Introduction
Terra Nostra is a fantasy-themed role-play that with kingdom building elements. Character growth and interaction between characters are still present like any RP of the genre, but to them, we've added a whole new dimension that revolves around the influences an RPer's decisions will have on the well-being of an RPer's nation or faction.
As a role-player, your role is to create a (or join another's) nation that will be based in an island or a piece of land. [See Map for available lots] This nation's background and culture will be all yours to decide so long as it does not clash with those of preexisting nations or the settings of the guild. There will be some restrictions to what you may have on your piece of land for the sake of balance and they will be mentioned in the documentation attributed to the creation of factions. There are some "stats"-based elements to the RP, mainly when it comes to Fame and Population, numbers the crew will use to assess the prosperity and reputation of said factions. These numbers can be altered through RP events of the [Wheel of Destiny], events regularly hosted by crew members. Population or Troop Count will also influence the outcome of combat, but much less than a characters' leadership skills and a role-player's decisions.
Character-wise, you may create as many as you like, but only [1]Main Character per nation you have joined or created. The rest would be Secondary Characters and would not be benefiting from the same powers and perks as Main Characters. These characters are to be individuals of high status among the faction they are part of for they will be the generals leading their people to prosperity.
The goal of this RP is to let RPers build their own nation and see how well they will fare in a changing world. The crew will provide some form of guidance when it comes to RP prompts, but only on a scale that would affect nations as a whole. What happens inside a nation and between nations will be determined by the RPers.
