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Tystra Daisetsu

Bashful Giver

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PostPosted: Wed May 11, 2011 8:35 am


Gaia User Name:
[-my name is u know-]

① ② ③ ⑤ ⑥ ⑦ ⑧ ⑨ ⑩ ⑪ ⑫ ⑬

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Name: Tydai

Age: [Actual:1289] [Looks:25]

Birthday:Unknown

Height: 5’11

Weight: 189

Body Type: Skinny

Hair Color: Brown

Eye Color: Depends on the emotions

Gender: Male

Sexuality: Straight

Personality: Quiet and Intelligent

Race: Shinigami

Species: Human/Vizard


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Division
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Division: 4

Seat:Lieutenant

Squad Ability: Squad 4 has a specific ability. When it comes to healing, only Squad 4 can have less concentration on healing. Meaning that they can heal someone even with distractions.
Soldiers: Can still heal with light distractions like with talking going on or while talking
Officers: Can still heal with some distractions like even doing something with one hand while still healing with the other
Lieutenants: Can still heal with major distractions like using their feet to heal
Captains: Can still heal with total complete distractions like healing while running.


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Spells
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[Hado]
4. Byakurai (白雷, Pale Lightning) = low
11. Tsuzuri Raiden (製本電, Bound Lightning) = low
29. Chuujou / Assatsu = low
88. Hiryugekizokushintenraiho (飛竜撃賊震天雷砲, Flying Dragon-Striking Heaven-Shaking Thunder Cannon) = maximum
90. Kurohitsugi (黒棺, Black Coffin) = maximum
91. Senjū Kōten Taihō (千手皎天汰炮, Thousand-Hand Bright Heaven Culling-Sear) = maximum
92. Gaki Rekkō (牙気裂光, Raging Light Fang) = maximum
93. Hyōga Seiran (氷河晴嵐, Glacier Vapor Storm) = maximum

[Bakudo]
4. Hainawa (這縄, Crawling Rope) = low
9. Geki (撃, Strike) = low
99. Part 1 Kin (禁, Seal) = maximum
99. Part 2 Bankin (卍禁, Great Seal) = maximum


[Jokou]
3. Blue Mist = low
10. Doragon no Hifu = low
11. Burn = low
13. Kushihi (Spitfire) = low
75. Collapse = maximum
80. Area of Silence = maximum
81. Doragon no Uroko = maximum

Chiyudo
2. Amatsubu (Rain Drop) = low
5. Antidote = low
20. Borotva (Razor) = low
34. Nuime Sutoringu = low
56. Kousei (Regen) = medium


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Speed Abilities
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[Speed]
~Dashing~

A most basic technique that allows the user to throw him/herself to a certain direction using a certain angle of which way the the stance is directed and executed. Based on an individual's atributes, dashing can be quite a moderately fast move instead of running. Also depending on the distance, dashing can be quite useful if in closer range to the opponent. This technique is basically for all ranks.
~Shunpo (Flash-Step)~

A movement technique that allows the user to move faster than the eye can follow. This technique requires a very high level of training, thus a most difficult one to obtain. One, who is of a high lieutenant ranking, must be able to possess Shunpo. Furthermore, it is a most fearsome mid-range/long-range speed known to be the exceeding ability than dashing. All in all, this ability can only be used by lieutenants and captains. For lieutenants it is nearly mastered, yet not perfected. Therefore, it is only of mid-range level 1. For captains Shunpo is of a level 2 maximum ability in which it is fully perfected for both mid-range and long-range.
~Air Walk~

Another skill, though not necessarily related, is the Soul Reaper ability to walk on air using spiritual energy. By collecting and solidifying spiritual particles beneath their feet, Soul Reapers can gain traction on thin air to either freely move about or to stop themselves from falling. This particular ability can only be obtained from officer level. Furthermore, it cannot necessarily be used every so often, especially for officers. It is an ability that can only be temporarily used but cannot last for a very long period of time. However, for lieutenants, they can stay on air for quite a bit longer and for captains, it can be held for quite a long while considering the great amount of riatsu within a captain ranking individual.
~Senka (Flash Blossom)~

