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Posted: Sat Aug 27, 2011 5:14 am
The Magicle Book of Mysticle Creatures
By : Andromeda van Ice
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Posted: Sat Aug 27, 2011 5:15 am
Chapter One : A Simple Introduction The wizarding world out there is full of strange and mysticle creatures. As a wizard, you must study about them and be able to fend them off. This is not a book for the weak. You must learn to control and perhaps, yes, dominate, with your wizarding powers. Study hard in this book, it will serve you well. I was once, a young girl, who was clueless about the wizarding world. In fact, I was taught to control my powers by the very same academy you are in today. Please read carefully, and be aware out there, you may never know what lurks around the wizarding world.
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Posted: Sat Aug 27, 2011 5:16 am
Chapter Two : Village Greens Village Greens is a small community, by the famous town, Barton Town. It is full of creatures, most of them weak and easy to fend off. However, there are some you must be aware of. When visiting Village Greens, you must pay caution to these mysticle creatures out there.
Now these creatures are perfectly harmless. In fact, they are quite amusing to look at! I do believe they are ferrets. Now, more dangerous, perhaps?

I would have to say these are the second dangerous. Brilliant for pets, lovely, extremely lovely. They bite and kick though, so you have to be careful with that!

These gnomes are everywhere. In fact, I do believe they are on the...dark side of the fight for Wizards Vs. Evil Wizards. Be careful, they tend to attack and follow you! If you are getting weaker and weaker, I suggest you run!

These little things are quite a mouthful too. Don't chew off what you can't bite, they say! These mushroom guns are lethal. They shoot at you! However, since they are stuck to the ground, you can just run if you aren't up to a good fight.

These little things may look cute and cuddly, but oh boyy, are they dangerous! You do not want to face these in a battle! If you attack where they spawn, they will keep regenerating fluffs...until you die. However, it would be effective to gain some recipes for your Potions class, so perhaps you and a crew can gather up some recipes? Those are the creatures of Village Greens, however, there are sometimes when you have to face McTarggert's Lawn Mower, or the big bad gnome. It's quite manageable, try to be around 1.5, and you'll be great!
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Posted: Sat Aug 27, 2011 5:48 am
Chapter Three : Bill's Ranch Ahh, welcome to Bill's Ranch. It's a pretty small ranch, you can go milk some cows, pick up some chickens, and occasionally fight small creatures. So what are those mysticle creatures? Let's start out easy, eh?
 Ah look at that cow. Nothing to worry about. It's just a random animal.
 Another random animal, this time, it's a chicken. However, you do need to wrangle these chickens, so watch out! They might have a whole The Chickens' Revenge type of thing.
 This is the good ol' air fluff. Not very dangerous at all, not as dangerous as the sand fluff in my opinion. You can destroy it very easily.
 These critters are more dangerous. They are called Garlics and they're pretty strong. I advise you to run towards Bill's ranch if you have 20 following you. Of course, unless your wizarding skills are as good as mine, you can destroy them all.
 These are something you do not want to mess with. They are the alarmskeeters and one of their most effective weapons is to put you to sleep. Therefore, you cannot use your wand. You must wait it out. Destroy it quickly...or run.
 We come to a whole new category. The next few creatures, including this one, belongs in the Deadman's Pass. It's quite a perilous place there, so make sure to have a crew. This is the Laceback Bootsnakes! After several hit, it'll be as good as dead.
 Laceback Bootsnakes should not be confused with Laceback Galoshes. Laceback Galoshes are far more dangerous than Laceback Bootsnakes, and if my memory serves well, there is only one of those creatures in the Deadman's Pass.
 The clutch is quite easy to defeat, it will be a piece of cake. The clutch is quite small, you can think of it like those evil halloween bags. Anyway, moving on!
 The purse should not be confused with the clutch. Once again, the purse is stronger than the clutch and it looks different. If my memory serves well, there is also only one of those creatures in the Deadman's pass.
 Next up, comes certain creatures that keeps getting bigger...and their names are similar too. This is the OMG, quite small. Sometimes, it comes with laceback bootsnakes, so it's like a package. They're really easy to defeat.
 I like to call this the mutation of the OMG. This is the OMFG, I think...maybe it was the OMGF. Anyway, it's stronger and bigger than the OMG. So watch out for those.
 The final mutation is the OMGWTF. Excuse the picture, I simply died before I could take a photo of the OMGWTF. You can find this creature at the very end of Deadman's Pass. It is strong and big and it can also 'scare' people. When you are scared, you can't do anything, which gives this creature a chance to take a shot at you. I suggest for all these creatures to be at least 2.7-3.0. Unless you have a very good crew and you don't have to do anything...but still, try to be around that range! That's all, for Bill's Ranch!
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