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Kenji Strife
Vice Captain

PostPosted: Wed May 09, 2007 4:10 pm


Operation 1


((If you have completed this scenario you may not do it again. If you are currently involved in another Official Operation you may not join in another.))

Operation Briefing:
In this training scenario you have 1 objective. Destroy more enemy mobile suits in the alloted time than your opponent.

Operation Objective:
1)Board mobile suit.
2)Destroy more enemy ms's than your opponent in the alloted time.

Difficulty:
Easy

Requirements:
You must have registered as a Mobile Suit Pilot, and have an MS capable of operation within an atmosphere.

D20 Battle System: Active(MS's will not fire back, they will be dropped into player chosen squares 2 landing each round, each player choosing where 1 of them will land. They will stay where they land and as long as the Tav is higher than 10 the attack hits and damage is inflicted.)

Enemies and Stats:
RGM-79 GM x 20(2 land each round, each player choosing where 1 lands)
RGM-79 GM
HP: 120

Operation Location:
User Image
((Areas outlined in red may not be moved or fired through. Units may start anywhere not marked in red))
Forest Arena: (Effects: +2 Def, -1 Spd, -1 Rng)
Advantages - Cover abundant, great areas for ambushes or dodging enemy fire.
Disadvantages - Tall tree's block line of sight, limits movements and ranges of attack.

Minimum Time:
10 Posts.
Maximum Time:
10 Posts.

Number of Positions Available for this Mission:
This Operation shall consist of 2 pilots, time shall begin once both pilots have boared their suits.

Registered pilots and MS:
>Kenji Strife
>Kuro Hishikami

Reward:
20 Points to winner, 15 Points to loser.

Edit: Finshed, each pilot scored 1 kill, Operation declared a draw. Each pilot awarded 20 points.
Kenji Strife rolled 1 20-sided dice: 15 Total: 15 (1-20)
PostPosted: Wed May 09, 2007 4:17 pm


Character Name: Kenji Strife
Newtype/Artificial Newtype Bonus's: None
MS/MA/Cruiser:
MS-06F2 Zaku II F2User Image
HP: 115
Act: 2
Spd: 5
Atk Bonus: 5
Def Bonus: 6
Adv: +2 Spd SBA
Dis: -2 Spd WBA, -3 Def WBA
Attacks:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 10 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 12 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload
Starting Position: I,10
Initiative: 15

Edit: Switched to the F2 Type as it was made into the free Zaku.

Kenji Strife
Vice Captain


Meidolaon

Eloquent Lunatic

8,200 Points
  • Marathon 300
  • Survivor 150
  • Person of Interest 200
PostPosted: Fri May 11, 2007 6:50 pm


Character Name:Kuro Hishikami
Newtype/Artificial Newtype Bunus's:None
MS/MA/Cruiser:
RGM-79 GM
HP:
120
Act: 2
Spd: 5
Atk Bonus: 5
Def Bonus: 5
Adv: +2 Spd SBA
Dis: -2 Spd WBA, -3 Def WBA
Attacks:
Melee:
7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)
Starting Position:G,7

Edit: You forgot your 1d20 for Initiative, I'll post it for you this time.
Kenji Strife rolled 1 20-sided dice: 20 Total: 20 (1-20)
PostPosted: Sat May 12, 2007 2:55 pm


Initiative for Kuro: 20(That means you get first go Kuro, so, its your post now. razz )

Kenji Strife
Vice Captain


Meidolaon

Eloquent Lunatic

8,200 Points
  • Marathon 300
  • Survivor 150
  • Person of Interest 200
PostPosted: Sun May 13, 2007 5:21 pm


(Alrighty then. Just one question: How does this system work?)
PostPosted: Sun May 13, 2007 9:24 pm


(o_O Its a modified D20 system, look at the D20 system rules in the rp forum)

Kenji Strife
Vice Captain

Meidolaon rolled 2 20-sided dice: 18, 19 Total: 37 (2-40)

Meidolaon

Eloquent Lunatic

8,200 Points
  • Marathon 300
  • Survivor 150
  • Person of Interest 200
PostPosted: Mon May 14, 2007 2:38 pm


(Okay. Thanks.) (First GM lands in G2)

HP: 120
Actions Used: 2
Moved From: G7
Moved To: G3
Attacks: 2 X Beam Saber, first GM
Attack Bonuses: N/A
Attack Total: 23/24
Damage: 30 Dmg(15 per hit)
Ammo Remaining: 3
Weapons:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)

RP: Kuro's GM landed dead center of the battle feild, and upon hitting the ground spotted his first enemy GM. He immediately cut his 'chute's lines and dashed at the enemy unit, slashing at it twice.

Edit: Beam saber does 15 Dmg per hit. I upped the 20 Dmg you posted to 30. GM's HP is now 90.
Kenji Strife rolled 2 20-sided dice: 4, 13 Total: 17 (2-40)
PostPosted: Mon May 14, 2007 3:03 pm


((I'm gonna let it go this time, but moving up to a units base Speed takes an action, so you would have only been able to attack once. Anyways, just remember that for future reference.))
((GM Lands in I,11))
HP: 115/115
Actions Used: 2
Moved From: I,10
Moved To: No Move
Attacks: Heat Hawk x 2 attacks
Attack Bonuses: N/A
Attack Total: 9; 18
Damage: 10 Dmg
Ammo Remaining: Heat Hawk-3 Ammo Remaining
Weapons:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 10 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 12 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload

GM in I,11's HP: 110/120

RP: Kenji's Zaku II would drop through the trees to the ground, landing beside a rather thick growth he could use for cover. Hearing the snapping of branches he would turn to see the second GM drop in beside him. In his zeal he would pull the heat hawk back, catching it in a tree and causing him to swing wide when it came free, however he would catch the suit on the backswing, slicing across the suits left arm.

