The Armory
Before purchasing a new Mobile Suit, or Upgrades for your current suit you must have registered as a pilot already. Create a post here stating which suit or upgrades you wish to purchase. If any gold is involved then send a trade to Era of Chaos with the title as the purchase as the gold attatched to the trade(Most gold will go towards something having to do with the guild.) Once all payments are in order you will be given a description code for your new tag, or to replace your old one. If you wish to transfer a weapon from one suit to another while purchasing/upgrading please state what weapon you wish to transfer to what suit. The only time refunds will be given is if what you ask for is invalid.
Mobile Suits:
MS-5B Zaku I
The first Mobile Suit, produced by Zeon.

Cost: 500 Gold + 40 Points
Upgrades:
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
105MM Machine Gun: 10 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload-10 Points
280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload-20 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-06F Zaku II
Basic Mass Produced Zeon MS

Cost: 500 Gold + 50 Points
Upgrades:
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload-15 Points
280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload-20 Points
Sniper Rifle: 25 Dmg, 13 Rng, 1 Rds, 2 Ammo, 1 Reload, Special: If you have a Targetting Enhancement your opponent does not get any Def to their Defense roll.-25 Points
Magella Cannon: 25 Dmg, 8 Rng, 1 Rds, 5 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles..-25 Points
Leg Missile Pod x2: 30 Dmg, 4 Rng, 1 Rds, 3 Ammo, 1 Reload-30 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-06F2 Zaku II F2
An improvement over the original MS-06F, closing the gap between the Zaku II and the RGM-79 GM

Cost: 500 Gold + 60 Points
Upgrades:
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload-15 Points
90MM Machine Gun: 15 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload-20 Points
Sniper Rifle: 25 Dmg, 13 Rng, 1 Rds, 2 Ammo, 1 Reload, Special: If you have a Targetting Enhancement your opponent does not get any Def to their Defense roll.-25 Points
Magella Cannon: 25 Dmg, 8 Rng, 1 Rds, 5 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles..-25 Points
Leg Missile Pod x2: 30 Dmg, 4 Rng, 1 Rds, 3 Ammo, 1 Reload-30 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-06FZ Zaku II Kai
An improvement over the F-Type in terms of speed and manueverability.

Cost: 500 Gold + 75 Points
Upgrades:
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
90MM Machine Gun: 15 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload-15 Points
90MM Ver.8 Machine Gun: 25 Dmg, 5 Rng, 1 Rds, 4 Ammo, 1 Reload-25 Points
280MM Bazooka: 25 Dmg, 5 Rng, 2 Rds, 2 Ammo, 1 Reload-20 Points
Magella Cannon: 25 Dmg, 8 Rng, 1 Rds, 5 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles..-25 Points
Leg Missile Pod x2: 30 Dmg, 4 Rng, 1 Rds, 3 Ammo, 1 Reload-30 Points
Sturm Faust x2: 15 Dmg, 2 Rng, 4 Rds, 2 Ammo-10 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-07B Gouf
An Land MS focusing on close combat.

Cost: 500 Gold + 80 Points
Upgrades:
Heat Rod: 15 Dmg, 2 Rng, 1 Rds, 10 Ammo, 1 Reload-20 Points
75MM Machine Gun x5: 20 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
Heat Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload-15 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-07B3 Gouf Custom
A customized version of the Land MS-07B Gouf, Decent firepower.

Cost: 500 Gold + 105 Points(A MS-07B Gouf may be Upgraded to a MS-07B3 Gouf Custom for 25 Points.
Upgrades:
Heat Wire: 15 Dmg, 3 Rng, 1 Rds, 10 Ammo, 1 Reload, Special-If successfully hit by this weapon, you are -1 actions for the next round.-20 Points
35MM Gatling Cannon x3: 15 Dmg, 3 Rng, 2 Rds, 5 Ammo, 1 Reload-15 Points
Heat Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
75MM Gatling Cannon: 30 Dmg, 6 Rng, 1 Rds, 4 Ammo, 1 Reload-25 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-07H8 Gouf Flight Type
A flight version of the MS-07 Gouf, quite aqile.