Although Shunpo is connected with this ability, this technique possess a unique name and style of its own. This technique is known as Senka (闪花, Flash Blossom), a flash step combined with a spin to quickly move behind the enemy, followed by a strike aimed to destroy the saketsu chain and the hakusui soul sleep with a combination of two quick thrusts. This technique is one of the two, that Youruichi developed mixing Shunpo to complete its ability. Furthermore, only certain individuals, of high ranking captain level can possess such an ability.
~Utsusemi~

This technique is one of the most difficult speed abilities of them all. Furthermore, this is also one of the two, that Youruichi developed as well. It is the 4 ways of the Shihou through Shunpo which is also known as "Utsusemi". It's ability is a speed known to be so fast that the user leaves an afterimage of him/herself. Its affect is most absolute, superb, and flawless if ever fully perfected. And to be more specific, Utsusemi's speed is so fast, that the enemy can practically feel and touch the physical body of the afterimage and not even know the very fact that it is nothing more but an afterimage. Its very image can easily deceive the eyes of the enemy. This technique is very rare, thus few captains are able to possess such a flawless ability. Furthermore it is most lethal when combining Senka after Utsusemi is executed.

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Zanpakuto
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Zanpakuto Size:
Sealed- Length: 2 feet, Width: 6 bInches, Weight: 2 Pounds
Shikai Released- Length: Right Sword is 1 feet and Left Sword: 2 feet. Width: Both 6 inches. Weight: Both 2 pounds
Bankai- Length: Right 2 feet Left 3 feet, Width: 6 inches, Weigth: 2 pounds.

Zanpakuto Guard:

User Image

Zanpakuto Sealed Form:

User Image

Zanpakuto Type: Emotions

Zanpakuto Name: [Name biggrin aisetsu]

Zanpakuto Spirit:

User Image


Spirit’s Biography:

Daisetsu came from Tystra lack or human interaction. Daisetsu is a little kid that has emotional imbalances. That’s where the Daisetsu blades can change elements depending on the emotions

Inner World:


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Shikai User Image
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Shinkai Form:

User Image


Shikai Release Phrase: Rise…DAISETEU

Shikai Ability:

Daisetsu can change color depending on the element and can change elemental powers as followed and emotion as well.
Red- Fire- Anger
Yellow- Lightning- Excitement
Blue- Water- Sadness
White- Ice- Clarity
Green- Air- Happiness
Brown- Ground- Anticipation
Clear- Poisen- Fear
Black- Dark- Hate
Cream- Light- Wisdom

Shikai Attack One:

The elements that Tystra knows have a status effect of some sort depending on what element. These status effects last from a couple minutes to an hour depending on the element
-Fire causes Burn which is instant and lasts for 10 minutes. The burn continues to damage the opponent.
-Lightning cause Paralysis and/or Burn. If Paralysis happens, it starts a couple seconds after contact and paralysis will last for 1 minute. If Burn happens, Burn is instant and lasts to the end of the battle causing damage over time.
- Water causes a Water Prison where the person can’t move for a 5 minutes inside a water bubble where Tystra can hit the person with an attack afterwards.
-Ice causes a Ice Prison where the person can’t move for 5 minutes unless the enemy is hit by Tystra.
- Air causes a Tornado Funnel to spawn above head and the funnel will trap the opponent for 5 minutes. This is only used for an escape
- Ground causes a Rock Prison that will trap the opponent for either 5 minutes so that Tystra can formulate a plan or the person trapped can break through it but they have to have Strength beyond imagine.
- Poison causes the Poison to start a minute after contact. The poison will work until 15 minutes later. The poison makes it to where the opponent can't use any kido spells. Tystra keeps antidotes on him at all times.

