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Trelweny RosePhoenixWolf

PostPosted: Mon Apr 09, 2007 7:41 am


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.:Contents:.
1. Intro/Contents
2. Characters
3. Gallery
4. Friends
5. Family
6. Cutscenes List
7. The House
8. Reserved
9. Reserved
10. Reserved
11. Reserved
12. Reserved
13. Reserved
14. Reserved
15. Credits
16. Cutscenes begin

Perun, Playful Hunter
*updated 29 July 2007*
PostPosted: Wed Apr 11, 2007 5:39 pm


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Characters
((until lil or Spazzy tell me otherwise, I'm saying anthros are their human equivalent sizes))


User Image Relm Arrowny
Final Fantasy 6 (from sprite more than artwork)
(Didn't see any of the original character art until I'd gotten accustomed to the sprite & the image of her I had in my head. Hence why there are differences between my art & the official art.)
Class: Familiar (Pictomancer)
Age: (after game) 12
Height: 5'0"
Weight: 88 pounds
Birthdate: September 9th
Blood Type: B
Weapon: PaintBrush
Special Skill: Sketch/Control

Appearance:
Hair: Shoulder length, light brown, curly hair.
Eyes: green (sometimes light green); intelligent & slightly mischievous.
Figure: Slender build with curves & "fae/pixie" look more than anything else.
Clothing: green "band" shirt with billowy white off the shoulder sleeves & yellow fitting sleeves on the lower arms. Green harem pants. Red boots. Red Beret with yellow feather. Red cloak with yellow tips.
Special Markings: Henna-like markings on ears & around base of tail, red then yellow tipped feathering on tail.

Backstory: Relm is the daughter of a native Thamasa woman and Clyde (aka the ninja/assassin/mercenary, Shadow). Because her mother passed away and her father is not around, Strago -a family friend- took her in as a surrogate granddaughter, and has been raising her ever since. Living in a village of people who secretly use magic, Relm is a stubborn but skilled child. Relm possesses an inherent affinity to painting. Her portraits can, literally, captivate people. Despite her adopted Grandfather's protests -& being an over-energetic child- she tags along with Strago, Locke, and Terra (unknowingly to them) when they search for the Espers. She, of course, gets tangled up with all the revolution business to fight the Empire and even meets her father. She is not aware of Shadow being her father however, though it is clear with the almost puppy-dog like reaction Shadow's attack dog, Interceptor, has in playing with the pictomancer -much to the assassin's chagrin. Don't think for a minute she's useless due to her age. Not only is Relm a true artist, but she is also a wonderful actress, and her ability to feign helplessness comes in quite handy. As well as her ability to kick butt! Relm's special gift is her ability to 'Sketch' different monsters, and in doing so use their own attacks against them but many people do not realize that she is the strongest magician in the game. Her Magic power is unrivalled, making her immensely powerful should you decide to use her. Of course, her physical attack strength is non-existent, and she doesn't take hits too well either.

Shadow's Tale: Shadow's past is shrouded in mystery and revealed through his dreams. Before he became an emotion-dead ninja/assassin/mercenary, he Shadow was a thief named Clyde working with his friend Baram. Their greatest feat was the theft of 1,000,000 GP from a train. Somewhere along the way, Clyde and Baram are chased by the authorities and Baram is hurt in the process. Clyde is forced to leave Baram behind (a choice that grievously upsets him). He eventually finds his way to the town of Thamasa, were a woman nurses him back to help. Like all obvious stories, the two fall in love and have a baby girl. It's plainly obvious that this girl is none other than Relm.
Possibly because he was an outlaw, or because he knew he would not make a good father, he leaves Thamasa in the interest of Relm. Interceptor decides to follow him, and that's how Clyde came to be Shadow. This, of course, explains why Interceptor is nice to Relm, and no one else. It also explains Shadow's hesitation towards Thamasa.


