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Feiyimei
Captain

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100
PostPosted: Sun Oct 13, 2013 9:48 am


M a g i c


Much like the known fields of science, the field of magic is one that is ever-expending. However, they all have one common thing: they are fueled by Mana and should that reserve be used up, physical exhaustion will be felt if the user keeps on using magic. Mana also plays an important role behind the power of the magi. The strength of a caster is based on the amount of Mana they can condense for usage and the efficiency of Mana usage. Mana is a form of energy present everywhere, but in different concentration and quantity except within Humans or anything with a drop of human blood. Pure bloods, half-breeds or even individuals with a distant human ancestor are cursed with an absence of Mana that prevents them from using any form of magic. Plants have Mana, cattle have mana, but Humans do not.

In general, Celocadians and Ranfonnians use different types of magic, but the separation only exists because of their own ignorance. Magic can be wielded by all creature with appropriate amounts of Mana, proper knowledge and enough training, but a faction may only start with knowledge in [1] field of magic. For members of the faction to learn more, they will need to spend abroad to study other types of magic and bring it back home once their training is complete. Only then will the magic start to spread in their home faction.

Creation and Selection of Magic Type


The type of magic used in this guild will be created by users and reviewed by the crew. Though we usually give free reign to the RPers, there are still some (vague) guidelines and restrictions as to what sort of magic your faction may start with. So long as the magic is worded in a way that would not go against the set guidelines and does not encroach upon the Forgotten Arts, your faction may start with it and characters of that faction may use related spells.
PostPosted: Sun Oct 13, 2013 9:51 am


Ranfonnian Magic


The type of magic Ranfonnians control are oftentimes focused on nature and climate, things that they can find in the environment around them. Not only that, their magic is oftentimes extremely "flashy" and accompanied by great displays of materialized Mana. Their magic also holds great destructive force and is capable of dealing a great amount of damage in a very short span of time. It usually harms indiscriminately all that stands in its path unless combined with complex magic. It is simple with very straightforward effects that directly affects the material world.

Examples
-Wind Manipulation
-Earth Manipulation
-Weather Manipulation
-Concussive Blasts
-Ergokinetic Combat

Feiyimei
Captain

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100

Feiyimei
Captain

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100
PostPosted: Wed Oct 16, 2013 1:35 pm


Celocadian Magic


Celocadian Magic is all about stealth and potency. Their magic can pierce the strongest physical defenses or slowly chip away at it in subtle ways. It leaves little to no traces behind and can be extremely hard to detect. It can be quite powerful, but usually requires meticulous planning and preparation and can only be used at their full potential when a series of strict rituals or requirements are met. Their magic is extremely diversified, capable of affecting the mind, spirit and Mana, but rarely anything of the physical realm. What they can influence, they can change their property without necessarily manipulating them and making them move.

Examples
-Telepathy
-Sensory Manipulation
-Transmutation
-Mana-Manipulation
PostPosted: Sat Oct 19, 2013 9:04 am


Forgotten Arts

These are ancient magic lost in time. Factions cannot begin with any of these, but they are listed here for a reason. Buckle up!


Necromancy: The art of reanimating corpses to bring back the dead by making use of excessive amounts of Mana. The reanimated corpses become puppets for the necromancer to use and control. Their cognitive abilities and what remained of their past lives' powers and abilities will reflect the skill of the necromancer.

Rune Weaving: Runes are symbols from an ancient language with magical properties. Much like how combining Hydrogen with Oxygen will create something completely knew depending on the amount of each element and how they are bound together, Rune Weaving can produce a wide range of magical effects based on what rune is placed with which and in what sort of formation. These symbols are what elements are to chemical reactions. The stronger the spell and the longer it was meant to last, the more complicated and intricate the Runes. One peculiarity of Rune Weaving is that it provide Mana to itself based on the engraved Runes. In other words, it requires no Mana from whoever drew them.

Creation Magic: As its name implies, this form of magic implies creating something out of thin air with the use of Mana.

Disintegration Magic: Opposite of Creation Magic, this type of magic erases whatever is in its path, leaving no traces of it left.

Time and Space Magic: Magic that affects time and space.

Azulyn
Vice Captain


Feiyimei
Captain

Invisible Gawker

18,225 Points
  • Timid 100
  • Marathon 300
  • Invisibility 100
PostPosted: Sun Oct 20, 2013 8:32 am


[ Message temporarily off-line ]
PostPosted: Fri Apr 18, 2014 8:29 pm


Character Types


NPCs,

these are your everyday grunts or shopkeepers. They have little to no potential when it comes to combat unless otherwise specified and, if mentioned, are usually only there to move the plot forward.


Manpower

How big is your army basically. You get your NPCs from this number. Though we're not gonna keep a tight watch over these numbers, don't say that you had an army of 10k men backing you up all of the sudden during an ambush when your clan only has 5k.

______________________

Major RPCs

The one you will be playing most of the time. The one with the most growth potential. They do not need to be the leader of your clan, but they must be at least a notable member of it.

These characters are considered 'geniuses' and are the equivalent of 4 NPCs of same rank.

Amount of Major RPC=Amount of Clan you own. If you want to join a friend's clan with another character, this new character will have to be a minor RPC

Minor RPCs

Perhaps not the character you will be RPing with most of the time, but they also will have a major role in the story and occupy an important position in your clan.

Though no geniuses, they are much more skilled and powerful and are the equivalent of 2 NPCs of same rank.

Azulyn
Vice Captain

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