Full Name: Chishiya Hattori Nickname: Age: 13 Birthdate: June 3rd Gender: Non-Binary
▰▰▰ PHYSICAL CHARACTERISTICS
Body Rank: D
Height: 5'3" Weight: 115 lbs
Bloodline: N/A
▰▰▰ SOCIAL AND PERSONALITY
Nindo: "To survive, to protect, and to prove that I am enough. No matter what I lack." Personality: Determined and resilient, Chishiya takes their shinobi career seriously despite their parents disapproval of the chosen path. Chishiya views this option as the necessary choice to protect and provide for their family after losing everything. They often come off as aloof due to their desire for autonomy and emotional suppression, in the attempt to hide vulnerabilities and avoid judgement. They have much to prove, not to others necessarily, but to themselves while battling the self-doubt that plagues them. At their core, they are compassionate beyond measure, going out of their way to help others, especially those unable to help themselves.
Village: Tanigakure Title: Genin Local Reputation: 0 Global Reputation: 0
Biography: Chishiya Hattori was born into a family of traveling merchants. As the youngest child in a family that spanned multiple generations of traders, they learned early how to barter, observe, and read people. But everything changed when their family was ambushed by bandits while traveling toward Tanigakure. Chishiya’s father was gravely injured, and the family was forced to abandon their goods, their dreams, and their livelihood. Seeking refuge, they were taken into the village.
Though their family tried to rebuild, the reality of their fall from grace crushed their spirits. Chishiya was determined to bring honor and stability to their family again, making the bold decision to become a shinobi. This decision, however, was met with harsh resistance from their family. They had always been merchants, and the idea of Chishiya taking on such a dangerous and uncertain path was a betrayal in their eyes. Chishiya, undeterred by their family's disappointment, sought to prove them wrong and embarked on the path to becoming a shinobi.
Enrolling into the Academy came with the harsh realization that they were different from many of their classmates. Possessing no special genetics, or excelling in any particular skill to stand out among the top students in the class, Chishiya was marked as "ordinary" in the eyes of many, sowing seeds of doubt and feelings of inadequacy. Still they persisted, training harder, studying more, and pushing themselves to compensate for their lack of a natural gift.
▰▰▰ CLASSES AND STATS
First Class: Jack ▱▰▱ Mundane Master → Your Maruton techniques gain the Overwhelming trait for techniques S-ranked and below. You may cast Maruton through one-handed seals or somatic gestures. In addition, the user may create a free PA that augments their maruton techniques in some form every other rank starting at D rank (D, B, S), adding depth to them without costing additional chakra. A Mundane Master may also select one status effect (Blindness) for all of their Maruton to apply using the following scale use the following scale: Tier 1 E-D | Tier 2 C | Tier 3 B-A | Tier 4 S-S+ Second Class: Jack ▱▰▱ Master of None → You are versed in a wide variety of shinobi techniques. Because of your broad training, you can easily fill in roles that usually need a specific type of ninja. You gain access to one of the following technique groups, without needing the associated class, up to one rank below your body: Medical, Sealing, or Sensory. Additionally, you receive 5 slots every other rank for that restricted art (D, B, S). If specialized, you gain access to a second at A and the third at S+, additionally your slots are mirrored across all three restricted categories. The Jack is not treated as having access to techniques that require scholar specialist or the single restricted technique scholar class ninja get (unless taking scholar in addition to this class or is specialized in the Jack class). As a versatile discipline, a Master of None also receives +1 to any stat for every other body rank starting at body rank C (C, A, S+). Chosen Restricted Art: Medical ▱▰▱ Cross Class or Specialization: → The Jack gains an additional Non-Bloodline Trait at character creation as opposed to just one, allowing a Jack Spec to hold Two, the same Non-Bloodline trait cannot be taken more than once. In addition, the user gains 50 chakra at D, B , and S ranks while gaining 50 stamina at C, A, and S+ Ranks. User may also select an alternate discipline from most other classes besides Jack (Tamer, Bloodline and Puppeteer are excluded from selection of a discipline). As a Jack Spec, you also have an 8 stat cap instead of the normal 6.