This particular Relm seems to display more of the percocious nature inherent in her character than some of the other Relms in the family. She loves to pull pranks and get involved in everyone's lives. Of course, she also likes to take great care that any pranks she pulls cannot be directly linked to her no matter how someone might suspect she is behind it.

User Image Interceptor
Final Fantasy 6 (from sprite more than artwork)
Class: Hunter (Attack Dog)
Age: unknown
Height: 29" at shoulders
Weight: 130 pounds
Birthdate: unknown
Blood Type: unknown
Weapon: teeth & claws
Special Skill: Cover & Counter

Appearance:.
Fur: Black with brown muzzle & underbelly
Eyes: Amber or yellow-gold
Build: very large dog, muscular & sleek

Backstory: [incoming -don't feel like doing it right now. ^_^]

User Image Seifer Almasy
Final Fantasy 8
Class: Hunter (SeeD student)
Age: 18
Height: 6'2"
Weight: 180 pounds
Birthdate: December 22nd
Blood Type: O
Weapon: Gunblade
Special Skill: Fire Cross

Appearance:
Hair: Short blonde, with a strand falling over forehead.
Eyes: Blue
Build: Broad shouldered & powerful
Clothing: Black pants, gloves, & boots, dark blue shirt with white cross on front, white trenchcoat with red sword-like crosses on the sleeves, dogtag chocker.
Special Markings: Red sword-crosses on ears, scar between eyes upper left to lower right, blonde tail ends.

Backstory: [incoming -don't feel like doing it right now. ^_^]

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Rune Bivrow

Final Fantasy 8 Original Character
Class: Companion (White SeeD)
Age: 17
Height: 5'8"
Weight: 128 pounds
Birthdate: 17 August
Blood Type: O
Weapon: Bo Staff
Special Skill: Psychic Storm

Appearance:
Hair: Strawberry blonde. Usually worn in a loose chignon, it reaches her ankles in light waves when down.
Eyes: light to pale green
Figure: Graceful hourglass, but not fragile looking. Elegant.
Clothing: either the White SeeD uniform or a Peach, form fitting, off-the shoulder, long-sleeved midriff shirt with a flowing, long, light green hip-hugger skirt with peach blossom print held up with a simple black belt. Always wears her SeeD boots for their comfort & durability.
Special Markings: her name in Elvish runes circles her neck & tail, strawberry-blonde tips on tail & ears

Rune was created for a pair of FF8 FanFics I wrote. One is a parallel reality to the FF8 game in which when Ellone leaves Balamb Garden, Rune -one of her White SeeDs- stays behind to join the party in hopes of finding Seifer & turning him around again on Ellone's advice. Of course, her involvement changes the future course of the story, if ever so slightly (may or may not put here later). The other starts only after the Game has ended, with Ellone again nudging the shy Rune to go to Seifer during or after the party.

Backstory (either way): Rune was one of the Orphanage Gang, though being even more quiet & shy than Squall she was more often than not overlooked by everyone except Matron & Ellone. She preferred quiet, solitary play, daydreaming, & watching the others to playing with any of them. Seifer she watched more than the others. Her Favorite "let's pretend" was "the Faerie Queen & her knight", a spinoff of the traditional "Sorceress & Knight" tale. In it, she was the Faerie Queen and Seifer the knight who was her constant champion, friend, & companion.

When Ellone had to leave, Rune would not leave her & so was taken along to be trained as a White SeeD. She was junctioned with a Guardian Force that Ellone helped pick out for her, M'drin, that was a memory/psychic GF. As such, instead of the usual loss of memory due to prolonged junctioning of GFs, Rune expererienced almost the opposite effects of even her furthest childhood memories being made clearer. As such, she has the best memory of their childhood -easily surpassing even Irvine who remembered the most.

Even though she chose to be with Ellone, her thoughts & heart constantly pull her back to Seifer as she wonders how he is doing. When Ellone goes to Balamb Garden, Rune is thankfully with their 'Sis' to both protect Ellone and have a chance to see how Seifer -and the others- have fared.

