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Posted: Tue Jun 26, 2012 1:45 pm
List of rings that can heal you and/or your allies.

Content... I.Healing halo
II.Wish
III.Bandage
IV.Meat
VI.Defibrillate
VII.Diagnose
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Posted: Tue Jun 26, 2012 2:06 pm
Ring: Healing Halo
Heal : 150 Stamina Cost : 11.11 Cooldown (secs) : 15 DPS : 10 DPStamina : 13.501 Range Point : Blank Area of Effect : Yes, Around Caster Regen
STATS: for CL 1.0-10.0 Health Regan :Weak Range:Point Blank Targets:Self & Allies Recharge Duration:Very Long Buff Duration: Long
Description: Create this halo over you and your nearby allies. You all then regenerate health more quickly, even during combat! Higher Rage Ranks increase this effect and the highest Rage Ranks also make all affected targets harder to knockback. (Weight)
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Posted: Tue Jun 26, 2012 2:18 pm
Ring: Wish
Heal : 170
Stamina Cost : 4.44
Cooldown (secs) : 4
DPS : 42.5
DPStamina : 38.288
Range Extreme Area of Effect : Yes, Around Target
Stamina Cost : 4
STATS: for CL 1.0-10.0 Damage Debuff:Superb Range: Extreme Targets: Allies: Only Recharge Duration: Short
Description: Heal any of your friends, one at a time with this quickly-recharging and powerful ring. Higher Rage Ranks heal targets standing around your target also. The bigger the Rage Rank, the bigger the area affected.
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Posted: Tue Jun 26, 2012 2:25 pm
Ring: Bandage
Heal 250 Stamina Cost 6.67 Cooldown (secs) 5 DPS 50 DPStamina 37.481 Range Long Area of Effect No
Range: Long Targets: Self & Allies Damage Over Time Debuff :Weak Recharge Duration:Moderate
Description: Start a bandaging process on you or a friend. Healing then occurs over a short time, a bit at a time. Higher Rage Ranks increase the amount of Health recovered.
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Posted: Tue Jun 26, 2012 2:31 pm
Ring: Meat
Heal 400 Stamina Cost 11.11 Cooldown (secs) 15 DPS 26.667 DPStamina 36.004 Range Point Blank Area of Effect No
Self Only, Raise Max HP
Health: Moderate Range: Point Blank Targets: Self Only Recharge Duration: Very Long Buff Duration: Long
Description: Be a meateater and beef up big and strong! You heal a big chunk of damage you've suffered as well as increasing your maximum Health the same amount. Higher Rage Ranks increase the amount of Health increased.
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Posted: Tue Jun 26, 2012 2:33 pm
Ring: Defibrillate
Heal 300 Stamina Cost 11.11 Cooldown (secs) 60 DPS 5 DPStamina 27.003 Range Short Area of Effect No
Dazed Only, Revive
Range: Short Targets: Allies Only Recharge Duration: Very Long
Description: Use this on a dazed ally, and you'll instantly awaken them. Higher Rage Ranks increase the amount of Health and Stamina recovered, as well as reducing the number of rings temporarily locked because you had been Dazed.
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Posted: Tue Jun 26, 2012 2:40 pm
Ring: Diagnose
Heal 120 Stamina Cost 8.89 Cooldown (secs) 8 DPS 15 DPStamina 13.498 Range Point Blank Area of Effect Yes, Around Caster
Damage: Superb Range: Point Blank Targets: Self & Allies Recharge Duration: Long
Description: You analyze the wounds of all allies in the area around you and heal them of some of their wounds, including your own! Higher Rage Ranks increase the healing effect and the area affected.
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