Chakra Pool: 675 Stamina Pool: 425 Chakra Element: Fuuton, Doton, Suiton Chakra Color: Cyan Chakra Materialization: Generic body aura.
Weaknesses: • Sensitivity to criticism/judgement. • Self-Doubt
Fears: • Being viewed as inadequate in the eyes of others. • Failing to keep their family safe, or shouldering the burden of their future.
Modifiers: • Vertigo status effect reduced by one tier, minimum one tier. (Integrity) • Bukijutsu techniques gain overwhelming status. (Personal Courage) • [ TBD ] techniques gain overwhelming status. (Academy Reward)
Personal Attributes: ▱▰▱ Loyalty | Grants One Keystone, can be used to acquire Two Keystones even if the user has a Keystone granted by a Discipline. A second keystone acquired this way makes it so the user cannot ever use the Genetic Palette PA to acquire an additional implant. This additional keystone cannot be attained by Human Sages in anyway. Additionally, the user acquires +1 Style. 50% XP is awarded from every specifically assigned missions completed at or below their body rank that is in service to their place of origin -- be it Hidden Village or Faction. ▱▰▱ Integrity | Grants the user 2 PAs, +5 Technique slots and +25 Chakra and Stamina per Body Rank starting at D. They are able to reduce a single status effect excluding mental statuses and trauma by one tier, to a minimum of Tier 1. Additionally, the user can utilize the Block/Dodge system for one rank lower than a single incoming collision once every two posts - This does not stack with the Scholar's Discipline Infinite Perception and cannot be used at the same time as it unless used for a separate collision. ▱▰▱ Personal Courage | Grants +2 PA and +1 Style. The user gains the option to make a single jutsu type the Overwhelming trait barring Bloodline, Genjutsu, Kugutsu and S+ abilities, the user must specify an element for elemental ninjutsu. Additionally gain +50 Chakra and Stamina per body rank starting at D.
Starting Personal Attributes ▱▰▱ Obscurity | When sensory abilities or Dojutsu that would detect/scan the user as a target are utilized within the same topic as the user this ability takes effect. Chakra is automatically deducted from the user’s pool equal to the rank of the sensory technique to allow the user to avoid detection. If a dojutsu is the cause of detection, the user pays the cost of the targets body rank instead. This effect remains active one additional post for every other body rank ( D,B,S ). ▱▰▱ Mundane Proficiency | Maruton techniques are reduced by one rank in cost. ▱▰▱ Ninpo Guide l | Simple taijutsu and bukijutsu techniques can be made complex by applying maruton chakra to them, inflicting rank appropriate tiers of maruton's effects.
Academy Graduation Personal Attributes ▱▰▱ Novice of Flow | Gains suiton as an additional element. ▱▰▱ Subtlety | Techniques can be performed with wrist and finger movements in place of hand signs.
Non-Bloodline Trait Personal Attributes ▱▰▱ Skill Acquisition | Genjutsu slots can be traded 1:1 for ninjutsu, or 10:1 for taijutsu/bukijutsu style slots. ▱▰▱ Medical Adept | Gains an additional branch in the medical profession. ▱▰▱ Ninpo Guide ll | Two maruton techniques can be korabo'd for a single activation, with a two post cooldown. Costs for both techniques must be paid for. ▱▰▱ Budding Talent | For an E-ranked cost and no activation, Chishiya's chakra materialization can be activated to generate flower petals in the immediate area.
