For starters, Let's go through some ground rules.
-If you have any questions, do NOT post them in this topic. PM me about them, and I'll get to you on it once I have the time.
-If you do PM me about it, make the question legible. I'll ignore anyone who asks me something, yet I do not understand.
-If you plan on posting this guide somewhere else, ask for my permission. I didn't go through the trouble of making this just so someone steals it and takes it for their own.
Now for the actual Guide...
~.:Welcome to Noi's Anti-Form Guide:.~

The Anti form is better know as the "punishment" for abusing the use of Sora's Valor, Wisdom and Master forms. During the course of the game, you'll more than likely transform into this dreaded form more than once.
Many consider the Anti-form to be the worst of Sora's forms. I however, consider the Anti-form to be the second best form, next to the Final form.
The Anti form Sora has it's strenghts and it's weaknesses.
Strenghts:
-It makes Sora 50% faster.
-You can unleash insane combo attacks and deal massive damage.
-If you need to heal Critically, you can revert, but only while not in battle.
Weaknesses:
-Sora does not use any of the abilities he has equipped.
-You take more damage.
-You can't use Magic.
-You can't use Limits.
-You lose both party members.
-You do not heal yourself if you pick up Health Orbs.
-When you revert, you lose all of your Drive Gauge.
-You cannot use Reaction Commands.
-You cannot revert in battle.
Even with all the weaknesses, it's fun to take out two whole hp bars from a boss with just a single combo.
Now onto the actual transformation process:
During the game, there's an invisible meter that determines whether or not you'll turn into the Anti form. Let's call that the Anti meter.
When you first gain the Valor form, the Anti meter starts out at 0.
Every time you change to Valor, Wisdom, or Master forms, 1 point is added to the Anti meter. However, if you change to any of those forms while one of your party members is unconcious, no points are added to the Anti meter.
The Anti meter percentages are as follows;
0-4 Anti points: 0% Probability of changing to Anti Form
5-9 Anti points: 10% Probability of changing to Anti Form
10+ Anti points: 25% Probability of changing to Anti Form
There are also event modifiers which further multiply those probabilities. Those modifiers are;
Most Scripted Battles: 2x Odds of changing to Anti form.
Battle against Organization XIII members: 4x Odds of changing to Anti form.
Battle against Armored Xemnas: 10x Odds of changing to Anti form.
Battling alongside non-party character: 0x Odds of changing to Anti form.
Let's make an example.
Sora has 7 Anti points while battling in a Scripted Event. Normally, Sora would only have a 10% probability of turning into the Anti Form whenever he used any of the other forms. However, because of the 2x modifier, Sora now has a 20% probability of turning into the Anti form.
Another example would be.
Sora has 13 Anti points while battling against Xigbar, an Organization XIII member. Normally, Sora would have a high 25% probability of turning into the Anti form. However, because of the 4x modifier, Sora has a whoping 100% probability of turning Anti if he chooses to use a form.
Finally, there are also moments when the Anti meter is reduced.
-Whenever you turn into the Anti form, 4 points are subtracted from the Anti meter.
-Whenever you gain a new form, the Anti meter is reset and it drops back to 0.
-And finally, everytime you change to the elusive Final Form, 10 points are subtracted from the Anti meter.
As a side note, you will never turn Anti while using a form with an unconcious ally, by using a form when out of battle, while turning into the Final Form, or while fighting alongside a non-playable ally.
That concludes the in-depth explanation of the Anti form.