Being one of only two people Rune will speak with more than what is absolutely necessary, Ellone has encouraged her "little sister's" love & devotion to Seifer. Rune herself does not know why though she appreciates the support.

Since arriving in Gaia, Rune has taken to Trelweny's quiet support. Her new sister, Relm, quickly caught on to the White SeeD's feelings and often forcefully nudges her to more effective actions.

Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Wed Apr 11, 2007 5:41 pm


PostPosted: Wed Apr 11, 2007 5:54 pm


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Friends


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I gotta admit, Naruto can be fun. I forsee much... ahem... adventure ahead. Should be easy enough to convince him to go along with some of my plans...

That kochi of his is a major wet-blanket though. She needs an attitude adjustment, big time.


Hmph. Short, hyper, and annoying. Reminds me of a certain Chicken-wus I know. Annoying little kochi with him too. No wonder the one girl was shooting fireballs at him.

He's young, that much is clear. There's still time for him to mature.


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Look, she probably had a good reason for lobbing fireballs at my friend -he shouldn't have let himself get caught- but I can't go letting her hurt him, now can I?

Pretty thing. Matches or even surpasses my Rune for hair length. Ha!

Seems sad that Manami has not met other anthros outside her family until now. I don't understand if there's a lonliness...

It will be nice to have friends.



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Surfer? *giggles* Pretty laid back guy. Pretty fun.

Hahaha! Good guy. Guess he's not too bad.

Except for the notion he seemed to have given Seifer, I like the one called Ryo. He is decent, and certainly seems to make Manami happy. I can understand that.

Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Wed Apr 11, 2007 5:58 pm


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Family

PostPosted: Wed Apr 11, 2007 6:08 pm



Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Wed Apr 11, 2007 6:23 pm


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The House

Trelweny's House in Bass'ken Woods: Some light flickers through needles of the conifer trees & the branches of the deciduous trees of the woods. There is a fairly clear path though the woods, a little wider than a large draft horse. Some old wagon ruts lightly mark the edges.

Deep in the woods a clearing opens up to reveal a quaint little cottage, perhaps one and a half stories high. It looks only large enough to have 4-5 rooms inside. Smoke curls welcomingly out of the chimney bringing with it a soft, comfortable warm smell.

The cottage itself is surrounded by a lush rose garden, beautifully blooming no matter the season. Amid the roses there were Amaryllis, Morning Glories, Moon Flowers, Midnight Candy Phlox, Strawberries, Raspberries, and something that looked to be mangos. Around the corner of the house to the right there is a vegetable garden with asparagus & broccoli & spinach & sweet potatoes. All grow with health despite the weather. To the other side there was a strange, metallic looking shed beyond the garden with no windows & an odd door.

  • Main Room: The front door opens onto a communal greatroom. The room is fairly large, with a vaulted ceiling overhead. In the corner to the right of the door a television is usually on -playing either musicals or children's shows. Going to the right wall is the fireplace with a cozy fire burning brightly behind a very secure grate. Above the fireplace hangs a portrait of a human woman, the young boy, & a man who was broad of shoulders & kind of face with a mischievous crooked smile to match the child's. The name "Relm Arrowny 2006" is scrolled in the lower right hand corner.

    Across the room are two entrances, one to a short hallway; the other into what looks like a kitchen. There are often smells of a home cooked meal coming from inside.

    The left wall has but one door, which looks like it leads out to the gardens. In the floor to ceiling window to the left of the front door is a beta tank with four fish inside hung suspended four feet from the floor. There are a couple sofas as well as a dozen pillows & beanbags & cushions scattered upon the floor.