Jack Class Personal Attributes ▱▰▱ Lie in Wait | A maruton technique can be paid for in both cost and activation, and not be released until the next turn for no cost/activation. This has a three post cooldown, and cannot be a korabo'd technique. ▱▰▱ Faster Than A Howling Wind | Mauton techniques, while non-elemental, are treated as Fuuton for the purpose of techniques that interact with the specified element/elemental affinity (ex: a bukijutsu technique releasing a wind technique as a part of its attack, can instead be done so with a Maruton technique). ▱▰▱ Maruton Augment: Ninpo Guide lll | Maruton techniques inflict a natural poison status at the appropriate tiers.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両0 XP: 0 Passive XP: 0
Shinobi Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • {First Tree Here} || → {Current Title} • {Second Tree Here} || → {Current Title} • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
▰▰▰ INVENTORY • • • • • •
Weapon Specs
{Only required for custom weapons, copy paste custom description. Standard weapons may have details listed here as well, but it is not required.}
Maruton: • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default
Fuuton •
Doton •
Suiton • {Remove if none}
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
Zakateus
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Zakateus
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Posted: Sun Nov 05, 2023 3:41 pm
C H I S H I Y A - H A T T O R I
Text
◆║ CHAKRAx 100/ 100x◆║ STAMINAx 100/ 100x◆║ Academy Studentx◆║ Tanigakure
[imgleft]https://i.imgur.com/PDAtfWs.jpeg[/imgleft][imgright]https://i.imgur.com/1PRi5nG.png[/imgright][list][align=left][align=right][align=left][list][align=center][size=24]C H I S H I Y A [color=white]-[/color] H A T T O R I[/size]
Nindo: Acquire knowledge in the pursuit of efficiency towards the success of my duties to the village and personal goals. Personality: Calm and straightforward in demeanor, Mizuchi in steadfast in his quest for knowledge and success in his shinobi career. He is often seen as carefree or indifferent to the situation at hand, but this general behavior should not be an indicator of his lack of urgency or aggression. Mizuchi will speak his mind in any situation without the desire to be confrontational and in the event things do happen to get to that point, the ferocity and violence that the Dokueki are known for reveals itself unrelenting.
Village: Konohagakure Title: Genin Local Reputation: 0 Fame/Infamy Global Reputation: 0 Fame/Infamy
Biography: Much of Mizuchi's past is unknown, even to him, as far as the origins of his heritage and parentage prior to being raised in Ryuchi Cave by the location's appointed guardian and sage. He was brought to Konohagakure a village which this guardian had close ties to, formally adopted by a shinobi family to care for him in his earlier stages of childhood.
He was enrolled into the academy as soon as he was of age, immediately singled out among the class solely for his unique appearance. Mizuchi's peculiar affiliation with serpents only added to his supposed abnormalities. It came with varying degrees of bullying from some of the classmates, to which Mizuchi often responded quickly with a controlled aggression utilizing a minor venom that at worst, inflicted full body aches or joint pain. This response to the antics of his classmates earned him the nickname "Mamushi", a reputation that deterred future potential bullies and awe for those who were more curious about him.
Mizuchi was diligent in his studies during the Academy, developing talents for some of the more niche categories of shinobi skills such as summoning, fuuinjutsu, sensory and medical techniques. While he never neglected the basic skills, he spent more time honing these particular talents in pursuit of more knowledge for poisons, seals, and his uncanny connection to snakes. With some minor exposure to the shinobi life outside of the academy due to his adoptive parents, he'd naturally take an interest in leaning towards special ops to follow in their footsteps.
With their guidance and his efforts in the academy, Mizuchi successfully graduated and is now beginning his shinobi career as an official Konohagkure Genin.