Cost: 500 Gold + 105 Points(A MS-07B Gouf may be Upgraded to a MS-07H8 Gouf Flight Type for 25 Points.
Upgrades:
Heat Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
35MM Gatling Cannon x3: 15 Dmg, 3 Rng, 2 Rds, 5 Ammo, 1 Reload-15 Points
75MM Gatling Cannon: 30 Dmg, 6 Rng, 1 Rds, 4 Ammo, 1 Reload-25 Points
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload-15 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-09 Dom
A ground combat suit boasting faster movement and heavier armor than the Zaku II.

Cost: 500 Gold + 90 Points
Upgrades:
Heat Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
Scattering Beam Gun: 25 Dmg, 3 Rng, 2 Rds, 2 Ammo, 1 Reload-25 Points
360MM Giant Bazooka: 40 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-40 Points
880MM Rocket Bazooka: 55 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-55 Points
90MM Ver.8 Machine Gun: 25 Dmg, 5 Rng, 1 Rds, 4 Ammo, 1 Reload-25 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-R09 Rick Dom
Space Version of the MS-09 Dom.

Cost: 500 Gold + 90 Points
Upgrades:
Heat Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
Scattering Beam Gun: 25 Dmg, 3 Rng, 2 Rds, 2 Ammo, 1 Reload-25 Points
360MM Giant Bazooka: 40 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-40 Points
880MM Rocket Bazooka: 55 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-55 Points
90MM Ver.8 Machine Gun: 25 Dmg, 5 Rng, 1 Rds, 4 Ammo, 1 Reload-25 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-09F/trop Dom Tropen
A improved version of the MS-09 Dom, designed for destert combat.

Cost: 500 Gold + 100 Points
Upgrades:
Heat Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
90MM Ver.8 Machine Gun: 25 Dmg, 5 Rng, 1 Rds, 4 Ammo, 1 Reload-25 Points
280MM Rocket Bazooka: 30 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-30 Points
880MM Rocket Bazooka: 55 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-55 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-09RII Rick Dom II
An improved version of the Rick Dom.

Cost: 500 Gold + 105 Points
Upgrades:
Heat Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
Scattering Beam Gun: 25 Dmg, 3 Rng, 2 Rds, 2 Ammo, 1 Reload-25 Points
90MM Ver.8 Machine Gun: 25 Dmg, 5 Rng, 1 Rds, 4 Ammo, 1 Reload-25 Points
360MM Giant Bazooka: 40 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-40 Points
880MM Rocket Bazooka: 55 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-55 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-14 Gelgoog
A sturdy MS rivalling the Gundam in terms of power.

Cost: 500 Gold + 140 Points
Upgrades:
Twin Beam Sword: 30 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-30 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
90MM Ver.8 Machine Gun: 25 Dmg, 5 Rng, 1 Rds, 4 Ammo, 1 Reload-25 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-14F Gelgoog Marine
An improved version of the MS-14 Gelgoog, with a newer weapon set.

Cost: 500 Gold + 145 Points
Requirements: Must have completed 5 Official Operations.
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
90MM Ver.8 Machine Gun: 25 Dmg, 5 Rng, 1 Rds, 4 Ammo, 1 Reload-25 Points
110MM Machine Cannon x2: 40 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-40 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-14Jg Gelgoog Jager
A faster, more agile Gelgoog boasting new weaponry.

Cost: 500 Gold + 150 Points
Requirements: Must have completed 5 Official Operations.
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
90MM Ver.8 Machine Gun: 25 Dmg, 5 Rng, 1 Rds, 4 Ammo, 1 Reload-25 Points
110MM Machine Cannon x2: 40 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-40 Points
Beam Machine Gun: 40 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload-40 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
MS-18E Kämpfer
An assault MS boasting fast movement and heavy weapons at the cost of lighter armoring.