    There is a hammock about halfway up the height of the room, with another one located higher up if one cared to look.
  • Kitchen: The kitchen is fairly homey. The cabinets are wood with a simple trim painted white. The floor tiles are a soft tan with some green tones designed to resemble stones. The counter is a slightly darker version of the floor tiling, except without the square breaks -being one continuous surface. A table stands in the middle of the room that perhaps could hold 4-6 humans comfortably, but like the rest of the house is subject to change to meet the needs of those within the room.
  • Trelweny's Room: A soft moss-colored carpet covers the floor. In the middle of the room is a large fourposter, dark wood bed, covered with soft cream colored down blankets & almost too many pillows. The wall's are light & breezy, as is the cloud sky mural on the ceiling which is broken up by large dark wood beams & rafters. A fireplace is on the west wall. There are large windows with soft curtains on the north and east walls.
  • Remus' Shed: odd, metallic shed on the left of the cottage -just beyond the gardens. On all nights but those with a full moon the door is not locked or bolted though it kept shut. The large locks clearly visible against the otherwise unadorned & unwindowed exterior.
  • Equine Shed: Behind the house a small barn stands, brown & grey -weathered but in good condition. Flicking a switch in the wall a door on the barn opens.

    The interior is warm & glows warmly with circular lamps that are usually set to a low output level. Although there are a few more stalls, only two have a name about the door: Timex, and one with paint much more fresh, Eiraceyrn.

Rooms Inside Magic Door:
  • Remus' Library: The door opens onto a huge classic library that could not possibly fit into what could be seen from the front of the house. The walls are floor to ceiling with books of every sort lining them except for long, thin floor to raised ceiling windows evenly spaced throughout. The windows look thin more from their height then their width, which is enough for an average human to sit in the window seat below each with their legs pulled up to rest a book on their knees while they took on a view of the ever-blooming gardens outside. A small cozy fire flickers in a grated fireplace in front of a loveseat & a pair of large wingback armchairs, all in soft but elegant leather. Each chair is just large enough for two humans to curl into while the loveseat could easily fit up to four.
  • Rikku's Machina Workshop: Her workshop is clean but slightly cluttered. Pieces of machina in various stages of disrepair clutter every possible nook & cranny. There is a smooth, cleared spot on the silver metal workbench in front of a high stool that is clearly the Al Bhed's work area. A small closet with its door left open reveals Rikku's kimono & cowgirl outfit, as well as something fluttery & thin but not quite transparent in the same sunset hues as her scarf. A white metal birdcage stands in the corner. It showed up easily against the softly glowing blue walls reminiscent of the inside of the Celsius. Like Relm's studio there are large windows & a skylight for light, but instead of wooden blinds Rikku's workshop has a substance that was somewhat shiny -like metal or plastic. Each window has a button to mechanically draw the shades up & down. They can even be tilted to let in light in angles when shut.

