>Only 1 character per clan gets to role for a potential additional ability. Choose wisely
(Appearance, Pic +description is preferred)
(Height)
(Weight)

(Height)
(Weight)
▐ B a s i c s o
Name:
Age: (Add its equivalent in human years if their race lives for long)
Allegiance: (What Clan/Empire/Group are they loyal to?)
Race:
Inherent Ability: (Copy/Pasted from the Race Profile)
-Physical:
-Magic:
Inherent Weakness:
- (Copy/Pasted from the Race Profile)
▐ P e r s o n a l i t y o(These are general guidelines/ideas/prompts since I dislike profiles with 3 adjectives...)
Qualities:
Faults:
Quirks/Habits:
Likes:
Dislikes:
Goals/Dreams:
▐ B i o g r a p h y o
Birth:
Childhood:
Teenage Years:
Now:
Traumas:
▐ K n o w l e d g e o
Literacy Level: What languages do they speak and write. Important for diplomatic purposes!
Magical Knowledge: The types of magic your character can use and their specialty. Limited to ___________________________ for starting characters.
Fighting Skills: (Melee, non magical combat skills. Include weapons.)
Misc. Combat Skills: (Tactician? Poison User?)
Combat Experience: (Few for all Ranfonnians, Medium for Humans and High for Celocadians)
Weapons: (Weapons your character uses, state its material as well and special effect))
Armor: (Armors+Materials+special effects)
Roll:Y/N This will indicate whether or not you wish for the staff to role a number for a potential additional power. Note: Only 1 character per clan can roll!
Other Abilities:
(Reserved for Crew)