Cost: 500 Gold + 115 Points
Requirements: Must have completed 5 Official Operations.
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
Shotgun: 30 Dmg, 3 Rng, 2 Rds, 5 Ammo, 1 Reload-25 Points
360MM Giant Bazooka: 40 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-40 Points
Chain Mine: 45 Dmg, 2 Rng, 1 Rds, 1 Ammo, Special-Does not use ammo if attack misses-40 Points
Panzer Faust x2: 15 Dmg, 3 Rng, 4 Rds, 2 Ammo-10 Points
RMS-106 HiZack
A combination of Zeon and Federation technology, yeilding a Zaku-esq MS able to use beam weaponry.

Cost: 500 Gold + 85 Points
Requirements: Must have completed 5 Operations.(Official or UnOfficial)
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload-15 Points
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
Leg Missile Pod x2: 30 Dmg, 4 Rng, 1 Rds, 3 Ammo, 1 Reload-30 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
RMS-106CS HiZack Custom
An improvement on the original HiZack, with an improved Beam Launcher.

Cost: 500 Gold + 95 Points
Requirements: Must have completed 5 Operations.(Official or UnOfficial)
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
120MM Machine Gun: 15 Dmg, 4 Rng, 1 Rds, 4 Ammo, 1 Reload-15 Points
Heat Hawk: 15 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
Beam Launcher: 40 Dmg, 7 Rng, 1 Rds, 3 Ammo, 1 Reload-40 Points
Leg Missile Pod x2: 30 Dmg, 4 Rng, 1 Rds, 3 Ammo, 1 Reload-30 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
AMS-119 Geara Doga
A very versatile suit resembling the beloved Zaku II, good all around MS.

Cost: 500 Gold + 145 Points
Requirements: Must have completed 5 Official Operations.
Upgrades:
Beam Sword-Axe: 25 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-25 Points
Beam Machine Gun: 40 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload-40 Points
90MM Ver.8 Machine Gun: 25 Dmg, 5 Rng, 1 Rds, 4 Ammo, 1 Reload-25 Points
Grenade Launcher x4: 20 Dmg, 3 Rng, 4 Rds, 4 Ammo-20 Points
Sturm Faust x4: 15 Dmg, 2 Rng, 4 Rds, 4 Ammo-15 Points
YMS-16M Xamel
An heavy MS employing long range weaponry, and hoverjets for faster ground movement, good longrange support.

Cost: 500 Gold + 115 Points
Upgrades:
20MM Vulcan Gun: 5 Dmg, 1 Rng, 1 Rds, 10 Ammo, 1 Reload-5 Points
Missile Launcher x8: 25 Dmg, 10 Rng, 4 Rds, 8 Ammo-25 Points
680MM Cannon: 50 Dmg, 13 Rng, 4 Rds, 4 Ammo, 1 Reload-50 Points
MSM-03C HyGogg
An improved version of the original MSM-03 Gogg, an underwater MS boasting very damaging weaponry. The HyGogg has been improved in almost every aspect

Cost: 500 Gold + 95 Points
Requirements: Must have completed 5 Operations.(Official or UnOfficial)
Upgrades:
Vice Claw: 25 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
Beam Cannon: 40 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-40 Points
Machine Cannon x2: 25 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-25 Points
Torpedo Launcher x4: 20 Dmg, 5 Rng, 4 Rds, 4 Ammo-25 Points
Hand Missile Unit: 50 Dmg, 7 Rng, 4 Rds, 1 Ammo, Special-Does not use up a weapon slot.-50 Points
MSM-07E Z'gok Type-E
An improved version of the original MSM-07 Z'gok, an underwater MS boasting large beam weapons.

Cost: 500 Gold + 90 Points
Requirements: Must have completed 5 Operations.(Official or UnOfficial)
Upgrades:
Vice Claw: 25 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-25 Points
Beam Cannon: 40 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-40 Points
Machine Cannon x2: 25 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-25 Points
Torpedo Launcher x6: 20 Dmg, 5 Rng, 4 Rds, 6 Ammo-30 Points
RGM-79 GM
Basic Mass Produced Federation MS, slightly better than the Zaku II.

