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Reply •Department of Magic and Spells (Magic Books, Spell Books, etc!)
The Ancient Spellbook of Healing Arts - SRS

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Headmistress Clovenhoove
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Aged Prophet

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PostPosted: Fri Apr 22, 2011 8:02 am


Coming soon
 
PostPosted: Sat Apr 23, 2011 4:04 pm




Crowd Control

Crowd Control, is the most ancient of the healing arts. These abilities influence or prevent another from actions, If used properly it can make one physically useless. Upon using these spells, One must indeed be careful.


Spell: Duct Tape

For Wizards with the CL 1.0-10.0

This strange spell, wraps your target up and keeps them from movement, it is a version of a “Sleep” Spell.However beware, if a target is under this spell and it’s attacked, the spell will weaken and allow it to receive it’s movement back. When the rank becomes higher with experience, it will start affecting foes around the original target, As well as it will increase the chance that they get bound by the spell.


Range: Long
Targets: Enemy Only
Crowd Control: Long
Recharge Duration: Moderate
Crowd Control: Tiny


Stanima Cost: N/A

How this can be obtained:
For this spell, you can receive it from a random creature battle, or a chest.


Spell: Gumshoe

For Wizards with the CL 1.0-10.0

This is a rather intresting spell, Upon casting it makes your enemy stick and slow’s there footspeed substantially. When in the Higher Ranks, it will make this spell affective increasingly-sized areas and slow the targets within even further.

Speed Debuff: Superb
Range: Long
Targets: Enemy Only
Recharge Duration: Moderate
Debuff Duration: Very Long


Stamina Cost: N/A

How this can be obtained:
For this spell, you can receive it from a random creature battle, or a chest.


Spell: Quicksand

For Wizards with the CL 1.0-10.0

This spell is very powerful, and causes the ground of an area to become mostly water and then soild mud for a short time period. It traps a Opponent where they stand. Higher ranks of this spell increase the area affected, as well as the chance to stick your foes in the mud. It is a type of root spell.

Range: Long
Targets: Enemly Only
Crowd Control Duration: Moderate
Recharge Duration: Long
Crowd Control: Large

Stamina Cost: N/A

How this can be obtained:
For this spell, you can receive it from a random creature battle, or a chest.


Spell: Gumshoe

For Wizards with the CL 1.0-10.0

This is a rather intresting spell, Upon casting it makes your enemy stick and slow’s there footspeed substantially. When in the Higher Ranks, it will make this spell affective increasingly-sized areas and slow the targets within even further.

Speed Debuff: Superb
Range: Long
Targets: Enemy Only
Recharge Duration: Moderate
Debuff Duration: Very Long


Stamina Cost: N/A

How this can be obtained:
For this spell, you can receive it from a random creature battle, or a chest.


Spell: Scaredy Cat

For Wizards with the CL 1.0-10.0

This spell is a fear spell, It is used to make your foe’s flee from you in panic! When it is at a higher rank, the ring affects an entire area, and the tendency for your foes to flee grows as well.

Range: Long
Targets: Enemy Only
Crowd Control Duration: Moderate
Crowd Control: Tiny

Stamina Cost: 6

How this can be obtained:
For this spell, you can receive it from a random creature battle, or a chest.



Spell: Taunt

For Wizards with the CL 1.0-10.0

This spell is to be used in a time of overwhelming, it is used to pull opponents away from companions, leaving them in less of a danger. However, upon using this spell the opponent attracts to you, and focuses on you, so beware. It is only a short while it keeps attracted to you though. Higher ranks of this spell increase the area affected and the strength of the taunt. The highest ranks also make your foes tremble, draining their chances of a dodge for a short time.

Range: Long
Targets: Enemy Only
Crowd Control Duration: Very Long
Knockback: Strong
Recharge Duration: Moderate
Crowd Control: Tiny

Stamina Cost: N/A

How this can be obtained:
For this spell, you can receive it from a random creature battle, or a chest.
 

Headmistress Clovenhoove
Captain

Aged Prophet

7,000 Points
  • Nerd 50
  • Alchemy Level 1 100
  • Bunny Hoarder 150

Headmistress Clovenhoove
Captain

Aged Prophet

7,000 Points
  • Nerd 50
  • Alchemy Level 1 100
  • Bunny Hoarder 150
PostPosted: Sun Aug 28, 2011 7:30 pm




Healing

Healing, What exactly is healing? Healing is the art of mending wounds, and restoring one's health pool. It is the core art of the Ancient Art. Healers are an important part of the Wizarding World- and has been for centuries, majority of ones who master this trade go on into becoming Nurses, or Medics.


Spell: Bandage

For Wizards with the CL 1.0-10.0

If yourself or a friend are hurt, this is a great spell to have in your knowledge. It summons and creates a bandage, The healing effect last's for a short time, and heals only a bit over time. The more skilled you become at this, the more it has a heal effect.


Range: Long
Targets: Self & Allies
Damage overtime Debuff: Weak
Recharge Duration: Moderate



Stanima Cost: 5-7

How this can be obtained:
For this spell, you can receive it from a random creature battle, or a chest.


Spell: Defibrillate

For Wizards with the CL 1.0-10.0

If a team mate is defeated and in daze mode, this spell is used to bring them out of this state. The more powerful and skilled you get with this spell the more Health and Pool is recovered; It also increased the amount of spells they can use when awoken.

Range: Short
Targets: Allies
Damage overtime Debuff: N/A
Recharge Duration: Very Long


Stamina Cost: N/A

How this can be obtained:
For this spell, you can receive it from a random creature battle, or a chest.



 
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