Shikai Attack Two:

Working on speed and intelligence, Daisetsu helps heighten the senses Hearing, Touch, Sight, Taste, and Smell beyond normal capacity and being able to act faster with his body and his mind

Shikai Attack Three:

Daisetsu could shoot a single element out of his sword into a solid burst of energy. Chances of hitting are very good against officers and soldiers but higher then that makes it difficult.



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Bankai
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Bankai Name: Moshikoshi Daisetsu

Bankai Form:

User Image


Bankai Release Phrase: Time to Explode…DAISETSU

Bankai Ability:

Tystra can fuse elements together to make combined elements

Optimism- Ground and Air
Submission- Air and Poison
Awe- Poison and Lightning
Remorse- Water and Ground
Contempt- Water and Fire
Aggressiveness- Fire and Air
Chaos- Dark and Light

Bankai Attack One:

Tystra can fire a beam of pure energy of all the elements in his Zanpakto into a spinning beam 5ft Wide and 6ft Tall. Chance of it hitting is very high but chances do go down depending on the opponents speed abilities.

Bankai Attack Two:

This is Tystra’s most powerful and deadly attack, basically this attack is a powerful illusion that causes enemies to go through a void of emotions. Tystra sticks both his blades into the ground after he takes one of his blades out of the ground, if any opponent looks at the blade they are caught in the illusion. Once caught a black hole appears sucking in Tystra and the opponents that was caught making the opponents every experience in their life that made felt anger, excitement, sadness, clarity, happiness, anticipation, fear, hate, and wisdom causing the opponent to go through each emotional memory making them break down because the attack doesn't let the opponent take time to soak it in. Even tho the attack is an illusion but it is an realistic illusion and the illusion only last 10 minutes or until Tystra stops it himself.


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Other
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Items: I carry antidotes for the poison in my blade, a mask that changes color depending on my emotion and several inventions. He also carries gigai pills for when he is in the World of the living.

His appearnce behind the mask:

User Image

Misc: Likes to invent and construct new things.


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Biography
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Tystra when he was in the world of the living had a lonely life from start to end. He lived on his own ever since he was 8 years old. His parents had disappeared one night and their location at the time was unknown. Tystra had to work mowing jobs and yard work jobs to keep a small shack up and stable and so he could get food. After he had turned 16, he had gotten a job at a ship yard to pay his bills for a small apartment. No one really knew who he was and why he was depressed. He kept to himself and so on. One night after he had gotten off work, a gang of thugs were standing in the parking lot of the shipyard and they were waiting for him to get off work. Tystra felt something odd about them besides the fact that they wanted to beat him senseless. He fought the gang as hard as he could but the gang got the best of him. As he was about to die, the head honcho of the gang came over and locked eyes with Tystra and said “Pity…your mother and father put up a better fight…” and Tystra was shocked. He finally realized what had happened to his parents. Then…silence. Blood feel to the floor. Tystra had been killed.

When Tystra came into the Soul Society he was exactly like he was when he was in the world of the living. He was quiet and kept to himself. He always strived to be better then his past self, since his past self couldn’t protect himself. Specializing in Speed and Intelligence, Tystra can find a weakspot of an opponent and hit it with amazing accuracy and speed. This got him into his first squad, Squad 6 under Captain Ingfire. As time when on, it was discovered that Tystra was actually a spy and had entered Squad 12 with his first position being of 3rd Seat. He was sent to Squad 6 to track and figure out what Ingfires true intentions were. After completing his task for his Captain Kaicho, he did missions for a bit for Squad 12 until Kaicho had fallen from the Captains position. Tystra had stepped up to the Captains Position of Squad 12 helping more and more with Inventions and Research for the Seireite. He then learned that he was able to become a Vizard as well. He had taken training from Vizard head master Redd, the Head Vizard and Captain of Squad 11 at the time. Tystra was starting to perfect it when he decided that he needed to study more on this without distractions, so he left the Seireite in order to become better in his Vizard and Elemental abilities. After a year being away, Tystra has made his return in order to help the Seireite with him now knowing how to control his powers. He comes back in a mask that changed everything about him like his entire appearance, raetsu and every trace of him and hides his powers so then that way he can go through unnoticed but only time will tell if they notice him...