Cost: 500 Gold + 65 Points
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
100MM Machine Gun: 15 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
Beam Spray Gun: 25 Dmg, 2 Rng, 2 Rds, 3 Ammo, 1 Reload-25 Points
RGM-79[G] GM
Ground version of the RGM-79 based on parts from the RX-79[G], slightly more powerful than its space counterpart

Cost: 500 Gold + 70 Points
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
100MM Machine Gun: 15 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points]
Bazooka Gun: 25 Dmg, 5 Rng, 1 Rds, 3 Ammo, 1 Reload-25 Points
6 Tube Missile Launcher: 20 Dmg, 4 Rng, 4 Rds, 6 Ammo, 1 Reload-25 Points
RGM-79GS GM Command Space Type
A version of the GM Command designed for space use, increased thrust.

Cost: 500 Gold + 70 Points
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
90MM Machine Gun: 15 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
90MM GM Rifle: 25 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-25 Points
Beam Gun: 30 Dmg, 6 Rng, 1 Rds, 4 Ammo, 1 Reload-30 Points
RGM-79C GM C-Type
A slightly improved version of the RGM-79, using info from the GM Command and a wider array of weaponry.

Cost: 500 Gold + 75 Points
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
90MM Machine Gun: 15 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
360MM Hyper Bazooka: 50 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-50 Points
Beam Gun: 30 Dmg, 6 Rng, 1 Rds, 4 Ammo, 1 Reload-30 Points
RGM-79N GM Custom
A well rounded GM, improved in all aspects. Wider array of weapons.

Cost: 500 Gold + 85 Points
Requirements: Must have completed 5 Official Operations.
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
90MM GM Rifle: 25 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-25 Points
360MM Hyper Bazooka: 50 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-50 Points
Beam Gun: 30 Dmg, 6 Rng, 1 Rds, 4 Ammo, 1 Reload-30 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
RGM-79Q GM Quel
A well rounded GM, only difference from RGM-79N is its look.

Cost: 500 Gold + 85 Points
Requirements: Must have completed 5 Official Operations.
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
90MM GM Rifle: 25 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-25 Points
360MM Hyper Bazooka: 50 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-50 Points
Beam Gun: 30 Dmg, 6 Rng, 1 Rds, 4 Ammo, 1 Reload-30 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
RGM-79SP GM Sniper II
An all around improved version of the GM Sniper.

Cost: 500 Gold + 80 Points
Requirements: Must have completed 5 Operations.(Official or UnOfficial)
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
Beam Gun: 30 Dmg, 6 Rng, 1 Rds, 4 Ammo, 1 Reload-30 Points
Sniper Rifle: 25 Dmg, 12 Rng, 1 Rds, 4 Ammo, 1 Reload, Special: If you have a Targetting Enhancement your opponent does not get any Def to their Defense roll.-25 Points
Beam Sniper Rifle: 55 Dmg, 13 Rng, 1 Rds, 2 Ammo, 1 Reload, Special: If you have a Targetting Enhancement your opponent does not get any Def to their Defense roll.-55 Points
RGM-79R GM II
A newer version of the GM, slight improvements.

Cost: 500 Gold + 85 Points
Requirements: Must have completed 5 Official Operations.
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
90MM Machine Gun: 15 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
90MM GM Rifle: 25 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-25 Points
Beam Gun: 30 Dmg, 6 Rng, 1 Rds, 4 Ammo, 1 Reload-30 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
360MM Hyper Bazooka: 50 Dmg, 8 Rng, 4 Rds, 2 Ammo, 1 Reload-50 Points
MSA-003 Nemo
A GM-esq Mobile Suit, excelling the GM II in all areas, decent all around MS.

Cost: 500 Gold + 95 Points
Requirements: Must have completed 5 Official Operations.
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
90MM Machine Gun: 15 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
90MM GM Rifle: 25 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-25 Points
Beam Gun: 30 Dmg, 6 Rng, 1 Rds, 4 Ammo, 1 Reload-30 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
RGM-89 Jegan
A mass produced MS designed by Anahiem, superior to the GM in all respects.