    There is a bed haphazardly made with a sunset comforter positioned in front of the largest picture window.
  • Relm Arrowny's Art Studio: White walls cut from floor to ceiling with large picture windows let in every angle of sunlight from a beautiful view of the side gardens. There is even a skylight in the ceiling. Each window has a natural wooden blind hung at the top to permit the lighting to be changed at a whim. even the skylight has a blind that can be shut by a cord dangling low enough for the 5 foot Relm to reach. The ceiling is dotted with pot lights & lights run across the seem where floor meets ceiling as well. Easels, canvases & paints are set up all around the room. To the right of the door is a tidy collection of supplies in a tall shelf with a stack of what appeared to be finished paintings leaning against it. Most of the paintings on the easels bare pictures of audios in costumes, but some hold familiar hummingbird colors upon them. To the left of the door is a comfortable yet simple futon couch-bed. The coverlet is in Relm's colors with a mix of Arabic & Celtic designs. Over the bed hangs a large painting running the length of the bed & nearly to the ceiling. It is of such detail & clarity that one could almost swear they could put out a hand & step right through it. If it was any larger the audio beneath the sweeping boughs of the tree would be of a size with the original... as it was it gives the impression that the viewer was not quite close enough yet.
  • The Weasley Twins' Spell Workshop/Laboratory:
  • Ginny Weasley's Bedroom:
  • Fidelity & Mirage's Room:
  • Nimlaurë's Sanctuary: It is more of a 'suite' than a room. The floor is a soft, mottled, green-gray stone. It is smooth and looking like it was shaped either by magic or years of flowing water. It looks rather like a grotto of stone, as the same stone rises up to form walls & half the ceiling. The far wall is floor to vaulted ceiling with large windows that spill onto each of the adjoining walls & the other half of the ceiling filling the room with light. The floor is streaked with veins of gold & white gold. The walls too are almost naturally decorated with the same precious metals though in greater size & sometimes shifting to a more filigree artistic appearance. There are palates & cushions throughout the grotto of a soft, mossy green situated in both places of sun & shade, perfect for lounging. Heat lamps with dainty shades of gold & white gold reminiscent of Tiffany Lamps Hang over each spot of rest, as well as other locations about the room. The light from these catches in an abundance of mirrors, artistically placed throughout the grotto & framed by the flow of gold & white gold to the wall. Although one can stop to check appearance frequently, the mirrors are so well places & blended into the walls that it does not become haughty. Scattered throughout (especially in front of the wall of windows) there are small, practically hidden flower pots & trays. From them Jasmine & Wisteria grow & spread across the stone structure as well as the glass wall, filling the room with their delicate, sweat scent.
    There are two 'alcoves' to this main room of the suite. Both continue the mottled green-gray stone with its gold & white gold accents. The first contains a bubbling indoor hot spring bath that is nearly large enough to be a pool. There is enough room for light swimming but no heavy laps. It is deep enough in the center for someone of average height to stand in & still have their head above the water. All around the sides runs a wide shelf, perfect for laying on while being able to keep one's head on the rim of the bath & out of the water. The second contains a large mattress -king size at least- piled with silk & satin sheets, velvet & down blankets & many soft, large pillows. The bed itself is actually a huge heating pad, and warms everything very gently.


About the magic door:
  • Created by Fred & George Weasley (talaye) & Remus J. Lupin (kitsusagi) with help from Myranda (GaiaCom Witch)
  • A combination of Hogwart's "Room of Requirement", the door from "Howl's Moving Castle" and the properties of both house and door of the good witch Morwen's cottage in "the Enchanted Forest Chronicles"
  • Has the ability to open onto any room that an intelligent creature can think up
  • Multiple rooms can be used by multiple beings at the same time
  • Once a room is created it is extremely difficult to destroy or delete it completely
  • All rooms (and the door itself) have the ability to "stretch" to fit any entrants. Of course, all rooms and doors in the cottage have been be-spelled to work similarly since the creation of the door & it's obvious success
  • To get into a particular room, the one opening the door must think of that room. This can be as simple as "I want to go to my room" to imagining a mental image of the interior of the room in one's mind's eye
  • When looking for someone, it is possible to open the door almost randomly. The door will automatically take the seeker to the first room occupied of those currently occupied. Usually Remus' Library.


PostPosted: Wed Apr 11, 2007 6:25 pm


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Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Wed Apr 11, 2007 6:32 pm


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PostPosted: Wed Apr 11, 2007 6:35 pm


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Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Wed Apr 11, 2007 6:42 pm


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PostPosted: Wed Apr 11, 2007 6:49 pm


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Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Wed Apr 11, 2007 6:56 pm


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PostPosted: Wed Apr 11, 2007 7:04 pm


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Trelweny RosePhoenixWolf


Trelweny RosePhoenixWolf

PostPosted: Wed Apr 11, 2007 7:22 pm


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Credits

FTAA arts are Spazzy Koneko

All Final Fantasy Characters are Squaresoft

Other personalities and characters are most likely created by their RPers

Buttons & Banners put together by me (Trelweny). If you'd like to use them, feel free, just don't take the credit, okies?

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