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Vizard Abilities
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~Hollow Mask~
The Vizard remain in complete control while wearing their masks, the Vizard use their Hollow powers to augment their existing Shinigami abilities, granting them massive increases in speed, stamina, and strength. The only known side effect in donning their Hollow masks is the specific time limit, which varies from user to user. Fortunately, there is a remedy to this problem: Training (but to what extent is currently unknown). Every time their masks are used, the Vizard's voices echo as a consequence of both their normal voice and their inner Hollow's voice speaking simultaneously.

It is also known that during fights Vizard's Mask does cracks or even pieces falls off but they can repair their mask completely by using their reiatsu to do so as long their is a piece of their mask that still remains on their face. But if a Vizard's Mask is ever completely shatters off their face by an attack or even if the Vizard reach their time limit, the Vizard reverts back to normal and it will take them at least five minutes before they could go Vizard once again.

~Mask Protection~
Body damage can seemingly be ignored while wearing their masks, but this one factor that can cause the mask to crack or even chip faster.

~Power Augmentation~
With the acquisition of the mask through the subjugation of one's inner Hollow, Vizard gain access to an additional and separate source of power - aside from the Shinigami powers they already possess - Hollow powers. The accumulation of both powers greatly augments their powers beyond what a Shinigami and/or Hollow alone would be capable of.

~Reiryoku Enhancement~
Vizard have dual spiritual power of both Shinigami and Hollow, which enhances their abilities. Also while in Vizard the Shinigami seem to act a little more hollow like due to their hollow within them.

~Cero~
Vizard gain access to certain Hollow abilities, such as the Cero blast. To see the full description of cero go to the Arrancar Skeleton (New) and read it under the post that says "Hollow Abilities."

~Telekinesis~
Vizard apparently hold varying degrees of telekinesis; Vizards are only able to use this ability on their own zapakuto so with a flick of their wrist they could bring their blade back to their possession.

~Sonído~
Vizard also gain access to this Hollow ability, but they can only use it when they enter "Full Hollowfication" by giving up on Shunpo (Flash-Step) Vizard obtain Sonído. To see the full description of sonído go to the Arrancar Skeleton (New) and read it under the post that says "Hollow Abilities."

Hollow mask:

User Image

Full Hollowfiction:

User Image

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The mask that Tydai has on his person makes it to where unless Tydai, and only Tydai, says the passphrase "Shinomatame", the mask will hide his true appearence.


His true appearance as Tystra

User Image
PostPosted: Thu May 12, 2011 10:42 am


Alright we’ll take this from the top to the bottom of the profile.