Kenji Strife
Vice Captain

Meidolaon rolled 2 20-sided dice: 5, 13 Total: 18 (2-40)

Meidolaon

Eloquent Lunatic

8,200 Points
  • Marathon 300
  • Survivor 150
  • Person of Interest 200
PostPosted: Mon May 14, 2007 4:06 pm


(Third GM in F2)
HP: 120
Actions Used: 2
Moved From: G3
Moved To: N/A
Attacks: 2 X Beam Saber, first GM (100/120)
Attack Bonuses: N/A
Attack Total: 10/18
Damage: 15 Dmg
Ammo Remaining: 1
Weapons:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 1 Ammo, 1 Reload
60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)

RP:Kuro grazed the GM with the first two strikes, and swung and stabbed at the GM again

GM HP: 75/120

Edit: Beam Saber does 15 Dmg. GM's HP is now 75.
Kenji Strife rolled 2 20-sided dice: 9, 8 Total: 17 (2-40)
PostPosted: Mon May 14, 2007 4:42 pm


((Didn't notice it earlier, but you had were putting your dmg for the Beam Sabers as 10 per hit. They do 15 Dmg, I fixed it. biggrin ))
((GM Lands in K,10))
HP: 115/115
Actions Used: 2
Moved From: I,10
Moved To: No Move
Attacks: Heat Hawk x 2 attacks
Attack Bonuses: N/A
Attack Total: 14; 15
Damage: 20 Dmg(10 Per hit)
Ammo Remaining: Heat Hawk-1 Ammo Remaining
Weapons:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 10 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 12 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload

GM in I,11's HP: 90/120
GM in K,10's HP: 120/120

RP:
Still snarling about his first miss he would swing across the GM's cockpit in a diagonal fashion moving downwards from the shoulder towards the opposite waist. He would then raise the heat hawk down towards the other shoulder towards it's opposite waist, his stationary target allowing him clean hits both times.

Kenji Strife
Vice Captain

Meidolaon rolled 2 20-sided dice: 9, 19 Total: 28 (2-40)

Meidolaon

Eloquent Lunatic

8,200 Points
  • Marathon 300
  • Survivor 150
  • Person of Interest 200
PostPosted: Mon May 14, 2007 5:05 pm


(GM lands in F1)
HP: 120
Actions Used: 2
Moved From: G3
Moved To: N/A
Attacks: 1 X Beam Saber, first GM; Reload Beam Saber (75/120)
Attack Bonuses: N/A
Attack Total: 14
Damage: 15
Ammo Remaining: 5
Weapons:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo
60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)

RP:Spun around and slashed at the GM's head, then swiped again at it's torso.

GM HP: 60/120

Edit: GM Had 75 HP, not 100, and to reload a weapon takes one of your 2 actions, so you could have attacked with the first action, and reloaded with the second. I fixed the HP, this time I'm gonna ask you to either use your vulcans for the second attack, which would have done 5 less Dmg, or reload your beam saber and remove the second attack.
Kenji Strife rolled 2 20-sided dice: 18, 13 Total: 31 (2-40)
PostPosted: Mon May 14, 2007 6:16 pm


((GM lands in I,13))

HP: 115/115
Actions Used: 2
Moved From: I,10
Moved To: No Move
Attacks: Heat Hawk x 1 attack; 120MM Machine Gun x 1 attack
Attack Bonuses: N/A
Attack Total: 23; 18
Damage: 22 Dmg(10-Heat Hawk; 12-Machine Gun)
Ammo Remaining: Heat Hawk-0 Ammo Remaining; 120MM Machine Gun-3 Remaining
Weapons:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Heat Hawk: 10 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload
120MM Machine Gun: 12 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload

GM in I,11's HP: 68/120
GM in K,10's HP: 120/120
GM in I,13's HP: 120/120
RP: Grinning at the damage left by the heat hawk he would swing again as the last of that battery's energy drained out. Swinging up the 120MM gun in the other hand he would squeeze the control stick, letting a set of rounds fly at point blank range.

Kenji Strife
Vice Captain

Meidolaon rolled 2 20-sided dice: 9, 16 Total: 25 (2-40)

Meidolaon

Eloquent Lunatic

8,200 Points
  • Marathon 300
  • Survivor 150
  • Person of Interest 200
PostPosted: Fri May 25, 2007 10:37 am


(GM lands in F3)
HP: 120
Actions Used: 2
Moved From: G3
Moved To: N/A
Attacks: 2 X Beam Saber, first GM (60/120)
Attack Bonuses: N/A
Attack Total: 14/21
Damage: 30
Ammo Remaining: 3
Weapons:
Melee: 7 Dmg, 1 Rng, 1 Rds, Infinite Ammo(Subtract 2 HP from self each time used.)
Beam Saber: 15 Dmg, 1 Rng, 1 Rds, 3 Ammo
60 MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload(Built into head)

RP: Kuro slid in and stabbed the GM twice more in the torso.

GM HP: 30/120

Edit: You didn't fix the previous post so I had to go ahead and fix both. I decided to reload your beam saber for the previous post, so it has 15 hp more than it would have. Remember to watch your actions, reloading costs and action, as well as attacking, or moving your base speed.
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Roleplaying(IC Only)

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