy from it's head, which is always hidden within the cloak and use it's arm vines as whips.
Einst Gemuet
The 'Einst Gemuet' (German for once emotion) most resembles that of a medieval suit of armor. Save the red orb, located on its torso, the Einst Gemuet is completely hollow and the strongest grunt unit of the Einst hierarchy. Purple is the predominant color, with gold highlights laced around each armor part. Also, the Einst Gemuet's helmet has two protruding horns, similar to bull horns. The Gemuet can separate it's body and attack with each individual segment, it can also fire a powerful lightning blast from it's horns.
Towering over 100 meters tall, the 'Einst Regisseur' (German for once director) is an amalgamation of parts from the Einst Gemuet, Einst Glied and the Einst Knochen units, with four vine-like tentacles as its left arm and an oversized, jaw-like claw as its right. The main body of the Einst Regisseur is composed of reinforced, purple armor, while protruding wings, horns and a bone-based tail make up the rest of the unit. These are the elite troopers of the Einst forces, taking out any force the lower units are unable to overcome. It has an ability from each of the lower units, a lightning blast from the red horn on it's head, a whip/stab attack from the vines that make up it's left arm, and a crushing bite from the claw in it's right arm. the Regissuer can also fire an enormous energy blast from it's claw.
Neue Regisseur
A bigger and stronger version of the Einst Regisseur units, the 'Neue Regisseur' (German for new director) keeps the Einst Regisseur appearance, but given a pair of legs to utilize. The Neue Regisseur is ten times as powerful as the Einst Regissuer and appears to be head of the Einst forces. it's attacks are the same as the Einst Regissuer but more powerful.
There also a few einst of special significance:
Username: Dakotapikpik
Name: Sare Wohenimer
Weapon: Gun
Einst Type: Glied
Einst Rank: Major General
Special Ability: She has the ability to sprout new appendages to and things to her body at will. She has no true form, but chooses to take the one shown the most. She actually resides in her red jewel and breaking it is the only way to kill her.
True Form: A gigantic plant monster composed of twisting vines.
On top of their own forces, the einst also take strong indeviduals from the worlds that they invade. They then infuse those indeviduals with einst DNA.
Profiles
Espada
Name: Aelita Vhir
Age: 927
Height: 5' 9"
Appearence:

The mask is her horns.
Zanpakuto name: Succubus
Zanpakuto:
Special Abilities: From the jewel on her chest, she can shoot lighting from her horns, fire, and from her mouth, ice. (those are the Einst powers.)
Release Form: Her form is no different from her normal form
Release Form 1: Can Her voice and any noise that she can make, can be made super sonic.
Release Form 2: Her claws get longer, to about 3 inches long
Reserreccion: Her whole outfit turns to bone. The whip becomes her tail, also the claws are about 6 inches long and razor sharp.
Reserreccion Ability 1: She can create even bigger sound waves using her wings, tail, and voice itself.
Reserreccion Ability 2: Her Natural weapons i.e. claws, tail, get sharper, as she dive s to split a person in half.
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Shinigami
RP Name: Alfimi
Age: 800
Height: 5 1/2 feet
Weight: 140 pounds
Occupation: pawn of the Einst
Appearance:

Zanpakuto's Name: Doki
Zanpakuto Spirit's Bio: Doki is a spirit of anger and rage
Zanpakuto Spirit's Appearance:
http://gi54.photobucket.com/groups/g91/9SUF547I74/Anime-Boy.jpg
Zanpakuto's Sealed Form:

Awakening Call: Scream, Doki
Shikai Form/Appearance:

Shikai Ability 1:
Devastation: Chops the ground and creates a burst of energy charged stones that explode on contact.Shikai Ability 2:
Damnnation: Creates a large fissure in the earth to swallow opponentsShikai Ability 3:
Infliction: Charges the axe with energy and slashes the opponent with itBankai Form/Appearance:

Bankai Technique 1:
Eternal Damnation: Creates an even larger fissure in the ground with fire at the bottom to burn opponents to death.Bankai Technique 2:
Supreme Devistation: Summons a meteor shower to destroy everything in the area~Speed Abilities~
~Dashing~
A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks.
~Shunpo (Flash-Step)~
A movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high lieutenant ranking, must be able to possess Shunpo. Furthermore, it is a most fearsome mid-range/long-range speed known to be the exceeding ability than dashing. All in all, this ability can only be used by lieutenants and captains. For lieutenants it is nearly mastered, yet not perfected. Therefore, it is only of mid-range level 1. For captains Shunpo is of a level 2 maximum ability in which it is fully perfected for both mid-range and long-range.
~Air Walk~
Another skill, though not necessarily related, is the Soul Reaper ability to walk on air using spiritual energy. By collecting and solidifying spiritual particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. This particular ability can only be obtained from officer level. Furthermore, it cannot necessarily be used every so often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. However, for lieutenants, they can stay on air for quite a bit longer and for captains, it can be held for quite a long while considering the great amount of riatsu within a captain ranking individual.
~Senka (Flash Blossom)~
almeow Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts. This technique is one of the two, that Youruichi developed mixing Shunpo to complete its ability. Furthermore, only certain individuals, of high ranking captain level can possess such an ability.
~Utsusemi~
This technique is one of the most difficult speed abilities of them all. Furthermore, this is also one of the two, that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed.
Due to having Einst DNA in her, Alfimi can no longer use Kido, however, she can fire a powerful beam from the red jewel in her chest.
Bio/History:
Alfimi was a captain of squad 11 at one point. Known as the Queen of Ruination, Alfimi had a reputation of destroying EVERYTHING in sight when she fought. For this reason, she was targeted and assimilated by the Einst.
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There is also a particular Einst that is in charge of the assimilization of other races.
There is also a particular Einst that is in charge of the assimilization of other races.
Name: Einst Göttin

The only Einst with a humanoid appearance, the Einst Göttin has complete control over all the Einsts and is second only to the Einst leader itself. Her Origins or whether or not she was an Einst to begin with is completely unknown. Being the second in command, the Einst Göttin will only show herself when things are not going her way. She is also the only Einst to have her own personality. Einst Göttin is cruel and cold hearted, she will kill a child simply for straying into her path and enjoy doing so. She also has a motive to her actions that only she knows. Whether or not this will affect the Einst invation in any way remains unclear.
Abilities
Worm hole: Einst Göttin's most basic ability is to create worm holes that can lead to just about anywhere and can also be used during battle to avoid attacks or alter the direction of her own attacks.
Warp Arrows: this is her most basic attack, in which she fires a volly of arrow-like projectiles at a target via a worm hole that she creates in front of her hand.
Particle beam: Fires a powerful energy beam from her hands and/or eyes which can be altered via worm hole.
Worm Hole Blade:

Pulls this sword from a worm hold and uses it as a weapon. The sword and release black waves of razor sharp energy.
Abyss: opens up a Worm hole to the Einst dimension from which Einst grunts hop out and attack. It can also be used to trap a target in the world of the Einst where that individual will be assimilated. This is how Aelita and Alfimi were caught and assimilated.