Cost: 500 Gold + 105 Points
Requirements: Must have completed 5 Official Operations.Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
Beam Gun: 30 Dmg, 6 Rng, 1 Rds, 4 Ammo, 1 Reload-30 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
Mini-Missile Launcher x4: 25 Dmg, 4 Rng, 4 Rds, 4 Ammo, 1 Reload-20 Points
Grenades x5: 8 Dmg, 2 Rng, 4 Rds, 5 Ammo-5 Points
RX-75 Guntank Mass Production Type
Mass produced version of the Guntank, great longrange support.

Cost: 500 Gold + 130 Points
Upgrades:
120MM Cannon x2: 50 Dmg, 13 Rng, 4 Rds, 4 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles.-50 Points
4-Barrel Machine Gun x2: 30 Dmg, 4 Rng, 2 Rds, 4 Ammo, 1 Reload-30 Points
RX-77D Guncannon D-Type
Mass produced version of the Guncannon, great midrange support.

Cost: 500 Gold + 120 Points
Requirements: Must have completed 5 Operations.(Official or UnOfficial)
Upgrades:
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
240MM Cannon x2: 50 Dmg, 8 Rng, 4 Rds, 3 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles.-50 Points
90MM Machine Gun: 15 Dmg, 6 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
100MM Machine Gun: 15 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
RGC-83 GM Cannon II
A redesign of the GM with the Guncannon in mind, using heavier armor and weaponry.

Cost: 500 Gold + 115 Points
Requirements: Must have completed 5 Operations.(Official or UnOfficial)
Upgrades:
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
Beam Cannon x2: 80 Dmg, 8 Rng, 4 Rds, 3 Ammo, 1 Reload-80 Points
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
90MM GM Rifle: 25 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-25 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
RX-79[G] Gundam Ground Type
Based on the RX-78 Gundam, this is a powerful, well rounded ground MS.

Cost: 500 Gold + 115 Points
Requirements: Must have completed 5 Offical Operations.
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
60MM Vulcan Gun x2: 10 Dmg, 2 Rng, 1 Rds, 5 Ammo, 1 Reload-10 Points
100MM Machine Gun: 15 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
180MM Recoilless Cannon: 25 Dmg, 8 Rng, 1 Rds, 4 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles.-25 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
Bazooka Gun: 25 Dmg, 5 Rng, 1 Rds, 3 Ammo, 1 Reload-25 Points
6 Tube Missile Launcher: 20 Dmg, 4 Rng, 4 Rds, 6 Ammo, 1 Reload-25 Points
RX-79[G]Ez8 Gundam Extra-zero-Eight
Created due to a lack of parts, the units capabilities remain the same, while the armament is redone.

Cost: 500 Gold + 115 Points
Requirements: Must have completed 5 Offical Operations.
Upgrades:
Beam Saber: 20 Dmg, 1 Rng, 1 Rds, 5 Ammo, 1 Reload-20 Points
35MM Vulcan Gun x2: 8 Dmg, 2 Rng, 1 Rds, 10 Ammo, 1 Reload-8 Points
100MM Machine Gun: 15 Dmg, 5 Rng, 1 Rds, 5 Ammo, 1 Reload-15 Points
180MM Recoilless Cannon: 25 Dmg, 8 Rng, 1 Rds, 4 Ammo, 1 Reload, Special: Weapon is not blocked by impassible terrain, ammunition arcs over obstacles.-25 Points
Beam Rifle: 35 Dmg, 8 Rng, 1 Rds, 3 Ammo, 1 Reload-35 Points
Bazooka Gun: 25 Dmg, 5 Rng, 1 Rds, 3 Ammo, 1 Reload-25 Points
6 Tube Missile Launcher: 20 Dmg, 4 Rng, 4 Rds, 6 Ammo, 1 Reload-25 Points