▰▰▰ CLASSES AND STATS
First Class: Scholar ▱▰▱ Peerless Summoner → You are more specialized in summoning and sealing than sensory. You are allowed to have a mirrored amount of your total ninjutsu slots granted by this class exclusively reserved for sealing. In addition, all sealing techniques are considered overwhelming when in collision with other techniques of the same rank. This benefit only applies to techniques S-ranked and below. Finally, if you are able to summon any contract summon, including of a bloodline connection or a contract signature, you are able to summon beings at one rank lower than normally required and 50 chakra and stamina is granted to them per rank of the summoned creature starting at 50 for D-Rank and ending with 250 for the boss summon, or 300 if a mythical summon is contracted. The user's summoned creatures are able to use any ninjutsu the user has access to that they share an element for as well as any genjutsu, taijutsu, and bukijutsu. Your summoned creature's unique techniques are considered overwhelming at S-rank and below in collisions. Second Class: Medical ▱▰▱ Maladies Physician → Shinobi of this discipline are experts in iryojutsu and are especially well-versed in afflictions. Their medical techniques cure all symptoms of status effects applied to the user, rather than where most of the techniques cure them one at a time. In addition, medical techniques which inflict a status may inflict three different applications of the status, rather than just one. The user's crafted poisons also carry this property. The shinobi also obtains 5 custom techniques for medical ninjutsu as well as a Medical Ninjutsu Keystone technique. ▱▰▱ Scholar – Medical: → Able to cast medical and sealing through a simple snap. The user gains an additional 25 chakra per body rank. The user is able to apply an additional status of their choosing to their seals (T1 at E-C/T2 at B-S). Seals placed on a target inflict [15] points of Tenketsu Rot until the seal is cleansed.
Chakra Pool: 975 Stamina Pool: 350 Chakra Element: Doton, Fuuton, Raiton Chakra Color: Violet Chakra Materialization: Body aura that manifests as a cloak of venom.
Strengths: • Proficiency with summoning and sealing techniques. • Knowledge of various anatomy and poison through medical knowledge. • Stealth and awareness through sensory capabilities.
Weaknesses: • Drawn out battles, prefers efficient actions to end things quickly. • When agitated or focused it is difficult to deter him from the target of its source.
Fears: • Being cast out or mistrusted by the village due to his lineage • Failing his superiors or the village in any capacity. • Losing whom he considers his real family, the inhabitants of Ryuchi Cave.
Modifiers: • All Dokueki begin as veteran toxicologists and require half as many crafting missions to advance in toxicology titles. • Able to learn the Harmonic Death Arts taijutsu style without consuming a taijutsu style slot. • Scholars are automatically of the Veteran title for Scroll Crafting. • Members of the medical class naturally gain an additional branch in the medical career of their choosing, raising their branch limit from [1] to [2]. Additionally, advancing in the medical career is reduced by [2] missions per title.
Personal Attributes: ▱▰▱ Venomous Viper | The Dokueki is able to craft [1] legendary poison for free that does not consume the legendary crafting slot. Additionally, [1] extra status effect can be applied to all of the Dokueki's crafted poisons. ▱▰▱ Serpent Conjurer | The Dokueki can summon up to [3] Ryuchi Cave snakes for the chakra cost of the highest-rank snake summon for only [1] combat action. All snake summons also receive an additional [100] chakra and stamina added to their reserves. ▱▰▱ Sage of Medusa | When using the Dokueki bloodline sage mode all techniques that apply petrification can apply it at [1] tier higher at a maximum of tier 4. Finally, the Dokueki gains [200] extra nature chakra in Dokueki bloodline sage mode as well as in snake animal sage mode. Remember that these sage modes cannot be used at the same time. ▱▰▱ Genetic Pallette | With intensive genetic therapy and strong blood, this character is able to possess more than one transplant. This allows the character up to two transplants total, of any of the three categories. ▱▰▱ Elemental Erudition | Mizuchi's extensive studying of ninjutsu has granted him access to his third elemental affinity, Raiton. ▱▰▱ Serpentine Insights | Hand seals can be replaced with serpent-like movements with the body or tongue to perform all techniques.
