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Tokemaru Feire (remixed and awaiting approval)

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Born-of-Shadow

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PostPosted: Tue Apr 05, 2011 9:12 am


Name: Tokemaru

Age: 200

Sex: male

Appearance: User Image

Specialty: Defensive melee

Zanpakuto: User Image

Zanpakuto's name: Bahamut

Bahamut's appearance:

True form: User Image

Human form: User Image

Shiki:
User Image
User Image


Ability 1: Reflect: The shield can reflect energy attacks back at the opponent who sent it, including ceros. It works my first absorbing the energy on contact and then releasing it in it. The mirror can also hold energy from more than one attack before releasing that energy.

Ability 2: Dragon slash: Charges the sword with energy and releases an arc of energy that slices through everything in it's path. The energy can also stay within the sword to increase it's offensive power.

Ability 3: Impulse: creates up to eight balls of blue fire and fires them all at the opponent. These bursts of fire then set off a violent explosion when they hit something. They can also home in on a selected target in order to increase accuracy.


Bankai:
User Image
User Image
The armor also includes wings that are similar to Bahamut's and Tokemaru has access to all of his shikai ablilities. His speed doubles and his physical power is tripled.

Bankai ability 1: Mega flare: draws energy into a ball between Tokemaru's hands Once enough energy is gathered, it is released in a huge, immensely powerful beam that destroys EVERYTHING in it's path.

Bankai ability 2: Genkotsu no Eiden: Tokemaru is covered in blue flames and his speed and power are both multiplied while this ability is in effect. However, that is not the true extent of this ability. Tokemaru then draws all that power into his fist along with his own reitsu and releases that energy by punching toward the opponent. The result is an enormous green flaming projectile shaped like a fist with great destructive power.

Agility abilities:

~Dashing~

A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks.

~Shunpo (Flash-Step)~

A movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high lieutenant ranking, must be able to possess Shunpo. Furthermore, it is a most fearsome mid-range/long-range speed known to be the exceeding ability than dashing. All in all, this ability can only be used by lieutenants and captains. For lieutenants it is nearly mastered, yet not perfected. Therefore, it is only of mid-range level 1. For captains Shunpo is of a level 2 maximum ability in which it is fully perfected for both mid-range and long-range.

~Air Walk~

Another skill, though not necessarily related, is the Soul Reaper ability to walk on air using spiritual energy. By collecting and solidifying spiritual particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. This particular ability can only be obtained from officer level. Furthermore, it cannot necessarily be used every so often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. However, for lieutenants, they can stay on air for quite a bit longer and for captains, it can be held for quite a long while considering the great amount of riatsu within a captain ranking individual.

Senka - Flash Blossom
Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a Flash Step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the Saketsu Chain and the Hakusui Soul Sleep with a combination of two quick sword thrusts. This technique is one of the two that Youruichi developed mixing Shunpo to complete its ability. Senka can be performed without the particular sword attacks though, simply to Flash Step behind an enemy, and make it so that you face towards their back.

Utsusemi
This technique is one of the most difficult speed abilities of them all. Furthermore, this is also one of the two that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed. Utsusemi can even be used to evade damage, leaving behind an afterimage to take the strike. The assailant can even feel their blade hitting the afterimage as if it were real, before it blurs away to nothingness.


Kido:
~Hado~
4. Byakurai (白雷, Pale Lightning) = low
29. Chuujou / Assatsu = low
32. Ōkasen (黄火閃, Yellow Fire Flash) = low
33. Sōkatsui (蒼火墜, Blue Fire, Crash Down) = low
36. Kongōbaku (金剛爆, Adamantine Blast)
38. Altar = medium
45. Chain Reaction = medium
52. Bakuhatsu no Chakudan (Detonating Impact) = medium
53. Big Hammer = medium
58. Tenran (闐嵐, Orchid Sky) = medium
92. Gaki Rekkō (牙気裂光, Raging Light Fang) = maximum

~Bakudo~
4. Hainawa (這縄, Crawling Rope) = low
8. Seki (斥, Repulse) = low
16. Ryuusa (Quicksand) = low
35. Fushibi (伏火, Ambush Flare) = medium
37. Tsuriboshi (吊星, Suspending Star) = medium
39. Enkosen (円閘扇, Arc Shield) = medium
62. Hyapporankan (百歩欄干, Hundred Steps Fence) = medium
68. Hitoshirenu Nankan = maximum
73. Tozanshō (倒山晶, Inverse Mountain Crystal) = maximum
81. Danku (斷空, Splitting Void) = maximum
98. Hitoshirenu Rokkaku Nankan = maximum

~Jokou~
3. Blue Mist = low
22. Bikan (Beautiful Sight) = low
80. Area of Silence = maximum


Backstory: Not many babies can survive for long after being born in a rural village in the middle of a severe epidemic, Tokemaru was no exception. Tokemaru became ill and died just three days after his birth. He was then found and taken to the Soul Society, were he was raised. His surrogate mother, a shinigami named Suzaku, taught him everything about the Soul Society and about shinigami. Her stories filled him with the desire to become a sinigami himself and make Suzaku proud. ( At least, that is what he believed for most of his life. It was later reveled that he is actually the son of Dakota Ferie, who sold his infant son for ice cream one day on a whim.)

His dreams were crushed when Suzaku was ambushed and killed by hollows during a mission in the human world. He hasn't given up on his dream to become a powerful shinigami, but he is now unsure of what to fight for. Now that he has reached the rank of temporary captain, Tokemaru has decided not to worry about the future so much and take his carrier as a Shinigami one day at a time.

Over time, Tokemaru fell in love with a woman named Kilala Muramasa, who was captain of Squad 12 at the time. Tokemaru loved her with all his heart and would do anything for her. On the day Tokemaru planned to propose to her, she was murdered by an experiment that was conducted by a rouge squad member. Tokemaru relentlessly hunted down the creature and killed it. During the battle, Tokemaru got the scar on his face, and his Zanpakuto Genbu was damaged. He was then retrieved by that same rouge shinigami that created the creature in the first place. Tokemaru was experimented on for two years until he was no longer useful, and was then he was dumped back into the Sieretei. Time will tell how this experience has affected him.

Persona: Tokemaru was a shy and reclusive person but now he has become more outgoing and a plesure to be around. He is also rather clumsy and he will beat himself up when he makes a mistake. However he will always make his best effort to do things right.
PostPosted: Fri Apr 08, 2011 8:09 pm


I don't mean to be pushy, but I don't want to wait a while for this to be approved like last time.

Born-of-Shadow

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athena2324

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PostPosted: Fri Apr 08, 2011 8:15 pm


Accepted
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