1. (Skeleton) You used the basics of the skeleton but not the actual skeleton (which would section off everything and make it easier to find information instead of having the profile seem chaotic) so I know it’s a bit OCD and annoying but I’m gonna have to ask that you fix that.
2. (Division) Your going to need to state what Division your shooting for in order to be placed into a seat. (13th Division’s empty so if you wanna help a girl out..heh)
3. (Kido) Your Kido should match your rank (Which I’ve been informed your aloud to keep up to Captain) so please look up the rules on the profile skeleton topic.
4. (Zanpakuto Weight) Your Zanpakuto Size is a bit off, personally I don’t see how in their sealed form at 2ft long and 6in thick they weigh 20lb and in their Shinkai they weigh the same at 5/6ft long and 6in thick. However this is just my OCD so you don’t have to change it.
5. (Element/Emotion) Your element-emotion thing I find cool, but there are a few things I find weird. Like Wisdom/Clarity/Anticipation, I wasn’t aware that they were emotions more as a state of mind. Or how Poison is an element, but I’ve been informed that they’ve already been passed so I guess its only me that finds that odd.
6. (Shinkai 1) Your Shinkai 1 seems to be a bunch of different attacks. Which I find a bit G-moding in my opinion, perhaps re-writing them into one attack that has different forms per element used.
7. (Shinkai 2) Um, where did the heightened senses come from because I really don’t see how that fits into the Zanpakuto’s type? I think you should probably rethink that attack since well its not even an attack really its more of an ability and one I don’t see fitting into the sword type at all.
8. (Shinkai 3) I love! That is what I’m talking about with the elemental thing being a single attack with different forms per element. The only thing I’d change is for you to be a little more descriptive about the attack. Its range, how big is the burst, what shape does it take, etc.
9. (Bankai 1) Again with the liking it, but personally I think this attack is more Bankai 2 material than Bankai 1. Also I again think it needs to be a little more descriptive, again I’d like to see the range of the attack, and any possible draw backs that attack might have on the user or required circumstances to use it since it does seem like an extremely powerful attack.
10. (Bankai 2) Your Bankai 2 ability again I like, and it seems to fit the Zanpakuto, but I think some changes do need to be made to it because to me it seems more like a Bankai 1, than 2. Perhaps rewording it, just as a suggestion.

Quote:
By sticking his blades into the ground and centering himself, Tystra can use his illusion ability. Where he pulls one of the blades from the ground, and if one of the enemy sees the blade they can be caught by the illusion (There is a max of 2 people that can be caught at one time 1 per blade) and in the illusion a black hole seems to appear sucking the individual up and overloading their mind with every emotion ever felt by that individual leaving no time for the individual to truly soak this in. The effect of the attack lasts up to 10 minutes or until Tystra releases it.

[Just for an example…]
11. (Just a side note on Vizard) I’m not 100% Sure if your aloud to be a Vizard still. I’ll have to get that cleared up before you can go around stating that you character is a Vizard.

Yunna Zee

Sexy Hunter

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Tystra Daisetsu

Bashful Giver

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PostPosted: Thu May 12, 2011 2:11 pm


Most of this stuff has been cleared up with Redd, Kage and Ace. Talk to Kage about my RPC because me and her talked about my RPC on Skype while I was doing it and with the Vizard, I was a Vizard and I never quit the guild, I also got permission from all three council members as well. The division is going to be decided soon because I am also talking to council on what they want me to do. Sorry for the communication about the zanpakto type haha
PostPosted: Thu May 12, 2011 2:22 pm


Changed

Tystra Daisetsu

Bashful Giver

12,400 Points
  • Partygoer 500
  • Conventioneer 300
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Yunna Zee

Sexy Hunter

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  • Angelic Alliance 100
  • Unfortunate Abductee 175
PostPosted: Thu May 12, 2011 5:24 pm


Okay well if the attacks have already been cleared with another Mod, (and I’ll still have to check on this) then they’re okay. But you still need to change the format for the skeleton to the current one (With the attachments) please. Also you have 30 Kido, when Captain level soul reapers should have 24, so those need to still be cut down some.
PostPosted: Thu May 12, 2011 6:17 pm


Completely redone now

Tystra Daisetsu

Bashful Giver

12,400 Points
  • Partygoer 500
  • Conventioneer 300
  • Clambake 200

Yunna Zee

Sexy Hunter

10,100 Points
  • Perfect Attendance 400
  • Angelic Alliance 100
  • Unfortunate Abductee 175
PostPosted: Fri May 13, 2011 5:44 am


Approved
PostPosted: Fri May 13, 2011 6:50 am


YYYYYYYEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart heart

Tystra Daisetsu

Bashful Giver

12,400 Points
  • Partygoer 500
  • Conventioneer 300
  • Clambake 200
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