▰▰▰ PROFESSIONS AND MISSIONS
Ryo: 両5400 XP: 540 (2000 XP Banked) Passive XP: 0
Shinobi Missions Complete: D Rank | 1 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Crafting Trees • Toxicology || → Veteran • Scroll Crafting || → Veteran • {Third Tree Here} || → {Current Title} • {Fourth Tree Here} || → {Current Title}
Crafting Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Career Profession Missions Complete: D Rank | 0 C Rank | 0 B Rank | 0 A Rank | 0 S Rank | 0
Mission, Training, Events, Endgame, and Profession Claims
{This spoiler is where you'll link to your character's relevant claim posts for missions, training, holidays/events, and professions.} Missions Claim: [ x ] Training Claim: [ x ] Professions Claim: [ x ] Events Claim: [ x ] Endgame Claim: [ Post how much narrative XP was used here ]
Maruton • Kai | Rank X | Default • Henge no Jutsu | Rank E | Default • Bunshin no Jutsu | Rank E | Default • Substitution Technique | Rank E | Default • Art of Walking on Water | Rank D | Default • Art of Walking on Walls | Rank D | Default • Body Flicker Technique [ Shunshin no Jutsu ] | Rank D | Default • Temporary Body Paralysis Technique [ Kanashibari no Jutsu ] | Rank D • Barrier Shatter Technique [ Kekkai Massatsu no Jutsu ] | Rank X • Chakra Absorption Technique [ Chakra Kyuuin Jutsu ] | Rank X • Hidden Needles [ Fukumi Hari ] | Rank X
Doton • Earth Military Movement Technique [ Tsuchi Gunjikoudou no Jutsu ] | Rank E • Swift Earth [ Tsuchi Tou Tou ] | Rank X • Rock Shield [ Doroku Gaeshi ] | Rank X • Double Suicide Decapitation Technique [ Shinjuu Zanshu no Jutsu ] | Rank D • Underground Fish Projection [ Dochuu Eigyo ] | Rank C | Augment • Underground Submarine Voyage [ Dochuu Senkou ] | Rank C | Augment • Earth Tremor Sense Technique [ Jihibiki Kansei no Jutsu ] | Rank C
Fuuton • Wind Clone [ Kaze Bunshin ] | Rank E • Wind Release: Vacuum Blade [ Fūton: Shinkūjin ] | Rank D • Bursting Air Pockets [ Happa Shinkuutai ] | Rank D • Gale Surge [ Boufuu Kyuuzou ] | Rank D • Low Air Pressure Technique [ Teikiatsu no Jutsu ] | Rank C • Wind Dragon Technique [ Furyuu no Jutsu ] | Rank C
Raiton • Electrical Resistance Training [ Teikou no Kuntou ] | Rank E | Passive • Lightning Transformation [ Raikou Henge no Jutsu ] | Rank D • Control Loss [ Seishuu Sonshitsu ] | Rank C • Twitching Limb [ Hikuhiku Eda ] | Rank C • Electric Overdose [ Dendou Karyou ] | Rank C
Fuuinjutsu • Enclosing Technique [ Fūnyū no Jutsu ] | Rank E | Universal • Unsealing Technique [ Kaifū no Jutsu ] | Rank E | Universal • Winding Smoke Technique [ Maki Kemuri no Jutsu ] | Rank D • Summoning Technique [ Kuchiyose no Jutsu ] | Rank C | Universal • Nature Summoning [ Shizen no Kuchiyose ] | Rank C • Summoning: Body Sealing Technique [ Kuchiyose: Bodi Chouin no Jutsu ] | Rank C • Thirty-Six Layer Self-Repairing Barrier [ Sanjūroku-jū no Saisei Kekkai ] | Rank C
Sensory • Echo [ Yamabiko ] | Rank E
Iryojutsu •
Dokueki Clan • Spitting Venom [ Dokuwohaku ] | Rank D • Sensory Deprivation [ Kankaku Shadan ] | Rank C • Secretion [ Bunpitsu ] | Rank X
Genjutsu
Illusory • {Remove if none}
Enchantment • {Remove if none}
Instance • {Remove if none}
Chain • {Remove if none}
Taijutsu Harmonic Death Arts • {Stage progression / techniques learned}
{Style name here} • {Stage progression / techniques learned}
{Style name here} • {Stage progression / techniques learned}
Bukijutsu {Remove if none} {Style name here} • {Stage progression / techniques learned}
[imgleft]https://i.imgur.com/c8kRgxe.jpeg[/imgleft][imgright]https://i.imgur.com/1PRi5nG.png[/imgright][list][align=left][align=right][align=left][list][align=center][size=24]M I Z U C H I [color=white]-[/color] G E N J A[/size]